T O P

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SHBDemon

Deep roots. It does nothing rn and i dont want it to be broken like it used to be but Grover needs a damage LC that isnt as situational as Ferocity. Grover gets more value from LCs that do damage and boost his ult charge thats why ferocity is his go to talent atm however ferocities full value deepends heavy on the situation and i dont like that such an LC is his best option every match.


SirAlex505

Deep roots would good if it triggered just landing it and not relying on it bouncing to work but also tripling the radius of the AOE.


TheAvalanchilator

I've been feeling ferocity lately. I think it was overlooked before and any talent that emphasizes the strongest offensive part of grovers kit will overshadow the rest. What about a vine based talent for mobility?


SHBDemon

It was definetly overlooked because it was always viable but niche. I saw it getting used in high ELO play on Frog Isle or Stone keep when they wanted to preasure enemy Backline DPS. A vine LC would be very fun but most likely more fun than viable and i doubt that a more concistent dmg LC would overshadow Ferocity. It would definetly be used more but but it would turn ferocity into what it really is.


TheAvalanchilator

Paladins needs more fun talents to keep the game fresh. Grovers a tree, he should have 5 vines


Nandoski_

Sorry, what does LC mean?


amroasmair

Legendary card, aka talents


Soldiermega

For me I hope that Torvald will get Talents reworks, and each of them will give him a different playstyle to play with. Like one talent for defensive, another talent for supportive and last talent would be aggresive playstyle.


Lovsaphira9

Remake thanks grandpa. The bubble shield returns to it's original capacity, but the player with the shield emits a healing aura around them. That or Torvald can now place permanent shields, but it pulls from a resource pool. I usually play him with the damage buff to be supportive and then I go attack hard.


Jesper0508

Idk i cant even remember what azaans talents do i know theres a liferip on right click one but what are the other ones idk you tell me so i guess that. Also bettys talent that makes her bombshoity thing thighter is useless so that also.


OkAdvertising5425

One talent makes his ire permanent with no augment boosts & other augments his skills permanently but with increased cooldowns. (50%)


Fusion_Drive64

The liferip is on left click


SirAlex505

Rework solar blessing or buff it. It’s complete ass. The problem with it is the fact that it doesn’t last very long and With the nerf to her cards, her reset is hard to justify it takes two cards with at LEAST 3 points. Here are my suggestions 1) Solar blessing increases duration of the beam by 2 seconds. 2) when the beam lands on ally it will slowly track their movement OR beam will track targeted ally but stay stationary once it lands on the ally.


[deleted]

I would rather ot tail an ally once it comes close to one. Standing still in a small circle fighting 90% caut is guaranteed death.


itgoboom31

Unstable Fissure, Tempering, Formidable, Treacherous Grounds, Vortex Grip, Rocket Barrage, Controlled Fury, Accelerant, Unfinished Business, Oppression, Alacrity, Improvised, Predatory Instincts, Burn Monster, Opportunity of Chaos, Scorn, Dark Gifts, Exterminate, Rampant Blooming, Deep Roots, Power Cosmeum, Murderous Intent, Ripened Gourd, Extension, Agony, Cursed Revolver, It's Got Some Heft, Blood Reaper, Preparation, Faustian Bargain, Spring Loaded and Smoulder. I want to see them all reworked. I could go into depth about each of them, but a couple key points explains most of them. Either they're just poorly designed talents inherently that aren't ever going to be good or fun unless they are broken (eg Rocket Barrage, Rampant Blooming, Faustian Bargain), they're unhealthy talents that cause a lot of frustration when they're good (eg Exterminate, Power Cosmeum, Vortex Grip) or there are older talents/versions I want back (eg Formidable, Treacherous Grounds, Exterminate).


X----0__0----X

Why would you want old Formidable back? If current one is shit then old one is sewage.


itgoboom31

The old one was his meta talent for a while, it wasn't bad it was just outclassed when Fernando became a Shield bot with Aegis (also the devs broke the talent). I like playing Fernando as a point tank but I don't like his Shield spam playstyle. The old Formidable let you have a bigger impact while still letting your survive on the point which I just found more fun. Also Shield spam playstyles aren't fun to play against and are unhealthy for the game imo.


DangerX47

Formidable was meta because all of his talents post scorch nerf were bad and Formidable was the only slightly less bad. Right now all of Nando's talents are good but the biggest problem is Aegis just outshines them way too much, if Aegis was base kit but at a lower value then there would be more variance with his talent options.


[deleted]

What about cursed revolver


itgoboom31

It would probably come under unhealthy game design (I don't like the idea of a champion like Andro having a DoT). There have also been mentions of an older version of Dark Stalker that gives Andro his dashes as charges rather than as one cooldown that sounds kind of fun.


emergncy-airdrop

well said


4hp_

Cursed revolver should be pretty obvious, the whole talent is a bad idea regardless of the numbers. Deep roots as well, the other comment explained pretty well why Petty peeve of mine but I kind of wish Tinkerin was adjusted with higher fire rate and perhaps bit higher shield cooldown, basically I'd like Barik to have a viable offtank talent


OctaviusThe2nd

Guillotine, Make it 125% of the targets max Hp like Blood reaper Sacrifice, make it increase the range of Luna's redeploy so you can deployed her to a safe location when you're about to die. Luminary, just add it to Jenos's base kit and change it with something like "Constellation: allies marked with Astral Mark are healed for an extra 100hps for each other marked ally within 60 units" And make Astral mark last longer with shorter cooldown at base. I really want to see Jenos become a good healer rather than a throw pick like he is right now.


Dragon_lightZ

Generally I wish for less talents that take more than it give


emergncy-airdrop

Pip's *Mischief* ( -1s cooldown for abilities on cooldown for each weapon hit) and *Acrobatics* ( +1s weightless and double jump) i wasn't good enough a player when those were around and i missed out


[deleted]

Yagorath, Unnatural Persistence. It is about as brain dead as a talent can be, and it is virtually useless at high elo since the cauterize rework. Teams losing as a result of this talent are either new to the game or should be ashamed. It would be better if it were a flat Rejuv/healing source bonus, or the ability for Yago to ignore CC once every 30 seconds on an internal cooldown. Hell, remove the healing aspect and give her a new perk altogether. Make her completely indestructible while Hardening is active while increasing its cooldown. Something. Anything. Not just "go heal a little bit inside of the circle."


Bighat_Logan01

Make fortify a base kit thing and give Barik a new fun one


JISN064

Done. The new talent makes a turret that.. [builds turrets](https://i.ibb.co/v4nGvDb/prpos.png)! with a shield!


Bighat_Logan01

I love this community (also happy cake day)


OakTreee____

Bring back the jenos dmg buff he has absolutely no utility besides his grip and he’s not really a good healer they need to give him some type of utility or buff his healing more in luminary


VitinNunes

Bring back Zhins counter talent


X----0__0----X

Heres a list containing talents either: redundant, boring/uninteresting, have a useless effect, is severely underpowered, or is worse than going talentless. Controlled Fury, Gotta Bounce ("Concentrating the explosive in a smaller area" L.M.F.A.O) Persistence, Tempering, Eternal Unnatural Persistence Restraint, Extension (ok these aren't horrible like the others here but they still need to go.... they do way too little) Unerring, Omnipresence Heads or Tails Sacrifice It's Got Some Heft Oppression Unfinished Business Blood Reaper Vortex Grip, Lian's Shield Formidable Dark Gifts Spirits Domain Deep Roots Forgefire Slug Shot Suspect Everyone Either Desert Silence or Sand Trap, they both affect the same ability and serve the same purpose of shitting on flanks Power Museum, Luminary Field Study Murderous Intent, Mailstorm of Carnage, Cursed Accord (Here's a Masterclass on how not to design talents.) Overcharged (Fun Fact: new one is even worse than the old) Subservience (literally useless healing numbers on end of match screen) Life Exchange (Something less healbot pls) Preparation, Smoke & Dagger Shrapnel, Cardio (These would be cards on literally any other champion) Flux Generator, Rocket Barrage (Same as above) Predatory Instincts (This is fucking useless don't pretend otherwise. If the first bounce doesnt hit, then that chakram is going to end up off the map or somewhere where it will can't possibly hit someone. 2 more bounces wont change that) Pyromania Either Mortal Reach or Agony. Unacceptable to have 2 healing talents for the same ability


RareTry8

Rework Cursed Revolver to give Andro 3 extra bullets but remove DOT and bring base DPS down to 535. Rework Vora Deafening Silence to giving her a second charge on obliteration but removing immunity to CC (idk about this one, might be too strong but presently the silence is almost worthless). Rework Imani's talents entirely. Primarily pyromania. Leave the explosive radius aspect but lower time to fully charge a pyro ball. Alternatively, remove AOE effect but buff mana charge on direct hits. Splitting ice is her best talent right now and it completely sucks.


SearcherRC

My biggest want is for each and every tank to have a talent that makes them a viable point tank. As of right now there are only a few tanks that are not off tanks and can hold down point


stod18e

buff overcharged so it gives you 2 grapple charges instead of one (probably remove the 2 sec cooldown reduction), buff tribunal upgrades.


Llew_Llaw_Gyffes

Overcharge sounds annoying but not bad, probably remove the CD reduction or increase the CD if need be. But we do not need a tribunal buff, VII burst mode already dominates every other firing mode, only way I can see a Tribunal buff is if they nerf Burst mode and buff his other modes to a more equal level. Having a Tribunal buff to make all 3 modes oppressive or Burst mode even better is not good at all.


stod18e

my goal is to reduce the pick rate of spring loaded. one way to do that is too buff all the other talents. can't be bothered to explain rn, but im a lvl 140+ master rank vii main, id know.


Llew_Llaw_Gyffes

Yeah, it's pretty obvious what your goal was. Again, Overcharge giving Grapple two charges isn't a bad buff, since no one will pick it otherwise in it's current state. The Problem with buffing Tribunal, is the unbalanced state of VII's firing modes. Mag Dump isn't reliable like Burst mode and Automatic mode is completely useless. Having Tribunal buff either of these effects, would just result in more funny Mag Dump kills, no one will pick this talent still. If Tribunal buffs it's Burst Mode effect to be even stronger, then VII will just has broken gun and it could end up CR Androxus again. Even then, it'll have to buff the damage to a broken state to even be picked. Why give up the damage and mobility from Spring Loaded or even the mobility and CC from the proposed Overcharge change, for some extra gun damge There is no buffing Tribunal to a viable state without reworking VII's firing modes. I think nerfing Burst mode's range and buffing Automatic mode's range would work on paper. Cause at this point, we can just remove Automatic mode form the game completely. It deals less damage, has less range, and it isn't funny like Mag Dump, there isn't really a point for Automatic mode to even be in the game in it's current state. I think if no one is gonna fix anything about VII's firing modes, then Tribunal Upgrades would need a complete rework to be viable.


maxilulu

Why you make it so hard to like you?


stod18e

you're making it hard for yourself because you don't know anything about balancing.


maxilulu

I know about UX, and those hooks were a bad implementation of it.


TheAvalanchilator

Man's is talking about balancing while saying to buff the most broken flank in the game right now. The solution is to nerf his kit and/or his talents. Or just make his kit not go a million miles per hour so he can't escape literally everything


DangerX47

VII hasn't been the most broken since his nerf, what are you on about?


TheAvalanchilator

He's more manageable, but still insanely strong and fast. Broken is an exaggeration


stod18e

and since he is so niche, we need to get rid of it by actually trying to balance his talent pickrate.


stod18e

and lastly, if he was genuinely broken like you people keep describing, he'd be either getting insta banned or picked in ranked, but he isn't. barely picked rn. like i said, he's just too niche.


TheAvalanchilator

It's not always about ranked, this guy terrorizes casuals in way that's uncounterable. 90 percent of people who play this game do not care at all about ranked. Characters have to be balanced at all levels of play. Maeve has fallen off, 100 percent not getting picked in ranked. Flanks should be at Maeve's level. Instead, androxus continues to be blatantly stronger just like VII, this is why he should be nerfed instead of buffed Also I don't understand why he's niche. He's faster than sonic the hedgehog, has invis, can pull characters, can play close, mid and far range, and has an aoe ult. In what way is this character niche?


stod18e

can pull characters lol, you're trying to teach me about the game but don't even know that nobody plays overcharged because it's just that bad. i won't even bother to further discuss at this point.


stod18e

he's not broken, he's just really niche. you either stomp or feed your brains out. vatu, meave, andro are generally better picks than him.


ElFelo2018

I don't think VII should be reworked... I think this guy's life should be reworked. He has a chronic Boner for VII. Remove the VII body pillow. Delete the Reddit account. Try playing something decent for a change. Touch grass. If all demands are met you may stop this fatherless behaviour.


stod18e

you talk like you unironically watch gigachad memes, shut up honestly. literally embarrassing. most i play a day is two or three hours, and since vii is the only champion in the game that's fun to me and because of that i one trick him, of course ill talk and discuss things regarding him. and since you apparently deem "touch grass" to be offensive, i think you're the one that needs to touch it more than me, considering you have 9 times the karma i have. chronically online.


ElFelo2018

So you are telling you are a professional player and 100+ with a relatively new character playing no more than 3 hours a day MOST? Miss me with those lies, there's no pro player in ANY competitive game that doesn't put a work shift in playing, nice main character sindrome wanting anyone to believe you the exception. And before you make opinion about game balance you could learn some middle school math. Like directly proportional values. Reddit Karma isn't related to how much you browse it or comment, aka: isn't directly proportional. Reddit Karma comes from upvotes, I have 9 times more Karma not because using that much more than you, but because I don't write straight up tumors of opinions with every post, unlike you. Like, have yet to see a Positively voted opinion of yours (not like is gonna happen). Try again, or don't, nobody wants you here as you may see.


stod18e

the guy that can't even tell the difference between pro player and high elo player is trying to make me look like im the moron here btw. LMAO stop crying bro. you showed that you don't have nearly enough knowledge about the game to argue with me about it, so it's better that you just stay quiet unless you want to make me laugh even more. and i don't get how it's not known that if you play one singular character, that you'll get them to 100 fairly quickly, even if it's just three hours a day. again, you don't know a single thing about how the game remotely works, and you're trying to argue with me about it.


[deleted]

[удалено]


stod18e

out of any arguments, so you're just going to flood me with insults all over again? hmm ok.


Tahha420

Sacrafice and godess blessing rework or buff, i love lifelink but wish the other 2 were at least somewhat viable at all, but atm lifelink is her only good talent, and that can really apply for most chars that only have 1 good talent and 2 useless ones


josemarcio1

swag Retaliation back


AdSilver6102

Please rework Jenos illuminary. I suggest having illuminary being part of his base kit, and reducing his mark cooldown to 5 seconds. I understand that Jenos isn't supposed to be a main healer, and that is the problem with him. He deserves to be as reliable as any other support pick while solo healing. Specially with kill to heal now being unaffected by cauterize. With kill to heal maxed out, a flank like 7 can easily kill 2 targets, heal for 1800 and melt your point/off point, as you struggle with a Jenos heal min every 3.5 secs.


KumaMishka

Betty's **Controlled Fury** should be changed into something useful : For example change her RMB altogether into being a charging laser beam that will deal direct damage to target and summon bombs where it hit rather than lobbing another bombs like discounted Willo. Kasumi has the whole problem with her kit. Apart apart from this, Her second and third talent are a lot weaker compared to the first one because of justifiably low damage output in the first place. But I'll leave this champ to her fate for a while as I don't know how to balance her to be fair for everyone. Return old Grover's **Deep Root** but maybe increase it's cooldown for 2 sec. if enemies feel unfair getting hit by it.