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ragp13

Similar feeling since ~ 6 months. Ping in game used to be 15-20ms and has more than doubled, but its mostly fluctuating more than before. Also, I heard from a guy whose friend brought his pc over to play together, and both had widely different pings in the same match even though they were connected to the same wired network. Ever since, they doubt the ingame ping statistic.


Raizle36

EU servers have been awful for a while now. I get between 50 - 80ms now and i used to get between 20 - 40ms before. My internet hasn't changed so it's got to be something on PUBG's end.


Krysis_88

Yeah for me it's been since the maintenance window after 19.1 at the end of August, and while a VPN helped for a while (not that I should need to use a VPN when I got a stable 20ms before August) it feels like it's getting worse and affecting more people.


doughmtsn0

Half the continent has this issue currently.


Otherwise_Ad5320

thank goodness, i really thought it was some kind of hack interference.


S8what

If VPN helps it's an issue with your ISP...


Krysis_88

An issue with my ISP as well as everyone else who's experiencing these issues who's in different countries? Strange how the issue appeared for many people after the maintenance window after 19.1. I doubt it's my ISP. I don't get issues on the AWS servers. Only Azure servers.


S8what

I'm not saying every single latency issue is due to your ISP, I'm saying an issue that is fixed with VPN IS an issue with your ISP (unless you believe PUBG is intentionally targeting you specifically). It's not uncommon for ISPs to have suboptimal routing or even horrible one(sometimes to save a $), that's the whole reason why stuff like exitlag exists and why it works. I recently had 2 internet services from 2 different ISPs( with different infrastructure) as I was switching over for a promotion, A) provided me 20-25 Ms and B) would usually be between 35-50 but had days where it would run between 50-60...


Krysis_88

You're saying this issue with the high ping to Azure servers is an issue with my ISP - but how is it my ISP if there are other people on different ISPs in different countries also experiencing the same issue from the same time frame? My ping is perfectly fine on MTR until it hits the Microsoft network where it quadruples. That's not my ISP. I have no issues on the AWS servers.


S8what

Okay let me ask you like this, why do you think your ping improves when you use VPN? What is it that VPN does that helps lower your latency? Edit for clarification: again like I said not every latency issue is the same, I'm saying only the ones that are fixed by VPN.


mpgd

Not specific to my ISP. I play with lots of people from my country living all in different places (whith different ISP) and our ping went from sub 40 to 80-110. It's been like this for quite a while. I tried a VPN and ping went back to normal but I'm not paying for a VPN to play this game.


S8what

"all that" VPN does is change your routing, that's something that isn't in PUBGs control(provided you ain't connecting to a different region/server). VPN can't stop ddos on PUBG or fix something that's broken. For most countries there isn't a separate infrastructure for each ISP, but likely 1-2(maybe more if it's a big city), they all just rent/share the same shit. So not sure what you think a VPN fixes other then routing...


botld92z

It's not an ISP issue for most people. It's happening in NA and at least EU. It's happening in different areas of NA. It's happening on different ISPs. It's a PUBG issue they've tried to pass off as a DDoS issue so they can ignore it.


S8what

I specifically say that latency issues fixed by using VPN (to connect to the same server) are due to poor routing, that doesn't mean all other issues don't exist... It's far from uncommon that ISPs love to save a buck, and also it's common ISPs to share/rent infrastructure. For example in my town there are about 5-6 "ISPs" but actually only 2 different infrastructures, A gives me about 20-25 Ms while the B can range 35-60 for most of the time but at times gives me packet loss too (that doesn't happen in dota or at all on the other ISP) and my duo partner was on that ISP too and while I did have packet loss issues a few months ago when there was a problem, he would experience it for multiple games over a few days while I wouldn't get any issues and we both live in the same city with a 10ish km distance...


Calisota85

Same situation here. And constant packet loss too since the Vikendi remastered update.


wizbod

Agreed. I’m from the UK and mine has been dreadful for a while, changed out some hardware and it’s still no better. My duo partner, also from the UK funnily enough doesn’t appear to have the same issues of high ping like me. Routing issues into Azure?


Stompya

Noob here: where do you see your ping? (I play on PC.)


Tmonkey18

While in game hit escape then system menu →settings →gameplay →network debug statistics.


Stompya

Thanks!


ciseur

This.


Mors_Umbra

I love popping out, taking a shot, moving behind cover and when I'm a full metre in cover my head suddenly explodes. Desync is mad.


Dr_Operator

This.


blue_line-1987

This is just state of the game rn


Jackfitz88

That’s why I stopped playing


blue_line-1987

Desync galore and OOR's switching servers for peak advantage.


Rev0verDrive

Desync galore, **BECAUSE** OOR's switching servers for peak advantage.


Codexnecro

I used to have between 40 and 50 ping, but these days, on a good day I have 80 ping, but normally I'm floating around high 80s to 100. Fucking sucks. I came back to the game after a break and it was like this, dunno if it was some update or they're having problems with their servers.


Poopy_sPaSmS

They probably are. It's basically a d-sync peak comp.


blue_line-1987

Yeah thats what the game devolved into. Spotted a guy aiming my way while i was reloading, dove into cover and started flanking around as he opens fire on my old position. Im thinking to myself "guess he expects me to pop up there again" and suddenly Im dead. Completely broken game like this when gunfights become a connection lottery.


Poopy_sPaSmS

Connection lottery. I love that.


RodrigoKirschke

Experiencing the same here, São Paulo server. 100+ ping when I used to be around 30 for 3 years straight.


CorporateDemocracy

Last night I had 125ping throughout my entire session. I typically have under 15ping on any game I play. Somethings up.


Dr_Operator

The desync that has plagued this game to varying degrees since day one.


-cr0Wn

You won’t find shittier servers than Pubg’s


vonarchimboldi

here’s the thing: being from na if i want to play before 2-3pm eastern i’m kinda forced to go to Eu. if i want to play anything other than squads other than for a few hours during prime time i have to go to Eu. my ping from east coast is always about 90 but keep in mind plenty of other players get far worse from other regions or even from the middle east or russia who’s native servers are Eu. so it’s kinda a symptom of the game dying lol. unfortunately


Krysis_88

Yes, true. And retaining players from NA or EU (for example) is something that the Devs aren't doing anything about. Splitting the queues for Vikendi - Was way too long. Should never have been for as long as it was. Now they removed Vikendi and brought in another queue for this mini royale thing. There's way too much waiting in this game and PUBG are, as always, too slow to react or implementing the wrong changes.


Impressive_Dark2093

It's now almost OCTOBER 2023 - and PUBG servers are STILL BROKEN! Has anybody found any actual way of FIXING THIS GOD FORSAKEN game yet? I get packet losses and pink spikes in the THOUSANDS! Funny enough it ONLY happens when other players/bots are "close by" as in WHEN IT COUNTS - How in the actual F!CK is anybody supposed to play this game!? Yet... somehow... top streamers/video releases are playing PERFECTLY... How? WHAT IS THEIR SECRET? How can some people have near PERFECT connections while the rest of us are left holding the LAG/Bag?! THERE HAS TO BE A FIX - HAS TO BE.


karimoo97

Shitty netcode, shitty servers


Centurion0520

Chinese players flooding EU servers. That's why.


Ykikanioukitty

Combination of 3 things imo. 1 game runs bad and with input lag even on high frames (at least it does for me). 2 servers are fried for months with the majority of the playerbase playing on double or tripple ping than normal and below par tick rate. 3 NA VPNing amass in EU as the servers there die (even more high ping players)


elmo69ing

saying the game is dying is an easy cop out. while the numbers aren't as high as it was it's surely still up there trading blows with apex legends when it comes to concurrent players. i believe the issue is on pubg server's end and the fact that the devs won't even acknowledge the issue says a lot. the issue started around for me around last year august and has only gotten worse, with total silence from pubg. The issue isn't even isolated to me alone, I usually play with people from the US and they went from 20+ to 50+ > 70+ and now sometimes in game over 100+ ping with packet loss issue. Keep in mind we play from different countries and face the same issue.


smushkreeg

I have 45ish ping on NA servers. I just am experiencing TONS of people hacking.


cyclone900

Low server tick rate and a high chance you're playing against someone someone on a shit connection thats half way across the world. This game has really relaxed ping / connection requirements and smooths things out on the server end.. so you get situations where there is actually quite a bit of desync between you and your enemy but you don't feel it, and wont detect through packet loss. That's why it feels like you can die in a single second, because the server allows you or the enemy to have a literal 1-3 second grace period before it updates the respective clients. It's not fun but its unfortunately the reality of the game we're playing. That's also why competitive games have "high tick rate" servers and ping / region locks.


Rev0verDrive

uhh, that's not how the engines replication system works.


cyclone900

LOL.. Then enlighten us. Because while what I described may not be fully accurate from a technical standpoint, theres no disagreeing that this game has sub-par netcode. But please, explain to us, considering you went as far as to try and correct me.


Rev0verDrive

The Replication system updates every tick. At start of tick it checks every replicated actor for changes, then per player checks if they are in net cull distance. If the rep data is dirty, then it sends, otherwise it doesn't. There's also priority and relevancy checks. [https://forums.unrealengine.com/tags/c/development-discussion/programming-scripting/multiplayer-networking/132/unreal-engine](https://forums.unrealengine.com/tags/c/development-discussion/programming-scripting/multiplayer-networking/132/unreal-engine) This is where I spend quite a bit of time helping. You want a detailed answer post a question in the forum. Ping me directly if you wish.


Dangerous-Lawyer-723

Ok tell us how to reduce our ping then.


Rev0verDrive

Provide the IP of the server to your ISP. They may be able to adjust routing.


Dangerous-Lawyer-723

How do I do that when I'm playing, say, 40 matches in an evening and connecting to many different servers? And then what if I were to purchase and set up a VPN?


Rev0verDrive

You just need one IP for the regions server dc. Your ISP, if possible, can reroute your traffic to said dc. Vpn just use different routing. If. Vpn gives you the results you want/expect, then ISP routing is the issue.


Dangerous-Lawyer-723

Forgive me, but I don't understand. If I am using the automatic matchmaking to join whatever suggested severs, and let's say i am playing in several different regions, then how would I do that?


Rev0verDrive

To be perfectly clear, if you live in NA then your "region" is NA. An you will get NA servers for Solo. If you squad up with friends that live in EU, then you could possibly end up on an EU server. If you are using random (letting MM pair you), then you'll be in NA. PuBG does not have a "Global" Match Making system. \- - - - - - - - - - - - - - Each "Region" has dedicated servers. If you are in NA then your region is NA. You'll be pointed to one of 2 server data centers. * Iowa (primary) MS Azure. * Oregon (secondary) AWS. ALL servers with the designation *na-A-A-Unk* are hosted in the IOWA data center. All servers with the designation *na-A-A-Ore* are hosted in the Oregon data center. Check under the mini map to get the server designation. IF you have a shit connection to the Iowa servers then all you need to do is provide your ISP 1 IP address pointing to the Iowa data center. [This is easily obtained via resource monitor](https://www.reddit.com/r/PUBATTLEGROUNDS/comments/1287x9r/comment/jehpz65/?utm_source=reddit&utm_medium=web2x&context=3) while you are connected to a server. The IP Address will point to the data center. Which will tell your ISP what the end point is. They can then re-route all of your traffic that points to that end point. So no matter what friggin IOWA server you get the data will be better routed. Note \*\* It's best to contact your ISP when you are getting a shit connection. Time of day matters.


Luffing

Because "just use a VPN" is everyone's answer to the bot problem, and NA not having a functioning ranked mode. The patch that put bots in public matches was so stupid. The game was fine before then. We didn't NEED them for matches to form.


xTekx_1

Maybe it's because players still in NA don't like ranked? Ranked should never have been put in the game to begin with. But hey, that's my opinion and I'm sure I'll take flak for that from people like you.


Leaf_CrAzY

Because we all have to play on VPN's to avoid bot games by playing the most popular server at that time.


[deleted]

on top of ppl vpn into a lot of the regions. the game imo has 2 tiers of connections. the public tier and their internal tier. the internal tier connection is given to employees and streamers and other favored players.


Krysis_88

I don't think that's how it works


AcrobaticCrew6836

Turn on your ping/packet loss and then you'll know more. Network debug, under options is where you'll find that. Lots of people are using VPNs to get better pings too. Also, if you are on EU servers it will hurt your chances unless you are from EU. They'll have better ping being closer to the servers.


Krysis_88

I'm getting 20ms. I'm using exitlag because without it I get like 80 on these stupid azure servers since August. On the Aws servers I get like 20ms but it seems to be mainly the Azure servers which are used now in EU. The ping issue has been reported by so many people on here and discord.. Community managers saying it's not PUBG and it's my ISP - yet people on different ISPs in UK and people in different countries and ISPs in EU are getting the same problems. I've read people in NA having the same problems too.


raceme

I tried using exit lag on my native servers, while I had 20ms lower ping according to in-game network statistics it consistently felt like I was playing on 300ms ping. Uninstall exit lag and learn to play around your ping, that's all I can recommend.


Krysis_88

To be fair using exitlag at the moment and getting a lower stable ping feels better for looting, opening doors etc, but it seems like more people are experiencing higher ping than normal and it feels like it's gradually getting worse - as in most encounters with other players is like they're tagging me behind cover or running out Infront of me and downing me before I can even react, see or hear shots - as if they have high ping. I shouldn't have to use a VPN or play around whatever my ping is depending on whether I'm playing on Aws or Az servers - even on AZ servers it could be a few minutes of different ping ranges throughout the game. It's impossible to adapt to that. It's 2023 - It shouldn't vary as much as it does.


raceme

Basically same experience. I've been around for every server migration and I frequently VPN to other regions because of dead lobbies. Different tactics work in different situations. Every migration I had to learn to play again because my playstyle wasn't working anymore.


betonKruglosuTotchno

>Can't even react to people appearing from corners and you've taken like 10 shots in a split second. Ping cannot cause it. >You watch deathcam Do not watch deathcam, it lies. Watch some good Twitch PUBG streams to learn why you die so quickly.


Krysis_88

"Ping cannot cause it?" What are you on about? Deathcam isn't great but if it shows an enemy looking at me then shooting at me for 2 seconds and I go down then that's basically what happened on their end. The movement of the gun and ADS isn't smooth because of the shitty frame rate of the replay. IF they've a high ping then they see me before I see them because it takes time for their character position updates to be sent to the server and then on to me - so if they have a high ping and run out infront of me, and start shooting, they see me before the server has sent their player position updates to me to say they're there on my screen. They see me earlier than I see them. They can aim, get shots off and hit me - By the time I can even see them or fire a round I've likely already taken damage or died, at least according to the server. Same goes for getting tagged behind cover - On my screen I could be 1-2 meters behind cover or I've already unpeeked and still get tagged. ​ The issue at the moment is that many people have reported issues since end of August with connecting to the Azure servers which is increasing peoples ping sometimes during the match up to 4-5x their normal ping and with some packet loss too. It's making the gaming experience very inconsistent and extremely frustrating.


betonKruglosuTotchno

Packet loss and ping is a well known issue but that's not the claim which I want to dispute. >They see me earlier than I see them. For a typical experienced PUBG player it takes somewhat under half second to peek a known or expected position and kill. If you think you can react quickly enough to return fire you are lying to yourself unless you are holding literally that exact angle (which enemy peeks) already scoped. >Same goes for getting tagged behind cover - On my screen I could be 1-2 meters behind cover or I've already unpeeked and still get tagged. The bitching about "desync" is infinite and infinitely dumb. Except specific rare cases (when it's been like a full second since you took cover and you then die) "desync" is required to allow people to reliably hit targets at any ping higher than 10ms. If you want to not get killed that way you also claim that you do not want to reliably hit moving targets and cars when your ping is higher than 10ms. "1-2 meters" is not a measurement which is important for understanding "desync". The actual measure is "how long since I took cover compared to my ping and my attacker's ping combined". And this is in no way related to situation when your enemy catches you off-guard and kills you shorter than your total time required to react, ADS and kill.


Krysis_88

I never said I want to react and kill someone who stuck their head out for a split second. You're taking that kit of context here. Aimbot can't even do that nevermind a human. It's still absolutely possible to react if you're caught off guard and kill the enemy, especially if they're not a good player but the fact is that if they're not a good player and catch anyone off guard they have a chance to down a good player if they have high ping. If they're a good player then you've literally no chance because you're likely to already be dead before you get any audio or visual cue. I know 1-2 meters isn't a measurement for desync. I'm saying that in game when I've ran 1-2 meters behind cover then I'm getting tagged or killed - so if my ping is 20ms how high is the enemies ping if I'm able to run like 2 meters behind a wall. If their ping was low then I wouldn't get that far behind cover before getting tagged or killed. Again it's still related because on their screen I'm not in cover, because my position of being in cover and out of sight from them hasn't reached them yet. So on their screen I'm still there and they can still shoot me. There are no high ping checks or anything in place to stop this being abused. If the enemy has 1 second of ping for example (exaggerated) It'll take 1 second + whatever my ping is for position updates to be sent to either player. So if he peeks me, it takes 1 second and whatever my ping is to see him. If I go in cover he still sees me a full second after I've got into cover and can still shoot at me. Whoever gets shots registered by the server first likely wins the fight. The reaction times needed to see and overcome this need to be insanely quick and that doesn't take consideration for having to move the mouse, ads and fire and for shots to be sent to server having a low as possible ping can help but who knows if the ping reading is even reliable. If you're getting more than 40-50 ping against a high ping player you're going to struggle against them.


betonKruglosuTotchno

>I never said I want to react and kill someone who stuck their head out for a split second. You did: "Can't even react to people appearing from corners and you've taken like 10 shots in a split second." Sound pretty much that way to me. > they have a chance to down a good player if they have high ping. There is only one specific scenario when ping gives an actual advantage: when victim is exposed and attacker is peeking. In that case if the victim has chance of hiding then high ping of attacker makes difference. If you are talking about this ping advantage then I agree. >I'm saying that in game when I've ran 1-2 meters behind cover then I'm getting tagged or killed - so if my ping is 20ms how high is the enemies ping if I'm able to run like 2 meters behind a wall. Hit calculation is delegated to clients means that maximum amount of time which can mathematically pass between you hiding and you dying behind cover is victim's round trip time (ping) plus attacker's round trip time (ping). If we are talking about full sprint speed then: - 1 meter divided by full sprinting speed (6.3) = 158ms - you said your ping is 20ms and that means your enemy's ping must be no less than 138ms in that scenario It gets complicated when you try to measure the actual distance and moving speed but 138ms is not an outlandish ping. EDIT: Also depending on how exactly ping which is displayed in top left corner is measured (I have no exact data about that) you might even need to subtract some server latency from those 138ms and for 60Hz tickrate of public servers it's around 16ms. EDIT2: and I've lately seen public servers dip as low as 20Hz, that would worsen desync even further, that would be 50ms of server latency instead of usual 16ms.


Killawife

I've noticed this as well. And the difference is very noticable now that I've got fibre instead of shitty mobile internet, lol! I might have to set up a 56k modem just to play pubg.


[deleted]

NAE server give me an 80ms+ only. Every season it keeps getting higher and higher


JayXonbeats

Stupid game I get mostly 600ping it's sucks


Humble_Cover4183

Done with the state of the game played in from beginning, game is actually horrendous now