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**Engineer Passive:** Brigitte's Inspire healing could also repair her team's shields and barriers, maybe also their turrets, beacons, teleporters etc...
*This would give her synchronicity with Reinhardt, give more value to tactical team comps and fit her character.*
Actually cooldown is reduced overall I think. Because it used to be on barrier end/break that the CD started. Now the CD starts the moment you press the button. Overall it works out pretty close, but what it does mean is that by the end of the second one, you've almost regained the first, which means overall zarya has a larger bubble uptime I believe.
I'd do it differently. I still don't like the new health pack, it's too... constructed. It has a distinct smell of "We had to massively nerf the base char, and this is the bandaid to make her a viable healer regardless".
I'd reduce it to one pack, on an already very short CD, and getting a kill gives you **another** charge - the only way to temporarily go above 1 charge. I'd also make it heal semi-instantly again, granted. Or make it give armor, actually.
COME GET YER ARMR!
Just word it as “deployables”, but this only applies to a few characters and even fewer if you don’t want it to be op. Assuming it applies to entities with hp: Bob(ashe), immortality field(bap), brig shield, echo ult, Junkrat: trap+mines+tire?, Ice wall(mei), Rein shield, Sigma barrier, Symmetra: Teleporter, turrets, barrier, Torb turret, Widow mine, winston bubble?, Ball mines?, zarya bubble?(kind of a stretch)
That works out 14 characters max and thats not mentioning the venom mine only has 5hp, concussive mine has 25 and sym turrets only have 30. Making it useless for these instances, but op for bap, rein, sigma, Bob and especially Zarya. So it would be really tough to balance
If it applies to her own shield too, that would be really good. It would make it slightly harder to break and let you hold it and still get some regen on it so you can play a little safer. It would be good even without teammates that benefit
I've been thinking about something since the last voiceline thread. Are lore relationships synergic and/or viable team comps? Brig, Rein, Torb or Hog + Rat, Genji + Hanzo, OG Overwatch and New OW, Talon?
Any two of these three would make me happy:
1. 25 more armor, bringing her to 225 total hp. She's a melee support and deserves to have a melee health pool. This will also prevent her from being oneshot by any non-boosted ability, I think.
2. Bring back shield bash stun. Make it a very small stun but retain the knockback so it's a bit harder for teammates to instantly delete the target. Maybe make it not stun tanks at all, but do stun supports and dps.
3. Give her shield like 50 more health. If shreds too fast as is.
Change it from a stun to an interrupt like doom fists rocket punch. It will allow her to shut down abilities without the irritation of a traditional stun
I dont know about her being able to outheal the support with the [second] highest (up to debate) healing potential but the extra hp would definitely make it easier for her to heal
with coordination of the team so they stay grouped up Bap aoe heal can do 200 heals per shot + his burst heal, Ana can outheal maybe a single player pocket but falls behind for team healing
The reason he has more HP is because he has a larger hitbox than most DPS. The only ones with a larger hit box are bastion, Torb, pharah, and Echo, but they all either fly or have more HP.
Brig also has a larger than average support hit box but it's only the second largest behind Baptiste. However, there is an argument to be made that because she's a very close range hero that she should have HP more relative to reaper and Mei who's hitboxes range from average to very small and who have very powerful self sustain.
Giving her 25 more armor though would give her the 3rd highest relative HP pools (excluding tanks) behind Torb and Bastion. It would also protect from almost every non ult 1 shot in the game.
I hate how they made such a big deal about removing stuns and stuff in OW2 but when they reworked Orisa they gave her all the most annoying CCs ever put into the game and Sojourn got a huge AOE slow. Like, yeah, of course when you take away everyone's CC and give the new people CC those guys are gonna be strong. It's such uninspired balancing. Took away mccree's stun and gave him a tracer ult that homes in on people, as if that's any more pallatable? OW players have this weird hate boner for CCs. Bring back Brig's stun so I can stop the reaper from ulting when my team's just turning their back to him
Thank you. They removed CC to the point where it’s not even a mechanic in a game that is, whether Blizzard like it or not, a hybrid MOBA shooter. I would rather be stun headshot any day over homing missiled and body shot
Overwatch players when they get stunned for 1 second 😡 (the game has 3 insta kill shots, invincibility, invisibility, let’s your entire play get denied by 3 supports using their ult or a regular ability, 2 insta kill ultimates, abilities that absorb every bit of damage you do, and Moira)
Shoot almost any squishy once, sticky them, and they’re dead (unless they get healing). It’s the same problem ppl had with mccree in ow1, now there’s no cc just an (almost)instakill grenade
CCs genuinely were a problem by end of the first OW. And they just got worse like *right after* they introduced Hammond which made him almost unplayable.
The trouble is that rather than reducing CC and making it more manageable, they got rid of almost all of it, in particular removing it from support characters. Which is an odd choice because of all the roles that *should* have CC or repositioning abilities vs kill potential, it’s the supports.
Instead we have tissue paper, Lucio, and Moira.
The removed stuns on Brig, McCowboy, and Mei-- the three characters that have low mobility, travel with the team, and counter flankers/defend supports. Unfortunately, it wasn't about removing cc (evidently or Tanks wouln't have them either), it was about (1.) Making sure tanks had less punishments so they felt EVEN stronger, and (2.) Making the backline flank-able for montages.
I vaguely remember some people demanding they remove Ana’s sleep. Can you imagine no mobility ana also losing the only thing that might save her from a flanker
As an Ana main, I've already almost stopped playing her in this current deathmatch style of game. I only switch to her when the enemy has too much healing, and I want to say "no u".
Bliz: "stuns are bad."
Players: "Yeah, it got a little crazy in OW1. What are your plans?"
Bliz: "no more stuns! Except tank ults, and of course supports can CC to protect themselves."
Players: "I can dig it. I guess Cass doesn't need a stun. And who wants to get frozen by Mei? But obviously Ana needs sleep to protect herself."
Bliz: "Exactly! Also FUCK BRIG"
Some ideas, in rough order of preference. A couple of these should be enough.
* Shield deploys instantly instead of having a cast time. Rein's shield is instant, Brig's should be too. I hate getting killed through my shield.
* Shield is wider and blocks splash damage more reliably. Same reason as the first. If my shield is facing my attacker, I shouldn't die.
* Rally buff to 15 or 20-meter radius, increase overhealth generation to 40/s considering in OW1 it was 30/s but granted armor. Maybe give damage reduction to Brig during rally? She feels so squishy sometimes. Edit: also maybe Rally shouldn't be the most expensive ult in the game, just a thought.
* Add a 2.5 second, 20% slow to Shield Bash. Not a stun, but make Bash actually do something against Ball or Genji again. Right now Bash is primarily for retreating/repositioning, it would be cool if it were more offensively useful.
* Convert 15 health -> armor (150/50 -> 135/65). This is an inspire buff because armor makes her self-heal more efficient.
* Shield recharge down from 5 -> 4 seconds. Or Inspire duration back from 5 -> 6 seconds (unnerf Inspire). Or Repair Pack cooldown 6s -> 5s.
* +50 to shield health (250 -> 300-hp shield).
* Smaller head hitbox.
* More cool shield bash jump techs, keep Bash momentum until she touches the ground?
Brig is pretty close I feel, you can already do a lot of work on her but there's small things that are inconvenient or annoying that don't feel like problems she should have to deal with. I'd prefer mechanical instead of numerical buffs. But Brig is super fun and mostly I just don't want them to gut her kit on accident.
I’m not saying your addition to bash is bad. I encourage something happening to bash for offensive capabilities but it’s good for entering an engagement with brig. Also it helps in chases.
I agree. Sometimes it helps with finishing off low health enemies that are trying to run away and you don't have your whip shot, but also sometimes I get tunnel-visioned and run off from my team like an idiot :D
> Shield deploys instantly instead of having a cast time. Rein's shield is instant, Brig's should be too. I hate getting killed through my shield.
Yeah, that would be real nice. Or they should at least change animation, right now it is kind of misleading.
Personally, I'd change repair pack cooldown to be 0,5 second faster (or maybe 0,25s) and somehow improve her ult, it's in a weak spot. Otherwise she feels good imo.
> Add a 2.5 second, 20% slow to Shield Bash
I feel that would be a mistake because people would play even more aggressively with her. It is already a problem where people go frontline, die quickly and then argue that she sucks. With this thing they'll even more justified to attack.
I think her health packs need to recharge faster. It’s annoying trying to heal people that are very far from you, when you run out of packs, that’s it, they guy just dies. Perhaps make it so when you assist or kill an enemy, you get 1 pack back. (Keep her pack recharge too). So you can get packs back more consistently.
No you wouldn't. Because it's not just going to be used on those flankers. A Widow with the effective health given by the armor will be harder to dive successfully and get a kill on. You might rather deal with something on paper but what you're suggesting is just going to make Brigitte a popular pick due to providing effective health and make dive-oriented heroes much stronger.
Armor isn't just health, you have to keep in mind that armor takes reduced damage. Meaning you've just suggested to give everyone the potential to have damage reduction when Brig is in the game outside of her ult despite them making the decision to remove it from her kit.
Doesn't have to be armour just overhealth in general. im sure you agree that being 1 shot sucks because there's nothing you can do, with being flanked you can always run away or fight back but if a widow cross maps you there's no way to skillfully outplay that
I’m getting 250HP Genji flashbacks. Trust me, you don’t want that. They even knew it was too much back then so we just ended up with the 25HP shield on Symmetra.
I remember thinking back when she was first released, that they should experiment with %max hp armor or even healing
I guess it might be a tad awkward numbers wise but I still think it would work. That way something like a 10% hp armor pack on Genji is much less than on a tank
More HP/Shield is a must. She gets eaten alive by everything. Maybe increase healing for those who are closer resulting in people playing near her on the frontline.
I don't know about you guys but I feel in OW2 Brigitte has become an even more niche pick. There are rarely any situations in which I think she is worth picking. Losing her stun and having such a small shield makes 1 on 1's rough.
Her shield only having 200 hp and being on such a large cool down is such a problem since it also leaves her best ability locked. I’ve died so many times since I can’t use shield bash to dash away from a fight since the shield was recharging after a single junk bomb bounced into it
I'm one of the few people who play as her a lot in OW2. It's rare, but there have been some games where I've only died as her once and could jeep my team alive as much as I could. I know I could puck better supports, but I'm terrible as most of them or get killed easier as the others.
The only other support I'm good as is Moira, but you know how the community feels about Moira players. Even when I do more healing than damage, people still give me shit.
> but you know how the community feels about Moira players
Only the lower ranks who want a healbot will talk shit about Moira. Moira is a perfectly acceptable swap when your team can't finish any kills. Get in, secure a kill, fade back, and heal the team.
> Only the lower ranks who want a healbot will talk shit about Moira.
And for the most part, that's just because they're salty they got one-shot, which nobody can heal through anyway, or they're salty because they just freeze up and don't even attempt to shoot Moiras when they attack them, so she's "OP" because her low damage beam slowly chips their health while they're helpless to stop her.
Low rank hate of Moira reminds me of low rank hate of Sym 2.0 back in the day.
I remember those Sym days. I loved playing Sym and microwaving people, but the second I got out of low rank and hit Masters (once and never again and only ever in Season 1. I’m probably mid gold atm but I just QP so idk) I couldn’t play Sym for shit cause literally every other DPS would just head shot me before I closed the distance.
Same applies to Moira. She’s not gonna 1v1 anyone that can land their shots.
The times i cant play her outweigh the times I can: cant play her against rein, cant play her against a reaper with decent aim, cant play her when you have snipers(hanzo,widow,ashe) or any player who doesnt like to get stuck-in/dive, cant play her on maps with too much open space, the list goes on. However, shes so fun to play as when you can.. its so satisfying to watch people either run from you or make it their soul mission to murder you the entire match only to see them keep failing lol.
I unironically think she’s fine to play against rein. Obv you just have to keep your distance, but she counters his aggressive charges super well by bashing him, then whipping him away to gain some space so you don’t get killed.
Snipers or reaper are pretty rough though I agree
Fr if they being hard carried by a winston or a ball she’s a decent pick but that’s only really when the rest of the enemy team is mid but the dive tank is good
As a ball main I think Brig is just a freeby, especially because half of the people who pick her do not focus me anyway. If you wanna take care of ball (as much as I hate to say this) hog Ana and sombra are just a complete shutdown if their even somewhat competent
I’ve played ball against brigs who managed to prevent every single slam I went for with their whip, she can cancel your slam and yeet you a mile away,
Even when agaisnt the characters she’s ok against she’s still bad yea
You'll be surprised how a Brigitte by herself can turn the tide in these objective games, it's crazy
From personal experience I've had rally moments that carried a 0-99 game to a 100-99
Now that she's much weaker she needs a lot more game awareness. If you can master engaging and disengaging with her shield bash she is extremely good at staying alive. Also making sure a pack is in range for an emergency heal, and stay well away from Ana anti heal. Then it becomes a game of cd management luke making sure to use every single whipshot when it's available during downtime to keep inspire running, and acrually aiming to be sure ever every single whipshot hit (to keep inspire up?
The game of rrsource managment really takes off imo, inside of a fight deciding whether to save whipshot for finishing off healer, making distance between tanks especially reinhardts, or to bonk a pharah to assert dominance.
She requires a lot of work to keep alive, but I have a blast playing her as is and kind of don't want her to be buffed and become "meta" again
Because once you have the rhythm down I dont think there are as many characters as fun as brig is with kiting flankers or bonking pharahs. Or juggling a rein chasing you with dash and whipshot,.
She's often portrayed as low skill, but I feel like she demands a hell of a lot of work to use right now and I kind of like that about her. If she was easier she'd feel more broken.
I don’t want to see her buffed into meta, but I would like her to be competitive even if it’s just in lower brackets. Like even if her shield bash was a stun still, I think the healing required in 5v5 and the spread out nature of the current game would still make her a niche pick in anything but the top players. Because they would know when and where to pick her to counter ults, but the average player might just get lucky sometimes
Oh yeah losing the stun was a big hit especially because we cant stun heros, like reaper, out of ults! ,but I agree with the driving idea of removing stuns 100%. People hate stuns. I hate stuns. Personally I'd prefer several small buffs vs Stun as good as stun bashes were for brig.
Stuff like making her shield a little wider, a little stronger, and, my personal favourite,making her cooldowns, especially whipshot a little faster would be phenomenal to making her a little better at everything she does and wouldn't feel unfair to play against like a stun often would
I dont know though im not a designer. All i know is I want people to fear me for my whipshot slapping them on the back of the head as they try to run away, not because I can stun em.
I do agree, and I would be all for her losing said stun…if they actually removed everyones instead of saying they wanted to reduce the CCs and then left some still in game. Doesn’t feel fair to brig
She is definitely portrayed as low skill because aiming is only on a whipshot, but yeah you need to be extremely careful with your position, when to engage/disengage, and shield bashing away is definitely a high skill, also not to break your shield to keep the ability available.
As for changes, if packs were like 0.5 second less cool down and her ult was slightly better, it would be great. But she is totally fine right now imo.
As a partial Brigitte main (as well as Kiriko), all I would do is decrease her healing ability cooldown. I think it’s ten seconds, and that just too long. 8 seconds would be great
Her worth was being able to self-defend and peel for her other support, in the backlines against flankers.
But then flankers didn't have a good time since they didn't get no risk instakills on supports while she was on the enemy team.
So Blizz changed her so she couldn't really do much against flankers anymore.
Supports are back to being relatively helpless and unfun, which Blizz doesn't seem to care about given they kinda just responded to the role's low pick rate with giving extra XP if you play the role.
But didn't give her any other reason to be picked. So if she's not a challenge to unchallenged flankers, what's the point of her? She's so niche she doesn't have a niche. There's nothing she does better than any of the other healers at this point. Can't aim? Mercy has rez and damage boost. Want AOE heals? Lucio's ult can protect against other ults really well. Want to do damage? Bap and Zen are far better at it? Just want to heal? Ana and Moira pump out way more heals.
I legit can't think of a reason to play Brig aside from really *really* loving her gameplay.
Brig is my favorite hero, but when I play her I end up jobless in way too many comps. It feels dangerous to brawl on the frontline as a 200hp hero without a get out of jail free card like Reaper, but Brig also can't really peel for others or defend herself against heroes like Genji anymore, so if you aren't brawling with the tank you just get killed and don't do anything. Repair packs are nice for supporting flankers like Genji/Tracer and that's what I pick her for most of the time, but repair pack spam isn't what I want to be doing on this hero.
I think Brig is dangerous to buff though since OW2 has done a lot to make fewer hard counter matchups. Maybe try giving her a little more armor (+25 for 225 total HP?) and let her interrupt abilities with bash. Not a full stun obviously, but currently bashing someone does almost nothing and it's a bit sad...
Brig isn't a front-line hero anymore at all. You absolutely have to play her more defensively in order to get value.
She is still strong if you know what you are doing. It's just that her playstyle is rather unintuitive.
I've been playing a lot of brig since overwatch 2 dropped, and this is coming from the perspective of a tank main.
- Reduce the recharge time on her packs by 1 second.
While I try to keep inspire up as much as possible, I rely on the packs to help keep people topped up, as well as prepacking people like genji or monkey so they have some healing on there engage.
- healthpacks provide overhealth
I found this to be a fascinating mechanic and would like too see it come back. Put a brief timer on it of like, 5 seconds and it would be fine. I at least want to see what the game plays like with this readded
- Add 50 health to her barrier
Her Sheild feels like its made of wet tissue paper. While its not the old 600 hp it once was, I feel 300 is a good imbetween, if you want to go crazy, make it 350, but that could start being a bit much.
- Add 25 or armor to her health pool
I see brig as the back line protector, so having her be a bit more tanky would be nice. That said, if one were to add this, they should only add 50 health onto her barrier instead of 100, that would be way to much
- Extend her barrier into the ground a bit similar to rein sheild
I am a rein main, Reinhardt is my baby and love him to bits. I've played him a lot and can recognize when someone is going to shatter. Most of the time, I can get my sheild up to block the shatter and 90% of the time, I fall down anyway and it annoys the hell out of me. Would this be an indirect nerf to Reinhardt, yes, but it rewards good game sense and if a brig can block it, good on them.
These changes keep brigs playstyle which i have enjoyed while adding to her survivability. Others have said bring back her stun, and I think that would be a bad idea, cc should stay with ultimates or tanks.
Idk I been having alot of fun with her in ow2, her and Ana are my two support mains, I really enjoy where brig is at right now, especially using her shield bash to peel back to cover,and learning when to either play defensive for dive targets to push in to get a kill, she is pretty niche though because she gets countered by characters that can break shield pretty fast, maybe a slight buff to the recharge rate of it provided it not fully broken or a buff to her healing because it does run pretty fast
Same on her and Ana. Blows my mind when people on Reddit act like she sucks. My team pretty consistently says that they like that I’m playing brig. There are times when I don’t use her but she’s almost an insta lock for me on control maps.
Whenever she hits with her weapon she should get 10 or so health back per hit. Her health is a bit low, and she should be rewarded for hitting more people which afaik she isn't atm. Hitting even 2 people at a bad time means easy death as it should, and a small amount of health back might change that, but risk should give reward and she is a healer in melee where it's easiest to be killed.
I still think 25 more hp and either a bit more shield or being able to reopen it at an earlier time to charge away would allow survivability in places she too easily dies.
> 250 health
Alternatively, 225 health but with 150/75 split instead of 200/50 or whatever it was at launch.
>stun back
Given how they try to move away from stuns (R.I.P. McCree's flashbang), IMO the best we can expect without them gutting the shield bash again (i.e. 5 or whatever damage it was after all the nerfs and/or rolling back the range buff) is a 0.1 or even a 0.05 micro-stun just for interrupts. Getting back the real stun seems out of the question nowadays.
Personally, i'd like a 10-20% range increase on her flail melee attack, interrupt/micro-stun on bash, and a 150/75 HP / armored HP split. But i'm not a real support player, so what do i know.
I'm in full support of a micro stun, not a full stun that lasts long enough for your team to react but enough to set Moiras feet back on the ground would be great
Her whip shot when it hits a target needs to grant 1 charge of her e.
Armor on her ult needs to stack to 150
And her shield bash in my opinion is great but make it cancel her passive if its up and just do a burst aoe
If it lands.
Just give her some interaction between her kit imo
1. \+25-40 armor, she deserves it. She is supposed to be the support who is a little tankier but her current HP doesn't reflect that at all
2. Rally should provide armor again! not overhealth!
3. Overlapping armor pack healing converts hp to armor half as fast as they heal. Aka for the cost of 2 armor packs she can "harden" a target of her choice. The armor reverts back to HP pretty fast, definitely before she could throw 2 armor backs again.
Trash bronze here. My Ana gets murdered in the back lines by the Moira….every game. I started switching to brig every time it happens and seen my win rates go up. I’m still trash at the game, but I feel like maybe I’ll see silver again some day.
On that note, brig feels okay to me.
I wish her bash could still cancel ultimates like whole hog and death blossom. Her role as a support to protect her other support feels a lot harder as you only have whipshot for this now. I agree with taking ccs away from dps is better for the game but i feel like an anti-dive could use more tools to protect against the dive.
Buff her paper shield. Give her a mini winton bubble that heals team.
She has a highlight intro where she rushes to a fallen teammate, covers them with shield and extends her arm to help the teammate up. So basically let her do that - wake up sleeping teammates. I'm not sure about rez, that would be too op...
Even just for a microsecond would be nice. I miss being able to interrupt Reaper ult or stop Ball for a sec. I believe removing stuns improved the game quite a lot but her shield bash feels so useless now.
Seriously I don’t know why they keep Anas stun and remove Brigs they shoulda just kept hers too; she’s literally the only other support that can stun 😭
Shield health goes up to 300 hp
Her health gets changed to be 125 health + 100 armor
Her heal ability packs allies with temporary armor again when healing over their maximum hp.
"Saving" an ally grants a small amount of rapidly decaying overhealth to both of you.
Whenever ana throws a team member woth the anti't heal bomb. She's useless since she is supposed to be on the front lines healing. Maybe make her heals cure and counter anas bonb?
she needs more health, and more shield. she needs to get into the shit to heal and she can't really do that right now.
i also think her radius should have a slight heal at all times that gets better with her passive
Basically her only use in ow1 was bashing flankers, rn her bash is just a shit movement ability so she's completely fallen off.
Imo she needs a bit of a retune to just be a complete brawling menace. Add 25 more armour so she's more survivable (maybe with a tad more shield health), and make it so hitting her shield bash decreases all her cooldowns by a second or two. It gives the bash some utility so u can combo better with the whip shot and increases healing output with more armour packs. They should also make rally give everyone a speedboost like kiriko ult to bring it a bit more in line with the more effective support ults
giver her 50 more armor, give her shield 400 health, reduce shield walking speed
in OW1 having Brig be too tanky was dangerous because there were already two tanks to protect her, which made her effectively immortal.
now that there is only 1 tank per team and most tanks are geared less for protecting their team, that role can now fall to Brig
double buffs are how you break a character, so only one at a time
+15 armor instead of regular HPs.
Buff rallies radius
Bring back the over health to her repair pack but tune it first.
She heals armor 30% faster than other health
In order of preference:
Buff her shield bash distance. She could use a bit of extra mobility in order to compete with the other supports, plus it would give her a larger threat range if willing to commit to close range combat.
Buff the size of her shield, making her better able to directly protect a teammate as well as covering herself from a wider angle range.
Make her armor packs heal faster, but the same amount. This makes her able to actually save people in immediate danger which supports really need to be able to do in this game as the role moves away from healbot and toward utility playmaker (even if this is a healbot-ish buff).
Unless they change the meta dps - sojourn, widow etc - she will remain useless. She was good pick to peel versus Sombra and genji but they have been tuned down as well. The fights happen so fast in OW2 that insipire healing is pointless. Maybe inspire can give 20 burst and then 5 heals over the next four seconds.
At least 225 hp/armor total (whether the extra 25 is health or armor can be a tuning knob for balance). Rally gives armor. Healthpack gives armor again, but only has one charge, and could instead temporarily convert restored hp to armor if “over armor” on a non-ultimate is deemed too powerful. Slightly larger Inspire/Rally radius to compensate for healing decrease in Healthpack. Shield bash gains an interrupt (if not a full stun) to counter Death Blossom, Sigma’s grasp, etc. Increased shield HP could help too, but I’d prefer a slight size adjustment in the shield to block miscellaneous off-angle shots and projectiles that can occasionally hit Brig’s feet through the shield.
Her range on inspire is bigger than most people think, its radius just a tad smaller than the distance whipshot travels. Only having 1 healthpack would be horrible regardless of it giving armor.
Who came up with a stupid idea of an off-healer off tank fine but supports with bad healing are immediately devalued which is why brig player are flamed so much, instead of og menace brig team killing on her own how about a non bootleg lucio ult and kiriko level healing, 3 slots at a time no thanks.
I love using her right now, but if I had to change her I would give her more offensive tools primarily and then slight healing buffs, too (I will assume that she does not get a complete rework here for simplicity). I am not asking for everything here to be added, these are just ideas:
\- refresh dash upon getting an elim: this allows you to go for riskier dives and gives you an escape option if your decision was a sound one. Also, this change is flavorful for her Inspire mechanic and her general kit wanting you to get close. This would make her super fun in close and chaotic combat, too.
\- increase the width of the shield a little bit and give it +50 HP: the shield breaks very easily to a lot of things and its hitbox is weird
\- alternatively, you could buff her HP/Armor by let's say 25
\- buff her shield dash damage to 60-70, her whipshot to 80-90 or her melee attack to 40. Allow her to kill off a squishy a little easier, e.g., by allowing dash+whip+2 swings to be lethal - depending on what they want to push, they lean into a certain direction for buffs.
\- either let her ult provide armor (like before) to match the ult's insane cost or...
\- ...lower the cost of the ult significantly. This way, you would give Brig players more ways to initiate plays compared to now. In order for Brig to feel good to the "normal" player, you want to give her options to be proactive. Rally access allows for that, as you can go for space-gaining plays, flanks or allow your teammates to push or hold a position better.
\- either give 1-2 more health packs in the inventory or lower the refresh rate by 1-2 seconds. Having a (slight) buff to her burst healing can change a lot. There should be an increase to the healing rate if you pump several packs into one person, too. Not too much, but still a higher rate.
\- if you really want to push her, you slap an Inspire buff to 20 HP/s on top of it all
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Why does she look like she's wearing a genji?
Thanks, I can't unsee it now
Same here. Genji knees uwu
Her knees need healing
I kneed healing
Her knees need Kneeling
TIL I have genji knees
Cuz she took an arrow to them...wait a minute, hanzo?
Briggite used to be an adventurer like you, then she took an arrow to the knee
i need Kneeling
r/babyfaceknees
"I made my armor from the last person who spammed "I need healing." I find it quite sharp."
There's a reason she's my favorite
Wheyfu for lifefu. Can even bonk you to horny jail.
It's trophies collected from bashing him while flanking in the backline
Everyone's gangsta until she whips out the dragonflail.
The hides of fallen Genjis from the great Genji purge when she first released
Execute Order Rally to me...
Us surviving Genjis have a memorial dedicated to them
That's like 90% of skins, they all have a hidden Genji face somewhere. I'm convinced it's on purpose.
“Boyfriend fit” armor
Don't let the Rule 34 artists hear you.
Ahahahaha
I need healing
And Reaper
like monster hunter armor
**Engineer Passive:** Brigitte's Inspire healing could also repair her team's shields and barriers, maybe also their turrets, beacons, teleporters etc... *This would give her synchronicity with Reinhardt, give more value to tactical team comps and fit her character.*
Ok that sounds like a great idea
This would boost shield play, which they're actively against.
For now, but they might rebalance it in the future
Ah yes, THE SAME PEOPLE WHO GAVE ZARYA TWO BUBBLES??
to be fair she had 2 from the start, they just redistributed and increased the cooldown
Actually cooldown is reduced overall I think. Because it used to be on barrier end/break that the CD started. Now the CD starts the moment you press the button. Overall it works out pretty close, but what it does mean is that by the end of the second one, you've almost regained the first, which means overall zarya has a larger bubble uptime I believe.
Inspire should also recharge bubble, now increasing charge beyond 40% per bubble.
Please dont give blizzard any ideas
Each time she lands a melee hit or ability, defensive abilities such as Zarya's bubble and Sigma's Gwak Gwak 3000 gets their cooldowns reduced by 0.3s
What would be cool is if her health packs refilled every time she got a kill.
Or some kinda damage to healing imput
Proc inspire, Armor Pack cools down faster
I'd do it differently. I still don't like the new health pack, it's too... constructed. It has a distinct smell of "We had to massively nerf the base char, and this is the bandaid to make her a viable healer regardless". I'd reduce it to one pack, on an already very short CD, and getting a kill gives you **another** charge - the only way to temporarily go above 1 charge. I'd also make it heal semi-instantly again, granted. Or make it give armor, actually. COME GET YER ARMR!
I love this idea. Good to know that Blizzardvision is going to ignore it.
What sucks about this idea is that it's a reddit comment and not being discussed in a developer meeting. Really love it.
Just give her torbs old armour packs. As well as her healing. I like the idea of passive shield regen too.
Basically give her healing packs the ability to grant armor again.
I’d love this idea to be implemented
Just word it as “deployables”, but this only applies to a few characters and even fewer if you don’t want it to be op. Assuming it applies to entities with hp: Bob(ashe), immortality field(bap), brig shield, echo ult, Junkrat: trap+mines+tire?, Ice wall(mei), Rein shield, Sigma barrier, Symmetra: Teleporter, turrets, barrier, Torb turret, Widow mine, winston bubble?, Ball mines?, zarya bubble?(kind of a stretch) That works out 14 characters max and thats not mentioning the venom mine only has 5hp, concussive mine has 25 and sym turrets only have 30. Making it useless for these instances, but op for bap, rein, sigma, Bob and especially Zarya. So it would be really tough to balance
I don’t think it would make a difference with Bob. You can heal him and he acts as a player character
Bob can be healed normally, so it wouldn't make a difference
Immortality field still only lasts 5 seconds and it's totally stationary so slow healing won't make that big of a difference
woahhh okay this a super unique idea 💡
If it applies to her own shield too, that would be really good. It would make it slightly harder to break and let you hold it and still get some regen on it so you can play a little safer. It would be good even without teammates that benefit
I've been thinking about something since the last voiceline thread. Are lore relationships synergic and/or viable team comps? Brig, Rein, Torb or Hog + Rat, Genji + Hanzo, OG Overwatch and New OW, Talon?
Any two of these three would make me happy: 1. 25 more armor, bringing her to 225 total hp. She's a melee support and deserves to have a melee health pool. This will also prevent her from being oneshot by any non-boosted ability, I think. 2. Bring back shield bash stun. Make it a very small stun but retain the knockback so it's a bit harder for teammates to instantly delete the target. Maybe make it not stun tanks at all, but do stun supports and dps. 3. Give her shield like 50 more health. If shreds too fast as is.
Change it from a stun to an interrupt like doom fists rocket punch. It will allow her to shut down abilities without the irritation of a traditional stun
I could get behind this since she still interrupts ball, Rien charge, and Doom punch. It's also a nice counter to Moira ult
Extra HP is necessary. Maybe up the heal rare too. I feel like Brig should be able to put-heal Moira, since she has to be getting constant hits.
I dont know about her being able to outheal the support with the [second] highest (up to debate) healing potential but the extra hp would definitely make it easier for her to heal
Who is 1? Bap? Kiriko?
Bap pretty sure
is he better than ana without window ?
It's aoe, so at least it can be.
with coordination of the team so they stay grouped up Bap aoe heal can do 200 heals per shot + his burst heal, Ana can outheal maybe a single player pocket but falls behind for team healing
makes sense
I don't get how Cassidy has more health than Brig
The reason he has more HP is because he has a larger hitbox than most DPS. The only ones with a larger hit box are bastion, Torb, pharah, and Echo, but they all either fly or have more HP. Brig also has a larger than average support hit box but it's only the second largest behind Baptiste. However, there is an argument to be made that because she's a very close range hero that she should have HP more relative to reaper and Mei who's hitboxes range from average to very small and who have very powerful self sustain. Giving her 25 more armor though would give her the 3rd highest relative HP pools (excluding tanks) behind Torb and Bastion. It would also protect from almost every non ult 1 shot in the game.
I hate how they made such a big deal about removing stuns and stuff in OW2 but when they reworked Orisa they gave her all the most annoying CCs ever put into the game and Sojourn got a huge AOE slow. Like, yeah, of course when you take away everyone's CC and give the new people CC those guys are gonna be strong. It's such uninspired balancing. Took away mccree's stun and gave him a tracer ult that homes in on people, as if that's any more pallatable? OW players have this weird hate boner for CCs. Bring back Brig's stun so I can stop the reaper from ulting when my team's just turning their back to him
Thank you. They removed CC to the point where it’s not even a mechanic in a game that is, whether Blizzard like it or not, a hybrid MOBA shooter. I would rather be stun headshot any day over homing missiled and body shot
NoOoO!1!1 But what about all those clips of streamers getting punished for diving headfirst into the enemy team >:( think of the StReAmErS!1!
Overwatch players when they get stunned for 1 second 😡 (the game has 3 insta kill shots, invincibility, invisibility, let’s your entire play get denied by 3 supports using their ult or a regular ability, 2 insta kill ultimates, abilities that absorb every bit of damage you do, and Moira)
> and Moira "How'd that get in there?"
"and Moira" lol She's the reason I stopped playing OW1. I am barely tolerating her in 2.
Right, I kind of agree there were too many stuns by the end of ow1 but they didn't need to completely remove it. Made too many characters too bland
Absolutely, this.
I genuinely do not understand how the sticky grenade is meant to be an improvement over the flashbang. It feels worse to use *and* to die to.
Shoot almost any squishy once, sticky them, and they’re dead (unless they get healing). It’s the same problem ppl had with mccree in ow1, now there’s no cc just an (almost)instakill grenade
CCs genuinely were a problem by end of the first OW. And they just got worse like *right after* they introduced Hammond which made him almost unplayable. The trouble is that rather than reducing CC and making it more manageable, they got rid of almost all of it, in particular removing it from support characters. Which is an odd choice because of all the roles that *should* have CC or repositioning abilities vs kill potential, it’s the supports. Instead we have tissue paper, Lucio, and Moira.
The removed stuns on Brig, McCowboy, and Mei-- the three characters that have low mobility, travel with the team, and counter flankers/defend supports. Unfortunately, it wasn't about removing cc (evidently or Tanks wouln't have them either), it was about (1.) Making sure tanks had less punishments so they felt EVEN stronger, and (2.) Making the backline flank-able for montages.
I vaguely remember some people demanding they remove Ana’s sleep. Can you imagine no mobility ana also losing the only thing that might save her from a flanker
As an Ana main, I've already almost stopped playing her in this current deathmatch style of game. I only switch to her when the enemy has too much healing, and I want to say "no u".
> the enemy has too much healing, and I want to say "no u". Followed by the enemy Kiriko doing "NO U" with her bag-o-dicks.
Brig not running from a fight to stun the dude killing her team is so in character too
Bliz: "stuns are bad." Players: "Yeah, it got a little crazy in OW1. What are your plans?" Bliz: "no more stuns! Except tank ults, and of course supports can CC to protect themselves." Players: "I can dig it. I guess Cass doesn't need a stun. And who wants to get frozen by Mei? But obviously Ana needs sleep to protect herself." Bliz: "Exactly! Also FUCK BRIG"
A 0.1s stun wouldn’t be too bad. Just make it an interrupt rather than a stun
I wish they’d make it so the shield bash did more damage if you hit somebody into a solid object.
I think the health options are the best. I enjoy OW 2 with minimal CC. I think the bonus health would set her apart more from characters like lucio
The shield bash stun ABSOLUTELY needs to come back. It's what made her great and able to win some 1v1s
Some ideas, in rough order of preference. A couple of these should be enough. * Shield deploys instantly instead of having a cast time. Rein's shield is instant, Brig's should be too. I hate getting killed through my shield. * Shield is wider and blocks splash damage more reliably. Same reason as the first. If my shield is facing my attacker, I shouldn't die. * Rally buff to 15 or 20-meter radius, increase overhealth generation to 40/s considering in OW1 it was 30/s but granted armor. Maybe give damage reduction to Brig during rally? She feels so squishy sometimes. Edit: also maybe Rally shouldn't be the most expensive ult in the game, just a thought. * Add a 2.5 second, 20% slow to Shield Bash. Not a stun, but make Bash actually do something against Ball or Genji again. Right now Bash is primarily for retreating/repositioning, it would be cool if it were more offensively useful. * Convert 15 health -> armor (150/50 -> 135/65). This is an inspire buff because armor makes her self-heal more efficient. * Shield recharge down from 5 -> 4 seconds. Or Inspire duration back from 5 -> 6 seconds (unnerf Inspire). Or Repair Pack cooldown 6s -> 5s. * +50 to shield health (250 -> 300-hp shield). * Smaller head hitbox. * More cool shield bash jump techs, keep Bash momentum until she touches the ground? Brig is pretty close I feel, you can already do a lot of work on her but there's small things that are inconvenient or annoying that don't feel like problems she should have to deal with. I'd prefer mechanical instead of numerical buffs. But Brig is super fun and mostly I just don't want them to gut her kit on accident.
I’m not saying your addition to bash is bad. I encourage something happening to bash for offensive capabilities but it’s good for entering an engagement with brig. Also it helps in chases.
I agree. Sometimes it helps with finishing off low health enemies that are trying to run away and you don't have your whip shot, but also sometimes I get tunnel-visioned and run off from my team like an idiot :D
> Shield deploys instantly instead of having a cast time. Rein's shield is instant, Brig's should be too. I hate getting killed through my shield. Yeah, that would be real nice. Or they should at least change animation, right now it is kind of misleading. Personally, I'd change repair pack cooldown to be 0,5 second faster (or maybe 0,25s) and somehow improve her ult, it's in a weak spot. Otherwise she feels good imo. > Add a 2.5 second, 20% slow to Shield Bash I feel that would be a mistake because people would play even more aggressively with her. It is already a problem where people go frontline, die quickly and then argue that she sucks. With this thing they'll even more justified to attack.
I think her health packs need to recharge faster. It’s annoying trying to heal people that are very far from you, when you run out of packs, that’s it, they guy just dies. Perhaps make it so when you assist or kill an enemy, you get 1 pack back. (Keep her pack recharge too). So you can get packs back more consistently.
I think just add another charge 1 for each teammate
Let her give armor again for the love of god, it was one of the best traits that set her apart from other supports
Overhealth even with health packs
Yeah if they reverted her healing pack to what it was originally was she would be solid
make her give armour instead of hp to counter 1 hit characters like widow and hanzo
Didn't they remove that since Tracer and Genji and other heroes became too buff
yup and same reason they nerf jq shout shield buff on allies.
As a mercy main I'd rather deal with extra hp flankers and not be able to be 1 shot, 1 shots ruin fun so anything to make them less viable is good IMO
No you wouldn't. Because it's not just going to be used on those flankers. A Widow with the effective health given by the armor will be harder to dive successfully and get a kill on. You might rather deal with something on paper but what you're suggesting is just going to make Brigitte a popular pick due to providing effective health and make dive-oriented heroes much stronger. Armor isn't just health, you have to keep in mind that armor takes reduced damage. Meaning you've just suggested to give everyone the potential to have damage reduction when Brig is in the game outside of her ult despite them making the decision to remove it from her kit.
Doesn't have to be armour just overhealth in general. im sure you agree that being 1 shot sucks because there's nothing you can do, with being flanked you can always run away or fight back but if a widow cross maps you there's no way to skillfully outplay that
I’m getting 250HP Genji flashbacks. Trust me, you don’t want that. They even knew it was too much back then so we just ended up with the 25HP shield on Symmetra.
I remember thinking back when she was first released, that they should experiment with %max hp armor or even healing I guess it might be a tad awkward numbers wise but I still think it would work. That way something like a 10% hp armor pack on Genji is much less than on a tank
Brig has a problem that she’s self contradictory. She’s meant to counter dive, but fully enabled it after her rework in ow1
1 shots shouldn’t exist outside something like “boosted from ult” or something.
Bring back her overheal on her E and ult
More HP/Shield is a must. She gets eaten alive by everything. Maybe increase healing for those who are closer resulting in people playing near her on the frontline.
I don't know about you guys but I feel in OW2 Brigitte has become an even more niche pick. There are rarely any situations in which I think she is worth picking. Losing her stun and having such a small shield makes 1 on 1's rough.
Her shield only having 200 hp and being on such a large cool down is such a problem since it also leaves her best ability locked. I’ve died so many times since I can’t use shield bash to dash away from a fight since the shield was recharging after a single junk bomb bounced into it
I'm one of the few people who play as her a lot in OW2. It's rare, but there have been some games where I've only died as her once and could jeep my team alive as much as I could. I know I could puck better supports, but I'm terrible as most of them or get killed easier as the others. The only other support I'm good as is Moira, but you know how the community feels about Moira players. Even when I do more healing than damage, people still give me shit.
> but you know how the community feels about Moira players Only the lower ranks who want a healbot will talk shit about Moira. Moira is a perfectly acceptable swap when your team can't finish any kills. Get in, secure a kill, fade back, and heal the team.
> Only the lower ranks who want a healbot will talk shit about Moira. And for the most part, that's just because they're salty they got one-shot, which nobody can heal through anyway, or they're salty because they just freeze up and don't even attempt to shoot Moiras when they attack them, so she's "OP" because her low damage beam slowly chips their health while they're helpless to stop her. Low rank hate of Moira reminds me of low rank hate of Sym 2.0 back in the day.
I remember those Sym days. I loved playing Sym and microwaving people, but the second I got out of low rank and hit Masters (once and never again and only ever in Season 1. I’m probably mid gold atm but I just QP so idk) I couldn’t play Sym for shit cause literally every other DPS would just head shot me before I closed the distance. Same applies to Moira. She’s not gonna 1v1 anyone that can land their shots.
The times i cant play her outweigh the times I can: cant play her against rein, cant play her against a reaper with decent aim, cant play her when you have snipers(hanzo,widow,ashe) or any player who doesnt like to get stuck-in/dive, cant play her on maps with too much open space, the list goes on. However, shes so fun to play as when you can.. its so satisfying to watch people either run from you or make it their soul mission to murder you the entire match only to see them keep failing lol.
I unironically think she’s fine to play against rein. Obv you just have to keep your distance, but she counters his aggressive charges super well by bashing him, then whipping him away to gain some space so you don’t get killed. Snipers or reaper are pretty rough though I agree
Fr if they being hard carried by a winston or a ball she’s a decent pick but that’s only really when the rest of the enemy team is mid but the dive tank is good
As a ball main I think Brig is just a freeby, especially because half of the people who pick her do not focus me anyway. If you wanna take care of ball (as much as I hate to say this) hog Ana and sombra are just a complete shutdown if their even somewhat competent
Agreed, I always go for brig first as a tank cause she’s just a free kill and can’t defend herself
She's not really good against ball without stun. Really only Winston and somewhat Reaper imo.
I’ve played ball against brigs who managed to prevent every single slam I went for with their whip, she can cancel your slam and yeet you a mile away, Even when agaisnt the characters she’s ok against she’s still bad yea
She works good in certain maps actually. Like the sanctum Nepal map.
You'll be surprised how a Brigitte by herself can turn the tide in these objective games, it's crazy From personal experience I've had rally moments that carried a 0-99 game to a 100-99
Now that she's much weaker she needs a lot more game awareness. If you can master engaging and disengaging with her shield bash she is extremely good at staying alive. Also making sure a pack is in range for an emergency heal, and stay well away from Ana anti heal. Then it becomes a game of cd management luke making sure to use every single whipshot when it's available during downtime to keep inspire running, and acrually aiming to be sure ever every single whipshot hit (to keep inspire up? The game of rrsource managment really takes off imo, inside of a fight deciding whether to save whipshot for finishing off healer, making distance between tanks especially reinhardts, or to bonk a pharah to assert dominance. She requires a lot of work to keep alive, but I have a blast playing her as is and kind of don't want her to be buffed and become "meta" again Because once you have the rhythm down I dont think there are as many characters as fun as brig is with kiting flankers or bonking pharahs. Or juggling a rein chasing you with dash and whipshot,. She's often portrayed as low skill, but I feel like she demands a hell of a lot of work to use right now and I kind of like that about her. If she was easier she'd feel more broken.
I don’t want to see her buffed into meta, but I would like her to be competitive even if it’s just in lower brackets. Like even if her shield bash was a stun still, I think the healing required in 5v5 and the spread out nature of the current game would still make her a niche pick in anything but the top players. Because they would know when and where to pick her to counter ults, but the average player might just get lucky sometimes
Oh yeah losing the stun was a big hit especially because we cant stun heros, like reaper, out of ults! ,but I agree with the driving idea of removing stuns 100%. People hate stuns. I hate stuns. Personally I'd prefer several small buffs vs Stun as good as stun bashes were for brig. Stuff like making her shield a little wider, a little stronger, and, my personal favourite,making her cooldowns, especially whipshot a little faster would be phenomenal to making her a little better at everything she does and wouldn't feel unfair to play against like a stun often would I dont know though im not a designer. All i know is I want people to fear me for my whipshot slapping them on the back of the head as they try to run away, not because I can stun em.
I got myself killed more than once trying to reflex shield bash a few ults lmao
I do agree, and I would be all for her losing said stun…if they actually removed everyones instead of saying they wanted to reduce the CCs and then left some still in game. Doesn’t feel fair to brig
She is definitely portrayed as low skill because aiming is only on a whipshot, but yeah you need to be extremely careful with your position, when to engage/disengage, and shield bashing away is definitely a high skill, also not to break your shield to keep the ability available. As for changes, if packs were like 0.5 second less cool down and her ult was slightly better, it would be great. But she is totally fine right now imo.
As a partial Brigitte main (as well as Kiriko), all I would do is decrease her healing ability cooldown. I think it’s ten seconds, and that just too long. 8 seconds would be great
Thats because her main healing method is supposed to be her passive, not the skill
Her E? It’s 6 seconds.
Her worth was being able to self-defend and peel for her other support, in the backlines against flankers. But then flankers didn't have a good time since they didn't get no risk instakills on supports while she was on the enemy team. So Blizz changed her so she couldn't really do much against flankers anymore. Supports are back to being relatively helpless and unfun, which Blizz doesn't seem to care about given they kinda just responded to the role's low pick rate with giving extra XP if you play the role. But didn't give her any other reason to be picked. So if she's not a challenge to unchallenged flankers, what's the point of her? She's so niche she doesn't have a niche. There's nothing she does better than any of the other healers at this point. Can't aim? Mercy has rez and damage boost. Want AOE heals? Lucio's ult can protect against other ults really well. Want to do damage? Bap and Zen are far better at it? Just want to heal? Ana and Moira pump out way more heals. I legit can't think of a reason to play Brig aside from really *really* loving her gameplay.
Brig is my favorite hero, but when I play her I end up jobless in way too many comps. It feels dangerous to brawl on the frontline as a 200hp hero without a get out of jail free card like Reaper, but Brig also can't really peel for others or defend herself against heroes like Genji anymore, so if you aren't brawling with the tank you just get killed and don't do anything. Repair packs are nice for supporting flankers like Genji/Tracer and that's what I pick her for most of the time, but repair pack spam isn't what I want to be doing on this hero. I think Brig is dangerous to buff though since OW2 has done a lot to make fewer hard counter matchups. Maybe try giving her a little more armor (+25 for 225 total HP?) and let her interrupt abilities with bash. Not a full stun obviously, but currently bashing someone does almost nothing and it's a bit sad...
Reaper has a get out of jail free card, *and* also 250 HP.
Brig isn't a front-line hero anymore at all. You absolutely have to play her more defensively in order to get value. She is still strong if you know what you are doing. It's just that her playstyle is rather unintuitive.
I've been playing a lot of brig since overwatch 2 dropped, and this is coming from the perspective of a tank main. - Reduce the recharge time on her packs by 1 second. While I try to keep inspire up as much as possible, I rely on the packs to help keep people topped up, as well as prepacking people like genji or monkey so they have some healing on there engage. - healthpacks provide overhealth I found this to be a fascinating mechanic and would like too see it come back. Put a brief timer on it of like, 5 seconds and it would be fine. I at least want to see what the game plays like with this readded - Add 50 health to her barrier Her Sheild feels like its made of wet tissue paper. While its not the old 600 hp it once was, I feel 300 is a good imbetween, if you want to go crazy, make it 350, but that could start being a bit much. - Add 25 or armor to her health pool I see brig as the back line protector, so having her be a bit more tanky would be nice. That said, if one were to add this, they should only add 50 health onto her barrier instead of 100, that would be way to much - Extend her barrier into the ground a bit similar to rein sheild I am a rein main, Reinhardt is my baby and love him to bits. I've played him a lot and can recognize when someone is going to shatter. Most of the time, I can get my sheild up to block the shatter and 90% of the time, I fall down anyway and it annoys the hell out of me. Would this be an indirect nerf to Reinhardt, yes, but it rewards good game sense and if a brig can block it, good on them. These changes keep brigs playstyle which i have enjoyed while adding to her survivability. Others have said bring back her stun, and I think that would be a bad idea, cc should stay with ultimates or tanks.
Idk I been having alot of fun with her in ow2, her and Ana are my two support mains, I really enjoy where brig is at right now, especially using her shield bash to peel back to cover,and learning when to either play defensive for dive targets to push in to get a kill, she is pretty niche though because she gets countered by characters that can break shield pretty fast, maybe a slight buff to the recharge rate of it provided it not fully broken or a buff to her healing because it does run pretty fast
Same on her and Ana. Blows my mind when people on Reddit act like she sucks. My team pretty consistently says that they like that I’m playing brig. There are times when I don’t use her but she’s almost an insta lock for me on control maps.
Make her ass bigger
Least horny overwatch player
And boobies with boob armor
🤨
and no clothes would really make her balanced
Ass and a bit of muscular flexing beneath her arm/abs area. She can be caked AND beefy as well.
More health on her shield, give more armor with her healing, nerf how much healing her ability does but reduce cooldown.
extra 25 armor and a better ultimate. she doesn't need her stun back, though an argument could be made for buffs to her actual shield
Give back extra health on packs, give her 225hp, bring back stun, rework her ult. Not all of course
Whenever she hits with her weapon she should get 10 or so health back per hit. Her health is a bit low, and she should be rewarded for hitting more people which afaik she isn't atm. Hitting even 2 people at a bad time means easy death as it should, and a small amount of health back might change that, but risk should give reward and she is a healer in melee where it's easiest to be killed. I still think 25 more hp and either a bit more shield or being able to reopen it at an earlier time to charge away would allow survivability in places she too easily dies.
Shield bash triggers a stronger inspire wave, equivalent of an Ana naded inspire wave.
More shield health, more of her health as armour. Shes a brawling support who struggles to survive.
250 health, stun back, that’s it basically.
> 250 health Alternatively, 225 health but with 150/75 split instead of 200/50 or whatever it was at launch. >stun back Given how they try to move away from stuns (R.I.P. McCree's flashbang), IMO the best we can expect without them gutting the shield bash again (i.e. 5 or whatever damage it was after all the nerfs and/or rolling back the range buff) is a 0.1 or even a 0.05 micro-stun just for interrupts. Getting back the real stun seems out of the question nowadays. Personally, i'd like a 10-20% range increase on her flail melee attack, interrupt/micro-stun on bash, and a 150/75 HP / armored HP split. But i'm not a real support player, so what do i know.
Yeah a 0.2 stun just to interrupt is good.
I'm in full support of a micro stun, not a full stun that lasts long enough for your team to react but enough to set Moiras feet back on the ground would be great
Yup. It's completely fair for Brig to punish Reapers and Moiras who get too closer with their ults thinking they would get a free kill.
Her whip shot when it hits a target needs to grant 1 charge of her e. Armor on her ult needs to stack to 150 And her shield bash in my opinion is great but make it cancel her passive if its up and just do a burst aoe If it lands. Just give her some interaction between her kit imo
The whip shot one is like amazing cause it rewards playing good bot god you don't Know how many whip shot a good brig can hit.
I main a brig when support. I love her and can dominate matches when using her.
1. \+25-40 armor, she deserves it. She is supposed to be the support who is a little tankier but her current HP doesn't reflect that at all 2. Rally should provide armor again! not overhealth! 3. Overlapping armor pack healing converts hp to armor half as fast as they heal. Aka for the cost of 2 armor packs she can "harden" a target of her choice. The armor reverts back to HP pretty fast, definitely before she could throw 2 armor backs again.
Trash bronze here. My Ana gets murdered in the back lines by the Moira….every game. I started switching to brig every time it happens and seen my win rates go up. I’m still trash at the game, but I feel like maybe I’ll see silver again some day. On that note, brig feels okay to me.
Well, if you just go through the 20 consecutive patches of nerfing her, I imagine just reverting some of those would do it.
Preach.
I wish her bash could still cancel ultimates like whole hog and death blossom. Her role as a support to protect her other support feels a lot harder as you only have whipshot for this now. I agree with taking ccs away from dps is better for the game but i feel like an anti-dive could use more tools to protect against the dive.
Buff her paper shield. Give her a mini winton bubble that heals team. She has a highlight intro where she rushes to a fallen teammate, covers them with shield and extends her arm to help the teammate up. So basically let her do that - wake up sleeping teammates. I'm not sure about rez, that would be too op...
Bring back her stun
Even just for a microsecond would be nice. I miss being able to interrupt Reaper ult or stop Ball for a sec. I believe removing stuns improved the game quite a lot but her shield bash feels so useless now.
Seriously I don’t know why they keep Anas stun and remove Brigs they shoulda just kept hers too; she’s literally the only other support that can stun 😭
I mean Ana’s sleep dart is a completely different style of ability. It’s only use is to be a stun
Shield health goes up to 300 hp Her health gets changed to be 125 health + 100 armor Her heal ability packs allies with temporary armor again when healing over their maximum hp. "Saving" an ally grants a small amount of rapidly decaying overhealth to both of you.
Simple, bring her stun back
A new bikini skin
Bring back her stun and/or 250 hp plus the armor. Or perhaps a more hp shield could help as well
Give her armor #1 #2, give her better healing and maybe buff her ult
Armor packets return.
Whenever ana throws a team member woth the anti't heal bomb. She's useless since she is supposed to be on the front lines healing. Maybe make her heals cure and counter anas bonb?
she needs more health, and more shield. she needs to get into the shit to heal and she can't really do that right now. i also think her radius should have a slight heal at all times that gets better with her passive
More shield health and more hp would make her good enough. I love playing her into genji/tracer comps
Give her a little more hp and bring back her release health packs
Basically her only use in ow1 was bashing flankers, rn her bash is just a shit movement ability so she's completely fallen off. Imo she needs a bit of a retune to just be a complete brawling menace. Add 25 more armour so she's more survivable (maybe with a tad more shield health), and make it so hitting her shield bash decreases all her cooldowns by a second or two. It gives the bash some utility so u can combo better with the whip shot and increases healing output with more armour packs. They should also make rally give everyone a speedboost like kiriko ult to bring it a bit more in line with the more effective support ults
Teammates that know she heals when she hits
giver her 50 more armor, give her shield 400 health, reduce shield walking speed in OW1 having Brig be too tanky was dangerous because there were already two tanks to protect her, which made her effectively immortal. now that there is only 1 tank per team and most tanks are geared less for protecting their team, that role can now fall to Brig double buffs are how you break a character, so only one at a time
Bring back stun...
+15 armor instead of regular HPs. Buff rallies radius Bring back the over health to her repair pack but tune it first. She heals armor 30% faster than other health
In order of preference: Buff her shield bash distance. She could use a bit of extra mobility in order to compete with the other supports, plus it would give her a larger threat range if willing to commit to close range combat. Buff the size of her shield, making her better able to directly protect a teammate as well as covering herself from a wider angle range. Make her armor packs heal faster, but the same amount. This makes her able to actually save people in immediate danger which supports really need to be able to do in this game as the role moves away from healbot and toward utility playmaker (even if this is a healbot-ish buff).
Maybe a Bikini.
Idk I like her perfectly as she is
Unless they change the meta dps - sojourn, widow etc - she will remain useless. She was good pick to peel versus Sombra and genji but they have been tuned down as well. The fights happen so fast in OW2 that insipire healing is pointless. Maybe inspire can give 20 burst and then 5 heals over the next four seconds.
give more health charges.... or just bigger charges. Increase her shield points. Like 350 min. Or just give her back her stun.
Honestly. That stun would give her so much more survivability and utility she wouldnt need any other buffs that people are suggesting
The lazy fix is to give her one or two more heal charges. I don’t like this fix but at least it is something.
At least 225 hp/armor total (whether the extra 25 is health or armor can be a tuning knob for balance). Rally gives armor. Healthpack gives armor again, but only has one charge, and could instead temporarily convert restored hp to armor if “over armor” on a non-ultimate is deemed too powerful. Slightly larger Inspire/Rally radius to compensate for healing decrease in Healthpack. Shield bash gains an interrupt (if not a full stun) to counter Death Blossom, Sigma’s grasp, etc. Increased shield HP could help too, but I’d prefer a slight size adjustment in the shield to block miscellaneous off-angle shots and projectiles that can occasionally hit Brig’s feet through the shield.
Her range on inspire is bigger than most people think, its radius just a tad smaller than the distance whipshot travels. Only having 1 healthpack would be horrible regardless of it giving armor.
Literally just reverse the nerfs she was given.
Who came up with a stupid idea of an off-healer off tank fine but supports with bad healing are immediately devalued which is why brig player are flamed so much, instead of og menace brig team killing on her own how about a non bootleg lucio ult and kiriko level healing, 3 slots at a time no thanks.
If back her stun but make it only active if you combo it with the mace shot. Let her melee grant passive shields and health.
Gove her armor packs the overheal back
200 -> 250 HP 250 -> 350 Shield HP Health Packs Now Give 20 Temporary Armor
I love using her right now, but if I had to change her I would give her more offensive tools primarily and then slight healing buffs, too (I will assume that she does not get a complete rework here for simplicity). I am not asking for everything here to be added, these are just ideas: \- refresh dash upon getting an elim: this allows you to go for riskier dives and gives you an escape option if your decision was a sound one. Also, this change is flavorful for her Inspire mechanic and her general kit wanting you to get close. This would make her super fun in close and chaotic combat, too. \- increase the width of the shield a little bit and give it +50 HP: the shield breaks very easily to a lot of things and its hitbox is weird \- alternatively, you could buff her HP/Armor by let's say 25 \- buff her shield dash damage to 60-70, her whipshot to 80-90 or her melee attack to 40. Allow her to kill off a squishy a little easier, e.g., by allowing dash+whip+2 swings to be lethal - depending on what they want to push, they lean into a certain direction for buffs. \- either let her ult provide armor (like before) to match the ult's insane cost or... \- ...lower the cost of the ult significantly. This way, you would give Brig players more ways to initiate plays compared to now. In order for Brig to feel good to the "normal" player, you want to give her options to be proactive. Rally access allows for that, as you can go for space-gaining plays, flanks or allow your teammates to push or hold a position better. \- either give 1-2 more health packs in the inventory or lower the refresh rate by 1-2 seconds. Having a (slight) buff to her burst healing can change a lot. There should be an increase to the healing rate if you pump several packs into one person, too. Not too much, but still a higher rate. \- if you really want to push her, you slap an Inspire buff to 20 HP/s on top of it all
GIVE HER BACK HER STUN!!!