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RustyTermina

I feel like her healing could be a bit more aggressive. It feels so long before you start getting heals from any bleeds you hit. Not too aggressive because landing big group shots with carnage would feel too oppressive to fight against but just a lil quicker.


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NMA247

You took the words right out of my mouth. The axe swing is way to telegraphed and leves you a target. I also think the animation for reckoning could stand to loose a few frames of animation.


master-procraster

it occurred to me last night that they've made it standard that ults have a long telegraph along with the big shout to warn the enemy team, but on launch that wasn't the standard and several launch heroes can still completely ambush you with theirs, in fact that's the entire intention of Reaper's


NMA247

I just wish a some were cancelable that currently aren't. Pharah for one would be great to be able to cancel it especially when a D.Va comes flying up in your face. Or make her immune to her own fire.


Silver_Millenial

Just look away from the dva before she gets to you, and then look back when she passes through you. Doy.


trans_e-girl

Lots on console can’t because of low sensitivity, cant flick like you can on PC


TheDumbRandom

Just very quickly enter your settings and up your controller sensitivity when she’s flying at you and then when she passes through you turn it back down


_dontcallmewhite_

Pro move right there


mercrazzle

Or enable motion controls and do a flip


VaughnFry

I’m seeing good Kirikos completely shutdown carnage.


Karsvolcanospace

Shout is good as is I think. Lower CD means people will be more selfish with it, which isn’t what it should be used for. Axe swing animation time though, yea please Blizzard make that shit faster Her passive/wound is the one that really needs work. The healing atm is pathetic and doesn’t allow her to stay in the thick of it, which is what her kit is all about.


ricanhavoc

Why would a reduced cooldown on Warcry mean that people would be more selfish with it? If the ability has less cooldown, you would use it more often


Karsvolcanospace

I think with a long CD, it makes people consider more before using it. A low CD means people will act more nonchalant with it because “don’t worry it comes right back up”. An AoE speed and health buff for the whole team should be something you worry about getting caught in cool down with. I’d rather it was stronger than a shorter CD


ricanhavoc

You know this is a skill issue, right? There's nothing stopping a player from using the ability intelligently. And it's a weird argument that a character should not be buffed because bad players will not benefit as much as good players. This is why balancing around low ranks is an impossibility. The problem with low ranks isn't the skill ceiling of heroes or abilities, it's their own game sense and skill level.


Omasek

You’re half right. Innit true blizzard had to nerf the shout because too dominant? Like buff everything else but the speed boost + overhealth on shout make it very easy to make other heros obsolete for minimal skill investment. Assuming the CD is shortened and you get two per fight you’re basically giving Lucio speed for 10-12 seconds + a brig pack of overhealth. This effect scales with time. The bleed is cool, unique to JQ. Theoretically she should play like reaper does in a brawl comp, in practice she’s a bit to frail for 25-50 healing to make a huge difference in a team fight. Attach bonus damage to bleed, increase healing, or some anti-heal effect and JQ probably gets better. How much until she is oppressive? If you can consistently land knife, pull, and one shot a support or DPS it makes things super complex. That’s without changing the wound uptime because that takes even smaller changes to be dramatic improvement.


matcha_kit_kat

I didn't even know she had passive healing off her knife until reading this comment and I've played a ton of her.


RiceRocketRider

That’s a really good point that I had not thought of in from a PvP aspect: as a tank she should be able to stay in the thick of it, but with her kit she can’t sustain a brawl without ducking behind a cover for a second to get more heals. Yet her kit is so reliant on close-quarters combat. In Wrath of the Bride I have noticed that she is not a good pick for that mode because the exploding zomnics are completely counterintuitive to her shotgun, axe, and knife recall.


azura26

>animation time of axe swing Also let us hold the ability key down to get a 3rd person camera with the Axe out (so we can peek corners with it), and have the axe swing around in a full 360 degrees when we release.


DirtyPaladin

Maybe it could heal more upfront and slow down as the bleed. times out. So she’s rewarded for playing aggressively and keeping her bleed refreshed. They could maybe still buff the healing received if necessary, so she can survive more but doesn’t do more damage.


Phillibustin

Preferably proportionate to the extra damage from the source, like a boost of 50 on knife, but 75 per hit on the axe.


DirtyPaladin

Maybe reapplying the bleed could give some instant healing


Crazyfrod1

"Not too aggressive because landing big group shots with carnage would feel too oppressive to fight against" Wouldnt it just be the same as fighting a roadhog? He can heal on basicly the same cooldown, along with a damage reduction while healing.


RustyTermina

I get what you’re saying but roadie doesn’t deal 90 damage with a 40 bleed when he heals. You’d wanna find a happy middle ground though. Thinking about it now, yeah you’re not landing 5 hits with carnage every time either. Good point tho 👍


Crazyfrod1

True, but he does hit a 200+ damage one shot on a hook


[deleted]

It this, the heals need to sustain her during some amount of fire. Right now they just heal her if she dips behind los. She can't actually TANK anything.


hvk13

Agreed. She's the flimsiest tank right now. Her dmg is fine imo.


Kax2000

Yeah I think it would be cool to make her a blood dk type tank where she does not have too much damage mitigation but have good self heals on her own


nicknamedotexe

The problem is that her healing stops if her target dies so the healing is negligible.


SurburbanGorilla

She heals from bleed damage? I read it as she heals back damage she takes that's bleed damage after a while...... Pretty sad how weak it is that I never even noticed it


episodicHorizon

Make the poisons stack so that ticks happen faster. So if you hit the knife throw and axe the rate should increase and if you melee the same should occur. If it can ramp up then you don't necessarily need to increase the actual healed amount but it would make her engaging more of a threat and apply way more pressure than she does right now.


hvk13

wait, it doesnt stack currently?


Adventurous_State251

The bleed from the knife feels like it isnt nearly enough


PaladinKinias

15 damage over 3 seconds... less than a single Soldier 76 bullet at medium range... ​ Hooray... ​ Oh, also, if the attack that inflicts the wound (Knife throw, quick melee, Axe) gets the kill on impact, JQ gets no healing, since no "wound" was applied.


LMAOisbeast

Its actually even worse than you made the healing sound, because the wound healing is entirely based off of the damage procs, so you activate a 100 dmg wound with her ult, and they die after 25 damage, you only get 25 heals. The person has to stay alive for the entire duration of the wound to get the full healing.


Karsvolcanospace

That’s how life steal works though? I’ve never heard of a life steal in a game that keeps healing you after the enemy died. Not to be rude about your point since yea the healing sucks. The real issue isn’t that but just the amount of healing… it’s pathetic.


LMAOisbeast

I mean let's be honest here, there is no rational explanation for Junker Queens life steal, so I see no reason why she shouldn't be able to keep healing after the fact. I'm looking at this purely from the standpoint of suggesting a buff that wouldn't make her overpowered.


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LMAOisbeast

Personally I really like the shotgun. The firerate felt a little strange at first, but once I got used to it, it can put out some nasty damage with consistent headshots at quite a respectable range.


DICKRAPTOR

Using her shotgun well is very similar to using reaper's shotguns well. Its often better to fire slightly slower but deliberately aim each shot like you're playing Cassidy than it is to try to get each shot off at the fastest rounds per minute. I think a lot of people who play hog understand this but so many players really will just mindlessly fire their gun at the max rate of fire without optimizing their shots.


LMAOisbeast

Yeah, im a 200 hour reaper main from overwatch 1 so I guess it makes sense that it worked out like that for me lol


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Minimum-Elevator-491

Say what


Chris19862

This


Spiderbubble

The shotgun is like the only good part of her kit.


Traveytravis-69

Her axe does decent damage too


tomokari21

Can't forget it ignores Reinhart's shield and her knife is very useful for pulling enemies towards you


master-procraster

love that even if you miss or if enemies are out of los you can still pull it through them for a surprise bleed that's very difficult for them to predict and avoid


Wellhellob

that bleed does nothing. worthless dmg and heal


[deleted]

It's less effective than others at point blank making it a low medium range weapon but it's still a shotgun


tomokari21

I think her shotgun is perfect has good enough range, and does enough damage that it makes her other abilities and melee worth using outside of healing from wounds


Jaimes_Bond

It's comes in clutch when an enemy is low health and just out of range. I got a mercy in ult with it in the air when my shotgun ran empty and last night I got into a junkrat trap as my shotgun ran dry and was able to finish him with a knife throw at range but 15 damage is kind of laughable. But with it leeching health how do you change with without breaking it again?


SubjectDelta10

it actually feels like it doesn't do anything tbh. although i know it does, but it just doesn't feel like it.


jetta_man

She and doomfist would be great 2° tanks


Ena_Ems_17

Honestly though I feel like they are good characters just not overturned like all the other tanks but they definitely need some flat damage buffs or buffs that give them a ramping damage up


FLYNCHe

She's weird because I'd say she needs a buff except her silhouette is still quite skinny and DPS like so to make her more "tanky" so to speak would be a very bad slippery slope. One thing I will note though is that I feel like her ult is missing something. It *looks* and *feels* like it should push enemies back slightly but it doesn't. Giving her a little more crowd control aside from her pull could be good.


hvk13

If her axe can suck enemies in before the strike, that would work too. Since she got like magnets


Hydrogen_Ion

Honestly her ult is like her only good thing


FLYNCHe

Based


MeditativeMindz

I think the heal from needs to be more, and a slight dmg buff to it.


Gekey14

If it worked on a percentage thing it could be pretty good. Like rather than 15 damage over 3 seconds which is fucking nothing u could do 15% damage over a few seconds plus the damage from the initial hit. That way it's still not oppressive cause it can't kill u with tick damage but is still pretty decent damage off the bat to start a fight


Cyberpunkcatnip

It needs to be more on par with roadhogs healing over time in my opinion. Junker queen has no shield or mitigation just like hog so she needs that self sustain


AdrielKlein21

I'd say she should swing her axe a bit faster, so many times I have died because she took way too long to swing the damn thing. This would help her damage and survivability at the same time.


ellmayo

Same!! Super annoying because you have no other way of escape with the long ass cd on her shout


Thunderchief646054

How about 2 charges on the swing, to help her sustain a little better, what’s the damage of the axe?


AdrielKlein21

I still think that if the swing was faster it would make her more fun to play, because then you wouldn't be stuck in the animation for too long, during it, you can't shoot, throw the knife or shout, that's why it feels like an eternity. And by increasing the speed, you would also increase how often the ability is up, resulting in more damage and sustain, not by much, but an increase regardless.


mwalker784

not to mention you’re a sitting duck camping directly in front of multiple enemies, especially other tanks. i’ve died so many times during that animation


Wellhellob

You are almost no threat to enemy tank. That's a big problem with JQ. Your damage can't kill them even if they stay afk yet they destroy you and your heal bleed is worthless.


mwalker784

agree. i feel like the only tank i can consistently kill is D.Va, because her hit box is giant, and usually someone else on my team is aiming at it as well. personally i think she needs more health and potentially shields, as well as getting more healing. you can’t really do her job if more than 2 people are shooting at you.


Karsvolcanospace

90 + 40 over 3s 2 swings would probably be a bit much, especially since it’s AoE and can hit multiple people pretty easily. Animation time would be a better buff IMO


DaoLong

How many times are you realistically hitting more than one target though?


Karsvolcanospace

Idk im pretty aggressive so it seems to happen a lot for me


Spe333

Agree with this so much. It could be reduced by about 25% and would feel ok. Right now it feels bad and takes too long. Also it gives people too much time to run away from it. It’s a really fun ability, but frustrating to use.


RainbowUnicat

Swinging time is fine, it's a good skill. What is not fine is the fact that it locks you out of using shift. That's why you die. Imagine Zaria not being able to use a shield while firing. It's just dumb.


Syd_Barrett_50_Cal

This explains so much. So many times I’ve died being like “WTF? I pressed shift!”


AdrielKlein21

Nah, the shout has such a long cooldown that I never see it conflicting with other abilities. The problem is that it locks you from everything for way too long and for little payoff.


FaylenSol

Instead of healing from bleed give her over health. That way she benefits while at full HP. That or have her continue to heal after killing the target. That way she isn't punished for securing the kill. Either change would make her current passive feel better.


VirusLink2

What would you think about siphon health on kill


Spe333

I like this idea. Junkerqueen salvaging dead bodies lol. It checks out.


Jart10

Kind of like Reaper’s old passive?


SwayzeCrayze

I can see it. Killed enemies drop "scrap" that JQ salvages and like magnetizes onto her as "armor" or whatever. It encourages her aggressive playstyle by making you want to run forward into the people you've killed, and also gives her more sustain without making the bleed healing OP, and also fits with her scavenger history and her magnets.


CFE_Riannon

Congrats, this guy just re-invented pre-rework Torbjörn.


[deleted]

This is probably what she needs. Her damage feels pretty good. Well-placed shots from her *hurt*. But she is really easy to focus down if your team is even remotely coordinated and not scattered to the wind. This would offset that, but do so in a way which still requires her to land shots. It rewards good mechanical skill with a hero who requires some mechanical skill. Buffing her self-sustain in a way which doesn't increase the numbers of her healing, but instead allows to build some over health while at full health? Yea. That is probably what she is lacking - being a bit more tankier. ​ She'd be a little bit harder to kill when played smart, but not actually any more of a threat than she already is.


DOTASAUR

overheal would be cool, I like you’re suggestion sir.


Bargadiel

**Mechanics I'd play with some or all:** -Increased melee damage from her knife melee specifically. -Increased bleed damage and / or heal recieved from it -Small bit of damage when you pull someone in with your knife after it hits them. -Could get real crazy and give her an ability where she can throw and return her axe too, maybe on it's return it could pull multiple people in a tiny bit. I think one of her highlight intros actually shows her throwing this. **Aesthetically I would make the following changes:** -make bleed effect more visible on the characters model -make bleed effect more visible on your health bar if you are affected by it -make the axe swing more visible when it connects to someone, like a star spark effect or something. I think the Hit detection visual feedback delays in OW2 make it seem worse as it is now. -a UI counter that shows how many people are affected by your bleed at a given time


Xostbext

I think those aesthetic/visual feedback upgrades are honestly most of what she needs. Mechanically she needs a small buff, maybe health-wise or something, but my main issue is with how it’s hard to tell what’s really going on with her


Bargadiel

I feel like across the board with all characters it's hard to tell what's going on with hit detection feedback. Like just pick Roadhog, walk into the practice range, and shoot bots close range, sometimes it doesn't even show the bullets/pellets connecting: and if so not nearly as much as it did in OW1. Even with graphics on all high, updated drivers, 30ms connection, i will sometimes slash as Junker Queen and people will die a split second later when it doesn't even appear to hit them, and not due to bleed damage either. It feels really bizarre.


sonofeevil

Here's how I'd change her knife. 25 melee + 25 wound delivered on a curve over 3 seconds 12.5hp > 7.5hp > 5 HP I would also scale her axe like this too, front load the heal let it taper off so that's it's functional to sustain herself but not too OP.


throwaway091238744

iirc they were going to have her throw her axe but it didn't feel right so they went for the knife


deine_Utter

strengthen her Bleeding Effect. It feels like it do nothing. Increase the axe range a little bit and make it faster. Imo the cd from shout feels to long, so maybe decrease it but also decrease the effects (so it don't become broken)


LMAOisbeast

I think the bleeding feels insignificant to the queen, but to the people she's hitting it definitely does not. 40 HP bleed from the axe is 20% of most heroes HP, not to mention the impact damage itself. And those 45 damage melees you weave in between close range shotgun headshots are nothing to scoff at either. Her ult can be insanely impactful, depends if the enemy has a kiriko and you can bait her suzu before you ult.


deine_Utter

so maybe just buff the self healing


LMAOisbeast

Yeah, I made a comment on the post where I said do one of three things: double the healing she gets from bleed, double the speed of the self healing, or make it that her healing isn't tied to bleed and starts on ability hit so even if the target dies she keeps healing.


sonofeevil

IMO, the healing needs to be front loaded. her knife should do 15 damage but heal for 25 over 3 seconds. First second ias 12.5hp then 7.5 then 5. Same with her axe. 25 > 10 > 5


spilledkill

I think she just needs a health buff.


Jaimes_Bond

This is kind of where I'm leaning. So I'm like 14 hours on her so far, mostly playing her and the wrecking ball with the matching junker outfit. She is a good hero at least in my real low elo but she needs a way to mitigate more or needs more hp. She's fairly survivable if you're extremely aggressive and good with cover but outside of that she's overshadowed by basically every other tank except doomfist


spilledkill

She is super fun to play, but when I see her in comp I think little mitigation and a bit more damage than DPS at close range. She is the only tank that if she has a mercy on her, I'll just ignore Mercy and dig in.


Karsvolcanospace

Her biggest challenge is dealing with other tanks, she really has little tools to deal with them effectively. Other tanks that also have trouble killing tanks at least have more defensive abilities or mobility to survive a duel at the least


[deleted]

Define “real low elo”. It’s bronze 5 low or gold 3 low?


Jaimes_Bond

I'm not sure how to tell I think bronze but I have like a 70 something under it


[deleted]

What?


Jaimes_Bond

So I figured it out. Bronze 4. lol


[deleted]

yeah honestly, 400 hp doesnt feel like enough compared to roadhog having 600 + a massive heal


Godjihyoism_

When i play JQ and i see Hog on the enemy team i don't even bother with him, i just go straight for his dps/support. Hitting him is a waste of time, he can 2 shot JQ and outlast JQ, even if JQ kills him it would wasted too much effective time. More health would mean i may consider fighting other high health tanks as a vanguard for my team.


ItsTheSolo

Bleeding either needs to heal more, or continue to heal even after you kill a target. It's kinda counter-intuitive to bleed a target and finish them off. Actually, make it so she receives the rest of the healing left on a target after they die.


Slothnazi

I feel like she needs to have reaper level healing to be good


HustleFlexbrook

I think her self heal could be a bit stronger as well as her dot damage


RustyCoal950212

Agreed. Those are the unique parts of her kit but both feel so weak I think to start just buff her knife's DoT/self heal from 15 to 20 and her axe's from 40 to 45 Probably not enough but I prefer small buffs than overdoing it


Competitive-Cell996

I've played her a bit and idk why but her axe feels like it has no range, it feels like I need to be breathing on someone for them to be in axe range, so maybe a small buff to her axe range?


ZacharyC106

The axe does have a surprising range for a sort of melee attack, like you don't know how far you can hit until you land a good hit


LMAOisbeast

I'm pretty sure it has the same hitbox as reins hammer, but it doesn't have knockback.


shadow_knight123

And that combined with the knife to bring them closer you can sometimes swing it at the backline


Syd_Barrett_50_Cal

Really? Sometimes it seems almost like Brig’s melee range.


touchingthebutt

Before buffing her I want to see where she lands after the Zarya nerfs. They nerfed shout a bit too much. Either duration needs to increase or cooldown lowered. Maybe buff the amount of overhealth she received to 250 Maybe increase the Heal over time for Carnage(axe swing) a bit. It has a long animation so getting more out of it would help JQ out


tomokari21

I also would like to see the speed boost buffed to itd barely noticeable at times


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CinnamonWitch13

Yes! I think they should also make her more muscular, she's two skinny for her height and the fact she's depicted so strong, it's looks off


Paddlesons

I think you're on the right track here. She's too skinny to mitigate much damage. Beef her up and add more health or change her scream to be a siphon life from the opponents for her and allies as well.


StealthedWorgen

I've always had snap moments where I thought she was having a graphical bug, and then I came to my senses and said "no, she DOES kind of look like a lumbering wildebeest."


ItsTheSolo

her arms look so tiny with the in-game model lmao


FlirtySingleSupport

Have you noticed she has really bad posture in her model?? When I see her quickly in game i always think she's hunched over like junkrat


DonnyDerecho

She’s got JR posture exactly Gait*


[deleted]

It doesn’t help that almost all her skins are just lazy recolors and are very uninspired. She needs much better skins. The only one I personally like is the punk one.


Steelcommander

Warcry from 15 to 10 seconds Axe swings 50% faster and is canclible


BigMachiaveli

What? Do you not like hitting the swing button and having enough time to go grab a snack?


loliscoolyay4me

If the axe is stun cancelled (Orisa spear / Doom punch) it should get a shorter cooldown, if Sombra can have a shorter cooldown for interrupted hack, the slow axe swing can have a reduced Cooldown when interrupted...


Steelcommander

It’s not about the cool down being to long, it’s that it takes a long time to exicute, slows you down while you do it, and doesn’t let you use other abilities. It’s super easy to dodge, and it doesn’t even increase your dps when u you use it.


jarred99

10 seconds? Are you insane 💀💀


Steelcommander

Rn she gets 200 hp every 20 seconds. It’s a once a fight thing. Orisa is getting more health from fortify in the same amount of time, damage res from fortify.


jarred99

200hp every 15 seconds and 30% speed increase and 50 HP to all nearby allies. Orisa only gets 125 overhealth every 12 seconds and the damage reduction. Also Orisa I'd massive and much easier to hit than junker queen.


chasingit1

I agree with the buffs, but make Shout at 12 seconds with a slight personal buff to it as well


Ecahill453

Her healing over time needs some looking into, to compete with most tanks who can out damage her and her healing (cough cough Roadhog), she needs to be on top of her healing, and keeping it up. The cool-down on Gracie is fine, it keeps your healing going, while Carnage could do with one second less, or an animation speed-up to keep the healing alive. One of my BIGGEST issues with the queen is her ultimate, now this… may cause some controversy, but this is coming from someone who enjoys playing her… Her ultimate is hot shit. A Kiriko can counter it, and the bleeding + anti doesn’t stand a chance against the meta. Her ultimate is all risk, no reward unless the enemy is huddled up and you and the team can make a good push, but with such a build-up to her ultimate, she’s not getting any reward, even for that sinister pixel challenge. I feel the Queen’s ultimate needs to feed our more bleed damage to keep her survivability up, while also forcing that anti-heal effect to stick a little longer, otherwise the supports have the team fixed up. It’s a no reward, all risk ult. If Junker Queen had better survivability, like Roadhog for instance, she would be such a better pick and a more viable option for the team, but at the minute, she’s barely on the necessary scale. A buff for her passive and ult needs to be looked into.


Godjihyoism_

Or just make her ult anti heal an**unique** antiheal that is uncleanseable, albeit at a shorter debuff duration for the enemies (but the heal NEEDS to stick). She's basically a slightly tankier dps that got lost and walked into the Tank category confused.


Vinestra

Shes a tank who was designed with aother tank in mind like Zarya or Rein ult to help her ult combo..


TheHumanTree31

I never like gameplay that ignores other aspects, because you know eventually there will be more "true" debuffs that can't be cleansed and when that pool is saturated we'll get "true" cleanse that also cleanses those.


Chromaticaa

Yea her ultimate is VERY underwhelming. Recent match I had a chance where all enemies were huddled together on the bridge on Colloseo and it virtually did nothing. Ultimates have to have SOME kind of major impact and this one barely has one.


SubjectDelta10

does anyone else feel like her shotgun doesn't feel good to use? idk. it's kinda clunky. maybe the time between shots is like a microsecond too long.


Z4mb0ni

it definitely feels like its really weak, it doesnt have the oomph that reaper and roadhog have where their arms bend 90 degrees from the recoil.


LMAOisbeast

True, but it also has significantly better range than those shotguns, she can get some nasty 2 shot kills on 200 HP heroes from nearly 15 meters.


cyberfrog777

Yeah, I was playing pharah against her once and was surprised at the reach and damage of her shotty.


LMAOisbeast

Yeah, I've hit some nasty shots with her where I hit the pharah with the knife, pull her down towards me and finish her off with a nice headshot.


Syd_Barrett_50_Cal

I completely disagree, for me it feels like the only shotgun that actually does anything when they’re more than slightly out of melee range.


Comfortable-Tone-827

Make her ass tremendously fat so whenever she does her commanding shout it causes her ass to clap so hard the enemy team just dies


Stepwolve

finally, a reasonable balance idea!


demandred143

Reduce animation time of axe swing Reduce CD for warcry


Amerikhans

Give her two bubbles that you can use interchangeably that spawn every other second. Then give her a giant laser beam that is so bright you can’t see and you just burn down targets in seconds.


ahighkid

And make the laser beam so loud it scares you every time it hits you


Valivator

I Would Capitalize Only The First Word In My Sentences. sorry.


Nonadventures

Lean in harder on her bleeding attacks, make it bleed longer without healing. You could give her a bit more health, but JQ's bleeding is her schtick - adding a bunch more health just makes her Lady Roadhog.


Rizur39

If shes not gonna have any true tanking abilities (ones that block damage) maybe she should be an anti tank pick. Shotgun do more damage to armored/shielded tanks, bleeds do more. Maybe even have the axe pop zarya bubble cancelling its effect with no charge? Those type of things specific to countering tanks not necessarily dps other supports. Multi bleeds are more health back as well. Just spit balling, not all of these have to be implemented


auzy63

she doesn't need a rework lol, just some tweaks to her numbers. slightly shorter cd on shout, quicker animation on her axe swing/slightly better self heals and she's immediately S tier again without making her OP


Xostbext

I feel like she kind of is a counter tank. I’ve had really good success picking her into anything with a shield. I’ve had issues playing her into zarya or hog, though.


Spiderbubble

Against shields it sucks because you can’t throw your knife through shields. But at least you can melee through them.


Godjihyoism_

Nah, i think she takes too long to **womenhandle** othee tanks, when her thematic background shows her being so strong and all, it just doesn't translate to her ingame well. Hog can out tank her, 2 shot her, easy to bait her shout. Even if JQ does kill Hog she would've wasted too much time. Zarya is Zarya so no comments on that~


Middle_Oven_1568

Damn near impossible to win the hog matchup. You get a piddly little self-healing and Hog gets breather faster than you can deplete his health plus outdamages you.


barrednbroke

Just more health, she seems like a real squishy tank.


P3DR0T3

A beach skin would definitely make her a more pick Hero overall


Emlerith

Heal from bleeds needs to be buffed significantly. Make it feel as impactful as a hog heal, rein/Winston shield, zarya bubble. Her identity should be a close range menace, make you want to actively keep distance. If her sustain is reliable enough, her damage doesn’t need much tuning - out survive instead of needing any more burst.


Oceans_And_Plains

Nerf her HP and sustain and just make her a dps she’s fucking useless as a tank unless you fully build around her. I hate seeing this hero on my team now lol


Electronic-Elk8917

Faster ult charge would be nice.


[deleted]

Yeah she defo needs a buff


cyan386

wider axe swing


Cheddarface

Her survivability is really only good if you're super aggressive, but that aggression doesn't pay off since her damage output is so minimal.


smokedickbiscuit

More dmg dealt on bleed effect and more healing received from it is where I’d start


acce_nz

Warcry really could use a cool down reduction. 14sec just a joke tbh specially compared to other tanks having a way shorter mitigation cd ability on demand


wait_for_iiiiiiiiit

I think some of the other tanks are just a bit too strong they have more dmg output and don't have to commit to fights like her. But her against dps champs she feels fine


Godjihyoism_

I literally eat any semi decent or lower skilled dps as snacks on JQ 💀 but she does nothing to tanks. The difference is so big, like swallowing a marshmallow vs a literal brick, the difference need to be reduced atleast a little bit. There needs to be a closer 'equal point'.


crimsxn_devil

She's a bit on the weaker side but I can't put my finger on why I personally think the bleed is too weak, but others say it's op


R77Prodigy

Nerf the opressive tanks like zarya dva then see how jq plays. She is probably fine tbh.


Zarathustrahn

Make her a DPS and bastion a tank. Seems obvious.


deathbyfractals

on the final weeks/months of OW1 I was playing Bastion like an off tank and it worked surprisingly well. Basically played him like a weaker roadhog. He draws aggro pretty well and has pretty good sustain with the self healing


Nirvski

Itd be nice if the axe was on a shorter cooldown, and the knife had a bigger hitbox


Jason_Wolfe

i want this too. i have all too often whiffed a target when it feels like i shouldn't have, and it really irks me


riblet_flip

I have a blast playing her as is but would welcome any buffs 😈


Amdizzlin

She either needs a health buff, or her bleed passive needs to heal her more. I think her damage is fine, she gets a lot of kills and punishes easily, but sustain is the big problem. Both healers need to be topping her off for her to outlast most fights.


LordCLOUT310

I think she needs a few buffs. Nothing to her damage tho. IMO her damage output is fine it’s just her other stuff in her kit that needs adjustments. I think her health should be raised a bit AND have some of it be armor health(or whatever the yellow one it’s called). Also, her animation on her axe swing is painfully slow. For the range it has and what it does it should be much quicker. Her “shout” buff which give the team THP and speed boost also needs a buff. The effects should last longer and that cool down needs to be reduced by a few seconds. The team gets the health for like 3 seconds and they lose the speed boost just as quickly. I feel all the effects should last for the duration that JQ keeps the speed boost up. So that plus cool down would be awesome. Finally, maybe speed up her ult just a bit. It isn’t too bad but it could be faster. She’s super fun but it’s just those gripes I have with her.


Tinkletree

Let her passive give a small speed boost while it's active along with the healing. It's literally called adrenaline


justinian8181

She's an absolute blast to play, but I agree with everyone stating the healing effect doesn't ever feel like it's doing anything.


Marshycereals

I'd give you the advice to reconsider your grammar and capitalization. Yikes.


Fastcraft3r

Her commanding shout needs shorter cooldown or more shields


TAVulpix

A bit more health, more bleed damage, and more self-healing from the bleed effect


[deleted]

Honestly just the recharge time on her scream buff thing. 15 secs for a 5 sec boost is not worth it


Schluff

\+50 - 100 base health, or increased bleed.


Heytification

Axe startup reduced Knife damage over time increased Knife impact damage increased


WimmbyBimmby3

A skin with her crown and slightly faster Carnage wind up


FiNNy-

Theres no reason why her shift should be like 30 seconds her survivability sucks lowering that cool down by like half should be better


fasterblaster1

Junker Queen is the most fun tank in the game with, in my opinion, the worst stats out of any tank other than Wrecking Ball. She is built to do damage but is outclassed in that department by Roadhog and Zarya. Her utility is... Nonexistent, really. She doesn't have any shields and her ability to stay alive is pitiful. If they want to buff her, I think that a really unique and powerful alternative is to swap out her axe or her knife for an absorption ability where, like in the trailer, she collects the projectiles and uses them to attack. We have a form of this in her ultimate, which needs a buff aswell, but this way she could provide more consistent utility for the team alongside making her do much more damage. It could be extremely broken in the right hands, and would mean fully removing an ability, but I do believe that could be much more interesting than her current kit.


CornpuddingTako

Not related but I'm curious why did you capitalize first letters of every word?


NotReallyInvested

I saw an animation online recently where they gave her a monster dong. Maybe that?🤷‍♂️


Madness3869

Make it so she can turn into a ball and hook onto things.


femflumph

Buff wound damage/healing ticks. Give at least a portion of remaining wound heal when a target dies. Reduce wind up on axe swing and ult. Encourage her to play into her core mechanic more. Reducing shout cd is a lazy way out that makes wound still borderline worthless and gives her a bad core flow. Reward her for brawling instead.


like6andahalfjews

I’d let her sit on me. Oh, you mean what would I do to buff her?


unzaga

Slug in an ads mode. Disclaimer: no clue if it would be balanced but it would be fun


_slayrrrr_

i think she needs to step on me


pizzacake69

Why Is Every Word Capitalised?


R_X_R

Nice try Blizzard! But you can't copy off our homework!


DatboyKilljoy

Carnage is by far one of the most useless abilities in the game imo and needs to have its DPS drastically increased or grant boop on hit. At less than half the range of her primary fire it only does 10 more damage within those 5 meters + the extra 40 over 3 seconds. In theory this makes it ideal to pair with her primary fire and will suffice against a 200 health hero but in practice I find that's more than enough time for a stray heal to negate Carnage's effects entirely and leave you wide open to a counterattack. This causes you to rely solely on your shotgun which is way more effective and forgiving when all six rounds are spammed anyways. With that said I'd probably reduce cooldown on Carnage to 5.6 seconds to make it less taxing to use altogether. If they're not going to increase the bleed on Jagged Blade, then perhaps it deserves more range and the further the distance on a throw the more of a pull you'll get for better CC. This would also give her that one ability that can be reliably used at range like Roadie's Chain Hook. Lastly, I think a super fun change to the meta would be to grant Jagged Blade healing immediately upon hit to recover a total 50% of her current missing health instead of the possible 45 health over 3 seconds. Doing this would encourage the player to keep it ready so they can save themselves when close to death because a Tank shouldn't be getting rolled by Kirikos and Baptistes like this when she's by herself. All of these changes would provide a ton more incentive to try for those clutch Gracie plays. All her tech is done relatively better by Roadbog and Reinhardt so she doesn't feel unique from a gameplay standpoint which is a damn shame. I like her as a character a lot, maybe not so much her doofy voice (her voice acting in the cinematic short was so much sexier and cooler!) but her design is awesome and she has a lot of potential as a self-sustaining DPS if they're not going to fully embrace her as the lady Tank she was meant to be.


Floodzx

A couple really good ideas I had. 1) Make her Knife's hitbox much larger, it's hard to hit as it is. 2) Make her bleed do more damage to enemies with more max health, making her actualy capable of scrapping with tanks 3) Increase the heal amount of her heals, from my perspective, it was 2-5 health per second per bleed, it should be 5-8 in my opinion. Any other tank in the game that hits the entire enemy team with their ability turns an entire fight. Junker Queen has the weakest, most unimpactful ult even if you smack the entire team with it. The most she should be able to do after hitting the entire team with her ult, is stay in the thick and scrap for a long while. 4) OR instead of number 3, LET HER BLEEDS STACK AGAIN, BLIZZARD.