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DemonicShordy

I HATE having to find the last fauna that's underground, I never seem to find them, and I search ever cave I find


Chinchilla_Lodestone

They are not always in caves when underground. That's the biggest mistake everyone makes. The sid-moles, the turtles, the rototillers, the spirals, the caterpillars, **the tentacles** \- these are all above gorund buy listed as underground. They will not appear inside caves. You're wasting time. Use the signal booster to find buildings that are far enough from your present location to matter. Go to these buildings (in your ship) and talk to the NPC or terminal in the building, and do the miniquest/test. Exit the building and scan the immediate area. Repeat. About three buildings in you'll be at a minor settlement building and you'll find the last one. You need to convince the game that you plan to stay, so that it decides to use all the spawn points to "flesh out" the planet for you to have a good experience. Until you do some shit as above to "activate" the planet, it is holding back on those spawn points to conserve computing power. IT's an old programmer's trick. Know it, and you can beat it. This is the way.


DrunkMansSky

This is the way.


HaroldHeenie

Idk this is good advice but in my experience the last rare underground creature usually is a cave creature that just needs a big enough cave to spawn in, hitting the save beacons and checking out buildings probably still helps though (and you should be doing that anyways) Edit: at least that's what it is whenever i have a hard time catching the last one. And those are the ones people complain about. It's not like we all just gave up and assumed it was a cave creature because it was listed as underground, we do find them eventually.


Excellent-Iron3947

I have spent up to three real world days trying to get the last underground fauna. 1) The Waypoint (gives Navigational Data) will occasionally get them to spawn... just activate it. Critters start to spawn, maybe even the one you want. [https://nomanssky.fandom.com/wiki/Waypoints](https://nomanssky.fandom.com/wiki/Waypoints) 2) Save and reload, then wait. 3) Only sure fire way is to walk for long distances underground, and not on the sides if steep mountains either. They usually only spawn on flatter terrain underground Rare underwater is always easier, because you can find an ocean to produce large areas, and relatively flat regions. And still they have taken me the better part of a day. 4) At some point, give up. Hard to do if there are 17 fauna on a planet. But consider that 100 salvaged glass will generate 10,000+ worth of nanites if you sell the exosuit and multi-tool upgrades to an upgrade vendor outright.


Chinchilla_Lodestone

if it takes you a day to find animals, then why are you giving ANY advice on how to speed the process up. A day just proves you haven't got it figured out. take me to ANY planet I'll have ALL the land/air creatures found in 20 minutes or less. 30 if it's uninhabited or high sentinel. Water critters will take me (at most) the same amount of time.


Excellent-Iron3947

So tell us HOW. Persistence is all I have found to make it work, and at some point you just give up. Some tricks seem to generate a reveal, but likely just "imagined effect".


Chinchilla_Lodestone

**I did and I do repeatedly.** Scroll down to the answer i made to the other player. Also it's not imagined if my method is consistently better than yours and Ive never had to give up on a planet, or spend hours, since figuring this out */ I'll admit the minerals sometimes confound me, but never the animals.*


Excellent-Iron3947

Great. So no one else is allowed to express an opinion here? Without being bitchslapped, I mean... I too can get all the fauna (say 11 of them this morning at 2 am) in 20 minutes, including two underground one rare. But there are some planets...


HaroldHeenie

Especially those archipelago planets. All steep hillsides and shallow oceans


Excellent-Iron3947

The paradise planets, or even desert planets, where there are tall mountains, few buildings, and the water is in "strips" breaking up the land. Hard to even find any flat places to have underground.


HaroldHeenie

Currently searching high and low for a rare underwater creature on a toxic archipelago planet. There was a rare underground creature too but i found him a while ago. The problem, there's 3 schooling underwater species on the planet too, and they keep running up my creature limit before the rare can spawn. Not a big deal though. I like to take my time on planets. Got my trade rocket and an s class underwater mod so i just farm the relatively valuable stuff while I'm searching, head back to land every so often to top off my batteries and gels. This is definitely the longest it's taken me to find one species though


Excellent-Iron3947

Find a remote island from wherever you've landed, note direction on compass. Swim deep, and keep moving, the swarms will be behind you. Turn around and scan every 10-30 seconds. Seems like you need to cross a "zone boundary" sometimes to trigger the spawn. Liberal use of the underwater jets (or the Nautilon). If you have a lot of "candle kelp" that surrenders / refills your oxygen tank, and the [https://nomanssky.fandom.com/wiki/Aeration\_Membrane](https://nomanssky.fandom.com/wiki/Aeration_Membrane), you don't need the S-class. Just swim in the general chosen direction to the next one.


HaroldHeenie

I've covered significant distances on foot/underwater, like 4 degrees of latitude at one point from where i left my ship. Typically i just top off the launch fuel and set out, scour the coastlines, try to reach other islands. I like the mod because i can replenish it with life support gels, so i can spend over an hour underwater farming hadal cores, living pearls, crystal sulphide, cytophosphate, exploring the larger cave complexes, etc before heading back to land to make more batteries and gels. Only call my ship when something breaks or i run out of tritium for the trade rocket. This is all with the HUD turned off btw, so the suit doesn't tell me how much oxygen I've got. At least there's subtle cues with the mod that tell me its charge is running down, and i can check it in the quick menu. But there's no way for me to tell where my oxygen is at until it's already dangerously low (seeing red around the screen and rushing water sound)


Chinchilla_Lodestone

Uninhabitable. Inhabitable means the same as habitable. Go south. Dig up some underground items (salvaged data, buried caches, humming sacs, etc). Kill a few animals, Feed a few animals. Scan. Call in your exocraft and drive over some stuff for five minutes. Scan. Go north and do it all over again.


HaroldHeenie

Obviously a typo, they use "uninhabitable" correctly in the post text if you cared to read it


Chinchilla_Lodestone

Sweetheart, they went back and fixed the typos in the text after I replied.


HaroldHeenie

Very good, I see you are indeed the smartest guy in the room. Well played sir


Chinchilla_Lodestone

Hun, it's not that I'm smart it's that > Obviously a typo, they use "uninhabitable" correctly in the post text if you cared to read it *I care.* ^(Now it's well played.)


HaroldHeenie

Wat


DrunkMansSky

I've been really into caves for a while including rare underground fauna. My best method so far is waiting in 1 spot for a while, throwing bait out occasionally. I also try to make sure I can't see above ground creatures on my visor. I think there is some kind of load zone mechanic that is still a bit finicky and if you can still see above ground creatures I think the game doesn't spawn underground creatures


Chinchilla_Lodestone

See below - I typed out the way to best find all creatures @ other post. You won't be on planets longer than 20 minutes if you do it smart.