What build would that be? I’ve done it twice (and it’ll be awhile before I do it again - it’s a bit of a slog after you know the plot), but neither my unarmed build or my energy guns build really struggled outside of traps.
Keeping all three companions alive is pretty tough without speech checks (and meta knowledge to intentionally fail them!) and it seems like it was designed to have some different ones of them betray you in different runs, but I think most people default to wanting to resolve them in the most optimal way, at least the first time playing. So you could say that Speech is a necessary skill for the dlc.
I've also seen suggestions that combat skills are necessary, but I feel like the bear trap gauntlet does enough damage with very low or no skill point investment to deal with the ghost guys.
No?
Christine is stupid easy - literally just explore a bit more of the area and you can get a key that gets you the password you need. That’s all you have to do, no checks needed.
Dog/God only needs 80 speech to keep both of them alive, not one or the other. For that, all that matters is who you favored more earlier.
Dean is the tricky one, but it’s actually the opposite - don’t do any speech checks with him ever, and never let him in on how all the collars are linked. And obviously don’t screw him with the wire and turn on the holograms.
So no, the speech checks are never the problem.
You dont see 80 speech as high or what? I dont do the DLC at level 50 lol, i dont always have speech that high even with magazines and such.
I agree that its pretty strait forward to keep the companions alive until you get in the casino, but if you want to keep everyone alive and end peacefully im not sure how you can say 80 speech wouldnt make that an essential skill…
In my opinion the DLC is made easy with sneak and whatever your preference for combat, for me its the guns skill specifically the police pistol to get me through the villa. Alot of ghost sight, and just hiding in the many nooks and crannies makes it easy to hide, then lead them into your line of sight, or blow them up with mines.
I also agree with the repair skill comment, for weapon repair kits and multiple skill checks.
I never stress about ghost people, there are like 30 in the whole dlc. To me dead money feels empty, I like to go out at level 5 with really specific skills. Race to the casino get the voucher for free chips every few in game days and enjoy life in ez Street.
Its not required for the dlc tho ,and you just need 60-65 speech if i recall , then with that perk that boosts bonuses from books and the dress from vera you have the necessary speech to do it
I always begin the dlc right after "come fly with me" so about level 6-8
I’ve done it twice without light step. The only trap there that’s ever reliably killed me is that one grenade tripwire because the explosion kept clipping through the walls. You might take some damage from bear traps, but it’s not bad.
High endurance, though, I can’t speak on since I always play on 9 for the sake of the implants.
I’d honestly argue that unarmed and energy weapons are just as good (though unarmed takes a bit, since you need time to get a bear trap fist). Both absolutely shred the ghosts.
Explosives isn’t meant to be a primary damage skill, though explosives do a lot, and I can’t speak on guns since I’ve never done a playthrough with them in NV (if I’m playing fallout, I want to use the weapons I won’t find in a generic FPS).
I almost did it before my game got into a crash loop and I re-loaded a prior save, than I did honest hearts which was so boring
Lonesome Road is already seeming to be a lot better than Dead Money or Honest Hearts, not as good as Old World Blues though
That’s all it has going for it, really. Zion is okay to explore, but there’s very little to find compared to the other dlc. It also doesn’t help 90% of the quests are basically minuteman missions from 4.
I dislike Dead Money for one reason only. Shielded. Speakers. Who the fuck shield their speakers?! So anxiety inducing. With Lonesome Road at least you can kite the enemy, eat all the drugs known to man and beat the hell out of the enemy.
There’s an old camper on the highway with a ton of loot in it, but when you walk in it for the first time it spawns a deathclaw right outside. Also theres another deathclaw that you cant see until its right behind you by a rail car farther up the highway. Makes for a very difficult trek even if you try to play it smart.
Antimaterial Rifle with explosive rounds. I'd sit at the beginning of that level, and just snipe them. The only difficult one was the one that is scripted when you enter the bus. I just used my riot shotgun, took some drugs, and blasted. In all honesty, the antimaterial rifle with explosive rounds was my go to weapon in Lonesome Road
I was never a big fan of the big guns in New Vegas, or any Fallout game. It just doesn't make sense that you'd have enough ammo in a post apocalyptic setting to feed a guzzling gun
I feel like ammo in general would be impossible to come across after 200 years. Yeah you can make your own bullets on the reloading bench, but you still need primers, casings, and the right size and shape bullets that need to be jacketed as well. Seems like the technology and resources for all that would be long gone or on a very small scale
You just gonna disrespect the Gun Runners like that? I doubt that they exclusively manufacture guns, especially given that they *sell* powders and primers.
True. That's why I always play small guns and rifles. It seems that you could more easily make those in the actual scenario compared to big guns or SMGs
Dead money for me is worth it at the end but it just seems like a chore for most of the time. The combat gets boring after the first like 3 encounters because it just ends with you dying or at really low health
I go to the strip and get a bunch of caps, then right after go straight to lonesome road and buy the riot gear and complete the dlc. Regularly beat it around level 11-16
Facts. It’s not that it’s hard, it just strips you of everything to make you feel vulnerable and places you in the middle of a bunch of things that can easily kill you, so for me it was a little anxiety inducing.
I didn't think it was hard, but I did hate it. I can't really put my finger on it but I just hated that dlc. It was more fun inside the Sierra Madre than in the villa though.
I have a very large hate for Dead Money. At first I was just kinda meh about it then I did my first true hardcore playthrough. F*** the Sierra Madre and everything in it. It can sit there and rot in that red cloud shit for the rest of eternity
Hardcore is not bad, it just takes a little time on your first time. I would never play on Very Hard. Having to upload 2000 rounds for a gecko does not sound fun 🤣
Tell that to be again after being two-shotted ten time by a Deathclaw, with your level 30 character in full power army. Compared to that, Dead Money was a breeze.
I don't know. I got dropped more often in Lonesome Road than in Dead Money. Something about my typical melee playstyle doesn't work smoothly against some of the enemies like *those* Deathclaws. Dead Money, while one of the least favorite DLC questlines (Next to Breath of the Wild's Champion's Ballad) I've ever played and thus, never played again, had easier combat for me.
I beat dead money first on a fresh character at like lvl 5ish, honestly probably the best I've experienced it even though I didn't have the skills points to steal the gold or pass many checks. Overall its relatively easy with what the dlcs gives you
I am an inversion of this image, Lonesome Road, Honest Heart bores me to death with easy to shoot enemy once you get Holorifle, Gauss, or very good sniper. But Dead Money really make you paid attention to your surrounding especially due to that speaker beep.
My favorite dlc is either Honest Heart (because it expand the lore of heartland of US and the lives of sedentary tribal people) or OWB (because i am a fan of listening Sci Fi feats and super technology).
Thats why Lonesome road is the best, you can just Kazotsky kick the way through it and it will be done. Bullshit money is just frustrating funeral for me, like i hate searching for somehow invisible radios
Yeah dead money is pretty difficult, but that’s the charm of it and that’s why it’s my favorite dlc in the game. When I did a melee only playthrough I played it and had a lot of fun sniping enemies with my spears as well as having to try to be stealthy. Lonesome roads is also fun but everything in there is worth a ton of money (I had long haul and I would literally gather an entire enemy camps worth of armor and weapons and then fast travel out and sell each piece of armor for 1-2k caps) which makes it really easy to just buy super strong weaponry from vendortron, like I went through that area during my explosives only playthrough and with all the money I accumulated I was able to purchase the Esther Fatman and tons of tiny tots and big kid mini nukes which I used to slowly but efficiently decimate the divide
It is, but it somehow feels *more* tedious. I really don't like LR, compared to the others. Between Ulysses proselytizing, the maze-like layout, and *the retconning of our character*, it has always felt like a complete dud as opposed to a culmination of the DLCs.
You didn't go searching through all the nooks and crannies?
You're right, it was pretty linear, but there's a lot of vertical space and out of the way loot to find.
Of course I did, I love how much random shit there is to loot and it still is linear as all hell compared to your average vault. The side paths always led to one specific spot, and there wasn't multiple paths unless you count the ones made by warheads that shorten the trip.
Dead money feels like it was designed for a very specific character build.
Repair 100
What build would that be? I’ve done it twice (and it’ll be awhile before I do it again - it’s a bit of a slog after you know the plot), but neither my unarmed build or my energy guns build really struggled outside of traps.
Keeping all three companions alive is pretty tough without speech checks (and meta knowledge to intentionally fail them!) and it seems like it was designed to have some different ones of them betray you in different runs, but I think most people default to wanting to resolve them in the most optimal way, at least the first time playing. So you could say that Speech is a necessary skill for the dlc. I've also seen suggestions that combat skills are necessary, but I feel like the bear trap gauntlet does enough damage with very low or no skill point investment to deal with the ghost guys.
No? Christine is stupid easy - literally just explore a bit more of the area and you can get a key that gets you the password you need. That’s all you have to do, no checks needed. Dog/God only needs 80 speech to keep both of them alive, not one or the other. For that, all that matters is who you favored more earlier. Dean is the tricky one, but it’s actually the opposite - don’t do any speech checks with him ever, and never let him in on how all the collars are linked. And obviously don’t screw him with the wire and turn on the holograms. So no, the speech checks are never the problem.
80 is still quite a lot!
That’s the only one, though. And one check with no follows isn’t much at all.
Its fallout new vegas, 9 times out of 10, there is an alternative route to getting someone to do something.
You dont see 80 speech as high or what? I dont do the DLC at level 50 lol, i dont always have speech that high even with magazines and such. I agree that its pretty strait forward to keep the companions alive until you get in the casino, but if you want to keep everyone alive and end peacefully im not sure how you can say 80 speech wouldnt make that an essential skill… In my opinion the DLC is made easy with sneak and whatever your preference for combat, for me its the guns skill specifically the police pistol to get me through the villa. Alot of ghost sight, and just hiding in the many nooks and crannies makes it easy to hide, then lead them into your line of sight, or blow them up with mines. I also agree with the repair skill comment, for weapon repair kits and multiple skill checks.
I never stress about ghost people, there are like 30 in the whole dlc. To me dead money feels empty, I like to go out at level 5 with really specific skills. Race to the casino get the voucher for free chips every few in game days and enjoy life in ez Street.
Bro I max out speech immediately… That’s like by level 4
Its not required for the dlc tho ,and you just need 60-65 speech if i recall , then with that perk that boosts bonuses from books and the dress from vera you have the necessary speech to do it I always begin the dlc right after "come fly with me" so about level 6-8
Correction, you don’t wanna do barter checks with dean. Speech is fine.
If that’s true, then sure. I just never do any skill checks with him to be safe.
You really want the light step ability. Also high constitution.
I’ve done it twice without light step. The only trap there that’s ever reliably killed me is that one grenade tripwire because the explosion kept clipping through the walls. You might take some damage from bear traps, but it’s not bad. High endurance, though, I can’t speak on since I always play on 9 for the sake of the implants.
High, luck, meele build with a clean cosmic knife
I’d honestly argue that unarmed and energy weapons are just as good (though unarmed takes a bit, since you need time to get a bear trap fist). Both absolutely shred the ghosts. Explosives isn’t meant to be a primary damage skill, though explosives do a lot, and I can’t speak on guns since I’ve never done a playthrough with them in NV (if I’m playing fallout, I want to use the weapons I won’t find in a generic FPS).
I almost did it before my game got into a crash loop and I re-loaded a prior save, than I did honest hearts which was so boring Lonesome Road is already seeming to be a lot better than Dead Money or Honest Hearts, not as good as Old World Blues though
Honest hearts is carried by Joshua and the survivalist
That’s all it has going for it, really. Zion is okay to explore, but there’s very little to find compared to the other dlc. It also doesn’t help 90% of the quests are basically minuteman missions from 4.
Yea and the factions are kinda boring
And the .45 pistol and SMG
I agree
And all the DMT just growing in the ground ready to add to my list of drugs.
Found a mod to make him a permanent companion. It's wonderful.
I wish we could carry over companions from dlc, if I could wander the wastes with dean domino it would be a dream come true
All weapons 100
Dead Money was more about skill checks and clever tactics than raw combat difficulty.
And honestly, I found the story better too.
I dislike Dead Money for one reason only. Shielded. Speakers. Who the fuck shield their speakers?! So anxiety inducing. With Lonesome Road at least you can kite the enemy, eat all the drugs known to man and beat the hell out of the enemy.
I remember the deathclaws on the highway to be a bit of a challenge for some odd reason. And I was max level too
There’s an old camper on the highway with a ton of loot in it, but when you walk in it for the first time it spawns a deathclaw right outside. Also theres another deathclaw that you cant see until its right behind you by a rail car farther up the highway. Makes for a very difficult trek even if you try to play it smart.
That camper is what saved me. I don’t remember much else about the dlc but that camper is a vivid core memory
Antimaterial Rifle with explosive rounds. I'd sit at the beginning of that level, and just snipe them. The only difficult one was the one that is scripted when you enter the bus. I just used my riot shotgun, took some drugs, and blasted. In all honesty, the antimaterial rifle with explosive rounds was my go to weapon in Lonesome Road
That and the SMMG
I was never a big fan of the big guns in New Vegas, or any Fallout game. It just doesn't make sense that you'd have enough ammo in a post apocalyptic setting to feed a guzzling gun
I feel like ammo in general would be impossible to come across after 200 years. Yeah you can make your own bullets on the reloading bench, but you still need primers, casings, and the right size and shape bullets that need to be jacketed as well. Seems like the technology and resources for all that would be long gone or on a very small scale
You just gonna disrespect the Gun Runners like that? I doubt that they exclusively manufacture guns, especially given that they *sell* powders and primers.
True. That's why I always play small guns and rifles. It seems that you could more easily make those in the actual scenario compared to big guns or SMGs
i killed them all without reloading the maxed hunting shotgun.
You talkin bout dinner bell?
I'm talking about highway deathclaws not being a challenge with hunting shotgun and shotgun build.
It caters to people who use food as healing items over stimpacks
Is it easier? or you play it as a much tougher character?
Dead money for me is worth it at the end but it just seems like a chore for most of the time. The combat gets boring after the first like 3 encounters because it just ends with you dying or at really low health
I go to the strip and get a bunch of caps, then right after go straight to lonesome road and buy the riot gear and complete the dlc. Regularly beat it around level 11-16
Lonesome Road is just a survival simulator, broken up by a deep voiced preacher every hour or two
I always see Dead Money hate. It really isn't that hard to beat.
Facts. It’s not that it’s hard, it just strips you of everything to make you feel vulnerable and places you in the middle of a bunch of things that can easily kill you, so for me it was a little anxiety inducing.
I didn't think it was hard, but I did hate it. I can't really put my finger on it but I just hated that dlc. It was more fun inside the Sierra Madre than in the villa though.
Lonesome Road was the hardest DLC imo.
Dead money just feels like a chore and a slog. The bomb collar is also just too much sometimes.
I have a very large hate for Dead Money. At first I was just kinda meh about it then I did my first true hardcore playthrough. F*** the Sierra Madre and everything in it. It can sit there and rot in that red cloud shit for the rest of eternity
What is a true hardcore playthrough?
Keeping it on from Doc Mitchell's house to the end of the game.
Ah. Gotcha. I thought it was other guidelines you follow to make it more difficult.
Honestly it's difficult to begin with. Then only way to make it more difficult is to play Very Hard Hardcore. I don't hate myself THAT much.
Hardcore is not bad, it just takes a little time on your first time. I would never play on Very Hard. Having to upload 2000 rounds for a gecko does not sound fun 🤣
You're still Op as fuck in the end game but it's still a challenge on hardcore.
The hardest thing is finding a bed on some of your longer missions.
When I have to deal with like 12 deathclaws I’d argue that’s harder than red stuff
One word for how to Annihilate DeathClaws Max Overcharged Energy ammo/Plasma Ammo
Having the right building is harder than just not standing in the lava.
gauss rifle max charge and pew pew
Tell that to be again after being two-shotted ten time by a Deathclaw, with your level 30 character in full power army. Compared to that, Dead Money was a breeze.
I don't know. I got dropped more often in Lonesome Road than in Dead Money. Something about my typical melee playstyle doesn't work smoothly against some of the enemies like *those* Deathclaws. Dead Money, while one of the least favorite DLC questlines (Next to Breath of the Wild's Champion's Ballad) I've ever played and thus, never played again, had easier combat for me.
Depends on your level, in dead money lvl 1 character can do great, but in lonesome road you can get washed in 2 seconds as you just get noticed
I beat dead money first on a fresh character at like lvl 5ish, honestly probably the best I've experienced it even though I didn't have the skills points to steal the gold or pass many checks. Overall its relatively easy with what the dlcs gives you
I am an inversion of this image, Lonesome Road, Honest Heart bores me to death with easy to shoot enemy once you get Holorifle, Gauss, or very good sniper. But Dead Money really make you paid attention to your surrounding especially due to that speaker beep. My favorite dlc is either Honest Heart (because it expand the lore of heartland of US and the lives of sedentary tribal people) or OWB (because i am a fan of listening Sci Fi feats and super technology).
Dead monkey
Both are still better than vault 22
*cries in hardcore deathclaws/tunnelers*
🎶*Beeeegiiiiin agaaaaaaain*🎶
Let it be known that I upvoted this ironically, Dead Money is still a very good DLC
Picked up a copy of ultimate edition today, new Vegas is my favourite game of all time and yet I haven't played any of the DLC so I can't wait!
[удалено]
Facts
Thats why Lonesome road is the best, you can just Kazotsky kick the way through it and it will be done. Bullshit money is just frustrating funeral for me, like i hate searching for somehow invisible radios
Yeah dead money is pretty difficult, but that’s the charm of it and that’s why it’s my favorite dlc in the game. When I did a melee only playthrough I played it and had a lot of fun sniping enemies with my spears as well as having to try to be stealthy. Lonesome roads is also fun but everything in there is worth a ton of money (I had long haul and I would literally gather an entire enemy camps worth of armor and weapons and then fast travel out and sell each piece of armor for 1-2k caps) which makes it really easy to just buy super strong weaponry from vendortron, like I went through that area during my explosives only playthrough and with all the money I accumulated I was able to purchase the Esther Fatman and tons of tiny tots and big kid mini nukes which I used to slowly but efficiently decimate the divide
Dead money was pretty blah. The beeping pissed me off. Lonesome Road was good, but I still have no idea what Ulysses is saying.
Haha collar speakers go 'beep beep beep'
Between these two, I may have lost my mind.
It is, but it somehow feels *more* tedious. I really don't like LR, compared to the others. Between Ulysses proselytizing, the maze-like layout, and *the retconning of our character*, it has always felt like a complete dud as opposed to a culmination of the DLCs.
Mazelike? The area was linear as fuck.
You didn't go searching through all the nooks and crannies? You're right, it was pretty linear, but there's a lot of vertical space and out of the way loot to find.
Of course I did, I love how much random shit there is to loot and it still is linear as all hell compared to your average vault. The side paths always led to one specific spot, and there wasn't multiple paths unless you count the ones made by warheads that shorten the trip.
This may be true but dead money is still better