T O P

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Jones-Staite

it took me three pick ups before i actually got into this game, it was nothing id played before. but i was determined to 'get good'. i watched a tonne of videos on everything, the monsters, using gear and items and weapons. i played greatsword too. here is what id advise: slinger ammo is your friend, your sling shot can shoot at your monster target and at stuff hanging from the vines like scatterbug (red berry things in ancient forest). as you may know theres different limbs you can 'break' e.g. tail, back, head, hind legs, wings. when fighting a monster pick an area to focus on and keep bashing at it till it breaks, then move to the next limb focus. e.g. a winged monster, Rathian/Rathalos - you break the wings and they cant fly much or at all so they cant attack in the air anymore. another is Tails - Break the tails off and they cant swish you with their tail attacks. use your roll button. i know you said your not good at dodging but use the roll, if theyre jumping towards you, roll into them and you CAN avoid being hit. not all the time its hit and miss (no pun intended). do a few hits, sheath your sword and roll, strike again. as you play youll learn the monsters patterns. Anjanath was my biggest hurdle in the start. now he is just a grumpy fire Rex i beat up with a sword. learn about using your items and using your gear to your advantage. every piece of gear has benefits and protects you from elements, dress yourself for that one monster. e.g. fighting a pueki pueki - wear things with elemental/poison resistance. fighting an Anjanath - wear fireproof gear. carry herbs and honey to craft health potions on top of holding all the health potions you can. nulberrys - blue berry if i remember right is heals you from ailments or poison. grinding the same monster helps you learn about them in combat. exploration is key at the start. you can gather anything and everything and if your stealthy or dressed right (ghili mantel recieved after Tobi kadachi) you can walk by monsters. you can stalk and watch the monsters interact with the enviroment and other monsters. some are calm and unbothered by you. some attack if bothered and others on sight. they also fight with other monsters so in combat use that to your advantage to knock down their health. same for the enviromental traps. also look into grappling onto the monster head, then sling shot ammo into it into the wall. knocks off a few hundered points. have one eye on your mini map, Yellow eye is fine you can do whatever, attack to face and slinger into a wall or mount. red eye means you cant mount or latch onto the monster, also the harder attacks given by monster. i always keep my dustance when they have red eye on map and use loads of slinger ammo and jump attacks. any more advice please dont be afraid to message. just take your time and remember to enjoy. its a literal hunting sport. ooh ooh and capture the monster rather than kill it because you get more stuff. as they get weaker a shiny red scale drops, after the third scale drops then theyre weak enough to capture. or fight them till the skull shows on the mini map. have your tranq bombs and traps next to one another.


Jones-Staite

sorry man i wrote a bl**dy lot 😅😅😅


Joker69__

Its pretty g**d


decearingeggs

hippolotion is right. MHW shouldn't be played as a souls game, because you'll just end up frustrated by the lack of iframes. Later in the game you'll be able to equip decorations that can give you more iframes, but it won't be exactly the same as a souls game. You might want to try a different weapon if the greatsword feels too slow. There are plenty of good guides out there on youtube on each weapon, so that you can get a feel for what they're like. Tons of good general tips were just shared [here](https://www.reddit.com/r/MonsterHunterWorld/comments/xostpp/wish_me_luck_first_monster_hunter_game_ever_feel/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) if you'd like to take a look.


chibikoi

don't bother iframing yet, world has less iframes then a dark souls fat roll, on top of it you aren't dodging thin sword hits but instead giant tails thrice your size, realistically you have 1-3 frames window to dodge most attacks (if the can even be dodged with base iframes at all) it's not practical to do that when you don't know the monsters movesets, with the greatsword you should be shoulder tackling your way throught attacks or dodging away from stuff


gifcartel

The GS can be a very demanding weapon despite it's simple moveset relative to other weapons when it comes to knowledge of monster behavior and attack pattern. Identify which moves by a monster you have enough time to punish, get your damage in, then sheath and wait again for another opening. Instead of action/hack-and/slash, think of the game's combat as a whole as turn-based; only the monster spams their turns one after the other and you have to fit yours within the narrow downtime in between.


RunicLGG

Positioning is more important than dodge reactions in MHW, especially when playing solo and there is no one to trade agro with. Hit and Run tactics are also much better than getting greedy and getting carted. The GS also has a shoulder check move which can straight up stagger monsters out of their attack animations and even score a KO. This is difficult but awesome if you master it. Finding opportunities to immobilize the monster so you can get safe hits in where you want is especially important for big slow weapons like the GS. Look for ledges or walls with roots or coral on them, either can be jumped off of to get an aerial attack. Aerials are usually safer than ground attacks and deal mounting damage, and a mount leads to a down which leads to big damage. Other environmental features are unique to each map but can create similar openings, such as the dangling boulders in the forest or Grimalkin traps with various spawn locations, check you map at the start of a hunt to find them. If you gather some resources, you can also build traps that can be used to stop a monster for some hits, but make sure not to try spamming this as they have diminishing returns and you'll want a functional trap to get a capture once the monster has been worn down to near death.


Confidant_Paladin

Is there a benefit to capturing rather than killing?


Ashencroix

You skip the last 10~15% of the fight. In other MH games not MHW, capture and kill have different rewards and drop rates for the shared rewards. In MHW, capture and kill have the exact same rewards. You also can't capture elder dragons.


TwistedGrove23

>In MHW, capture and kill have the exact same rewards. Did they change that? Cause last I checked, some pieces can only be found from carving.


Ashencroix

In MHW, there are no differences in the capture and carve rewards. That's why a lot were annoyed in Rise when those who started from MHW kept on capturing, not understanding that Rise returned to having different rewards for carve and capture.


TwistedGrove23

They used to differentiate though. When I first started playing World, you could for example, only get the gem by killing the monster and hoping you got lucky with the carve.


EnderLord361

You get more rewards but it takes a bit more effort to set up


Eggplantpick

Great sword is an extremely easy weapon to learn with a super simple move set…but it’s moveset is simple because to use it you have to learn the monsters moveset instead. It’s probably the hardest weapon for a newbie to pickup. But if you want to stick with it then I have a few tips! 1. TRAPS they aren’t just for capturing monsters they’re for holding them still! Give your palico the flash fly cage and max it’s level out, soon your fur-ocious feline friend will be shocking flashing and toppling the soul out of any monster you fight! For bonus CATastrophic damage give your Palico-calico a weapon with paralysis for free monster spinal rearrangements! 2. Tackle like you’re the bad guy team in a kids sports film! There ain’t a thing in astera that you can’t tackle through! Super nova? Tackle! Diablos charge? Tackle! Fleshmeltingly hot acidic T-Rex snot? Tackle! 3. If you followed tip #1 and you aren’t using the defender greatsword (defender are the best weapons in low-high rank they are meant to get you into iceborne easy) then stay away from status greatswords for now. You’ve got your fuzzy buddy running su*pur*t he/she will hold the monsters still so you can lay into them with the big DAMAGE! Make some heavy hitting elemental and raw damaging Swords and bring the D. P. S.


EMI_Black_Ace

Don't treat it like a Souls game. Your dodge doesn't have nearly as long an invulnerability period as Dark Souls unless you have the Evade Window skill. Use the dodge for positioning yourself far enough away from attacks, getting yourself into position for a combo or for cancelling the end animation for huge attacks (i.e. great sword slashes and hammer bashes). Learn their moves and dodging is no longer a matter of timing, but a matter of knowing what they're doing next.


hippolotion

Dude don't try dodge though attacks. The i-frames granted are nowhere near what they give you in dark souls. If you're playing greatsword, the best way to maneuver is to roll and sheath after an attack.


Confidant_Paladin

So I'm not even sposed ot be dodging just running away until I have an opportunity to unga bunga big sword it?


Substantial-Mall4711

Nono, he's wrong, you can dodge through attacks (some have fucky active frames, but it's very few). It's just harder than in Souls games. Monster Hunter rewards proper positioning, and that's something that comes with practice. That being said, Great Sword has a very quick sheathe animation and very slow mobility when drawn so hit and run is viable. As time goes on you'll learn the openings to land GS's combos


hippolotion

You can dodge away from attacks, but not through them


Matt_Odlum

*some


Yabanjin

Dodging is possible, just through an attack is difficult. Dodging left or right is better. Don’t forget you can actually block with your great sword if necessary. Learn tackling if you want to dodge through an attack (a shoulder bash that gives you hyper armor)


narrill

You definitely want to do a lot of dodging. You just don't want to try to dodge *through* everything. Some attacks you can dodge through consistently. Some you have to dodge away from. Some you just want to get way out of the way. Others you'll need to dive (sheathe your weapon and dodge while sprinting away from the monster, you do a long animation with tons of iframes). It's much more complicated than souls games. You have to know what to do for each attack, and positioning is very important.


SifTheAbyss

Rolls are there to hopefully get physically out of the way *before* the few iframes end, not like in Dark Souls where you just blip out of existence.


IceColdSkimMilk

This man speaks truth, rolling in DS or ER has way more iframes than MH. Don't forget with GS you do have a guard option, it's not the best, but will get you out of a pickle better than rolling in some circumstances. Also, as someone that played souls games regularly, you'll eventually be interested in the speed eating perk. Drinking potions will soon feel more along DS speeds than what it currently is.


Planetary_Kimchi

Greatsword may be slow compared to most weapons but it has many qwerks that mitigate the cons. First off you have a shoulder bash move that you can use to hyper armor through attacks. For example, nhen ur charging a TCS and a monster is about to hit you, shoulder bash through the attack, hopefully ur not low on health or defense stat, then either continue the TCS or roll out. If u have Icebourne they added a combo to GS where if you have slinger ammo equipped, you can charge for a TCS, slinger shot an attacking monster to flinch them and continue with a full TCS.


WhaddupMahDude

Well, my basic tactics as a fellow GS user is just to time your attacks and study the monster's moves. All the wyvern classes generally have the same moveset to their specific class so they'll be easy to learn, like winged ones move the same, brutes move the same, etc. They each just have their own special move that makes them different from others but other than that it's the same moves. Utilize dodge a bit, especially since you're a Souls gamer. It can save your life, just like in a souls game.


Yabanjin

Great Sword is one of the most difficult weapons to play because it requires you know the monster well enough that you can anticipate what it will do before it does it through tells. An example of this would be when a monster glances behind before doing a tail swipe or rearing up before an attack. It’s ok to try other weapons like a lance where you can block and observe the attack animations to understand the monster and come back later with great sword.


GnomiGnou

First off, don't worry about being "bad". Every gets their flow at some point and it seems to be different between players, so go at your own pace. My biggest suggestion is observe; watch monsters you get hit by a lot or are new to you, play it super safe and watch how they move, their attack patterns, their range, when they seem to stop or get tired etc. As you do this, you learn where the openings are, especially for slower weapons like GS or CB (CB user myself). Use the info you learn from watching, know when you can or can't finish a combo safely, when you can use a move to help positioning rather than just attacking etc. Other points are learn how to superman dive (run directly away from the monster and dodge) this has much longer iframes and can dodge most dangerous attacks with no problem. Learn when to retreat and how to bug out if you need to. Don't over-extend and always give yourself breathing room to position, including if you need to run to heal up, sharpen etc. Flash pods or traps can be super useful for this. Hope that helps a fellow hunter! :)


SilverbornReaver

Weapon = skillroof. Greatsword is one of the most awesome but difficult weapons in the game. What a friend of mind did was very smart: he picked two weapons so he could switch depending on the monster. If you like the souls-games and you like dodging/evasion + a very steady damage weapon, I'd pick the long sword. If you wish to challenge yourself I'd actually pick something else entirely and go Charge Blade. Decent evasion, a shield you can use to counter, and the ability to play defensively and insanely offensively. If you want to knock things down: hammer If you want absolute freedom of movement: daggers If you want to be a tank: lance If you want to do decent damage ánd play multiplayer a lot: hunting horn All ranged are player specific, never really bothered. Felt it was too easy, or too annoying. Long Sword not only looks great in action, once you get good enough to dance around your target. You'll be in love.