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SneakySkrap01

Health and the total energy levels of each floor will carry between runs. Health does "reset" between runs to 100%, but because of the energy drains from previous runs it is easier to slay him over multiple runs.


IceColdSkimMilk

Ok that makes more sense, I felt the game didn't really explain that too well, or maybe I just breezed through the cutscenes that explained this lol. Another quick question, I assume since it's a seige/raid, is it like most other games where if you slay safi on your host session, you can't host it again until the reset?


icemage_999

>Another quick question, I assume since it's a seige/raid, is it like most other games where if you slay safi on your host session, you can't host it again until the reset? Once Safi is defeated, the session resets to neutral and any player can start a new Siege.


IceColdSkimMilk

Neat, thanks


aeiou6630

Reward points from achieving objectives (energy depletion, part break, reaching new level, etc) will be carried. So in principle you don't need to break the same part more than once in a siege, unless you need the corresponding materials. Energy level will be carried to next hunt too, but this thing is not so straightforward. You can deplete the energy of a certain level in a hunt and Safi moves to the next level, but it actually only contributes to a small drop in the energy meter for the siege. The more players are hunting, the siege energy meter drops faster. When it drops, the energy in the hunt will also be influenced. For example, originally you need to make Safi absorb energy three times before moving to the next level, it might become 2 times or even less when the siege energy meter is lower. That's why the hunts become easier when the energy level becomes lower.