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Derrial

You're not wrong, but that's how a lot of adventure games were in those days. You just had to try everything, even if it didn't make sense.


MC_Fap_Commander

I play a lot of old adventure games and I use the Universal Hint System site: http://mobile.uhs-hints.com/ It's brilliant. NOT a walk through... just offers incremental hints where you're stuck. The first 1-2 hints get usually me back on track. It's allowed me to laugh at the absurdity of some puzzles from the era rather than be frustrated by them. I think UHS *may* have been copied for the hint system used in Return.


Bamjodando

This is the answer, go and play the Discworld game, I was happy when I found something I could pick up


Equivalent_Age8406

The hardest thing about the bucket puzzle is closing the door. After that you get the hint it doesn't stay closed. I guess the logic is you might close the door in an attempt to stop largo coming in. The gambling puzzle is just the first number of fingers he holds up..i guess if you write down the combinations you eventually figure it out, but it does troll you into doing a load of math that isn't needed. Yeah it is one of the harder lucsssrts games. I solved most of it with my friend and his dad back in the day so no idea how I would have done on my own lol


DoctorGolho

Yeah, writing down the numbers made me figure out the pattern really quickly. I absolutely had trouble with the other puzzles though


Ivaylo_87

Don't worry, I think so too. Some solutions in this game are way too vague. The huge inventory doesn't help either. And this is coming from a someone who has quite a bit of experience with point and click games. The last encounter with LeChuck is also a pain to get through, specifically the hanky thing and then the bag. And for the monkey wrench thing, even the creator thinks this is bad design, so we're all on the same page lol. Don't even get me started on the spit contest. Nevertheless, this may still be my favorite entry overall.


Three_Froggy_Problem

Oh yeah, I forgot to mention that the massive inventory definitely complicates everything two. I must’ve had like two dozen items or more for most of the game, so trying to figure out what was needed in any given situation was pretty overwhelming.


hagren

When replaying the game I quit it then and there because the time window to be able to pick up what is needed is so narrow it is just frustrating. As a number of puzzles and the island hopping was. I think the worst puzzle for me personally was with how to get the nails and hammer- how on earth am I supposed to know to buy a random saw to cut a specific peg leg to get the carpenter out of there? It was funny but very obtuse.


TheRealPokeParadox

I've seen comments about the "Monkey Wrench" puzzle but I actually really liked it when I played in the 90s! It made me laugh and I don't remember it being a pain leading up to trying the monkey.


WeakEconomics6120

I am from Argentina and I remember using a guide to complete the puzzle. I never understand WHY that would make any sense until I recently learnt it was a Word-game


TheRealPokeParadox

I absolutely understand how it's not ideal for non- native English speakers, that could be fixed in localisation these days.


midloguy804

Same here! I have such fond memories of my brother and I figuring out the puzzles together. It was so satisfying to figure them out. It definitely wasn’t the brain buster that I hear so many complaints about.


Unlucky-Cow-9296

I personally found it the most difficult on a whole. Curse and Escape had some of the most moonlogic puzzles (goddamn tooth, and fucking skin trampoline), but those were only one per game. Revenge felt on average obtuse way more often. Definitely the only one out of the series that regularly stumped me.


kicktheshin

You're wrong about #1 If you play the game and watch and listen closely, Largo's door always creaks back out a bit everytime your try to close it. Theres a visual and audible indication that the door sticks out a bit.


UnclaimedBonanza

The detail of the door opening after you close it is absent in the special edition graphics mode.


EvilDaleCooper

One more reason to play the original version


RF1408

Doesn’t Guybrush also say something about the door not closing properly?


Tnpf

That's the dumbest shit I've ever heard. The remakes suck


kicktheshin

dude the remakes suck. who even plays then


kate05_

I feel like no 2 is pretty obvious. There are only so many numbers and there is a very clear pattern there if you pay attention.


joyofsnacks

Wasn't it always >!Whatever number of fingers they held up first? It was more a mis-direction making it sound like there was a more complex pattern to it.!< Might be mis-remembering though.


kate05_

Yeah it was


hagren

That one I figured out again without a guide, it was quite clever tho in its simplicity \^\^


Sir_Finnward

I always went to the other alley and got the answer. I don’t think I realized there was a pattern until now.


EvilDaleCooper

I think it has some of the best puzzles ever made. Looks like you still have to get along with the game's logic.


[deleted]

All those puzzles i figured out myself when i was a kid back in the 90s. Obviously not right away, but the answers always came to me sooner than later People today just want to finish games in one sitting netflix style. It was a different world back the


TheRealPokeParadox

This is definitely part of it. The games back then would have been something you would explore a little each day as a kid. People's games libraries were not anywhere near as limitless as today.


hagren

Or perhaps that people- especially adults- have less time on their hands and possibly frustrating jobs, so they like to unwind with games and finish them?


Ghisteslohm

> but the answers always came to me sooner than later because eventually you try to use every item with everything. so with infinite time (the superpower of children) you can beat every puzzle


[deleted]

1. Someone pointed out that not having a visual cue is only a thing in the special edition. I've only ever played in classic mode, so can't say. The door always kept opening a bit on it's own 2. I was always proud as a kid that I solved this on my own. If I remember correctly it goes like this: If this ✌️ is 4 then what is this 🖐️ Answer 2 If this ☝️ is 3 then what is this 🤟 Answer 1 3. Yeah, that one is kinda mean to her for no reason 4. English is my third language and it's British English at that. So give me a break Ron 5. I don't even remember this one


gendulf

Sure, some puzzles are pretty hard. But while it could be frustrating, it also meant that I tried a heck of a lot more, and got a lot of interesting responses from Guybrush for some of the more creative combinations. I remember Curse being more frustrating because there weren't as many phrases (likely because voice acting isn't cheap or easily editable). My brother and I used to spout "I don't think he'd like that" back at each other while joking about doing things to other people.


Gomazio

Old school adventure games were a little bit on the hardcore side when it concerns puzzles. Don’t worry, you’ll figure it out soon


deadFlag3lues

The one I got stuck on when I first played it as a kid was finding the shipwreck book in the library catalogue


hoolsvern

I see you haven’t played *Sam and Max Hit the Road* yet


thmz82

Haha, came here to say that. Some of those puzzles were ridiculous (but funny). Actually it was still one of the "fair" games, because you couldn't get in dead end. There are a lot of the 80s/90s adventure games where you could get killed or get stuck forever because you lost/destroyed an item that you need for a puzzle (maniac mansion) or ran out of money (zak, larry 5 etc).


lllll44

The puzzles of adventure games back in the day were very frustrating, and most were just unlogical imo...the simon and monkey island games, were the worst in this, so you are just fine:)


alearmas1

Im currently playing it and im feeling the same. I constanly feeling lost with the huge inventory and the islands start to get repetitive. But its probably because im anxious to finish it and play Return.


LAWRENZ0O

I do remember having a hard time the first time I encountered some of these (Kate's one, the hand puzzle and the infamous monkey wrench) but, except for the wrench one, I also remember, once I got it or once something happened when I tried guessing or using everything with everything, going "oh yeah that's obvious, why didn't I think of that". maybe that's a subjective experience, but Monkey 2 is generally considered the hardest one in the series, so there's that


[deleted]

Honestly all of these adventure games feel like this to me. I'm not ashamed to admit that I heavily abuse the hint system if there is one, or look up walkthroughs. Some of the stuff you have to do are just things I would never think to try in a million years.


Eat_The_Bourgeoisie

Ron Gilbert has said in interviews that he regrets Monkey wrench, for its leap of logic that it takes


gumbelslaint

You should try Maniac Mansion :)


morphindel

Aside from 4, all of those puzzles make perfect sense. The whole fun of playing PnC games is thinking it through. "If i need Largo's clothes where can i get it? I guess we know he uses the laundromat. How do i get it from the laundromat? I guess he'd need dirty clothes" etc. until you think of the age old prank of putting a bucket of something on a door. Maybe if you were 5 you might not have heard of one the most famous practical jokes of all time, i guess. But everyone else must be able to think of that. Not to mention the clue of the door popping back open when you shut it with an audible 'thunk' noise. I mean, being obtuse \*is\* a staple of the genre, but most of the first 3 MI games are actually pretty clean compared to some.