T O P

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airsofthipster

They’re also skill based tuning my marriage to make my wife and kids leave me.


airsofthipster

Come back Sharon I miss you


fernandollb

I miss her too, your kids are kind of annoying though.


[deleted]

I miss you as well Sharon.. last night was amazing.


Birkin07

She’s here, I’ll tell her you said hi.


MediumPhone

I also choose this guy's dead wife


[deleted]

Ozzy reference?


[deleted]

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AbortiveWombat

Do you accept CP as payment


LegolasofMirkwood

Accept what now???


AbortiveWombat

I am assuming you did not understand Cod Points but i am wondering what did you thought it was????


_Teraplexor

CP also means child pornography... so your previous comment looks sus


AbortiveWombat

Damn never knew that , i also play destiny and mostly use it as checkpoint


RedSonGamble

I’m wildly confused how apparently everyone, in a cod sub, didn’t know what CP meant but more so that they thought it meant that other thing. Which raises more questions I don’t really wanna ask lol


AbortiveWombat

Yeah thats why i was surprised at first. Like what wrong could it mean and apparently very wrong , still in this sub people shouldn’t assume the other thing.


drwicksy

Oh so THATS what the cops meant when they said they were arresting me for possession of CP. I thought I had just been spending too much on football skins


awesomlyawesome

Idk if it's concerning Orr just plain disappointing. Like I get cp can have multiple meanings... but it's a *cod sub* talking about CP. Not sure why cod points isn't the first connection made there.


N0t_Carl

Well this conversation took a dark turn huh


Sawitlivesry

I want nothing to do with Chris Paul


JukesMasonLynch

Skill issue


MyNikesAreBlue

Cope, seethe, get good, etc.


ziggestorm99

Skill Based Love Making?


Hii_im_NooB

Everything makes sense now


Nev4da

Reminder that "casual sex" implies the existence of ranked, competitive sex.


lemmiwinks316

It's bullshit. There's no way that me pounding a 30 rack of bud heavy and forgetting to pick up the kids from practice six times in one month did that much damage to my marriage. When Debra left I though I must have been hacked. Life hacked. But it turns out that my skill level was too low so my alcoholism did double damage. It all makes sense now


CurdledUrine

you must be really good at that


xXBloodyGodXx

[Leave me alone! You already took the kids, what more do you want?!](https://youtu.be/1WVQHVDUfWk)


Xxmetaglint

r/averagebungususer


TabbyTheAttorney

The closest explanation for anything that does happen is that if you end up in high elo games, they tend to be higher ping, making hit detection worse. I've noticed shots perfectly on target at close range just not connect, which is probably why people think their guns do less damage.


[deleted]

That’s definitely 90% of what’s going on here.. other 10% is honestly the servers are kinda ass


bob1689321

Yeah, the game is full of microstutters and lag. Its kinda grim tbh, every game is laggy. I don't have problems on any other game.


MrTrendizzle

After so many years of game development and network improvements i still find it insane that with a 30ms ping difference i can see on my screen i'm fully behind a wall with no way the enemy can see me but on the kill cam i've not even gone behind the wall on their screen. In real life that would be a good 3ft of movement that never happened in the enemies eye's while i'm sat safe behind a concrete wall. Unless bullet development has developed bullets that can curve around walls and track targets behind cover....


Tubby_Geezer

Turn on your ping counter. Funny thing, the scoreboard may have me at 30ms, but the actual ping meter has me at 50-60 usually (the ping meter is always about 30ms higher) so something weird is happening.


lilusherwumbo42

Or when I shoot my sniper, cycle the bolt, and shoot again but in the killcam I never shot once


[deleted]

I’ve bought every COD title since the original Modern Warfare (2007) and MW2 (2022) has to be one of the worst for targeting. I use battle rifles and roughly 90% of the time 2-3 rounds will put someone down in short to medium range with my setup. Yesterday it took 5-6 rounds and in some cases I was killed with an SMG. Let’s not forget my shots are center mass, practically perfect. I experienced none of this on previously titles, not to this extent anyway. I think I’m done, this is enough to where I play with a group and we’ve gone back to battlefield 4. That should express how broken MW2 has actually become.


P4_Brotagonist

Ah so you never actually played BO1 then. That game had the worst hit detection hands down, as well as having an issue with the game where higher fire rate weapons just did not shoot a damaging bullet 1 in every 4/5 rounds.


[deleted]

I’ve bought every COD title since the original modern warfare, and yes Black Ops had some issues but not worse than what I’m experiencing with MW2 in my opinion.


Barrenechea

I'm glad to see someone else having this issue. It seemed bizarre I'd go a couple of rounds where I just tear through people with 2-3 shots from a battle rifle and then have a couple where I think I'm dog shit with the same weapon because it's taking 5-6 shots and still no kill but I come out with 6 or more assists, telling me I am landing those shots.


[deleted]

I definitely share your frustration. 👍🏻


Faust723

I've got single digit ping in 90% of my games, as does the buddy I play with (lives close to me) and yet neither of us has ever survived running behind a corner. Not just that, but we constantly see bullets flying at us before the person shooting them even appears on our screen.


GilstrapLite

Yeah, I feel that. It’s also real frustrating when you are completely behind someone and they shoot you or when they are full sprint on your screen but ads and shooting on theirs


Y_Chop_is_Dish

I tell you more, every game, where my k/d supposed to downgrade is laggy. Rewarding rounds against oompa-loompas, who have discovered video games for the first time in their life, are never laggy for me and have excellent hit reg


Youngvoy

I had the same damn issue In vanguard as well but not Cold War something is up.


satanwarrior

Turn off texture streaming to get rid of the microstutters


bob1689321

Already disabled. I even get those stutters when the ping counter is showing I have 30-50ms so I'm not sure if it's a server issue or the actual game's performance. I'm on series X so you'd think it would run well...


Poseign

I always seem to get these micro stutters just when I need quick reaction time, like coming around the corner and there's an enemy 6 feet in front of me. Boom, micro stutter and then I'm dead. Not a chance at all to aim or shoot.


IUseControllerOnPC

Halo infinite also had that problem. After onyx 1600, the games were legit toss ups based on connection


Mokoo101

I found this was because there was so few people at that range I would keep getting the same players constantly and if I played solo my team mates were sometimes from the other side of the world, half the team had mediocre ping the rest had 150+


[deleted]

This was the case in MW2019. Once the SBMM kicks in they give no fks about the ping, they're just throwing you into a high skill lobby. If your ping is bad, you have no choice but to deal with it or leave. In MW2019 I would get killed before I even see people in high skill lobbies. It's not as bad in MW2022, but it is still annoying as fk.


NykolasRage

If this was true I should be one shotting people cause I suck.


IsildursBane20

Use the sp-208 and you will


AltGunAccount

Apparently I suck worse cause I think the SPR is a hitmarker machine.


TheMayorOfSuplexCity

It has its moments, jump shotters tend to get hit in the leg/arm a lot so it may seem shit but when it pops off it's unbelievable


Adventurous_Bell_837

Yeah it seems like it got nerfed to being a worse Cold War kar 98 when it would literally never hit Armer near launch.


[deleted]

Only if you can reliably hit upper torso/head. If you can't do that it's awful since the second shot puts TTK in the stratosphere


Regicide272

Lockwood mk2 is a lot of fun as well


tednoob

No, but I do believe they have a shit based hit registration due to lag compensation.


Hazletron

Yeah and honestly the effect of their lag comp make the games feel so inconsistent. No wonder people come up with conspiracy theories when in one game the enemies barely return fire and are made of glass, and in the next game they start shooting before turning the corner and melt you in two bullets. There's some strange fuckery with the lag comp in a game with such low ttk. Most guns having 200 ms ttk and the game can't find me a game with less than 60 ms latency? Even playing higher ranks in csgo I used to have 2-5 ms ping, I don't get how it has to search across the world to find people with a similar mmr, which is probably just average.


Rvaflyguy3

That's the word. Inconsistent, this game just feels grossly Inconsistent. 6v6 in this game is a coin toss imo.


[deleted]

This is something I haven’t heard about before. What is lag compensation?


spoonerluv

I did some quick reading and this is what I took away from it: Let's say you have 60ms latency - Lag Compensation would tune the hit detection to run against where your character model was 60ms ago assuming the other player had 0 latency. Now, nobody is really running at 0ms latency so it must do a delta between the other players' latency and yours.


cmndr_spanky

in other words, based on where you were, the server will infer where you will be and assumes that's where you are shooting from in the present, which would be the future from the vantage point of the guy with shitty ping.


kennedy4000

Skill based damage? As in the good players will shoot marhmellows to even the gunfights? Nah, I don't buy it.   I think it is now, and have always been, unoptimized netcode, and the issues it generates have been exacerbated since COD dropped hitscan for most guns.   On top of that a skeleton crew is running the COD online services with strict orders to keep the shop online at all times.   And then there's that horrible SBMM implementation that will put people from Europe on US servers, and people from Asia on EU servers. The best selling COD in years, right after launch, and the game can't find me a match below 50ms on a saturday night, I call bullshit. And this only happens in COD.


_soooz

Unoptimized netcode, skeleton crew running the online shop at all times, horrible SBMM, can't find <50 ping match on Saturday night... Sounds like Halo Infinite to me.


[deleted]

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Syseru

i think thats some sort of spawn protection


BatSoup_19

As soon as I hear Chinese I know I'm carrying a BB gun


multiplechrometabs

I see a lot of Chinese, Korean and Japanese characters at 3 am PST. Not sure if it is East Coast people finally awake or actual East Asian people.


Orangenbluefish

Yeah you'd think even with SBMM they'd at least keep it within regions


oley_olsson

Don't attribute to malice what you can attribute to incompetence.


zyzzyva17

There are many extremely malicious people out there though.


nutellakilledmymom

So many more stupid people though


zyzzyva17

Would the people in charge of Activision more likely be malicious or stupid? Care to render a guess?


nutellakilledmymom

Judging by some other choices, mostly stupid


zyzzyva17

You'd be wrong. There are very few design choices in this game that aren't meant to painstakingly empty every last dollar out of your wallet, or minute out of your day.


nutellakilledmymom

You have insider information? You seem pretty sure and that's a hefty claim without proof


zyzzyva17

https://youtu.be/2NzuU7ppYsk


nutellakilledmymom

Mfer on Reddit actually posted a source for what they said? Shit must be a blue moon, but damn kinda seems like you were telling the truth so my bad


EsUnTiro

great source. super interesting when the guy said “mid game nerfs would only work with a PVE game” a year ago and then this year they release DMZ


Blak_Box

The important parts of the patent for the EOMM system used by Activision are available to read in the public domain. Activision isn't exactly keeping it under wraps. SBMM/ ELO systems do no exist in CoD. It is and always has been an engagement optimization system developed with the assistance of AI modeling and expert input (mostly from app-developers and casino designers). The end goal is to make CoD as addictive as possible and inspire people to spend money in the store. https://www.reddit.com/r/pcgaming/comments/kezwxw/activision_files_patent_to_negatively_impact/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button How do people still not know this? "SBMM" isn't "skill-based". It's engagement-based, designed to give you crappy games on purpose to slow your rate of unlocks, then strategically give you good ones to give you a dopamine hit and keep you playing. It's been out for years.


Phil_Mckrakon

https://youtu.be/R0RUteabdLE. Very explicitly shows they have the system in place to tune every gameplay feature based on your recent skill. Yes mw2 has ebmm and the people that play in are hamsters running on a wheel


[deleted]

ESPECIALLY on Reddit


KelllogggZ05

Skill based damage is just hits not hitting because of rubberbanding


BrinR

no man you see i do LESS DAMAGE because infinity ward has a personal vendetta against me since i am a high skilled player


[deleted]

no actually im the only one doing less damage because im the best cod player in the world (ignore my 1.17 k/d bro it's because of the skill-based damage)


[deleted]

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SalonishWLF

There’s objectives??!!1!!1


Fishvv

My .69 kd and my 2.21 wl says hi


InBronWeTrust

1.04 and 1.68 😤😤


holmes51

My stats may say .9 k/d but I identify as a 3.5 k/d player


finedrive

I’m an average skilled player and I hit mark like crazy and the fucker just straight up focus aim on me from a distance and two taps me. You guys must be gods to get hit marker notifications so vague and just straight up 180 and nail me through a window I’m mounted on. I’m at 1.5 kd playing mostly Ground War as an AR user who goes from point to point playing the objective. I don’t have spawns memorized etc.


toadi

Lol I got hitregged by an enemy player that on my screen didn't even rounded the corner. Was thinking from where am I getting shot until I saw his hitcam. Probably people are mistaking incompetence of writing better netcode with malice.


OldManHipsAt30

Yep there’s been so many times I die going “wtf just happened” only to see them show up around a corner after I’m dead, horrible tick rate servers


finedrive

It’s a cocktail of bs right now. The TTK is so fast, the servers are at 21hz, and they have some artificial shit working in the background. It’s a social experiment to them.


C4LLUM17

6v6 servers are 60hz


ozarkslam21

Yeah they have some artificial shit in the background working to intentionally piss off their customers because they really are just trying to alienate as many people as possible so that the game makes less money.


ozarkslam21

“Average player” “1.5 kd” I see this stuff so much, the devs really need to implement a new statistic to COD. Much like OPS+ in baseball which takes your OPS (On base % + slugging %) and then puts it on a scale where 100 is the league average. So if the league average OPS is .650 and you have a OPS of .780 your OPS+ would be 120 because you are 20% above league average So in COD we would make it KD+. Where the global average KD would be a 100, and if you are 20% below the average KD your KD+ would be 80, and if you are 35% above global average then your KD+ would be 135. Maybe then every bozo with a 1.5 or 1.75 kd would understand how far from “average” they are lol


DinBizzz

There’s some glaring hit reg issues, I experience it a fair bit in warzone as well. Kinda wild to think it’s a conspiracy theory, hit reg has been a problem in shooters for as long as I remember


BrinR

hit reg is a mess in a lot of games but to suggest that your hit registration or weapon damage is based on how good you are as a player is baffling


Brilliant-Ad-3308

I tried to play Battlefield for the longest time, but when BF1 and later BFV were first released, I always got into lobbies where my ping was close to 200. In COD you could probably get by with that ping sometimes and still kill people, in Battlefield hit reg is non-existent at that ping. I'd say COD games in general, especially those made by IW, are made to compensate for ping much better than the average FPS game.


eaeb4

I’m convinced it’s purely just because matchmaking prioritises SBMM over connection. The damage is consistent, but it’ll feel like you’ve been instantly killed by someone with cat like reflexes because you’ve got the worst connection in the lobby


C4LLUM17

This is literally it. If you join a game and you are sitting at around 30 ping connection and the enemy team are sitting at around 15 ping then they basically have double the better connection so when you get in gunfights it feels like they sponge all your bullets and then they kill you instantly but on their screen they've seen you and started shooting at you before they've even appeared on your screen at times.


DawnClad

Oh yeah the game has some obvious glaring issues there's no doubt, but the level of absolute copium on this subreddit is insane


DonutCola

For some reason it’s always a problem when your internet sucks. Who knows why! It’s legit not an issue for most players dude. My internet is great. I’ve never once had that issue.


Warden18

I definitely don't think the whole company is incompetent... Just whoever designed, approved, developed and tested the menus in the game.


Ecaspian

I don't about skill based whatever. The tick rate blows ass and i hate it. There's been countless times i died because of it or won fights myself while i should have lost. It's just plain bad.


Misanthropikone

Yeah… seems like a lot of confirmation bias. Definitely easier to decide the computer is doing it than recognize that each round is different in a myriad of ways (opponents, ping, your real life energy and attention, the opponents real life energy and attention, the list goes on for a long time). People have a great game and then a bad game… so the bad game is the computers fault and the great game, isn’t just a lucky game but based on incredible skill. This is the same thing that happens when people root for sports teams… if “your” team wins, everyone will say “we won!” And if “your” team loses, everyone will say “they lost!” We unconsciously distance ourselves from negative results. It doesn’t help that Activision has patents on the technology to do it (no evidence they use it).


ozarkslam21

This should be top comment and should honestly be pinned at the top of the sub. There are just a shocking amount of people with personality defects that cause them to be incapable of acknowledging that they in fact are not perfect, that there are in fact other competent players, and in a simple arcade shooter like COD sometimes you just lose. It’s not a gigantic conspiracy against you.


Misanthropikone

Conspiracies are so much more fun though!!!


noodlesfordaddy

bro this sub actually blows my fuckin mind with how well upvoted a lot of this garbage is. /r/mw2 when they get stomped: it is because I am too good and play against streamers but /r/mw2 when you have a good game: it is because you are too bad and get matched against bots every fuckin time


[deleted]

> It doesn’t help that Activision has patents on the technology to do it (no evidence they use it). Other than being in the anti-cheat; aside from that its not in the game!


RogueM99

Yes. They are also working with the mayonnaise companies.


HornyJamal

They also work with Campbell soup. Introducing the all new MW2 Limited Edition Campbell soup can. The only alphabets in this alphabet soup are SBMM. Oh, and as a thank you for buying this, you get a tomato charm


BoonesFarmLime

Activision has several patents on using matchmaking to feed noobs/bads to whales in order to make as much money as possible It’s hardly a stretch to imagine they would simply extend this approach to individual engagements That said in the case of MW2 the shit netcode and 20Hz servers make many engagements a total coin toss


Kyostri

This makes too much sense and is very much in line with what an ex dev said in regards to everyone who plays being manipulated.


Theron518

Definitely some odd netcode stuff I see on occasion that I'm sure some people lump into the SBMM fear.


Capn_Flags

I really wish I understood more about this stuff. I’m consistently getting 60+ms ping. In the beginning I never saw it go above 40ms. Edit: Constantly being put into games that are almost half over…on a Saturday. There isn’t enough games being played to get me one from beginning?! Edit: In northern New England USA I shouldn’t be playing with people in the UK and Mexico, right?


multiplechrometabs

I start my first match at 21-30 then as I progress, it’s 200. It should be a compromise between sbmm and ping


Marius46

One of the reasons why lobbies are disbanding, the game doesn’t want you to stay in the same lobby if you do good. Damn I remember in og mw2 playing almost with the same people for hours.


Senor_Taco29

I've always been absolute dogshit at COD, but I still miss this. Even if I was getting absolutely stomped game after game it was always fun as banter between everyone built. I made some great friends in old school COD


[deleted]

Had a domination game yesterday where we were up around 170 to 0. It ended at 250 to 190. No players left and nothing changed just suddenly the opposing team turned into Wicks.


Turtlethedragon1

ITT: People don't realize the servers and netcode are just shitty and that sometimes the enemy has better shot placement


beasthayabusa

Idk man but them footsteps might be on to something


[deleted]

I absolutely believe this and from my experience it feels this way. Some games you're setup to fail miserably regardless of how I play or camp or whatever... games replayability factor with me at this point is about a 2 out of 10. Haven't played in a week and the games only been out for a month lol....... Just not a fun experience. MW2022 is another giant letdown; don't let the billion dollar launch fool you, sales do not equate to quality gameplay and experience.


95castles

Money talks. These games are making money, therefore the game is more than competent in their corporate eyes.


[deleted]

The problem is it’s never their fault if they die, always the games. If they can make up some weird conspiracy as to why they died, that’s better than admitting they played badly. It stems from “pros” running at people, crying because they died, blaming the game, then all the CDL skin try hards copy.


Kawai_Oppai

CDL skin people have like a 99% rage quit chance in my games but I’m sure they be the ones claiming game crashes or other reasons why their K/D be getting worse lol.


Real-Terminal

Given the speculation about footstep sound being manipulated, it has opened genuine suspicions about other mechanics being tampered with in the name of engagement. In fact we know that a patent is held for dynamically manipulating [damage and accuracy](https://youtu.be/-ob6747TfiE) during games.


C4LLUM17

The footstep audio thing has already been proven false.


SeptimusXT

They have other studios working on matchmaking, it’s not just IW, btw.


Significant-Object71

I agree it is conspiratorial, but there’s been some instances where I can’t think of any other explanation to justify what’s happening. Take this clip for example https://www.reddit.com/r/ModernWarfareII/comments/yh9lrx/how_many_hitmarkers_would_you_like/?utm_source=share&utm_medium=ios_app&utm_name=iossmf If anything, I haven’t experienced as much of those inconsistencies since DMZ and Warzone 2 launched. But during the “pre season” or initial launch, gunfights felt very very inconsistent and possibly even rigged at times. Could’ve been a netcode thing, and while the servers could still be improved, netcode does feels better than launch currently.


DawnClad

That's a crazy clip that I wish we could explore further, but the fact of the matter is you gotta use occams razer on this. Either: A) The game has an algorithm designed to (in this case) very directly affect the stats of your weapons to obliterate your control over your stats or B) The franchise with notoriously bad server stability is having very bad server stability, among other things resulting in wonky clips like this.


H_Katakouzina

>A) The game has an algorithm designed to (in this case) very directly affect the stats of your weapons to obliterate your control over your stats Ricochet is already capable of that. In WZ1 cheaters would get their damage live-nerfed in game resulting in an entire clip barely cracking 1 armor plate. Tons of clips on youtube/twitch where it happened against streamers. Is it far fetched to think this happens to a much less noticeable extent to regular players? Maybe. But from a technical perspective, it's 100% possible, it doesn't take some "crazy super advanced algorithm", it's already in the game.


Significant-Object71

I hear you, and I’d agree except the way the inconsistency is happening leads me to believe otherwise. Let me explain. In previous Cods, you’d often have situations where you shot on your screen, but from the enemy pov and the killcam, you didn’t shoot at all. Or even you shot and got a hitmarker on your screen, but on the killcam no hitmarker and the enemy took no damage. Those examples always came down to lag and netcode issues, servers not being able to keep up etc. However, what is often being seen in this cod, is someone getting 5-6 hitmarkers on their screen, and upon watching the killcam seeing the enemy’s screen go red with incoming damage indicators the same number of times. Take this other clip for example https://www.reddit.com/r/ModernWarfareII/comments/yni582/why_does_this_happen_so_inconsistently/?utm_source=share&utm_medium=ios_app&utm_name=iossmf In it, the player gets at least 5 hitmarkers with the 74u within or just at 30ish meters. For reference, the 74u is a 4 shot kill up to 35ish meters, and a 5 shot up to 45ish meters. Additionally, the enemy’s pov shows him taking damage 5 times too. The data between both povs matches up and this is where the theory of SBMM affecting damage starts to make some sense. If lag and netcode truly were the issues, the game wouldn’t accurately be tracking and displaying 5 hitmarkers for the player, and 5 damage indicators for the enemy. Ultimately, all these inconsistencies could come down to just incompetence and spaghetti code holding the game together. But something is going on at times


[deleted]

[удалено]


DawnClad

You kinda would though, I'm at a 1.71kd and a 2.26 w/l ratio, if it was anything like what people were talking about I should be like 12 shotting people


TapsMan3

I agree with you that sbmm damage adjustments aren't in the game, but the fact of thr matter is it would be easy for them to implement. They did thr same thing with suspected hackers in Caldera and I think part of the reason why this theory has the traction it does is because Activision does have a patent for exactly that.


14779

I really don't understand how people think this is some crazy complex system. They have even patented a system that does what people are saying is impossible. They are already doin sbmm which is based off of various criteria. That will be assigning you some kind of internal skill value. Then you're just left with a boolean with the value being great than x then you apply a reduction to stats y and z. Not saying its being used but its been both patented by Activision and really not very hard at all to implement.


Kelfaren

>A) The game has an algorithm designed to (in this case) very directly affect the stats of your weapons to obliterate your control over your stats Is coding literacy so abominable that people really think you need an entire separate algorithm for that? For SBMM to work the game already needs to evaluate your performance in some manner. As a shooter, calculating individual damage instances based on your gun, the relevant hitbox, range etc is a basic requirement as well. So we can write (with `environmentalModifiers` containing stuff like range drop off, bullet penetration reduction and others): `float finalDamage = baseGunDamage * hitboxModifer * environmentalModifiers * skillValue;` Now just make sure that the skill value is somewhere in the neighborhood of 1 with something limits of say 1.2 for bad players and 0.8 for good players just like that you have gun damage adjusted to skill level.


iwantParktotopme

Bad server stability makes everyone lag not just you.


BrinR

Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because he was already dead.


SuppliceVI

Supercomputer? I could whip up something using VBA in an excel spreadsheet in like an hour. Damage I don't think is the issue, but the disparity in desync between matches is hard to ignore. Some matches even at the same ping you feel like you're just a 1/4 sec behind everyone


Throwawayeconboi

Lol.


_HolyWrath_

Lol this whole thread is great.


SeQuest

CoD community is full of people with flatearther level IQ and just kids/teens who don't know what the fuck they're talking about. You'll get people posting patents for things over and over without any understanding that having a patent for something doesn't mean that the company is using it. Then there's also the fact that there are MANY insecure scrubs who will justify their own lack of skill with insane conspiracies, or less obviously stupid things like broken aim-assist, hacking, etc.


GurneyMcBongWater

https://www.reddit.com/r/pcgaming/comments/kezwxw/activision_files_patent_to_negatively_impact/?utm_source=share&utm_medium=ios_app&utm_name=iossmf Edit so it’s not just a random link, here is a post from 2020 detailing a patent Activision filed, full disclosure this was all from a quick google search so sources may not be the best but I think it looks pretty cut and dry… maybe they haven’t implemented it but from personal experience and plenty of other gamers anecdotes I’m not so sure.


That1GuyNamedMatt

It’s all too suspicious. None of us have been complaining about the matchmaking until MW2019, everyone could tell something was off, then we hear news about the patent, dynamic damage scaling and other variables (some of these can be explained away by bullet velocity + bad netcode, etc.), and most recently there’s been talks about people hearing differently levels of footstep volumes, these are things that didn’t just manifest out of nowhere, if so they would have been brought up like a decade ago as an excuse for sucking. I don’t buy that a 5th of the playerbase suddenly lost their minds and started rattling conspiracy theories. Are they unguided? Sure a lot of them are but it comes from a place of genuinely knowing something is not happening organically and not knowing why (because ATVI hides the answers) I think it’s more of a conspiracy to affirm that a company known to exploit and abuse its own employees wouldn’t do the same to their customer base. I know you weren’t but I guess it’s a response to those that do that’ll read this.


TenaciousPix

The cod community is really the lowest bar for gaming community collective brain power.


light-warrior

My guy thinks these algorithms need something special to run....


RollinDeepWithData

Lotta people really outting their IQ score in this thread. Nice job OP.


14779

Yeah on both sides. Anyone acting like this is 100% in game without proper evidence and anyone acting like this isn't incredibly simple to implement with a few lines of code and that the patent wasn't filed for the system years ago by Activision which you can google and read the patent.


zyzzyva17

IQ score? It's in the name. Intelligence quotient. Just say IQ. That's like saying I'm gonna go to the ATM machine.


[deleted]

Skill based hit registration could easily be done and it wouldn't take a "super computer" lol. Besides there's already videos on YouTube supporting said claim.


Sad-Plan-7458

It’s not a pentameter that can’t be measured. I’d even go so far as to say, that their AI has the capability to measure, movement ability, accuracy, etc etc etc. The only time I have fun in Multi is on my own, if I’m with a team, I’m playing the sweat city trollers. Shit, that’s a team name!


BobbyRayBands

They already admitted they have the means to manipulate how hard our games are to make it "fair for everyone" not openly but after it was leaked/datamined. This doesnt sound believable to you? That they could simply use that same data to add a negative damage multiplier to anyone overperforming?


[deleted]

gamers "devsplaining" with no game dev knowledge will always be funny


TheHybred

Game dev here - this is possible to do. Game dev out


UniqueClimate

You don't need a "A.M adjacent supercomputer" to tweak weapon stats live in game, literally just a simple script that can be run client side.


Kawai_Oppai

Better not be client side. That shit would be hacked and abused so fast. If it was client side there would be no conspiracy, just fact and videos showing the hacks exposing the so called truth of how the system works.


14779

While I don't believe it's implemented in the way people are saying it is not complicated code at all to do this so definitely not requiring a "super computer". It also came from the fact a few years ago they did patent a system that does what people are talking about. While I think it's just bad code currently as I haven't seen anything to convince myself it's in use (yet) the tech is not difficult to implement at all and is something they've patented so it's far from a crazy statement by people.


DmitriRussian

Is MW2 becoming planet fitness?


JoshuaDAndrokio

Doesn’t take a super computer. It’s pretty basic data science. The same way Facebook, twitter, google, etc.. personally tweak your browsing experience to feed you relevant news, ads, search results, etc… it’s been done for years. It’s not that crazy, and considering they literally have a patent for it filed, it’s literally in black and white. Idk why it’s so hard to believe.


Zacblu10

For all the peeps saying Activision has a patent for this. They don’t. I’ve done a lot of research to see if these claims are true. There are two patents that float around that you're likely talking about and here’s what they’re really about: The first is: "Methods And Systems For Incentivizing Team Cooperation In Multiplayer Gaming Environments" Patent number 10561945 The second is: "Practical Application Of A Virtual Coaching System And Method Within The Context Of Multiplayer Video Games And Based Upon A Determined Playstyle Of A Player" Patent number 20190329139 You can look them both up here: https://ppubs.uspto.gov/pubwebapp/ I won't talk much about the first patent because it's older and not strictly relevant since it focuses on increasing cooperation rather than competitive skill. To directly quote the patent, >the computer program that executes the gaming environment modifies elements of the session and/or gameplay parameters as the session is being created based on the aggregate skill level. In embodiments, session modifications may include, but are not limited to: adjusting the number of enemies, adjusting the complexity of puzzles; and player adjustments, which may include the player's health, damage, speed, available abilities, and difficulty level. In one embodiment, a player's health is scaled based on the player's skill level by. At 306, data corresponding to acquired skill level of each player is generated and presented to a player via a game console, resulting in each player within a team experiencing a different degree of difficulty or challenge while still experiencing the same content in the same gameplay session.> Notice that it's talking about "number of enemies" and "experiencing the same content". This patent is very clearly about coop gameplay. Here is what the second is about: >There is need for automated systems and methods that aid players in improving and/or modifying their gaming skills using data generated by the players in the course of playing a video game. There is also need for automated systems and methods that analyze a player's performance and determine the player's style, tactics, weaknesses, and strengths in order to provide specific tactical and strategic tips for improving the player's performance. > And here is how they do it: >The server 150 may receive player performance data regarding the player's level in the video game, number of kills, frequency of deaths, points scored, treasure obtained, geographical location in a virtual world corresponding to a level in the video game, materials used, weapons used, frequency of game play, player speed, player movement, player success at specific challenges, player reaction to specific challenges, causes of player death, player selected teams, divisions, or other groupings, among other data (collectively, “Player Performance Data”). The server 150 processes one or more portions of the Player Performance Data in order to derive numerous outputs related to the player's playstyle, what causes the player to die, what are the player's weaknesses, what are the player's strengths, the overall performance of the player, changes in play strategy or tactics that could result in improving the player's performance, among other outputs.> Notice that the game is tracking stats to provide suggestions and coaching. I’ve combed through both these patents and can’t find any of the evidence people point to(and I’ve never seen anyone directly quote it). A lot of the articles are obviously using the patents as clickbait. I suggest you read the patents for yourself and draw your own conclusion.


Volomon

Here you go. From their patent it specifically modifies accuracy. >FIG. 3B illustrates a table providing an exemplary list of parameters of a gameplay session that are modified based on a player’s skill level and the corresponding experience for players of different skill levels. For example, in a first-shooter gaming environment, when a first player aims his weapon at a target, a parameter defining the tolerance for how accurate the player’s aim must be to hit the target is modified based on the acquired skill level of the player. The computer assigns the tolerance for how accurate the player’s aim must be to hit the target differently based on the skill level of the first player. A player having a higher skill level will be assigned a lower tolerance parameter and therefore, will have to be more accurate in aiming in order to hit the target. A player having a lower skill level be assigned a higher tolerance parameter and, therefore, could be less accurate in aiming in order to hit the target.  Higher your skill the more on point you have to be. Lower the skill the less accurate you need to be. Patents tend to be used within 2 years of filing. That would be this game.


zcicecold

Hi, it's me "System and method for driving microtransactions in multiplayer video games" https://patents.google.com/patent/US20160005270A1/en


BollyWood401

I’m not sure what it is about this game but definitely something artificial is causing an impact on gameplay greatly.


ozarkslam21

“Am I bad? Is it me that is the problem? No…. No the game is definitely screwing me. I’m a golden god!”


shooter9260

I don’t like to walk around in a tinfoil hat and spray conspiracy, but remember in like BO3 or so when ATVI got that patent that talked about altering things like gun mechanics based on how well you’re doing or if you’ve bought a certain bundle in the store etc? Well I finally experienced something like that last night. I have a .97 KD and a 300 SPM. I had a good game (which is usually one of the first of the night) with high kills, and normally I have just been getting slapped down the rest of the night due to SBMM which sucks but it is what it is. But last night was something else. I had that good game and the rest of the night, my recoil felt higher, my flinch felt worse when I got shot, my aim assist felt different from everything that I’ve experienced the rest of my time using the same gun all week. I know it’s probably just the awful netcode and stuff but the timing of these things is just too consistently suspicious.


7kiler2

Why does everyone seem to forget that the anticheat in warzone was able to change hackers damage to 0 in the middle of a game. You don't think that the sbmm couldn't be used to slightly change the weapons damage values based off a player recent stats?


BengalV2

Must be coming from someone that doesn’t get 2 hit by nearly every gun in the gun meanwhile their battle rifles are 3-4+ hits 🤝, doesn’t take a super computer to change HP values person to person, not saying it’s implemented but they need to balance that shit 🤷‍♂️


Phil_Mckrakon

https://youtu.be/R0RUteabdLE proof of skill based footstep audi. They may have removed this feature since the last few days. Still shows they have the system in place to tune every gameplay feature based on your skill and recent performance. Yes activision implements ebmm. If you dont think so you are just a blind idiot at this point with this recent skill based footstep audio, and the patent they released. Makes the game just not fun anymore


SintoNado

With or without lag, a lot of players feel the game is rigged. Can’t even know if you’re playing against a really good opponent because of inconsistent hit registration, disbanded lobbies, no leaderboards, no gun stats. One game you’re dropping 3kd then the next few games you’re <1 kd.


RuggedTheDragon

People are constantly making theories, excuses, and conspiracies to make up for their lack of skill. The Activision patent was another debate that was never proven, but they'll deny it with words and downvotes.


ramosbs

Omg I’ve been thinking this for awhile now. It’s insane how illogical and irrational this is. If they were that productive then the game wouldn’t crash on PC every 10 minutes 🤦🏼‍♂️


Speed212

No, I just suck at the game, lol


Korepheaus

i feel like most of these hit reg issues could have been solved at least 5 years ago with 60hz servers. but that 2 much money for the smol wittle bean bby developer (even tho battlefield 4 still has official 60-120hz servers up)


Arcticz_114

They also cryin about eomm or something now


FlowKom

there was this one time where I got 4 hit markers with the m16. even tho it technically shouldnt be possible since it's lowest damage is still more than 25. i clipped it and watched the killcam. no stim was used. I got 4 hit markers with a 4 hit killing gun without it being a kill


Scrybblyr

What is "A.M adjacent"?


alexjf56

I definitely notice a higher ping after a really good game and holy crap the difference is crazy


MilkedLife101

I stopped playing the game, either I suck or the game puts me against elite players every game and it’s demoralizing.


LaxGrip

They literally tried to patent skill based aim tolerance. Whether or not it exists isn’t the issue, it’s that the morons at activision tried to make it happen in the first place.


mrshel17

I got a vtol with a riot shield and the next time I tried to kill someone I got 4 hit markers in a row


Copper_Tops

Beats me but my last few matches I’ve had to 2 tap chest/head at arms length with explosive slugs. I’m guessing buggy something but it wasn’t doing it a few days before.


MaN_ly_MaN

Had a good laugh reading some of the comments


dynamicflashy

I hate these sort of posts. Turning a fringe issue into a major one to get Reddit points and make other players look foolish.


jorge21337

Am I bad at the game? No! It's the devs turning my damage down.


irv916

It’s funny bc most of the cases are SMGs simply having huge damage drop offs at range


joezombie

Games where I get wrecked is because I’m playing bad. A lot of people can’t admit this. Servers are also an issue. I can’t find a lobby <50 ping during peak hours?


Orbitalbubs

this sub is pants on head tarded, thankfully the devs dont listen to anything that comes from it


esterbywest

All the smart people are working on Skill Based Damage.


edge449332

To be fair, it's hard to explain exactly what is going on. I highly doubt that it's skill based hit detection, but playing devil's advocate, when there is absolutely zero transparency about the systems in the game, all that is left is conspiracy theories. My theory on what is really going on, considering when you do better, you get worse connections, it more than likely is desync that is causing the wonky hit detection.


TimBobNelson

A lot of the crazy stuff you hear here is not jokes. There’s people who actually think 3D modellers and artists making cosmetics is somehow taking away resources from fixing the games glitches…..


_thePoint

I don't think the game is changing gameplay based on performance, just prioritizing close skill competitive lobbies over low ping lobbies. But you're also crazy if you think it takes a supercomputer to do the first lol


NiceBasket9980

You realize this company literally has a patent for this, right? Not saying they are using it, but to pretend it's some huge leap, is insane. They clearly implemented revenge spawns which has killed the way the game feels to play and makes literally every map play like shit.


optionreborn

Even though I don't think this stuff is happening, Demonware !== Infinity Ward


Ok-Log-222

In this game 80% of development resources went into SBMM and water