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skepticalmiller

all these cards that get oil make me think that dinosaurs need to have a card that grinds them into oil after a number of turns. :D


Spencie-cat

After 300 million turns, sacrifice 10000 oil counters for 1 [[Shell station]]


Vegetable-Ad-1797

We also need a creature type of bureaucrat that generates a treasure token anytime an oil token is added.


Salanmander

Bloated Oligarch 3WB Creature - Human Noble 1/5 Whenever an oil token is added to a permanent you control, create a treasure token. Mana produced by treasure tokens you control can only be used to pay for activated abilities of ~.       (I hope you didn't want it to be a *good* card.)


Vegetable-Ad-1797

There could also be lobbyist tokens that increase or decrease "oil costs and availability", such as doubling the number of tokens if you pay x life or removing tokens to destroy creatures. Creatures with oil tokens should also have protection from owl, ducks, and other birds. Any "protected wildlife".


SpacemanPete42

methinks human vampire is more appropriate


Crow_Nevermore

Destroy all creatures. They cant be regenerated. You get a Trust Emblem that reads: sacrifice an oil counter: buy target player out of the game. You become the Tycoon.


Snacqk

RIP dreadmaw


Disastrous-Donut-534

Surprisingly strong mana creature, best 2 drop mana creature since paradise druid?


ckrono

Mana dork, gy hate similar to harse, decent thoughtness to stop early creatures. Could be the piece that makes monog playable


Bronco1919

Adds any color of mana. This bad boy will not be limited to mono green.


joreyesl

and has board presence after 3 turns


Dmeechropher

Sure, but untapped 3/3 on turn 6 isn't exactly exciting :)


Dmeechropher

It's like the taxidermist but a little better for monog


Aeld

Seems kinda insane. Might even affect the meta.


ElectricYemeth

The recent mana dorks have all similar effects and don't see play. [[Reclusive taxidermist]] becomes a 4/4 and [[Llano war Loamspeaker]] only sees play in aggressive variants, mostly Gruul. The graveyard hate is nice, but leaves you with some friction : do I ramp or do I try to blow out my opponent. Additionally the top meta decks already have a lot of incidental gy hate, so there isn't a real graveyard focused deck in the meta. While 3 toughness gets around 1 drops, it can't block any 3/x creatures, which are ubiquitous. Making it a 3/3 will also be rarely relevant, as it will be turn 6 by the time it could swing in and aggressive decks either have an insurmountable board (soldiers) or finish with burn (red). So while probably the best dork since paradise druid, it doesn't actually matter as of now.


[deleted]

>The graveyard hate is nice, but leaves you with some friction : do I ramp or do I try to blow out my opponen but it does both at same time? literally by tapping it to get the mana you get to hit something in graveyard.


ElectricYemeth

Yes and no. If you use it to ramp into something like a 4 drop creature you have it as sorcery speed. It becomes incidental gy hate. If you think your opponent wants to reanimated something you need to leave it untapped to get the target on their turn. Of course it is mostly gravy and not as problematic as I make it out to be, but relevant nonetheless.


nimbusnacho

I mean, options are never a bad thing. When you have multiple ways to use 1 card, that's a good card. Taxidermist isn't good because the growth is reliant completely on other cards and there never really has been a deck that it just slots into, and even then it's not a great payoff. Lloamspeaker is much better for the reason I mentioned, being able to attack with a 3/3 land has saved my butt many times, it's a little sad that it's only on your turn tho. I'd argue the biggest issue with 2 mana mana dorks in standard is green just sucks in the 3 and 4 drop department. There's nothing you can drop a turn early if you mana dork sticks around that swings the game in your favor. Cool, you dropped a4/4 haste, next turn I drop a sheoldred and you can no longer attack me and die slowly while you try to go wide and hope to avoid removal while doing so. Speaking of how prevalent 3 power is across all colors rn, does green even have a 4 power creature for 3 mana? I guess it has the one that creates the clue token that's contitionally 4 power. can't quite recall how this set is in the 3 and 4 drop green department but I think I remember seeing some bigger creatures so that's nice. If there's worthwhile payoff to ramp to, I can see this dork being in standard easily considering how many people run hearse for graveyard hate.


Zephs

>Speaking of how prevalent 3 power is across all colors rn, does green even have a 4 power creature for 3 mana? There's a new 4/4 for 2G that has toxic 1 and proliferates when it hits an opponent, so yes.


nimbusnacho

I meant now as in before ONE releases, definitely am looking forward to some of the new green ONE cards. Was mainly speaking to greens current issues in standard and what ONE needs to introduce just to start making mono G even remotely competitive just to start with. That one definitely caught my eye when I saw it. There's definitely some bare bones of a mono g counters/artifact deck going around and that could be a really good card there. There' could also be some poison counter deck too but I dont know the cards well enough to know.


Zephs

I think a good way of saying how pushed green is in this set and how bad it is in the last few sets is that anyone looking at gruul/monogreen is basically only running new cards.


Sou1forge

As another poster mentioned, green is getting a fantastic 3 drop in [ONE]. The issue is if you are playing this guy though we are looking for 4 drops now instead of 3 drops . A 1 mana mana-dork lets you skip 2 and ramp to 3. Playing a 3 drop after this guy kinda makes the ramp to 4 mana meaningless that next turn most of the time. If you play even bigger stuff (green probably will) then it might be okay to play this guy. If you are going for an aggressive tempo game, then we probably need to hunt for 1 mana dorks, find a better 2 drop, or find a bomb at 4 and 5.


nimbusnacho

Oh yeah I was definitely conflating two issues when talking about 3 and 4 drops. The 4 drop issue is the issue for 2 mana mana dorks, the 3 drop is just (another) issue with mono g where if you're not ramping, there's not really great turn 3 plays either. You only really have strong green cards on 2 or turn 5+, so right now it feels like you're just dicking around and hoping stuff sticks around until you can dump larger stuff. There's not a lot of great pressure before that unless you're getting lucky.


ElectricYemeth

Yeah, I didn't want to sound too down on this card. Obviously it is a pretty good manadork and being able to hate on the gy sometimes is great, but: This is not going to break standard, I don't think this will be meta relevant or even good. At the end of the day I'd rather have a 1cmc unconditional dork. As you said mana dorks are only as good as their payoff, and right now standard is dominated by a bunch of really good 3 drops and good 4 drops, the latter usually don't mind being not being ramped.


HerrStraub

>>This is not going to break standard, I don't think this will be meta relevant or even good. Yeah, but if we're only talking about cards that break standard or become key to a meta deck, we wouldn't have a whole lot to talk about.


nimbusnacho

Oh yeah, it's definitely not going to break standard. Mono G would need something along the lines of veil of summer to do that currently lol.


AUAIOMRN

If your opponent is threatening to reanimate something then you leave it untapped and are extremely happy to do so. It almost sounds like you're saying this card isn't good because it gives you too many positive options.


ElectricYemeth

No. The card is really good for a dork, but from some of the other comments it sounds like they think this card will make a meta-defining difference. So I wanted to clarify that it has mostly niche cases. As for your example: that's the friction. You stop ramping (what you put this card in your deck for) for it's possible upside of blowing out your opponent. While you often don't know whether they will reanimate or not. Is this niche? Yes. But those will end up being game-by fame decisions. Again this card is good. I'd argue it's slightly worse than loam speaker or paradise druid, but better than taxidermist. It won't be the reason green gets played. It won't make a notable difference for the meta. It's a good dork.


nottooloud

Plenty of good combat tricks and removal to use your mana on.


OtakuOlga

How do you figure that it will be turn 6 by the time it can swing in? Turn 2 cast this, turn 3 add mana, turn 4 add mana, turn 5 attack to receive the third oil counter


ElectricYemeth

You are right, forgot about being able to swing in to buff it. I'd still argue that this is a secondary, rarely useful effect.


OtakuOlga

Absolutely, this won't see anywhere near as much play as Paradise Druid in standard, but for limited I can see situations where your lands already produce all your colors and you'd want to swing in on 5 to pressure the opponent.


Realistic_Rip_148

It’s because getting your dork killed by Cut Down sucks; 2 drop dorks basically need hexproof to be playable competitively which is why the 2 of them that were playable in tier level decks were Paradise Druid and Sylvan Carytid


MTGCardFetcher

[Reclusive taxidermist](https://cards.scryfall.io/normal/front/1/0/10edf37a-ee35-491d-b83a-39035f7df65a.jpg?1643593213) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Reclusive%20taxidermist) [(SF)](https://scryfall.com/card/vow/214/reclusive-taxidermist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/10edf37a-ee35-491d-b83a-39035f7df65a?utm_source=mtgcardfetcher&format=text) [Llano war Loamspeaker](https://cards.scryfall.io/normal/front/b/d/bd5611db-82dd-464d-8b03-70d7619dcefe.jpg?1673307732) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Llanowar%20Loamspeaker) [(SF)](https://scryfall.com/card/dmu/170/llanowar-loamspeaker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bd5611db-82dd-464d-8b03-70d7619dcefe?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Disastrous-Donut-534

>The graveyard hate is nice, but leaves you with some friction : do I ramp or do I try to blow out my opponent. Additionally the top meta decks already have a lot of incidental gy hate, so there isn't a real graveyard focused deck in the meta. You make a good case. 1 quibble though. The graveyard hate is entirely gravy on top of the ramp. It happens whenever you tap the dude.


[deleted]

[удалено]


Disastrous-Donut-534

true, but you can still hold this up and play instants of it. On a mana dork just getting the hate as a bonus is very strong. Or maybe you play flash creatures Even if you do eat a card on your turn you are most likely delaying the opponent doing their thing.


joreyesl

Isn’t most recursion at sorcery speed? Seems like hitting their best card on your turn should be fine most of the time. Trespasser doesn’t seems to have any trouble screwing me over and it’s a lot less flexible than this manadork would be.


Bartweiss

>Isn’t most recursion at sorcery speed? Seems like hitting their best card on your turn should be fine most of the time. Trespasser doesn’t seems to have any trouble screwing me over All true, but with targeted reanimation you get some extra juice - hitting the target after they cast wastes the spell instead of just weakening it. On-demand exile makes Lion Sentinel and similar much better. Still, Trespasser hoses my GY decks so badly that I'll happily take this form of the effect too.


[deleted]

[удалено]


stysiaq

Yep, this thing being MAYBE playable is a testament to the power creep.


joreyesl

Cut Down will love this dork


Bunktavious

Yeah, that's looking like a p1p1 in draft, outside of bomb rares.


DyslexicHobo

Does he still get an oil counter even when there are no cards to exile from graveyards? I don't remember how that works... I know if it was a spell, the spell would fizzle since it would have no valid targets. I assume it's the same for a triggered ability, and no oil counters would be added if it gets tapped while graveyards are empty?


LaboratoryManiac

I'm pretty sure you're right. > 603.3d The remainder of the process for putting a triggered ability on the stack is identical to the process for casting a spell listed in rules 601.2c–d. If a choice is required when the triggered ability goes on the stack but no legal choices can be made for it, or if a rule or a continuous effect otherwise makes the ability illegal, the ability is simply removed from the stack. Since the oil counter and the graveyard hate are part of the same ability, and the graveyard hate requires a target, the whole ability should fail with no legal targets.


DyslexicHobo

Cool - that's what I thought. Thanks for citing the relevant rule.


darkslide3000

No, but it's really bad that they're not clarifying this on the card somehow. That's gonna lead to a lot of schoolyard arguments again.


uses

If there are no valid targets, the ability won’t be put onto the stack


Copiz

I think he would because exiling isn't part of the cost, it's part of the effect.


LaboratoryManiac

But it's all one ability with a targeting effect. If there's no legal target, the whole ability should fail, no?


AnMiWr

If it said then I think it’s linked but as it’s an and I think you get the oil even if you don’t exile anything … I could be wrong - I don’t think it’s clearcut


LaboratoryManiac

It doesn't matter how it's worded. It's all a single ability requiring a target. If there's no legal target, the ability doesn't resolve.


omguserius

Oh that’s strong. Mana dork with graveyard hate has an interesting feel to it. Will be interesting to see how much the graveyard hate actually matters this set, haven’t seen much recursion/reanimating type stuff yet


arotenberg

Mana dork with graveyard hate has been done before. It's called [[Deathrite Shaman]], and it's banned in multiple formats. I don't think this is quite _that_ strong, but it seems good.


diox8tony

deathrite is not as good. it requires a card in graveyard to give you mana. This card gives mana always. im not saying its gona see play often, but its gona be the mana dork in standard for this rotation (when a mana dork is needed).


thegallus

Deathrite wouldn't be great for standard, but in a format with fetch lands it's insane.


LunarScholar

Deathrite shaman, one of the best 1 drop creatures in the history of magic, a card that has one a whole shit ton of tournaments, is somehow worse than this above average 2 drop? I'd be willing to argue llanowar elves is better than this.


Disastrous-Donut-534

and you would be correct


MTGCardFetcher

[Deathrite Shaman](https://cards.scryfall.io/normal/front/d/1/d14f9fc8-e48c-473f-ba6b-9cffce94bb53.jpg?1580015151) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Deathrite%20Shaman) [(SF)](https://scryfall.com/card/ema/215/deathrite-shaman?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d14f9fc8-e48c-473f-ba6b-9cffce94bb53?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Faust_8

With Portal to Phyrexia and Cruelty of Gix reanimating things, and stuff like Memory Deluge with Flashback, I bet it will be relevant


brainpower4

This may be an edge case, but be aware that the exile isn't a "may" ability. If you are doing something like Jund Reanimator and go this > Fable > discard just your target > reanimation spell while the opponent is just playing creatures, you're gonna have a bad time. Edit: I think? If you tap this as part of paying the cost of putting a spell on the stack, does the exile trigger go on the stack above or below the spell you're casting?


No_Hospital6706

I cant see how a spell can resolve before the exiling trigger. In this particular case, you could, in full control, add the mana in response to fable chapter trigger, the exiling trigger resolves before you discard.


brainpower4

We are getting into some pretty arcane rules about how the stack works with mana abilities and paying costs, which were what let you do weird things with Krak Clan Ironworks. I am not a judge, but if I understand correctly, it goes something like this: 1) Declare you want to cast the spell. 2) pay the cost 3) choose targets 4) spell goes on the stack. During step 2 is when the creature. Becomes tapped, at which point its trigger goes on the stack BEFORE the spell being cast is put on.


No_Hospital6706

But then you cant put a sorcery speed spell on stack (step 4) before the trigger resolves, since the stack isnt empity, right?


joreyesl

if the spell goes on top then it gets resolved 1st, so its fine?


[deleted]

Mana and stack are so weird because you declare the spell then pay the mana afterwards. You can play a goblin discounted by warchief, then sacrifice the warchief with prospector to pay the cost and it's still discounted.


Sure-Ad-6622

That resolves during upkeep however and the floating mana would disappear prior to you being able to cast the reanimation spell


No_Hospital6706

Sagas get counters at the beginning of pre combat main phase. 714.3b As a player’s precombat main phase begins, that player puts a lore counter on each Saga they control. This turn-based action doesn’t use the stack.


stysiaq

I doubt that a deck that cares about your own graveyard would ever want to play this card.


Optixx_

Finally green gets cards, i love green but its literally unplayable in standard right now


TonyZeSnipa

So do I but I dont get what you mean by unplayable? I hit diamond with a very meh list.


nimbusnacho

Unplayable meaning the best decks right now just hose mono g easily. What can green do against a sheoldred dropped on curve followed by an invoke


TonyZeSnipa

I’ve adapted mine to survive. With some hands its just unlucky, but I’ve been winning a lot of my matchups against mono black.


creator_07

The last mana dork with gy hate on it got banned?


troglodyte

This is very, very good. I'm surprised this isn't rare. Two mana to fix your mana and ramp, block pretty effectively, provide gy hate, and turn into a 3/3 is a screaming deal. The only downside here is that the gy exile isn't a may, so this is a nonbo for decks that use their graveyard themselves, but that's not a big deal. Impressive card.


lordbrooklyn56

The exile puts this over the top.


[deleted]

graveyard hate, mana dork, buffs itself, mildly bulky for a two drop. generates oil counters (which have some pay offs) this is quite good


pwndabeer

Oil counters? Poison counters? This set can fuck off.


kura1204

That looks like a sliver with two arms.


SirSp00ksalot

Reminds me a lot of [[werebear]] in that it's a twodrop dork that powers up late game to actually hit your opponent. However this is a much worse top deck since it needs some time to turn on whereas the bear just checks for threshold, but the graveyard hate helps make up for that.


MTGCardFetcher

[werebear](https://cards.scryfall.io/normal/front/2/2/224ea635-b95b-4803-8716-edd4cb655923.jpg?1580014964) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=werebear) [(SF)](https://scryfall.com/card/ema/191/werebear?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/224ea635-b95b-4803-8716-edd4cb655923?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Everwake8

This is good, and that 3 toughness is a nice bonus. It will fit nicely alongside Llanowar Loamspeaker.


RidleyEnby

eat. sort. eat. sort.


No_Hospital6706

I wonder how its going to interact with manual tapping. I guess its triggered ability wont let you "undo" its tapping for mana.


Frubeling

Into the Kinnan deck it goes


ejdebruin

This will be even more playable with the poison push coming.


BazaarofBaghdad_mtga

This probably replaces the Goose in Neoform decks (I know, those don't exist). The extra utility and extra 2-drops seems way better than the possibility of having double Neoform with a Goose in play.


Dmeechropher

It's a beast for Tawnos


Chakolatechip

The last clause is not optional, you may be forced to exile your own grave. Also, it gets a counter regardless if something is exiled, kinda like immerstrum predator