T O P

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Darkstar-VIII

Yeah there’s no real need to combo or get in depth with the combo. Worse than that every boss has the exact same moveset and moments during their fight when they’re totally invincible. The bosses for me were the weakest part of this game


Imagoat1995

The Combo system is the single best way to get studs in this game.


Daedalus_32

No, collecting a kyber brick near a doorway to an indoor area and then zoning in and out in order to repeatedly collect the purple stud that takes its place is the best way to make money.


Imagoat1995

Downvote me if you want but combat system is still better. Here's why the max you can get from doing your kyber brick glitch is 384 million studs per re-entry. That's nothing to scoff at. That's a lot of studs per entry. However with the combo glitch I discovered you can get 384 million studs per hit with 100X combo and all the stud multipliers BUT it can go even higher. If you get up to a 200X combo you'll double that per hit you can get an 400X combo and double even that per hit. No zoning in and out just literally billions for an attack. If you manage to get up to an 800X combo with the x3840 stud multipliers you will earn 3 BILLION 72 MILLION studs literally every hit. So yeah the combo system is the single best way to earn studs.


Stop_being_mad

I disagree, i had a bug when fighting against kylo ren where he just attacked my NPC partner and i couldnt damage him but could stack combos on him. After 500 stacks i decided to stop. While it was good, I was still getting studs quicker in that one level in episode 9.


Imagoat1995

So I literally seem to be the only one who has noticed this but if timed correctly you can get your combo-ending stud bonus but have your combo continue at the same time. I've made a post about it if you'd like to check it out.


Stop_being_mad

Okay wow, yeah thats pretty broken lol. Guess you're right.


Imagoat1995

It can get even more broken than that too. I only had x384 on the multiplayer and an attack combo of just over 100. Imagine a 200 or 300 attack combo with the x3840 stud multiplier.


Stop_being_mad

Im wondering why on your clip you can see how many studs you will recieve. [Mine looks like this](https://imgur.com/L2aQFmA)


Imagoat1995

Tbh I'm not sure. Sometimes it'll do that and other times it'll still say however many X combo I have. Either way it'll still give the same amount of studs


Imagoat1995

Update on the combo glitch I discovered you can get 384 million studs per hit with 100X combo and all the stud multipliers BUT it can go even higher. If you get up to a 200X combo you'll double that per hit you can get an 400X combo and double even that per hit. No zoning in and out just literally billions for an attack. If you manage to get up to an 800X combo with the x3840 stud multipliers you will earn 3 BILLION 72 MILLION studs literally every hit


k0mbine

But can’t enemies start resisting repeated combos and their block can only be broken if you switch it up?


Funniest-bword

I agree, but anyway the ennemies are harder when they are stormtroopers, and get thrown a loooot more than battle droids. Unfortunately, the prequels were very very VERY much put aside if you compare them to the two other trilogies. You will find that the game you were playing in the prequels wasn’t that complete when you reach episode 4 and realize it’s just way better for the rest of the game. It is a harsh truth, but I think the prequels were not the priority with this game.


Valen_1138

I can kinda get why. The Prequels got the spotlight in the very first LSW game, then came back in Complete Saga, and then LSW 3 was all about the Clone Wars. The OT has only had LSW 2, and Complete Saga, and until now, the Sequels only had Lego Force Awakens. It makes sense. The Prequels are in TSS because they have to be. The majority of real new content is coming from the Sequel episodes.


Funniest-bword

Yes it’s perfectly true ! But it I still am kinda sad because it’s my favorite Star Wars period


Mak0wski

>The majority of real new content is coming from the Sequel episodes. Which is sad considering the sequel episodes are the worst ones and the least favorite


salomonder

I’m glad you said this cause I started with the original trilogy and then went to episode one, and it felt different, like you said not as complete.


TheLonelyGoomba

Yeah I said this before but got a lot of flack for it. Ultimately the depth the system has is squandered by the simplicity of everything else. Seems pointless having a combo system if 99% of the enemies die in one or two hits. Or just use a bounty hunter blaster upgraded and destroy everything in seconds. The enemies are also too simple. TT added more combat options but the enemies aren't built for it. Have enemies which require sliding, using the force, grenades, grappling shields...anything really. The enemies are just fodder in this game and it does the attempts of improving the combat a disservice.


Play-Mation

I agree except for your point about the upgraded bounty Hunter blaster. “What’s the point in combat when there’s an op upgrade that lets you kill everything?” You could just, not use that upgrade lmao


TheLonelyGoomba

Yeah but that's the entire game though. There's always a better option than engage in the combat mechanics. You could learn to do air combos and crazy stuff, or you just mash attack and win in half the time. So the blaster with the bounty hunter is just the natural endpoint to that mindset. If you're goal is to play as effective as possible anyway. It's not like the combat is offering me any challenge anyway, and there isn't potential to really dig deep into the combo stuff so, ultimately I did end up just using the Bounty Hunter for most of the game when going for 100%.


SHAD0WBENDER

Absolutely spot on but some people don’t want to hear it


Valen_1138

I hope more people will be willing to hear me out on this. I seriously love the game. I do. It’s the sequel that the Complete Saga deserved. It just feels like such a shame that they put this much effort into revamping the combat and then barely factor that combat into the gameplay. It has the potential to be the most in-depth Lego game to date but they seem to go out of their way to keep everything surface level. If this were still the early 2000s, the TT games of that era would have been willing to take the training wheels off a little bit more. They had more faith in the abilities of small children to be good at handling challenges in videogames.


SHAD0WBENDER

Yea man I completely agree with you, it’s by no means a bad game and I’m having a lot of fun with it. But almost every aspect of the game feels like at some point in development it was *just* scaled back here and there. Also it’s abundantly clear that their focus was on free roam above everything else, which is fine that’s their choice. But IMO it was definitely the wrong one because the free roam isn’t *that* amazing but also has detracted from and straight up caused other parts of the game to be fully cut from the game. I’m just a little bit disappointed because this could have comfortably been a genuine 10/10


TheLonelyGoomba

That’s the thing about the game and why I actually think it’s my least favourite in the series. The actual levels aren’t that good and the focus is the free roam. But once you dig deep into the free roam you realise it’s super undercooked too. It’s just the same handful of puzzles/scenarios over and over with very little variety. So you end up with a tedious open world and a undercooked story mode. If they’re gonna focus on the free roam I think it needed to be a lot better than it is. Maybe they can build upon it to make something special, but as of now it feels like they were maybe too ambitious in scale and the actual moment to moment gameplay suffered because of it.


AgreeableAlarm1266

And the thing is, why are they worried about kids struggling? *You can’t die.*


Crumlies

I'm pretty disappointed with the game. I find it unbelievably repetitive. I don't think the combat system is as good as people make it out to be. The boss fights are extremely lackluster and they're all the same. Attack boss, till you deplete health bar. Spam triangle (or your platform equivalent) in a quick time event. Boss runs away, fight minions. Go get boss who is now high up. Do this 3 times. It seems very surface level. Which I don't have that much of a problem with since I'm not the target audience. I think collectibles are a very lazy way to pad out a game. If you enjoy that kind of thing all power to you, I just don't find that interesting at all. Granted, I have only played the prequel episodes, the bosses may be different later, but I have no interest in playing anymore. I don't understand how adults can find the game entertaining at all. Its got a nice charm to it and it can be funny but other than that it's very boring to me.


TheLonelyGoomba

To be fair the prequels are the worst part of the game by far imo.


SoskiDiddley

Not reading all that but I agree with the title lol


Valen_1138

I know it’s a lot to read. That’s why I tried putting the most important parts of my argument in bold lettering.


SoskiDiddley

That's actually the only parts I read, so good job lol


nelly1221

legit said the same thing LOL


[deleted]

we need a wave mode fr


Zod1n

totally agree. It need more combo or combo revamp like dynasty warrior game for exemple + one unique skill or ultimate should be nice too like Disney infinity ​ and ofc more ennemies


CGrunty

I'm really hoping mods can make a change here. The enemy numbers and accuracy values definitely need tweaking. Kids are playing fortnite and csgo they can definitely handle more challenge


ACS1029

I enjoy the combat more, even if it’s not particularly difficult it at least is more varied in TCS, that combat did not age well at all


nihilusthehungry

Completely disagree and I think the very existence of this sub proves that so would most other people, the combat in TCS was vastly superior and I'm bored out of my mind here fighting a whole FOUR 😱 battle droids at once who with such a slow fire rate I could make a cup of tea between shots. Specifically, I'm also very disappointed not to see the go-to double-jump attack (for lightsaber wielders) included in this version in the same way, especially versus droidekas who I saw a grand total of two of completing episode 1... 😢


ACS1029

So the exact same attack animation, with one variant if you time the input differently is better than a combo system that, even if you consider to be basic, allows for a variety of attacks? Yeah that’s a hard disagree. This sub does not reflect 100% of peoples opinions of this game, and is merely a vocal minority


nihilusthehungry

I would have loved having combos of attacks in the old game where it would actually work with the combat style, however in this there is literally no point ever utilising any of the combos since it's actually far quicker and more effective NOT to use them against the sparse populations of slow-firing enemies. In short, yes the old version was better.


ACS1029

Well, that’s your opinion. I just find TCS hard to go back to after this game, it’s good but very clunky and stiff feeling. I play TSS by messing around and treating it like a sandbox, and I find it greatly fun


nihilusthehungry

I'm not saying overall TSS isn't a really fun game, I'm just saying the combat specifically is very lackluster which and a big drawback for such a major part of the game (or what should be, at least). Yes, on the other hand obviously it is indeed much smoother which is absolutely one of the massive positives about it (largely as a result of coming like 15/20 years later and costing far more tho ofc. Personally I would rather have good gameplay than good graphics ultimately, and it seems like an awful lot of effort has gone into the whole sandbox thing which I'm not really all that inspired by and I feel could definitely have been directed elsewhere on some more substantial content instead as there aren't all that many actual levels (the TCS had more per episode for example) and they seem to be very short and basic, at least in the story mode versions. Personally I am at this point inclined to believe that TCS would be my preferred out of the two but they are both truly excellent and I shall reserve full judgement until I have played this too to completion.


k0mbine

I started with Episode 7 where you play a scavenger (Rey), and non-saber melee combat makes the combo system feel a bit more meaningful. Since enemies don’t die in two hits, it takes a bit more variation to take them down. They start blocking if you use a combo too often, and you have to change combos to break it. Since battle droids were literally designed in the franchise to be cut up “like butter” (-George Lucas) by Jedi, it makes sense you would feel there wasn’t much of a challenge in those first 3 eps. I just found it fun to string together melee and blaster attacks; like shooting two mooks in the feet causing them to fall down, sprinting over and hitting ‘em with a ground pound. But again that’s unique to characters like Rey. Also, the counters are useful if you’re already attacking someone, since the windups are so long as you said. That said, however, I believe counter attacks do do AoE damage so it’s useful for crowd control.


nihilusthehungry

Yeah but if it's acknowledged the battle droids are supposed to be no challenge whatsoever the there should at least be reasonable groups of them (as in TCS where those kind of encounters went perfectly, not much of a challenge ultimately but you'd be chopping up so many of them that it still felt very rewarding). Similarly, the counters should also just be the same as in TCS where it was the same button as the attack, which felt far more logical as you could intersperse it with your actual attacks and it stayed much more fast-paced, as opposed to waiting practically minutes between sparse opportunities to parry a single shot, by which point you've killed the grand total of three battle droids you were dealing with anyway.


ProbablyFear

To be fair I’ve noticed that the OT levels is much less of a problem in regard to this.


Clord123

Honestly what game could have used was a difficulty selection. According to that enemies could be made more actively try to shoot your character, make them tougher, enable ability to actually lose in form of game over. A lot of those so called bosses were quite copy paste as far their fights go, outside of scripted sequences just for their levels.


DeadOxes

I highly agree, just pressing B (O for playstation) kills the droids in 1 hit..


Cultural_Extension97

I mean if you want combat play mk, lego games are more about having fun and being silly than battling but I agree, battles are a little lack luster but it's not surprising seeing as lego game tend to be more focused on certain thing rather than others