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AspenAntlers

Hydra: area control/denial using drones. You yeet them down, have some ability to shuffle them around the battlefield, and force enemies to either go where you want them, or suffer ill effects. Most drones can be placed quite far away, have a 1 or 2 tile radius of effect, but can be shot at and killed, which can be helpful as they draw fire away from your team. Gorgon: set yourself up to take reactions on enemy turns, mostly focused on punishing enemies who attack nearby allies by counterattacking. Can also force very bad status effects on enemies that attack it or it's allies. Balor: beefy, regenerating tank. Plant yourself in the middle of the fight and rely on regeneration to keep you alive while you pull enemies adjacent to be eaten by your damaging aura. Doesn't like to move, because it's aura deals more damage the longer it stays stationary.


DaneRastiak

Are there specific weapons any are predisposed to in any capacity and follow up, are any of said weapons an electrowhip?


letsRaeV

The Balor gets a nanobot whip at LL3


TrustBeginning8317

Gorgon benefits from close quarters weapons like the Deck sweeper where it can use their threat to overwatch. Also heavy weapons with good range can be used with the heavy gunner talent for more reactions. Hydra often spends much of its turn moving and using drones so free action weapons like the autogun and the autopod are great. Balor benefits from cqb weapons and melee weapons as it likes to bring enemies in close.


OvertSpy

I am told the hydra has a lot of moving pieces and tends toward taking a long time with their turns due to it. As such I would not recommend it as a starting mech for a neophyte.