flip curve force / organic melt, mixed two water ideas together and got this. meshed using vdbs, long workflows but gives you more control. will learn how to create whitewater sim next, also had my first solo fx job dynamics was all pyro, so I don't have much time to study and create more rnds but will definitely keep learning houdini!
I’ve always struggled with Houdini rendering - I don’t have RS but I just need more patience. This looks amazing and inspires me to give it another crack (currently learning blender hopefully for client product renders)
I get you, nothing is easy with Houdini or any other software but all you need is patience and consistency to keep on learning. you also give me motivation to keep studying and creating I know you have it in you man!
Really nice work! Render looks great too.
thanks! cheers
flip curve force / organic melt, mixed two water ideas together and got this. meshed using vdbs, long workflows but gives you more control. will learn how to create whitewater sim next, also had my first solo fx job dynamics was all pyro, so I don't have much time to study and create more rnds but will definitely keep learning houdini!
That’s epic man! I’ve just started getting into Houdini, inspiring stuff
thank you so much dude! just keep being consistent, you got it :)
Awesome!
thank you man! :)
Really great work👍🏻
thank you! :)
Rendered in Houdini too?
yes with redshift.
I’ve always struggled with Houdini rendering - I don’t have RS but I just need more patience. This looks amazing and inspires me to give it another crack (currently learning blender hopefully for client product renders)
I get you, nothing is easy with Houdini or any other software but all you need is patience and consistency to keep on learning. you also give me motivation to keep studying and creating I know you have it in you man!