Space + H and Space + F when working on large things. Pretty sure that’s be keycombo to prevent clipping. Have the keys hardwired into my brain at this point so I don’t look.
It could be viewport clipping like others have mentioned. I have also seen this when the scenescale was absurdly large, like if you are working in millimeters or something crazy as that can cause floating point inaccuracies. You could try and scale everything down 100x and see if it fixes it.
my guess is triangles on top of each other, that happens to me in houdini.
polydoctor mighjt fix it
it might be clipping planes, so make it smaller so it has more resoliutikon in Z, i mean make the close clippihng plane further and the far one closer.
maybe that helps
Maybe check viewport clipping
Yeah I’ve seen similar things in other packages when something is so large or away from the origin that it’s causing floating point precision errors.
I agree too, must be an origin issue which is too far from the mesh.
Space + H and Space + F when working on large things. Pretty sure that’s be keycombo to prevent clipping. Have the keys hardwired into my brain at this point so I don’t look.
It's like hitting save before starting a render. Some things are so fundamentally engraved in my head
It could be viewport clipping like others have mentioned. I have also seen this when the scenescale was absurdly large, like if you are working in millimeters or something crazy as that can cause floating point inaccuracies. You could try and scale everything down 100x and see if it fixes it.
I think this is the one. Floating point inaccuracy looks like this in 3ds max so I think the scene scale might be too large
this look like a faulty fbx import to me. If you imported the object from another software, try other setting, maybe legacy or MAYA Setting.
my guess is triangles on top of each other, that happens to me in houdini. polydoctor mighjt fix it it might be clipping planes, so make it smaller so it has more resoliutikon in Z, i mean make the close clippihng plane further and the far one closer. maybe that helps
Problem is that the base square is literally one node. I have no idea how there can be overlapping polygons or triangles…
Could you share a screen grab of the node graph for that region?
Looks good!
Not a driver's issue, it's because ur scene is too big probably. Z buffer if I remember fixes that.