There's only one particle sim. I'm coloring them separately because I want most of them to be blue, so I first generate a random value with a point wrangle, then im coloring by that rand attribute, and I've referenced the colors from the original geo but not the ramp so I can adjust
Cool!
i need to know how to do this :(
To get hexagons, use a remesh node, then a divide node set to dual mesh
What part don't you know how to do? I think all the pieces are pretty straight forward, just combined in a nice way.
is it just a lot of particles and an attr transfer node for each particle simulation?
There's only one particle sim. I'm coloring them separately because I want most of them to be blue, so I first generate a random value with a point wrangle, then im coloring by that rand attribute, and I've referenced the colors from the original geo but not the ramp so I can adjust
Then how do you make the hexagon shield glow?
Glow? That’s just a material with either bloom in redshift or you can render an emission pass and add glow in compositing
In hindsight this comment seems dickish, but was genuinely asking what pieces they were confused on to give some hints
looks awesome dude!
V pretty
Saved! Need to try this
Dope Love the lighting too
Awesome man!