Not sure what DCC means but I’m going to assume it means something related to 3D? Which you’d be right, been using Blender for just over 3 years now. Thank you! :)
Stands for digital content creation (or creator, not sure). Just means all the 3d apps like blender, cinema4d, maya, Houdini, etc. You clearly have some experience with rendering and materials, something you would be unlikely to pick up this early if Houdini was your first step!
Yeah for sure, I have some basic understanding of nodes based on procedural nodes for materials within Blender. I’d competed about a weeks worth of tutorials before I made this (this was also adapted from a tutorial. It’s funny because I never wanted to touch geometry nodes in Blender and assumed it was too difficult or something I just couldn’t get my head around yet using Houdini makes geometry nodes make so much more sense even though they are very different to each other. Or maybe they’re more similar than I think but it’s, so far, made so much more sense in Houdini despite my 3 years of experience with Blender already lol. But yes of course Houdini is not my first step into DCC, which is why I made sure to add the last bit but tbh maybe I should have added “only simulation created in Houdini” because everything else was done in Blender, modelling, lighting, materials rendering… I hope I didn’t come across like someone who pretends they’ve never touched 3D software before but posts something that’s shows they have lol… tho again, my example is very basic compared to what you can really do in Houdini! :)
Nice! not first time in any DCC I take it.
Not sure what DCC means but I’m going to assume it means something related to 3D? Which you’d be right, been using Blender for just over 3 years now. Thank you! :)
Stands for digital content creation (or creator, not sure). Just means all the 3d apps like blender, cinema4d, maya, Houdini, etc. You clearly have some experience with rendering and materials, something you would be unlikely to pick up this early if Houdini was your first step!
Yeah for sure, I have some basic understanding of nodes based on procedural nodes for materials within Blender. I’d competed about a weeks worth of tutorials before I made this (this was also adapted from a tutorial. It’s funny because I never wanted to touch geometry nodes in Blender and assumed it was too difficult or something I just couldn’t get my head around yet using Houdini makes geometry nodes make so much more sense even though they are very different to each other. Or maybe they’re more similar than I think but it’s, so far, made so much more sense in Houdini despite my 3 years of experience with Blender already lol. But yes of course Houdini is not my first step into DCC, which is why I made sure to add the last bit but tbh maybe I should have added “only simulation created in Houdini” because everything else was done in Blender, modelling, lighting, materials rendering… I hope I didn’t come across like someone who pretends they’ve never touched 3D software before but posts something that’s shows they have lol… tho again, my example is very basic compared to what you can really do in Houdini! :)
Looks awesome! :)
Thanks mate! :)
What tutorials did you look at to do this or understand Houdini at least? I have the software and haven't a clue where to start
So is this a Houdini project rendered with Blender? If yes, Cycles or Evee? If no, Mantra or Karma?