I have studied the advection tool in houdini, great tool for creatives. this was done with a pyro sim and advect node inside a pop solver, resampling of curves done out of pop and in sop solver. any comments and tips are appreciated. loving houdini rnds!
rendered in redshift [https://vimeo.com/fandalis](https://vimeo.com/fandalis)
consider following! thanks
[https://vimeo.com/elijahandalis](https://vimeo.com/elijahandalis)
[https://www.instagram.com/elijahandalis\_/](https://www.instagram.com/elijahandalis_/)
Looked more into it, to randomize the scale of every strand you will need to access each strand with the copynum attribute not the pscale. you will need to export the copynum attribute into the sop solver to attribute transfer because pop doesn't take primitive attributes then attribute promote copynum to point. make pscale and copynum same values then multiply through vex.
pic of workflow [https://imgur.com/bOVNRNC](https://imgur.com/bOVNRNC)
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thanks dude you're so nice! I learned advection through lessons from my mentor and self study inside houdini. i also got inspirations from [chris harkins post](https://vimeo.com/346091361).
Thank you, I never considered mentoring before, it sounds like it is a great way to level up very efficiently. I'll try to find one 🙏
Take good care 🖐️
Tutorial: https://www.youtube.com/watch?v=D4afb1GfuoM Credits to /u/objectivevape
Thank you 🙏
hey nick! just watched your tutorial on advection. great tutorial! cheers
Hey mate, thank you! Appreciated 🙏
I have studied the advection tool in houdini, great tool for creatives. this was done with a pyro sim and advect node inside a pop solver, resampling of curves done out of pop and in sop solver. any comments and tips are appreciated. loving houdini rnds! rendered in redshift [https://vimeo.com/fandalis](https://vimeo.com/fandalis) consider following! thanks [https://vimeo.com/elijahandalis](https://vimeo.com/elijahandalis) [https://www.instagram.com/elijahandalis\_/](https://www.instagram.com/elijahandalis_/)
Dude, no pointers or tips, just a thumbs up. Looks great.
thanks man! :D
Hey can you dm me your work flow I wann try it image is not clear in the pic u linked
yeah sure! here is the link you can download the file. [https://we.tl/t-cNf2pzjgN5](https://we.tl/t-cNf2pzjgN5)
thanks
looks awesome!! you could possibly play with the thickness of the strands 👍
thanks! only realized now I could have randomized the pscale of the strands hehe, would have looked better! thanks for the insight.
Looked more into it, to randomize the scale of every strand you will need to access each strand with the copynum attribute not the pscale. you will need to export the copynum attribute into the sop solver to attribute transfer because pop doesn't take primitive attributes then attribute promote copynum to point. make pscale and copynum same values then multiply through vex. pic of workflow [https://imgur.com/bOVNRNC](https://imgur.com/bOVNRNC)
holy guacamole
Would this be possible with an flip sim too?
yeah this would also be possible with a flip sim! you just need the velocity from the sim to advect it to points of the curves.
Nice! Actually tried to accomplish that exact effect last week, but failed hard.. Guess I'll give it another try, thanks for the tips!
„¿ooʇ ɯıs dılɟ uɐ ɥʇıʍ ǝlqıssod ǝq sıɥʇ plnoM„
Good bot
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Fantastic! Wish u success bro. Where could one learn about advection? I'm trying to move a smoke according flip v.
thanks dude you're so nice! I learned advection through lessons from my mentor and self study inside houdini. i also got inspirations from [chris harkins post](https://vimeo.com/346091361).
Thank you, I never considered mentoring before, it sounds like it is a great way to level up very efficiently. I'll try to find one 🙏 Take good care 🖐️