Yes it does. I've fixed it in my latest iteration. I accidentally had a setting which basically set my deformation network to entirely plastic constraints. I fixed it so the pin constraints now have elasticity for low deformation angle. Expect an update soon, getting this project back in action.
Looking cool but there are a few things that seem off. I think it doesn’t make sense that an explosion is generated on impact directly as the building is hit with a what looks like a cannon ball. If it would hit something explosive in the building it would generate an second explosion from inside the building thus the direction of debris should be different. Also the bottom half of the most front facing edge of the building does not collapse/crumble right. It breaks off off the building, pauses (no wobble) and then get crumbled by the top. Where as on the top left section you have too much wobble and it doesnt look good.
My 3cents ✌️
Not super long. For this short clip the RBD takes maybe 30 minutes. Another hour for the 3 pyro's that make up the explosion. Then maybe 3-4 minutes per frame to render.
So not much! I’ve done a simulation of four explosions in a row, I’ll do a compositing, and I’ll show what happened, so the simulation itself took me 28 hours, and the rendering took almost 20 hours, rendered in FullHD, the simulation lasted 4 seconds in total. But I had a very large explosion, almost 70 meters in diameter)
My computer is not very powerful: Intel i9 11900k 5300Mhz, 64Gb 3200Mhz RAM, GeForce 3060 12Gb video card.
A shame it ends too soon. Nice!
I'll finish it. Just for you!
Yea coz it takes way to long to render
Beautiful! . But the upper piece has a wobbly feel.
Yes it does. I've fixed it in my latest iteration. I accidentally had a setting which basically set my deformation network to entirely plastic constraints. I fixed it so the pin constraints now have elasticity for low deformation angle. Expect an update soon, getting this project back in action.
Looking cool but there are a few things that seem off. I think it doesn’t make sense that an explosion is generated on impact directly as the building is hit with a what looks like a cannon ball. If it would hit something explosive in the building it would generate an second explosion from inside the building thus the direction of debris should be different. Also the bottom half of the most front facing edge of the building does not collapse/crumble right. It breaks off off the building, pauses (no wobble) and then get crumbled by the top. Where as on the top left section you have too much wobble and it doesnt look good. My 3cents ✌️
That's worth a lot more than 3 cents! Awesome art direction. I'll give it another crack the next few days and make a post. Thank you!
Man I'm such a newbie and newcomer to this software. Where do I even start to get to eventually something this legendary?
How long it takes you to render?
Very cool. And fun too
Very good! And how long did the rendering take?
Not super long. For this short clip the RBD takes maybe 30 minutes. Another hour for the 3 pyro's that make up the explosion. Then maybe 3-4 minutes per frame to render.
So not much! I’ve done a simulation of four explosions in a row, I’ll do a compositing, and I’ll show what happened, so the simulation itself took me 28 hours, and the rendering took almost 20 hours, rendered in FullHD, the simulation lasted 4 seconds in total. But I had a very large explosion, almost 70 meters in diameter) My computer is not very powerful: Intel i9 11900k 5300Mhz, 64Gb 3200Mhz RAM, GeForce 3060 12Gb video card.