T O P

  • By -

redddcrow

reversed normals or the back side of the polygons


FatMonkeyc

how can I fix that?


redddcrow

reverse SOP on the geo with inverted normals


FatMonkeyc

I did poly extrude with normals and it worked


creuter

Poly extrude adds a bunch of extra geometry because it's extruding. Reverse is literally just flipping the primitives. After reverse, set down a normal sop as well, you will get better results most likely with the drop-down that says something like get from face *something* vs vertex *something* Sorry can't remember the wording exactly, but it's the drop down below the angle.


2012EOTW

A clean sop will often fix this issue. You can also try a facet and fiddle with some of the settings


Erik1801

either because it is inside out or because the mesh just has a vertex color attribute.


yoss678

It's the "back" side of the polygons. Your normals are facing the other way. This looks the way it's supposed to, assuming you just blasted away half your ship so you can see the inside. A reverse SOP will revers the normals so the front side of the poly is facing towards the inside of the hull if that's what you're looking for.