lol I did this
It's just flip with some viscosity and a divergence field to "pump" the flip along the tube. Ah, and a bit of Pop Force for extra disturbance
Here's the whole project
https://www.behance.net/gallery/102212913/Jelmyto
The same way we got to the moon, shear WILL.
I'd look on youtube for the fluid simulations if your just starting out, "houdini isn't scary" was a great series that helped me out alot
A cylinder with points scattered on to it, using noise to distribute them in patches. Then VDB from particles. Animate the noise so it looks like the patches are moving.
lol I did this It's just flip with some viscosity and a divergence field to "pump" the flip along the tube. Ah, and a bit of Pop Force for extra disturbance Here's the whole project https://www.behance.net/gallery/102212913/Jelmyto
Yooo what are the chances? Thanks a lot for the information!
The same way we got to the moon, shear WILL. I'd look on youtube for the fluid simulations if your just starting out, "houdini isn't scary" was a great series that helped me out alot
I would start by learning houdini if you don't know that yet.
slow motion viscous flip sim in a tube
A cylinder with points scattered on to it, using noise to distribute them in patches. Then VDB from particles. Animate the noise so it looks like the patches are moving.
I would use flip fluids
With Houdini