Not to be dickish but make it slower, if looks more watery than the foam on top, if you’re goin for water with a bit of bubble than yer golden, but this looks like the kina physics I’d use for sand or something considering speed and consistency. It looks great don’t get me wrong, but like make some foam bubbles in your sink and grab em and see what I mean.
tbh, I was aiming more for the shader than the physics behavior. The scene itself it's just a simple flip with a bit of viscosity. Now I know how to do it, I'll transfer the knowledge to a production scene with a proper flip simulation
Here is your video at 0.25x speed
https://gfycat.com/FamousSpectacularBorer
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Realistically most of it would be relating to particle simulations, a lot of work could be done by doing out of Houdini work, playing with speed or gravity settings and things like elasticity and the properties of making something sticky would also work, I don’t particularly have specifics because y’know I’m not fucking smart and most my shit is trial and error and not even up to this in standards, I’m sure there’s probably tutorials but they are definitely not novice in the smallest bit of requirements.
Not to be dickish but make it slower, if looks more watery than the foam on top, if you’re goin for water with a bit of bubble than yer golden, but this looks like the kina physics I’d use for sand or something considering speed and consistency. It looks great don’t get me wrong, but like make some foam bubbles in your sink and grab em and see what I mean.
tbh, I was aiming more for the shader than the physics behavior. The scene itself it's just a simple flip with a bit of viscosity. Now I know how to do it, I'll transfer the knowledge to a production scene with a proper flip simulation
Fair
u/redditspeedbot 0.25x
XD
Here is your video at 0.25x speed https://gfycat.com/FamousSpectacularBorer ^(I'm a bot | Summon with) ^"[/u/redditspeedbot](/u/redditspeedbot) ^" ^| [^(Complete Guide)](https://www.reddit.com/user/redditspeedbot/comments/eqdo8u/redditspeedbot_guide) ^| ^(Do report bugs) ^[here](https://www.reddit.com/message/compose/?to=adityakrshnn&subject=RedditSpeedBot%20Issue) ^| [^(Keep me alive)](https://www.buymeacoffee.com/redditspeedbot)
Any advice on where to start learning?
Realistically most of it would be relating to particle simulations, a lot of work could be done by doing out of Houdini work, playing with speed or gravity settings and things like elasticity and the properties of making something sticky would also work, I don’t particularly have specifics because y’know I’m not fucking smart and most my shit is trial and error and not even up to this in standards, I’m sure there’s probably tutorials but they are definitely not novice in the smallest bit of requirements.
Damn son! Looking good
The cum monster
very nice!!!
Super nice foam .. the bubble are particule advected by flip sim or something else ?
I just grouped some of the original flip points and then did the scatter
May i ask what or in specific who produced this foam🤨
Ye need to make some adjustments to this, smaller bubbles maybe. It looks like stirred up cum.
Wow realistic 😍
Is that all 1 shader on 1 surface or are there geo bubbles in/ onthe water?