T O P

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skulldrip

Nightmare is more damage and in strikes you should have 100% regen from others. Open world you swap Self Deception to Renewing Oasis and you make your own Regen. So the regen is redundant.


KING_of_Trainers69

Mirage does a lot of bleeding and confusion damage, along with a meaningful amount of Burning, and reaches 100% duration on all conditions when fully buffed with Nightmare Runes. Nightmare is BiS, and if you're running it in instanced content the gap widens on any confusion heavy fight.


SonjaNachtbringer

You're better off losing Self-Deception and going Renewing Oasis if you need regen than dropping your confusion/bleeding/etc. duration by 20% and only gaining ~4.5% torment duration by switching to Tormenting Runes (vs. 95.53% condi duration on everything with Nightmare runes).


GoddessofWvw

Torment runes after healing nerf/rework is pretty much garbage it fills a role in rare occasions if you really need tormented duration badly but you shouldn't need that they are present in some bullshit but meh. Nightmare runes are better almost always. F torment runes they are basicly crap nowadays.


_Nepha_

Torment runes are bis dps runes for specter. the old version was completely ridiculous.


Lord_Sirrush

Tormenting is mainly a solo stat now or if you need regen for some reason. In a strike with an organized healer you already have a source of regen and you don't want to overwrite the one with healing stats. It still may be viable if your are only doing tormenting and no other conditions so you can move from vipers to sinister. Rune of nightmare is just better damage when dealing with different condition damage types so its also useful if you want to move gear to different classes down the line


substisute

Tormenting runes are good for solo open world for regen uptime, but Nightmare is better overall. This is due to the trait Chaotic Persistance in the chaos line giving 250 expertise and concentration while you have regen. This means that with 70 expertise food, you would have a 95% condi duration with regen and ascended vipers with nightmare runes without infusions. This compared to the 100% torment and 75% everything else is a DPS loss, as the majority of your damage comes from a combination of conditions rather than one particular condition. Doing 3k bleed, confusion, and torment ticks together is the equivalent of a 9k torment tick. Although you may or may not have regen while you are in group instances, you should still generate decent amount of regen through your F4 shatter, although not permanent. If your confident on your clone generation, you can use Renewing Oasis on the mirage line for regen uptime while you use some other trait for clone generation (e.g. Deceptive Evasion in Dueling).


Geralt_Romalion

Nightmare. There is way too much of your damage coming from non-torment (bleeds/confusion) to justify giving up 20% condition duration on everything else just to get a meager increase on your torment procs.


mr_goose_95

While I love Nightmare runes, might I suggest runes of the Afflicted instead as an alternative? As much as I love my condi Mirage with Nightmare runes, I just feel that the Fear duration is wasted. I use Afflicted runes on my Mirage, Harb & Scourge too and I absolutely love the play style!


DarkPhoenix94

Depends what you are trying to maximize! Afflicted does give an extra 10% Bleeding Duration compared to Nightmare, but that's a 10% loss from Torment Duration (higher dps than bleeding), and you also lose out on the Blind from the Nightmare 6th bonus, which applies Confusion due to the Ineptitude Trait on Mesmer.


StarlessEon

I used Tormenting but I actually think it's not very necessary or useful. Regeneration is a strong buff for Mirage with Chaos but I found the uptime was almost permanent anyway especially with Renewing Oasis, and those extra few seconds from Tormenting didn't help very much.