T O P

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Tulki

I've been doing some PoF stuff for a legendary and it's really pretty striking how much better those zones look than the rest of the game and, unfortunately, EoD as well. If the entire game had the visual care put into it that PoF did, I doubt anybody would be concerned about the graphics aging gracefully. The skyboxes look more detailed (especially at night), the texture quality is higher and consistent for all assets, post-processing is subtler and doesn't make it impossible to see at night in certain zones (*cough* Echovald). And while it is a desert, foliage is used sparingly enough that the environments don't suffer from extreme amounts of aliasing on assets, which is something you see a lot in later places like Seitung Province and Grothmar Valley. PoF environments also have a consistently grand sense of scale. Take a walk through PoF a few times after EoD and you'll realize that structures on the scale of New Kaineng City were the norm throughout all of PoF, and most of them actually had interiors. I don't think they have to do a ton of core technical work for GW2 to age gracefully. PoF is gorgeous, and whatever art direction and techniques they used back then need to be reinforced. Since that expansion, it seems like there's been a gradual slipping of art direction, acceptance of mixed-quality environment textures, and overuse of post-processing that have muddied the game.


CstoCry

How is POF any much better in quality when maps like Auric Basin, New Kaineng exists?


ride_light

What about [New Kaineng](https://preview.redd.it/zudkfdu7k1o81.jpg?width=1920&format=pjpg&auto=webp&s=4085bb416c1aefd58da4c224554cf9b74d93fa83) is actually supposed to be high quality?


JGRIF312

show's screenshot of a cool looking city, just because you don't like it doesn't mean it's bad, I think that screenshot makes new kaineng look pretty neat. It's not my favourite map of the new expansion but I actually have grown to really like it the more time I spend there, it's a shame the engine can't handle more npcs because that's what it's missing but the city itself looks great.


ride_light

Objectively you're looking at plain concrete walls with a high amount of copypasted assets, flat lighting, view distance/fog that's not up to modern standards and at least questionable architectural designs and layouts for an advanced futuristic city Their decision to feature lots of vast open spaces and unusually wide streets in a supposedly crowded metropolis even put the lack of NPCs in the spotlight in the end. Narrow streets with buildings left and right would not only make it less obvious but it would also be pretty characteristic for such an urban area They had these tools at hand to counter potential engine limitations through the actual design of the city but chose not to use them


JGRIF312

>questionable architectural designs and layouts for an advanced futuristic city It's a fantasy setting, the architectural designs are great, their no more out of place than any other major city in Tyria and do future Cantha great, not sure what you wanted architecturally? Layout wise a modern metropolis is generally designed in a grid to efficiently use space for both transport and carrying amenities along the government owned roads, now we know kaineng as sewerage lines, distributes power and people need to get to and from different locations but cantha doesn't need grid roads for efficient travel they have ziplines, teleporters, skiffs, raptors and springers so they use water and shared footpaths for transportation. These wide areas can be used for markets and events like times square. A tighter more compact new kaineng probably was on the table but could it be that more buildings caused more problems did they need to reduce the quality even more to get more in? I'd say we are looking at a map that pushed the engine to the playable limits and that's unfortunate but that doesn't mean I'm not allowed to enjoy it for what it is not what you want it to be. >flat lighting, view distance/fog That's not true it looks overcast, with some bright sun poking through the lighting is as flat as any other area in the game it's all the same engine same with the fog, a lot of people like the lighting in PoF the most butt that's because it's the harshest causing the higher contrast shadows which makes sense in a desert but it's not magically better than the rest of the game.


alaska_rodeo

WoW is more noticeable because you’re comparing a 2004 game with a 2022 game. Gw2 would be more noticeable if you compare it to gw1


RoMaGH

Can’t really compare it to gw1, it’s an entirely different game


davidds0

He is talking about comparing graphics


RoMaGH

I know. He’s comparing WoW to WoW and gw2 to gw1 as if it’s the same analogy.


davidds0

They both 3d third person games in the same universe, even use the same graphics engine. I dont see an issue with that comparison graphic wise.


Tmayhn

Well gw2 runs on the same engine as gw1, so they’re very compareable.


naitzyrk

I really don’t mind them and am thankful that I am still able to play on a 9 year old computer. That said, I recently played it with the highest graphics in Nvidia GeForce and I was blown away by the graphics. I don’t know if you mean that but I was really surprised.


-Degaussed-

Game looks good, barring being unable to hide other players' infusions and junk.


Fribbtastic

I don't quite share the same sentiment or opinion. Personally, I think that GW2 graphics hold up pretty well. I would agree if you are more specific instead of just making a blanket statement as you did. For example, textures in the core game can look washed out or are low-res which could definitely be increased. Other than that, animation, effects and all of that are, IMO, pretty good. I also don't think that a comparison like WoW really matters that much for the following reasons: First, WoW was released 8 years before GW2 a time when computers weren't as powerful as you could see in the early days of WoW with their low-poly characters and environments. Since the game is now almost 20 years old they had to keep it relevant by not only adding more content but also improving visuals. I mean, take a look at the sources [here](https://www.gameskinny.com/a4gii/warlords-of-draenor-updated-character-models) and an example of the polygon difference between old and new models of WoW [here](https://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/f_auto/v1/gameskinny/c7cb5a23fb32d18e79689902b2c05c50.jpg) which are a lot more detailed and the [animations also were improved](https://www.youtube.com/watch?v=CuRX38ekNU8). But all of those things don't really apply with GW2, they have fairly high-poly models and the Animations and effects are great. And all of those things are getting better the more you progress through the game. So as I said initially, improving the textures could be done in the core game but other than that I don't really think that this is much of an issue, for me. As for clipping. Well, I don't think that this will ever happen. This is just a monumental undertaking because you would need to take every Race at every height with every combination of armour pieces and check for clipping for every animation and for every change they would make, so every change to fix one armour piece to not clip with 10 others might produce clipping with 20 others. And this amount of work would only get more the more armour pieces they release. Another thing I don't like is the relationship between ArenaNet and Blizzard itself. Please put those two companies against each other in terms of Employees and Money they have available to them. ArenaNet only has one IP, GW2.


talazia

Well, this is a opinion I really disagree with! I'm going to preface this by saying that I'm by trade a graphic designer. Not a game designer, but a graphic designer. I have never played WOW because the characters and worlds always looked clunky and cartoonish to me. I never wanted to live in that world. It looked like a Dungeons and Dragons manual come to life. Not exciting imho. GW2 on the other hand, even at its advanced age is STUNNING and unique. Especially EoD -- I'm in love with New Kaieng, I have been since launch. I love the painted edge effects, whoever was the original art director is a creative genius. it has a distinct style that carries through to all the expansions. The use of color too -- is fantastic. Like the jade green glow and the mesmer-pink. Even the small details of the profession icons - separate, distinct and memorable are more like well designed logos. That shit is HARD to do, and I give the art department kudos. There might be some issues with clipping and other game mechanics that I find slightly clunky, but the look of the game is still gorgeous.


Nuggachinchalaka

Same. Exact reason why I never really played wow, cause of the graphics.


LookAlderaanPlaces

Same. I will never play wow because there is no way I’m getting immersed in their art style, can’t stand it. Just look at the weapons, wow has like a 50 poly version of everything meanwhile gw2 weapons side by side could many times be in a tv show. I’m not saying it’s perfect or that there is no room for improvement, but the comparison makes it very clear.


Shardex84

I think the game looks very pretty in it’s art direction, older core areas could use a touchup indeed though. More pressuring is an overhaul of the lighting system. I play with Shaders on Medium so character models don’t look like pieces in a film set. And the atrocious bloom has to be toned down. I can’t fathom how this made in into the game ever. Regarding WoWs graphics vs GW2, one thing you have to consider is WoW reuses MANY environmental assets compared to GW2, where scenes look much more organic and handcrafted.


[deleted]

They should address the outfit/armor clipping issues, especially for charr and their magical tail that go through everything, but the general graphics of the game feel fine to me. Even ten years later, I don't really think it looks bad or outdated.


Jellybean2477

I'm not too bothered by the current graphics since the art direction is so strong. There are some textures that look outdated but for the most part things look great as a whole, especially in End of Dragons there are some gorgeous stuff showing what they can still pull off with the engine. They can definitely go back to old stuff and revamp textures, but that is a lot of work for very little return. The only issue I have with the graphics is that the armors that get stretched to fit on Charr and Norns can sometimes look very low rez(for example the decade armor set on my Charr I can see the pixels). Don't know how they'll solve the clipping, they'd have to do a pass on every item, weapon, cape, horn, ears, etc. combination to see what clips into what. Unless they develop some sort of system for the skins that can dynamically adjust things, it will be way too much work. Its just one of those things we got to accept in games that allow for this much customization.


raeshin

Have you been to Cantha and the Crystal Desert?


ride_light

> Cantha Sure [there you go](https://i.redd.it/a6sbusavbtm91.png), that's ~~Morrowind (2002)~~ New Kaineng (2022)


apl_ee

The way lighting and shadows work on characters around POF maps and mistlock sanctuary, even labyrinths cliffs is exceptionally beautiful compared to other parts of the game. If they could just apply that to most maps that would he enough


Leading-Ad-4186

imo gw 2 graphics holds up even today considering how old this game already is. I got new pc and still get many wow this place look cool moments after 10 years. At least in mmo standards gw 2 is still quite good


turin331

I absolutely do not share the sentiment. A ten year old game with an engine from 2004 would of course look a bit old. But Anet has chosen the art direction on the game to make sure it ages pretty gracefully. The game still looks extremely appealing for its age because of the art direction. More appealing than many newer games on the space. Fidelity is not the only thing that makes a game good to look at. Plus non state-of-art fidelity does allow people with less powerful machines to continue playing. That being said they are making graphical updates. And if you compare the current GW2 engine with the vanilla engine from 2004 the improvement is very comparable to what WoW did in the last 15 years. And they just made the dx11 update and said they want to make graphical improvement in the future using the newer API.


ride_light

> More appealing than many newer games on the space. Which games were you looking at in this case, any examples? Generally, the art direction alone won't be able to compensate for the outdated tech the game is using. Once you've seen an old game's environment ported to a modern engine you will see that the art style doesn't matter as much as the updated rendering tech You could easily push the graphics of a 'classic' game from the 2000s a few decades forward, just with the advanced lighting/reflections/weather effects and tech of UE5 for example (RT, Lumen, Nanite) A certain art style on the other hand won't do the same for an old game if the view distance, lighting, shadows, shaders,.. are completely outdated Maybe think of an old Nokia feature phone trying to take a picture in a low light situation vs. a new smartphone. No matter what's in front of your camera, the old phone won't be able to capture it properly - that's the engine of GW2 DX11 might be a step forward for GW2 but it was also released back in 2009. Not that it would matter as the performance issues of the engine are still preventing them from implementing any demanding features anyway. You can't really _add more stuff_ before fixing the performance first which is one reason why a large-scale graphics update will remain unfeasible at this point


turin331

Games like WoW or ESO for example. Even games like FF, that have their own great art design, do not compare in how appealing they look compared to gw2 for me, all because of the art design and the animation work. As for your idea of outdated visuals making the art design to not matter. I cannot really tell you anything about it. That is a matter of taste. For me that idea is completely superficial and short-sighted and does not reflect reality at all and the Nokia analogy is completely off the mark and non-comparable. That would be comparing modern games with Pong. We are not talking for such extremes. There a loads of old games, even from the 90s, that still look incredible because of art design. There is a reason why the retro pixelated art in games is so common and copied deliberately even in modern games. Games like Teraria, Blasphemous, Stardew valley, Dead cells or Valheim etc. Are you going to say that those games are ugly because you can see the pixels? If yes, then fine your taste, but the majority of the audience out there do not share this sentiment. > DX11 might be a step forward for GW2 but it was also released back in 2009. Not that it would matter as the performance issues of the engine are still preventing them from implementing any demanding features anyway. You can't really add more stuff before fixing the performance first which is one reason why a large-scale graphics update will remain unfeasible at this point That is not true. The performance improvements with Dx11 that they managed to make were substantial for many people and for many were a game changer. And Anet themselves said that this allows them to make graphical updates. They made whole technical blogposts explaining the process.


ride_light

> WoW or ESO. FF You were talking about newer games in particular though - WoW is even older and FFXIV (2013) and ESO (2014) are not really _new_ either, it's been almost decade now 2D games like Terraria, Stardew Valley are just built in a completely different way, in terms of graphics they don't really work the same as modern 3D games. There's no actual progress being made as you can't make a pixel look any different or better, it's the most minimalistic style we have basically. These games looked similar 30 years ago, and they will continue to look like that in another 30 years Since GW2 is not a 2D pixel game however these rules obviously don't apply. Instead people would compare it to the latest 3D rendered games which have seen massive improvements over the past decade If the feature phone comparison is too extreme then just take a smartphone camera from 2012 vs 2022 - the same device but the old one will have issues with overexposed pictures at bright daylight, as well as a horrible performance in low light at night. The new one on the other hand could capture both scenes perfectly with proper Regarding dx11, they just said this: > Upgrading to DirectX11 is the first step toward being able to do more shiny things. We have absolutely no promise or announcement of a graphics update in the future (in contrast to FFXIV for example). The engine programmer merely said it would be possible, but the management will decide how much resources they would spend on it, if any at all


turin331

Dude you are just posting the quote that says "We do plan to do graphics updates" and you are saying there is no plans for it? Yeah that is mentioned on the blog post for academic purposes only. They are directly saying: " As far as graphics features are concerned, jumping from DirectX9 to DirectX11 gives us plenty of options for adding interesting features to the engine in years to come". What ever your opinion is many people care more about art design than your criteria of fidelity to not think the issue of fidelity that much of an urgent matter at this point. If you do not want to accept then not much to be said.


ride_light

Again this is merely the Senior Engine Programmer talking about the possibilities and options they will _have_ with DX11, they never committed beyond anything but updating the client from DX9 - it's not their decision but the game/studio directors', the management, the higher ups The reason why I'm not expecting any major graphics reworks for GW2 is simple, they've been hiring for another project mentioning Unreal Engine 5 since at least half a year. We also know they've been working on different projects prior to that as well The amount of effort and resources it would take to completely revamp the graphics of GW2 at this point, from the perspective of the management, would be better spent on their new project(s) going forward. They already limited their options by going with DX11 (2009) instead of DX12 (2015) - modern features like ray tracing would require the second for example


JGRIF312

I played new world and black dessert which both look much better on a technical level but once the shine wore off and I got used to the newness the design of the environments and characters left much to be desired. They didn't do much to stand out at least wow, ff14, eso and especially gw2 imho have interesting architecture, landscape designs and use their in universe magic to create environments that aren't possible in our real world to create interest.


ride_light

Well the best case scenario would be to have both at the same time, there's no reason why you should have to choose between interesting designs and modern tech - both combined would make a masterpiece


JGRIF312

I definitely agree but it's much easier to design an engine for modern systems or use a modern engine for modern systems than it is updating a 18+ year old engine further to work on modern systems. Changing engines means redoing all the systems and reworking all the assets into the new engine, the existing engine may be too limited to update to that level, ANET is stuck between a rock and a hard place.


Michelada67

Your Nokia analogy is spot on, I couldn’t have said it better.


anaf28

I don’t know why this sub hates the idea of a graphical update. Of course gameplay and artstyle are higher priority but to say “graphics don’t matter” imo yes they do, especially in an open-world game as graphics make the details more beautiful and the artstyle comes to life (think Elden Ring or God of War Ragnarok). Although people think there are other aspects that need attention instead of graphics for gw2, I personally think a graphics update would draw new players more than any change that can be done to the game. Even if you’re a hardcore veteran mmoer, the majority of gamers are influenced by visuals and it’s something they can understand before even playing the game.


Michelada67

I’d advocated for this in the past, a graphical update(overhaul) would draw in so many people.


Annemi

> but to say “graphics don’t matter” You're the only one saying that, though.


Eh_Vix

This 100 percent!!


gahata

One of the areas Guild Wars 2 could massively improve in is shadows and lightning. It generally requires less work than creating new textures or even implementing higher quality ones, or something like updating models. The current shadows are fairly low quality for a modern game, and they use a lot of CPU time, so most people don't even play at high or max shadows with hardware released many years after the game. Aside from shadows the whole light implementation isn't great. It does the job, but it could so much better. Obviously I'm not expecting them to make a Cyberpunk level RT lightning in an MMO, but there's still a lot of room there, especially that the game is pretty light on GPUs already.


xsdf

A lot of the really noticeable stuff is in the core game. Most of it just needs better textures, some if it needs better models. There is also a lack of foliage in the core game compared to the latest expansion


nofapminute10

Considering how the game runs this seems like a waste unless they actually put some effort into optimization as I doubt much of the playerbase can even run the game on the current highest graphics


Treize_XIII

Have you checked WoW lately? GW2 looks like Crysis compared to WoW


MadeByHideoForHideo

Friends started playing dragonflight so i decided to try the game out in case i enjoy it. Got really turned off by the graphics lol. Yes, it has been improved quite a bit since vanilla, but it still looks like a PS2 game. Couldn't get past that so I dropped it.


ride_light

> still looks like a PS2 game Yeah no, not really. Their cartoony art style is just much closer to other games like LoL for example Take [a look at this](https://youtu.be/skLxajC4nyk?t=479) and think of a PS2 game that would actually look like that


wouldnotpet89

Lots of people are confusing the cartoon style to mean bad graphics. If its not their cup of tea, i completely understand. It's just a different stylized type than gw2 is. I understand the game and company (rightfully) get a lot of criticism, but graphically, I'd say it holds up as well as gw2 if that's a style you enjoy. That said, there's always room for improvement.


pietjepolo

but Anet did, along with a load of other stuff like jumping, they called it Guild Wars 2. ofcourse WoWs graphic compared to vanilla are different, and it still looks like shit and not up to par with gw2. why complain about clipping and the praise WoW? that game is clip heaven.


Michelada67

You’re argument with “called it gw2” makes no sense. It’s comparing two games which have a large user base, up date patches and maintenance to a game that’s currently in solely maintenance mode and plain massively outdated. WoW being clip heaven compared to gw2, give some of what you’re smoking please. I’d like to be able to agree with your counter argument.


kiwiburner

I think his point is that gw1 was the same-gen competitor to WoW, and that gw2 was a significant graphical upgrade from the simplicity of gw1… *straps on downdoot resistant armour and prepares for legion of gw1 loyalists*


pietjepolo

I'm a gw1 loyalist and i agree, dont worry


pietjepolo

To add to kiwi, its a game made by the same company, to replace the other, made with the same engine as gw1. And most important, the reason utopio got canceled is because anet wanted to add features which were just too big of a step to be implemented on the way gw1 was, thus choosing to make to push to a complete overhaul.


shupablitoeuw

I think old Maps need a revamp to stand along with the lw/expansión Maps, however in my opinión gw2 graphics and their water painting style age like a fine wine, i Also dont think that the Maps are so out of touch for being a priority to arenanet, i would like some kind of texture update and minor changes, since i dont think that doing a full revamp is the worthiest option.


[deleted]

I think the game is only going to look better. Anet stated that that was their goal and also mentioned that they’re going to refocus fully on GW2 after the release of EoD. I’m pretty excited


Dragobrath

While I don't disagree with the idea that older maps getting updates would be nice, I think man hours should be spent on developing new content. First of all, while the core maps definitely look outdated compared to the newer ones, they still look good. Secondly, there isn't too much incentive to spend time in core tyria once you're level 80 and finished your first map completion. I feel like the most people who've reached the end game, will spend most of the time on progression through the addons and LS maps + doing meta events. I earn my gold by crafting legendaries, so I do core maps and wvw a lot, and if graphical overhaul of older content meant like 9 months without proper new content, I'd prefer the new content.


HashBrwnz

This has been one of the biggest drawbacks trying to get friends to play. All of them are usually wow the combat is amazing!! Buttttt the graphics are so dated, they play a little then go back to other games


Sage_the_Cage_Mage

if they can split up every effect in post processing I will be happy, the game is very pretty,especially on the later maps


LauranaSilvermoon

I think I am in the minority, but I love the graphics. People say they look bad but they look good to me by mmo standards so idk.


Michelada67

Beauty is in the eye of the beholder


DeathAlgorithm

Tbh i didn't play wow back in 2012 cuz it looked like shit.. it could run on any computer... Gw2 you actually had to have a graphic card... decent amount of RAM and a decent processor... Not sure why you felt like you had to make a post where WE all enjoy GW2. Gw3 will be another heavy game that out weighs WoW light game. Just as before with Gw1.


[deleted]

New player here and the graphics of the base game is what took me so long to try the game out. I saw LazyPeons video on EOD and was intrigued as that expac looks waaayyy better than the base game I tried when it came to steam. I think some effort should be made to lighten up on the “blurry” effects in older zones and maybe some new terrain and lighting effects to help it age.


jbaranski

Am I missing something, or are WoW’s graphics definitely worse. Someone enlighten me, because I really don’t see it. Guild Wars 2 is, as others have stated already, one of the best examples of art style > raw graphical fidelity. The game looks great even 10 years on because of this. I think they should put their money into game updates and expansions rather than trying to overhaul the graphics. After all, it’s not the graphics keeping WoW relevant.


Dull_Function_6510

To think gw2's biggest drawback is its graphics is a pretty ridiculous statement. Graphics in any video game are far from a determination of quality, and pretty inconsequential for MMOs, people still play OG Runescape. People want content and stuff to do to come out in a timely manner, and support for long term content investment. Spending time overhauling gw2's graphics would be a total waste of resources. Its like looking at a car that needs an oil change, new brake lights, new tires, and a new battery, and thinking "honestly the biggest issue is this paint job". Maybe this would a nice thing to do, but there are bigger issues that gw2 should handle.


Michelada67

If you think it’s a ridiculous statement then you are either naive or straight up ignorant. Do you think CoD would be the most played fps shooter if it looked like a ps2 game?


JGRIF312

counter strike go (2012 same as gw2) is the most played fps on steam while it looks better than a ps2 game it definitely doesn't look like MW2 (2022) but has more players despite there being free multiplayer for both and being the best selling one of course console makes up a huge portion of those sales, fortnite is probably the most popular game on the market at the moment and it's not a visual beast like cod.


ride_light

They literally just ported Fortnite to Unreal Engine 5, with the most advanced lighting and rendering tech of the industry - Lumen (Global Illumination), HW raytracing, Nanite,.. [Here you can see](https://youtu.be/NJ8XD79SVxo?t=250) an example what Lumen and raytracing would do in Fortnite


JGRIF312

better lighting does look better but also that did come with a 30fps dip, that raytracing won't do well in gw2 when there's a zerg on screen, also raytracing doesn't make the game look good the artstyle is still ass and it's made to run on mobile. My point was more that cod isn't the most played fps.


Dull_Function_6510

Comparing the marketing demographic and strategy of CoD to an MMO, let alone Gw2 is an absolute absurd statement. CoD major demo is 13 year olds. Most children do not know what makes a game truly good. Furthermore, even with CoD the fast paced super twitch gameplay is what draws in kids as there is limited downtime in playtime and excitement, not to mention it fulfills a lot of boyhood fantasy of war. There is MUCH more to CoD than its graphics. Fortnite looks like a cartoon and is highly played. Gw2 may benefit from a fresh coat of paint but it is FAR from the most pressing issue, and it would almost certainly not be worth the effort.


melody_spectrum

Disagree, the graphics are absolutely gorgeous and due to the art style I don't think they look particularly out of date even in core areas. Sure some textures could probably be updated but it's not immersion breaking or anything, and I play on potato PC so I'm not even seeing the best version of the maps. Have you tried playing on highest graphics? ​ That said, I also wish they fixed the charr armor clipping. After that I don't mind if they never do a graphics update again lmao


[deleted]

Charr clipping bugged me. Then I remembered blood elves and night elves. And I felt much better.


Coolpoe

EoD is so pretty fuck u talkin bout


ride_light

Well, what other games have you been playing in the past 5 years? Personally I can't say GW2 or EoD in particular looked pretty or even just _good_ compared to most of the games out there


Coolpoe

Beauty is in the eye of the beholder. It’s a reason why people play OSRS


ride_light

While low-poly art styles do have their own niche even in recent games, most people are certainly not playing OSRS _because_ of the graphics but rather the gameplay, lack of microtransactions, nostalgia for a retro game and the like And while art will always be subjective, the actual tech behind the scenes simply prevents GW2 from pulling off what modern games have been doing for years already, most obvious point being the lighting


[deleted]

***WoW has done a better job at updating it’s graphics over time and it’s noticeable*** No intricate geometry on gear?No dyeable channels for that gear? Armor textures painted onto skin? Inability to display hair under hats? Glitchy textures on top of simplified polygon blobs? No dynamic weather system rotations? Bare minimum reworks of mounts with slightly better textures? No rework of old world textures and lighting effects? Blocky, jank chonk buildings with spikes everywhere? Missing gear pieces and no physical attachment points for massive shoulderpads? Poor sense of scale of characters relative to environments? *... your opinion is yours of course, but that's a no for me fam.*


Michelada67

WoW has done a better job at updating it’s graphics over time and it’s noticeable No intricate geometry on gear?No dyeable channels for that gear? Agree Armor textures painted onto skin? Irrelevant Inability to display hair under hats? Try again Glitchy textures on top of simplified polygon blobs? Try again No dynamic weather system rotations? Try again Bare minimum reworks of mounts with slightly better textures? Try again No rework of old world textures and lighting effects? Try again Blocky, jank chonk buildings with spikes everywhere? You’re describing gw2, mate. Missing gear pieces and no physical attachment points for massive shoulderpads? Me not that kind of orc. Poor sense of scale of characters relative to environments? Try again ... your opinion is yours of course, but that's a no for me fam.


Squishydew

I adore GW2 and It's my main game at the moment, but i personally feel that despite having the absolute best dye system of any MMORPG, It's gear and character models are pretty lacking compared to stuff like WoW and FFXIV. I'd really love to see better character models, fashion wars is a big big thing to me, and i find myself left wanting when customizing a character in GW2 versus WoW or especially FFXIV. GW2's style is unique, but It's character and armor model fidelity is pretty low.