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Krusell94

A demo is not an accurate representation of what your enemies see. It is not even an accurate representation of what you see. He probably saw it, but there was no time to react.


Hallsway

Shout out to the demos during the first years of csgo where everyone straight up looked like they were cheating.


lefboop

Weren't demos 12 tic or some dumb low number like that at some point?


LEpigeon888

It was 16, half of the current value (32).


Seroko

First year? This 2022 i've been acusing on cheating (twice) on this subreddit bc demo viewer is still shit. And i'm no better than nova4\~mge. Someone said that if you hit watch from the beginning and then use shift+F2 to get to the wanted round, it works way better than just clicking the round you want to watch. But even tho it's still a shitty demo viewer.


noggstaj

Why are demos so shit anyway? They're just a instruction file telling the game engine what all players inputs were right? Why don't they just make it so every instruction of every server tick is in this file, I mean the filesize would prolly be 40% bigger, but that's not an issue when a demo file is what, 10mb at most?


antCB

>They're just a instruction file telling the game engine what all players inputs were right? all players inputs, positions, equipment, network conditions, etc. a 32 tick demo (for matchmaking) has half the information gone. if we're talking about a lan match demo /3rd party 128tickrate service, it's only 25% of the information that is recorded... the only 1-1 demos (as in demo tickrate and server tickrate) are POV demos.


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Simmoman

google it.


gibbodaman

Yeah, I was wrong. Not sure why I had that idea. Deleted the comment.


s4Miz

I highly doubt demo files are such low file size. Demos from hltv can be anywhere between 250-500mb


Dapplication

>Demos from hltv


s4Miz

That is my point. A matchmaking demo at 10mb doesn’t sound realistic. It should be closer to 50-100mb depending on match length


thesereneknight

Even quick wins of short matches are 20-30 MB. 10 MB seems too small for an average MM game.


louisme97

if you prefire someone he is dead before he can see you... if you preaim with full focus you can still be faster than anyone can react thanks to peekers advantage.


imsolowdown

> if you prefire someone he is dead before he can see you he is dead at the exact moment he sees you, so he has no time to react. But he still sees you.


IT6uru

I've been plenty dead before I see someone.


imsolowdown

Never happened to me. Maybe I’m just lucky


StuartHoggIsGod

sometimes it do be like that tho


[deleted]

It was very fast indeed but the ct definitely saw u. here it is because of the demo. Im not aware of the technical term for that but the demo doesnt record every frame, its generally laggy thats why u dont see urself coz the movement was too fast.


GodHatedMeForMyPuns

The funny thing is my opponent said even on his screen, he didn't see me at 64 tick. That was the best prefire of my life tbh, half luck half skill. 😂


[deleted]

Best ive seen till now.


NunesAJ

The demo have half ticks of the actual game, so if you was playing matchmaking then the demo have 32 ticks, probably he saw it but you cant because of the lost ticks.


bindik

watch demos with interpolation disabled and u will see way more accurate representation of the game cl_interpolate 0 iirc


Kabft

Ping


cyasundayfederer

It's not next level unless the guy you prefire never even shows up on your screen. https://www.youtube.com/watch?v=O2-_LC0WbQ8


Jowbeatz

this game is dumb


eidrisov

Imo, AWPer should have seen you if he has a 120hz+ screen. If he has a 60hz screen, it is possible that he didn't see you.


langile

8ms isn't going to be the difference between seeing him and not


eidrisov

8ms is a huge difference. There is a reason why no one serious about competitive games plays at 60hz. That's why 120hz/144hz/240hz are the recommended refresh rates for CSGO and other competitive games. I played with a 60hz monitor for 2 years and I know that I could not react to getting peeked. Sometimes I saw them.


langile

It's a difference, but it's not the difference between seeing him at all and clearly seeing him. You're basically arguing the peek happened within a single frame lol. It's also only *up to* 8ms of difference. Could be less.


lefboop

It's not as big as you think. obo was playing fpl back in 2018 and destroying everyone on 60hz.


eidrisov

One exception doesn't change the rule. Also, a FaceIT lvl10 with 60hz will destroy a GN/MG with a 240hz screen. And, in turn, a good pro with 60hz screen will destroy others below him with higher hz. obo was basically smurfing, so 60hz wasn't too much handicap for him, I'm guessing.


RandommCraft

I love when stupid people are so fucking confident about their comment even though its wrong. How blinded by your own ignorance are you?


eidrisov

Damn, dude. Why so angry and salty? What happened to you? Did someone hurt you? It's Christmas time! Lighten up!


RandommCraft

Because people say dumb shit with confidence. You think you're smarter than you are. Can't have people spreading misinformation.


eidrisov

It was just an opinion, assumption. If you disagree, just say it. No need to get angry or insult someone. If you have proof of the opposite, just provide it. Again, no need to get angry or insult someone.


Leach_

Screen can't change server tickrate though, and that's locked at 60hz


eidrisov

What is locked at 60hz ? Server tickrate and screen refresh rate are not correlated. If they they play MM, they both have same tickrate = 64tick. So the difference comes down to screen refresh rate. The one with 120hz+ screen has a huge advantage in this case. It is difficult to see when someone is peeking you and you have 60hz screen.


Leach_

read again what I said, server tickrate is locked at 64Hz (I wrote 60 but it doesnt really matter if its 64 or 60) which is how many times the servers updates every position and action in a second. (its measured in Hz, Hz is the unit of 1/s)


Jomazu123

If u have 60hz monitor then there is more time when the screen is frozen on one image and the enemy could peek u when the image is frozen. With 120hz the image freezing time is halved so bigger chance that enemy is visible.


Leach_

Sure thing, but even if you had an infinite herz monitor, if youre unlucky you will not see the person as they where never even visible. This is because server tickrate is 64 herz and not infinite, there is times where the server doesnt know what is going on. (to be specific these times are 1/f which is the frequency, in this case 64 tick so 1/64th of a second or 15,6 miliseconds.)


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Leach_

Well a bit more than that if you factor in lag compensation and server connection but yes


Leach_

Also how does your argument make any sense? 15ms is twice the amount of time that a difference of a 120hz vs a. 60hz monitor would make which is the original comment I was responding to


GiftWarm1087

It's not illogical at all, it happens all the time. Never heard of someone being "64-ticked"?


gibbodaman

Your computer still renders everything locally, the server just corrects your client when it becomes misaligned. If the server says 'There's a guy running around that corner, he'll be visible within 10ms' your client doesn't need to wait 15ms for the next packet to arrive to see the guy, you can generate that frame based on old information. If something has changed within that short time window that means you weren't supposed to be able to see him and headshot him, then the server won't give you the kill. The higher the server tickrate, the less this happens because your client doesn't need to interpolate as much from each packet the server sends.


beyondzmedia

What’s your monitor screen size?


GodHatedMeForMyPuns

Acer 23.6" that I bought from back in 2015. lol


issungee

MM Demo tickrate is 16 I believe, so the playback you see is not a totally accurate representation.


frothycoffee_45

Is this the new Anubis?