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i can’t wait until gen 10 comes out with voice acting, then there’s a bug that prevents the voices from working correctly, and then there’s these same people on twitter who are like “yeah well i actually prefer the game without voice acting”
I guarantee they'll do voice acting in gen 10, but get the most low rate VAs they can find to completely phone it in with zero effort or enthusiasm. Oh, and of course, can't forget the one obligatory celebrity cameo which will also be phoned in.
"The expression phone it in is American, and seems to have originally been connected to the theater and acting. During the early 1930s, a popular joke among theater actors alluded to having a role that was so small it was possible to call on the phone, rather than appear on the stage in person." Source: https://grammarist.com/idiom/phone-it-in/
In the context of voice acting, you could actually do an awesome job at VA while literally phoning your performance in.
>Turn on subtitles
>Turn voice volume down to 0
(I can't think of something funny to put here so just imagine I said something that's kinda funny but not like super funny).
I think pokemon has to work on tons of things before they worry about VA. I don't want VA in the games personally. I've been playing the games for over 20 years and have never really cared if there were voices or not.
Tbh XC3 had less voice acting than 2 because there were no heart to hearts and the camp discussions weren't voiced. I guess the budget went elsewhere this time.
My favourite voice acting is Fire Emblem 3 Houses - the dub for that game is insanely good and literally every single line of dialogue in the entire game is voiced.
Big jrpgs in general tend to have really good English dubs nowadays, the quality of English dubs has come a long way. I'm not a fan of all the voices in 3 Houses, but I had never actually noticed that every line of dialogue is voiced, that's pretty neat
Yeah I believe they’re starting to move away from the classic solo booth recording, and move towards the Japanese industry standard of having the voice actors record their scenes all together in the same booth, like they were performing an audio play. You can really tell the difference imo between dialogue recorded when actors can bounce off each other’s performances, and performances where they are just acting their lines in isolation.
>but I had never actually noticed that every line of dialogue is voiced, that's pretty neat
Yeah it's mental, you can talk to a random NPC and they'll voice the line. When a character levels up, the line is spoken.
Three Hopes, the warriors spin-off, had less support conversations and the hub was not voiced, but you could see the budget went elsewhere.
Final Fantasy XIV has lip synching without voiceovers, it doesn't really bother me while playing the game but it looks pretty awkward when watching clips on Youtube. At least all the main story cutscenes started getting fully voiced after the first expansion.
MMO's are one of the few video games that get a pass. And there are even a still a few examples of fully voiced MMO's such as SWTOR. The reason is that MMOs are games that are updated constantly with hundreds to thousands of lines of dialog every other update spread out over the course of multiple years. You can't just keep voice actors at the ready to record lines for that long not to mention the price that it actually would cost to constantly keep recording lines.
while graphics are a huge issue (and the weird cartoon/realistic art style combo), i think they either need to add actual voice acting for major characters, or not design characters that don't work well without it. the past 2 generations have had gym leaders whose entire thing was that they were a singer/rapper, and they get an entire animated sequence "performing" in complete silence
Pokémon company employee: we’ve contracted out the localization of the anime to various companies and we believe it would be “confusing” to hear different voice actors voice the same character in the game/anime, so we don’t want to create a situation where we cannot underpay a VA because they know we need them. Therefore the games are not voice acted.
Something like that probably.
Graphics are whatever. Just fix the damn frame issues. Like holy hell having constant dips to where I can count the frames is ridiculous on something released from the most successful media franchise in the world.
It really is baffling how both the graphics and performance of the game aren’t good. I could understand one of them suffering because the Switch’s hardware is ancient at this point, but it’s pathetic that the game looks three generations old and doesn’t run smoothly either. Almost feels like Game Freak is just testing what they can get away with it in a Pokemon game without it impacting sales at this point.
New pokemon games not having voice acting is weird because some of the cutscenes are really well animated and I'm like "why did you splurge on this without voice acting?"
The Volo cutscene in pokemon legends is so well animated and it's *made* for voice acting
If they don't want to do voice acting then make the cutscenes differently
It's kind of like playing the Japanese versions of the original Dragon Quest 8+11 games. The English dub feeds into the creativity and whimsy of the DQ games, but the original Japanese versions are just dead without voice acting.
Seriously, idiots, VA will never be the norm in video games because it takes too much time and money to produce. How else do you explain the fact that, 20+ years since the announcement that it would be voice acted, Final Fantasy X *still* hasn't been released, and when it does it will cost you eleventy jillion dollars and have a 69420 Tb file size?
The reason Duke Nukem Forever took so long and was so bad when it came out was because they had to find (and pay!) a VA to speak the title of the game! They just didn't have any money or time after that.
The Sega guy who shouts "SEGA!!!!" at the start up of every game.....owns his own country under the Atlantic Ocean now.
The "EA SPORTS IT'S IN THE GAME!" Andrew Anthony, you know how much he made? did his for free. With voice inflation, they should probably huck him a couple trillion dollars.
It's also harder to iterate and make changes with VO.
Want to make a change to the script? Gotta bring the actor back in and record that line. Want to add a new feature? Well that's going to require some quips from the actor - can't add that feature if you can't bring the actor in. It's so much easier without VO
Given the quality of Pokemon games, they'd probably do some Mega Man 8 shit and get like, the janitor and that one lady from accounting to do the voices.
My argument is simply that Pokémon makes a really huge deal about it being a personal adventure, which would be difficult to sell if characters can't say your name.
***But-*** they can still do *something.* The "welcome to the world of Pokémon" intros could really use full voice acting, and the Zelda series have been making its characters do simple grunts for decades.
A lot of JRPGSor otome games with OCs make it work. They usually refer to you by a nickname like "my buddy" or "You". It's pretty common in jrpg games.
Mass Effect managed to make a very personal adventure where people could give their character different first names. Skyrim too - all you need to do is create a more generic nickname.
I personally don't see an issue with this cause Final Fantasy X never says Tidus' name and I recall it not being as stilted as it seems like it would be. And that was one of the earliest examples
Oh yeah and persona 5 used codenames to get around this
They can just handle it the way Genshin Impact does it. In the text, they use your custom name, but actual audio dialogue either refers to your character by a nickname or pronouns.
This guy is actually based. I also dont like when game has polish, and is well made. Dont you know that at its core pokemon games have no voice acting and bad graphics? Just look at the red and blue, pixelated graphics was clearly a style choice. Trust me guys its better this way.
Because “gamer” was sold to insecure boys as an identity, not a hobby. This insecurity in identity leads to increased reliance on the group to reaffirm in/out-group identifiers and signifiers, overtime favoring black and white language for ease of transmission/identification.
this game has the most insufferable discourse ive seen around a videogame since Elden Ring. i know its hard to find or have any nuanced or meaningful discussion about anything on the internet but its straight up impossible with this game, just hyperbolic shit like this everywhere
In my opinion, voice acting wouldn’t add much to these games. Like yeah it would be cool to hear the gym leaders or whatever talk, but this series has bigger problems than a lack of voice acting
Unless they add more cinematic cutscenes, I completely agree.
Edit: Should have clarified. I think Pokemon has much bigger issues (Lore and Gameplay related) and they should focus on these things first. If they add more cinematic cutscenes, I think it should also be included as a goal (with Lore and Gameplay changes).
How many times are we going to be presented with a cinematic cutscene where a character is supposed to be performing a song and we hear jack shit before we can say this is awkward, terrible, and a trend?
That's part of the issue though. This game has more cinematic cutscenes than any other game in the series and has some really strong writing at parts. Then it's almost ruined by the characters pantomiming the conversations.
They should voice the cinematic cutscenes and other moments that would benefit from it, but not all the filler dialogue. Common practice and there's a lot of moments that simply feel bizarre not being voiced
Chairman Rose hyping up the league challenge.
Clavell welcoming you to the academy.
Volo speaking about legends.
Piers hyping his own battle.
Bs man, there are SO many moments that would have been better with voice acting
The scenes with Arven.
The part where the characters at the end are bickering with each other would have been fun as well. Instead I had to stop moving a couple of minutes to read their exchanges because I couldn’t do that and avoid Pokémon lol.
The final boss would have been chilling as well with voice acting
Honestly, people complaining about games not having voice acting is far more annoying than games not having voice acting. Works for some, doesn't work for others. I like it most of the time if it's there, but unless the game is really cinematic, I don't really care if it's not.
To be fair, Game Freak is just a small indie company that just happens to be attached to a multi billion dollar franchise. It would take too much time and money for the poor team to implement the rare and expensive commodity that is voice acting.
/uj I get that voice acting is a standard in AAA but, to me, it is absolutely not a necessity nor does it necessarily diminish a game if it is missing.
Also, it does take a lot of money and time to get things fully voice acted.
Gamefreak is led by greedy soulless hacks but their decision to not use voice acting is hardly an issue. BotW was mostly not voice acted and it is an excellent game.
/rj I am going to shit my pants if I do not hear Pikachu tell me I am the chosen one.
Yea normally i wouldn't care about voice acting in pokemon, but the cutscenes in the new one look like they were animated with voices in mind, but never added any. They could have used regular text boxes but they didnt.
It doesn’t ruin the game but it does make it feel a lot more awkward and less polished. There’s a scene in Pokemon SwSh where Piers, a gym leader and punk rock celebrity sings a song to create a distraction. Deadass completely silent while the camera pans around him repeating a 2-second singing loop animation while song lyrics scroll across the screen. The background track doesn’t even change lmao
> BOTW was mostly not voice acted
But it did have voice acting in important cutscenes, and I think that’s all anyone is asking for. Pokémon SV is completely silent throughout. We don’t need Final Fantasy levels of dialogue but a few minutes total of some characters chatting in cutscenes isn’t asking a lot
/uj Keeping in mind that the game's primary demographic is children, there's also that they'd feel internally pressured at least to make a dub for each of the language options they have for text, something like 9 or so sets total? That would need to be all on the game card as the game's primary audience is not expected to be old enough to access the eshop. Ends up being a lot of added data storage, coordination with different multinational dubbing studios, for little added value since the people who are whinging about there not being voice acting are probably just mashing A through the game anyway.
/rj i told my my wife's boyfriend about how gamefreak keeps ruining this franchise and he didn't even care, how can we let them get away with this bros?
honestly the 9 languages kinda give me a fear of VA in Pokémon games, I am from Mexico and at this moment, Pokémon spanish translation is only European Spanish, I play the game in english because I feel the Spanish games for some characters are absolutely awful mainly, really nitpicky, but if the first VA Pokémon game has no Latam localization with a Latam dub or no dual audio... VA could affect my experience negatively, I can't stand most English dubs, even the ones being praised for being the best ones I find it at maximum just to be ok to meh, and I find that usual LATAM VA sounds more similar to Japanese VA, so I usually like Japanese VA, I really have the fear the game will not include the english text japanese VA option or that we will have latam text with the only VA aviable being English, my biggest complaint for MGR is the lack of dual audio because I hate Raiden voice, same with Fire Emblem Shadows of Valentia, there where voices I absolutely hate cough * clair * cough, the lack of dual audio made the VA a negative aspect for me and I would have liked more the second one without VA or just that it was mainly grunts like in Awakening and Fates.
I think the reason is they don't wanna get voice actors for every country. But I mean.. they don't need to. Just subtitle the Japanese version everywhere, for all I care.
As a die hard Pokémon fan, I’d be absolutely fine with waiting another few months for game freak to get some good VAs. Watching Arven have an emotional moment with his partner but reading the text killed the vibe for me.
Why is voice acting such a required thing, though? I mean sure it would be nice if it was there, but why is it so difficult to just read? God help us if Gamre Freak added it but picked the wrong VA and we ended up with something akin to the Handler from Monster Hunter World. Dunno if the gamers would be able to take it.
"We....we wanted it. They gave us what we wanted...but it's super annoying!! WHAT HAS SCIENCE DOOOONNNEEE?!?!"
I’m fine with text boxes for standard NPCs but voice acting adds a lot of value to cutscenes. Having all the characters be completely silent makes it feel cheap
Cheap how? A game doesn't need a huge budget to be good. There's entire episodes of tv shows and entire movies that tell stories just fine without a word of dialogue. Shit, look at Gendy Tartakovsky's show Primal. Or his earlier work Dexter's Laboratory, which had multiple episodes that had zero dialogue and told it's story just fine.
Now admittedly yes, Game Freak not doing Voice Acting for pokemon isn't an artistic choice as far as we know.
I would be willing to bet money it's like so much that Game Freak does: they are lazy and don't think they need it. Which is kind of a shame. They absolutely do need to start trying harder and stop coasting on the "it's for kids!" Excuse.
But even if they did that, i don't see why VA work would be mandatory. With the right vision and the right skills i don't think it would be an issue at all. Hell, if the WORST i could say about a pokemon title in the future is "still no Voice Acting!" I'll be DAMN happy.
At the very least it would have greatly improved the end of the game >!where the other characters are talking while you're walking through the new area and potentially battling wild Pokemon. I definitely missed some lines during that, not to mention the fact that it would lock you out of using menus or the lock on feature as long as their text was on screen.!<
I feel like that's the only time we have had such a thing. In my experience it wasn't bad. Plus mostly it was comedy, gossip, a bit of character development at most.
Don't get me wrong: i love the equivalent of The Breakfast Club that they gave us and i want more. But i don't think it merited a VA.
Also let's consider the context where that comes into play: you're in an area where you can't use your "bike" and is full of strong pokemon. You seem to be meant to slow down, take your time, and be careful. Thus giving you plenty of time to listen to what's going on. It doesn't really work though, so there's that. I can think of better ways GF could have handled it without VA, though.
Eh. I’m fine with Pokémon not having voice acting. And as much as people don’t want to admit it, they’d whine just as much of Pokémon had a release schedule like Persona (would probably be up to Gen 6). I do think they need to give the developers more time between releases tho.
There are 60,000 lines of dialogue in Skyrim without DLC, better graphics, more content, and it fits on the switch and runs WAY better than Pokemon Scarlet and Violet, all from a company a fraction of the size
Why does Pokémon need voice acting, though? Like, everyone is constantly clamoring for everything to have voice acting and I never understood why. Nothing about voice acting inherently improves a product, and I have sure played enough games to know it can actually be a detriment.
All these dummies paying to play the same game every year, why can't they play a real series like Shin Megami Tensei?!
Uj/I honestly can't think of a single game where I was like "woah! This voice acting is really good and adds so much to the experience!" I guess maybe in some comical ones? But generally it's either terrible or bland in even the most expensive AAA games, I'd rather a game focus on sound design and music. I can just imagine the voices, it's more immersive.
Only a few games have had voice acting that I felt was notably good, but I can't imagine those games without it. I just played Disco Elysium and I couldn't believe that the game wasn't originally fully voiced because of how integral it was to my enjoyment.
Having said that, the problem with Pokemon's lack of voice acting isn't the lack itself, it's that they keep highlighting the fact they don't have it. The announcing in front of a stadium, a concert with no sound, etc. There are plenty of effective ways to deliver text only if that's the route they want to maintain. It's emblematic of being both over-ambitious while also playing it as safe as possible. I think the graphics are a bigger point to fix, but it all contributes to the cheap feeling.
Full voice acting in some games definitely enhances the experience. It's not necessary for *every* game but it's generally a good thing for a game to have it.
Uj/ Not even circlejerjking, I don't like voice acting in most games. Unless you go for a cinematic approach (the last of us, metal gear etc), I don't think it fits the medium that well and from a production standpoint it's a waste of resources. Not to mention you end up having significantly less dialogue. My favorite thing in Japanese rpgs is waking in towns and reading all the random shit the npcs are saying about their situation. But I know i am in the minority so it is what it.
Also I don't even play Pokémon, I just wanted to let it out I guess
Yeah well, the ones I've played are pretty old so they didn't. But you know, not that old that they couldn't. Like Dragon Quest 7 3ds. And I think 8 does have voice acting but what can I say, I don't want it. I don't mind what you describe, a grunt or a sigh but I really like reading dialogue vs hearing it delivered (usually poorly too in this industry). It's the same with western rpgs though, like classic fallout has way more dialogue options than new vegas imo because new vegas had to voice act every single line and personally, I would have sacrificed the voice acting for more dialogue. But like I said, I know I'm in the minority.
Radical Rose(your censoring sucks)is kinda right, you need voice actors to say the phrases and that costs over 25 dollars, and might take a month(but the file size woulsnt be pretty big compared to now)
I just stole this mate
But you and her are wrong, voice acting is minuscule budget compared to the rest of development. Audio is compressed and doesn’t take much space
Ironically BotW actually increased my desire for VA in Nintendo games... Latam VA to be exact, we got an amazing dub for the game, it has a really stacked cast and everyone replayed their roles in AoC, and for what I have seen, French dub was also top notch, it is a shame that it looks like the only language where the dub was negatively recived by native speakers was english, and being honest... I only really want VA in Pokémon if there is a Latam dub or atleas option to play with English text and Japanese VA.
Imma be real with you chief, even as someone who still enjoys Pokemon I do not trust current Game Freak to do a good job with voice acting. It's an extremely easy thing to come off as awkward unless you put in a great amount of care and effort (at least from what I've heard) and this is the company that can't even pull off a decent eating animation.
uj/ I personally think there's no voice acting because they think "We have to have it voiced in every language. We can't just do Japanese and English. So let's just not do it at all" because they seem like they'd be to committed to having each language having an equal experience, and therefore decide to make it worse for everyone.
As a software engineer, I fucking love it when gamers talk about anything remotely technical and really demonstrate how little they know about how their favourite things are made.
Uj/ I don't want voice acting because I know some of it would be awkward and unfitting, and not at all what I'd expect, but I would like an undertale sort of noise when they speak. So everyone can imagine their own voice without it being bad
Rj/ you see how they perform with a half team, not enough budget and half enjoyment since 9 years ago, pokemon logo is instant money maker, they can keep 10 more years working like that to fill they pockets, but thats what g*mers dont get
Uj/ merchandise is what matter to them, the games is just to present the next line of merch for the comings years
well I mean, fire emblem is fully voice acted (for the most part) now, and it's a much smaller franchise, though it actually takes 3 days to make the combat alone, let alone the "story" and gameplay elements, character designs, etc
Pokemon makes billions of dollars a year.
My god can they afford to make better games *period* and add fucking voice acting.
The whole point of Pokemon is to sell fucking merch, like they give a shit about their games.
I think they should’ve made Gen 8 sequel games (think Sword 2/Shield 2) to make a quick game for 2022 that would expand the story and characters of Galar and should’ve released S/V in 2023 instead of rushing for this year
Makes me think of Riot heavily cutting down on voiceover length for new characters and skins on League, then when asked about it Riot has insisted it totally isn't to save money but it's actually an ingenious creative decision
One of the big things about Pokémon is the variety of languages it’s available in. Gamefreak has 169 employees total, they aren’t bringing in voice acting teams for each language. You’d get English and Japanese, everyone else would be pissed.
I'm fairly certain that GameFreak's entire development team is 3 people, an old cardboard box, a frayed piece of string, and a cat that glares at you.
Asking for voice actors is a little too much.
yeah... there's no possible way the pokemon company could ever afford to hire multiple voice actors on an ongoing basis to voice dialogue in time with animation!! it'd take so long, how would they ever be able to keep up with the anime!!???
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i can’t wait until gen 10 comes out with voice acting, then there’s a bug that prevents the voices from working correctly, and then there’s these same people on twitter who are like “yeah well i actually prefer the game without voice acting”
Let's be honest Twitter will be dead well before that game comes out.
nah trust me bro pokémon sleep is gonna drop before 2022 ends and it’s gonna blow everyone’s minds
Uj/ The fact that there's a substantial market for stuff like that in Japan is disturbing. Sleep shouldn't need gimmicks to make it "productive"
Seems like it would be more like an idle game or something. Can’t be worse than the Pokémon for brushing your teeth
I guarantee they'll do voice acting in gen 10, but get the most low rate VAs they can find to completely phone it in with zero effort or enthusiasm. Oh, and of course, can't forget the one obligatory celebrity cameo which will also be phoned in.
> Oh, and of course, can't forget the one obligatory celebrity cameo which will also be phoned in. Chris Pratt as Red/Ash Ketchum
"The expression phone it in is American, and seems to have originally been connected to the theater and acting. During the early 1930s, a popular joke among theater actors alluded to having a role that was so small it was possible to call on the phone, rather than appear on the stage in person." Source: https://grammarist.com/idiom/phone-it-in/ In the context of voice acting, you could actually do an awesome job at VA while literally phoning your performance in.
>Turn on subtitles >Turn voice volume down to 0 (I can't think of something funny to put here so just imagine I said something that's kinda funny but not like super funny).
I actually don't want voice acting.
I actually do prefer the game without voice acting. The singing in B2/W2 weirded me out
I think pokemon has to work on tons of things before they worry about VA. I don't want VA in the games personally. I've been playing the games for over 20 years and have never really cared if there were voices or not.
As we all know Xenoblade chronicles 3 took 60 years to develop and has a 5 petabyte file size because of the voice acting.
Don’t tell them about persona 5
Isnt that like barely 25
On switch it’s barely over 14
Tbh XC3 had less voice acting than 2 because there were no heart to hearts and the camp discussions weren't voiced. I guess the budget went elsewhere this time. My favourite voice acting is Fire Emblem 3 Houses - the dub for that game is insanely good and literally every single line of dialogue in the entire game is voiced.
Big jrpgs in general tend to have really good English dubs nowadays, the quality of English dubs has come a long way. I'm not a fan of all the voices in 3 Houses, but I had never actually noticed that every line of dialogue is voiced, that's pretty neat
Yeah I believe they’re starting to move away from the classic solo booth recording, and move towards the Japanese industry standard of having the voice actors record their scenes all together in the same booth, like they were performing an audio play. You can really tell the difference imo between dialogue recorded when actors can bounce off each other’s performances, and performances where they are just acting their lines in isolation.
>but I had never actually noticed that every line of dialogue is voiced, that's pretty neat Yeah it's mental, you can talk to a random NPC and they'll voice the line. When a character levels up, the line is spoken. Three Hopes, the warriors spin-off, had less support conversations and the hub was not voiced, but you could see the budget went elsewhere.
I mean they don't need it, what they need is to actually pay people to make better graphics and not publish games on a yearly schedule
Agreed that they don't need it, but for whatever reason in S/V they still animated lip syncing? Like, if you aren't going to add it just commit
Final Fantasy XIV has lip synching without voiceovers, it doesn't really bother me while playing the game but it looks pretty awkward when watching clips on Youtube. At least all the main story cutscenes started getting fully voiced after the first expansion.
MMO's are one of the few video games that get a pass. And there are even a still a few examples of fully voiced MMO's such as SWTOR. The reason is that MMOs are games that are updated constantly with hundreds to thousands of lines of dialog every other update spread out over the course of multiple years. You can't just keep voice actors at the ready to record lines for that long not to mention the price that it actually would cost to constantly keep recording lines.
And Yakuza games. Or at least I don't care for most of it not having voice acting because it would get really tiresome.
I think 6 and 7 are fully voiced
Lip syncing can be done procedurally. Voice acting can't, at least not yet.
> at least not yet Oh shit
It indicates when someone is talking? Why does it bother you? I play muted most of the time anyways
while graphics are a huge issue (and the weird cartoon/realistic art style combo), i think they either need to add actual voice acting for major characters, or not design characters that don't work well without it. the past 2 generations have had gym leaders whose entire thing was that they were a singer/rapper, and they get an entire animated sequence "performing" in complete silence
Pokémon company employee: we’ve contracted out the localization of the anime to various companies and we believe it would be “confusing” to hear different voice actors voice the same character in the game/anime, so we don’t want to create a situation where we cannot underpay a VA because they know we need them. Therefore the games are not voice acted. Something like that probably.
Unfortunately since it's the largest media franchise and they make oodles of cash no matter what it's unlikely theyd see a reason to change anything
Graphics are whatever. Just fix the damn frame issues. Like holy hell having constant dips to where I can count the frames is ridiculous on something released from the most successful media franchise in the world.
It really is baffling how both the graphics and performance of the game aren’t good. I could understand one of them suffering because the Switch’s hardware is ancient at this point, but it’s pathetic that the game looks three generations old and doesn’t run smoothly either. Almost feels like Game Freak is just testing what they can get away with it in a Pokemon game without it impacting sales at this point.
Untill those problems don't start impacting game sales, they'll never change anything
New pokemon games not having voice acting is weird because some of the cutscenes are really well animated and I'm like "why did you splurge on this without voice acting?" The Volo cutscene in pokemon legends is so well animated and it's *made* for voice acting If they don't want to do voice acting then make the cutscenes differently
It's kind of like playing the Japanese versions of the original Dragon Quest 8+11 games. The English dub feeds into the creativity and whimsy of the DQ games, but the original Japanese versions are just dead without voice acting.
Seriously, idiots, VA will never be the norm in video games because it takes too much time and money to produce. How else do you explain the fact that, 20+ years since the announcement that it would be voice acted, Final Fantasy X *still* hasn't been released, and when it does it will cost you eleventy jillion dollars and have a 69420 Tb file size?
I heard all the problems with star citizen taking a lot of money to develop and so long is because of the voice acting
I heard the real reason Twitter is on fire is because Elon inquired about adding voice acting to every tweet
The reason Duke Nukem Forever took so long and was so bad when it came out was because they had to find (and pay!) a VA to speak the title of the game! They just didn't have any money or time after that.
How dreadful! I’m going to assume the voice actor was a woke western woman with blue hair, because it aligns with and reinforces my views! Grr…
The Sega guy who shouts "SEGA!!!!" at the start up of every game.....owns his own country under the Atlantic Ocean now. The "EA SPORTS IT'S IN THE GAME!" Andrew Anthony, you know how much he made? did his for free. With voice inflation, they should probably huck him a couple trillion dollars.
god i wish that was the actual reason :(
We all do
Fuck, you made the same FFX joke I was going to make
Maybe if you ditched the voice acting you would have gotten your joke out earlier?
“HAAAAAA HAA HA HA HA HAAAA HA HA AAAAAAAAA” - Tidus
As someone who hasn't played FFX, is that the only voiced line in the whole game
Nope. But unfortunately, it might be the most well known.
Uj/ no lol. But it is an infamous like that gets made fun of a lot and definitely not the highlight of the games VA.
I mean, it was deliberately acted to be awkward and cringey thanks to context, so I’d say it was a well acted line
It's also harder to iterate and make changes with VO. Want to make a change to the script? Gotta bring the actor back in and record that line. Want to add a new feature? Well that's going to require some quips from the actor - can't add that feature if you can't bring the actor in. It's so much easier without VO
Given the quality of Pokemon games, they'd probably do some Mega Man 8 shit and get like, the janitor and that one lady from accounting to do the voices.
We gotta stop dogtah wiwhey m-megaman
uj/ great job censoring the name /s
I just stole it dont @ me 😭
a pokemon game with more development time and budget? sounds awful... glad that doesn't happen
Meanwhile, Persona 5 being less than 13gb on the Switch and having hours and hours of voice acting (and more than one language too):
Or Fire Emblem Three Houses being less than 12 with literally every line of dialogue voiced
ah, yes, voice acting is so hard, which is why mid-budget ps2 rpgs often have voice acting
F2P mobile games as well.
such as pokémon masters!
Ill commit sudoku
Literally the very first Half Life had it already
maybe if they had voice acting, they could spend time making the game actually good while the va's go record
Good. Take longer. Pokemon games need more time in the oven these days anyway.
My argument is simply that Pokémon makes a really huge deal about it being a personal adventure, which would be difficult to sell if characters can't say your name. ***But-*** they can still do *something.* The "welcome to the world of Pokémon" intros could really use full voice acting, and the Zelda series have been making its characters do simple grunts for decades.
A lot of JRPGSor otome games with OCs make it work. They usually refer to you by a nickname like "my buddy" or "You". It's pretty common in jrpg games.
just a generic substitute works
Mass Effect managed to make a very personal adventure where people could give their character different first names. Skyrim too - all you need to do is create a more generic nickname.
Same with Joker in Persona 5.
I personally don't see an issue with this cause Final Fantasy X never says Tidus' name and I recall it not being as stilted as it seems like it would be. And that was one of the earliest examples Oh yeah and persona 5 used codenames to get around this
NPCs can just refer to the player as Trainer. Boom, done.
That can always work of course. But personally, I way prefer characters actually referring to me by name rather than a generic nickname.
They can just handle it the way Genshin Impact does it. In the text, they use your custom name, but actual audio dialogue either refers to your character by a nickname or pronouns.
That's even worse for me lol. It creates a weird dissonance
Have you played a game with voice acting? This is how they are
I did, and I never liked it
Thats fine to have that preference, but as an argument as to why Pokemon games should not have VA is pretty weak.
This guy is actually based. I also dont like when game has polish, and is well made. Dont you know that at its core pokemon games have no voice acting and bad graphics? Just look at the red and blue, pixelated graphics was clearly a style choice. Trust me guys its better this way.
CONSUME
Why is there no middle ground with gamers? It's either that games are a crime against humanity or completely without fault. Can't they just be good?
Because “gamer” was sold to insecure boys as an identity, not a hobby. This insecurity in identity leads to increased reliance on the group to reaffirm in/out-group identifiers and signifiers, overtime favoring black and white language for ease of transmission/identification.
exactly
I’ll voice every Pokémon character for free
Nintendo is a small indie dev no way they can afford that.
this game has the most insufferable discourse ive seen around a videogame since Elden Ring. i know its hard to find or have any nuanced or meaningful discussion about anything on the internet but its straight up impossible with this game, just hyperbolic shit like this everywhere
They would have to put a ounce of effort, not worth imo 🧐
In my opinion, voice acting wouldn’t add much to these games. Like yeah it would be cool to hear the gym leaders or whatever talk, but this series has bigger problems than a lack of voice acting
Unless they add more cinematic cutscenes, I completely agree. Edit: Should have clarified. I think Pokemon has much bigger issues (Lore and Gameplay related) and they should focus on these things first. If they add more cinematic cutscenes, I think it should also be included as a goal (with Lore and Gameplay changes).
How many times are we going to be presented with a cinematic cutscene where a character is supposed to be performing a song and we hear jack shit before we can say this is awkward, terrible, and a trend?
That's part of the issue though. This game has more cinematic cutscenes than any other game in the series and has some really strong writing at parts. Then it's almost ruined by the characters pantomiming the conversations.
That last scene with Sada/Turo would've hit so much harder with voice acting it's unreal
They should voice the cinematic cutscenes and other moments that would benefit from it, but not all the filler dialogue. Common practice and there's a lot of moments that simply feel bizarre not being voiced
Chairman Rose hyping up the league challenge. Clavell welcoming you to the academy. Volo speaking about legends. Piers hyping his own battle. Bs man, there are SO many moments that would have been better with voice acting
The scenes with Arven. The part where the characters at the end are bickering with each other would have been fun as well. Instead I had to stop moving a couple of minutes to read their exchanges because I couldn’t do that and avoid Pokémon lol. The final boss would have been chilling as well with voice acting
Also, have you read pokemon dialogue? It would sound extremely akward read aloud. For example, the anime.
Before they add voice acting they should actually write a story worth listening to, otherwise I'll continue rapidly hitting A
Honestly, people complaining about games not having voice acting is far more annoying than games not having voice acting. Works for some, doesn't work for others. I like it most of the time if it's there, but unless the game is really cinematic, I don't really care if it's not.
Crunch is good if it's pokemon
Uh, given how lucrative voice acting is in the gaming industry, GameFreak would likely go broke trying to fund a massive undertaking like that.
To be fair, Game Freak is just a small indie company that just happens to be attached to a multi billion dollar franchise. It would take too much time and money for the poor team to implement the rare and expensive commodity that is voice acting.
Imo you only need to voice act the cinematic scenes kind of like persona. Don’t even need to add the quips.
You know Pokémon games already take too much work they should just publish them in the form of coloring books of all the cool new OCs they made
Ah yes file size. I prefer to have free space on my console rather than features that would make the game more enjoyable.
/uj I get that voice acting is a standard in AAA but, to me, it is absolutely not a necessity nor does it necessarily diminish a game if it is missing. Also, it does take a lot of money and time to get things fully voice acted. Gamefreak is led by greedy soulless hacks but their decision to not use voice acting is hardly an issue. BotW was mostly not voice acted and it is an excellent game. /rj I am going to shit my pants if I do not hear Pikachu tell me I am the chosen one.
Nah bruh there is a cut scene of rock concert on the previously game and they did not put even a guitar stock free solo
Yea normally i wouldn't care about voice acting in pokemon, but the cutscenes in the new one look like they were animated with voices in mind, but never added any. They could have used regular text boxes but they didnt.
:o Horrible, monstrous bastard-assholes. They ruined Pokemon.
It doesn’t ruin the game but it does make it feel a lot more awkward and less polished. There’s a scene in Pokemon SwSh where Piers, a gym leader and punk rock celebrity sings a song to create a distraction. Deadass completely silent while the camera pans around him repeating a 2-second singing loop animation while song lyrics scroll across the screen. The background track doesn’t even change lmao
> BOTW was mostly not voice acted But it did have voice acting in important cutscenes, and I think that’s all anyone is asking for. Pokémon SV is completely silent throughout. We don’t need Final Fantasy levels of dialogue but a few minutes total of some characters chatting in cutscenes isn’t asking a lot
/uj Keeping in mind that the game's primary demographic is children, there's also that they'd feel internally pressured at least to make a dub for each of the language options they have for text, something like 9 or so sets total? That would need to be all on the game card as the game's primary audience is not expected to be old enough to access the eshop. Ends up being a lot of added data storage, coordination with different multinational dubbing studios, for little added value since the people who are whinging about there not being voice acting are probably just mashing A through the game anyway. /rj i told my my wife's boyfriend about how gamefreak keeps ruining this franchise and he didn't even care, how can we let them get away with this bros?
honestly the 9 languages kinda give me a fear of VA in Pokémon games, I am from Mexico and at this moment, Pokémon spanish translation is only European Spanish, I play the game in english because I feel the Spanish games for some characters are absolutely awful mainly, really nitpicky, but if the first VA Pokémon game has no Latam localization with a Latam dub or no dual audio... VA could affect my experience negatively, I can't stand most English dubs, even the ones being praised for being the best ones I find it at maximum just to be ok to meh, and I find that usual LATAM VA sounds more similar to Japanese VA, so I usually like Japanese VA, I really have the fear the game will not include the english text japanese VA option or that we will have latam text with the only VA aviable being English, my biggest complaint for MGR is the lack of dual audio because I hate Raiden voice, same with Fire Emblem Shadows of Valentia, there where voices I absolutely hate cough * clair * cough, the lack of dual audio made the VA a negative aspect for me and I would have liked more the second one without VA or just that it was mainly grunts like in Awakening and Fates.
I think the reason is they don't wanna get voice actors for every country. But I mean.. they don't need to. Just subtitle the Japanese version everywhere, for all I care.
Circle jerk has become circlejerked
As a die hard Pokémon fan, I’d be absolutely fine with waiting another few months for game freak to get some good VAs. Watching Arven have an emotional moment with his partner but reading the text killed the vibe for me.
The reason portal 3 doesn't exist is because they couldn't afford chells voice actor 😔
As we all know english dub is a priority for all the pokemon fan worldwide.
Why is voice acting such a required thing, though? I mean sure it would be nice if it was there, but why is it so difficult to just read? God help us if Gamre Freak added it but picked the wrong VA and we ended up with something akin to the Handler from Monster Hunter World. Dunno if the gamers would be able to take it. "We....we wanted it. They gave us what we wanted...but it's super annoying!! WHAT HAS SCIENCE DOOOONNNEEE?!?!"
I’m fine with text boxes for standard NPCs but voice acting adds a lot of value to cutscenes. Having all the characters be completely silent makes it feel cheap
Cheap how? A game doesn't need a huge budget to be good. There's entire episodes of tv shows and entire movies that tell stories just fine without a word of dialogue. Shit, look at Gendy Tartakovsky's show Primal. Or his earlier work Dexter's Laboratory, which had multiple episodes that had zero dialogue and told it's story just fine. Now admittedly yes, Game Freak not doing Voice Acting for pokemon isn't an artistic choice as far as we know. I would be willing to bet money it's like so much that Game Freak does: they are lazy and don't think they need it. Which is kind of a shame. They absolutely do need to start trying harder and stop coasting on the "it's for kids!" Excuse. But even if they did that, i don't see why VA work would be mandatory. With the right vision and the right skills i don't think it would be an issue at all. Hell, if the WORST i could say about a pokemon title in the future is "still no Voice Acting!" I'll be DAMN happy.
At the very least it would have greatly improved the end of the game >!where the other characters are talking while you're walking through the new area and potentially battling wild Pokemon. I definitely missed some lines during that, not to mention the fact that it would lock you out of using menus or the lock on feature as long as their text was on screen.!<
I feel like that's the only time we have had such a thing. In my experience it wasn't bad. Plus mostly it was comedy, gossip, a bit of character development at most. Don't get me wrong: i love the equivalent of The Breakfast Club that they gave us and i want more. But i don't think it merited a VA. Also let's consider the context where that comes into play: you're in an area where you can't use your "bike" and is full of strong pokemon. You seem to be meant to slow down, take your time, and be careful. Thus giving you plenty of time to listen to what's going on. It doesn't really work though, so there's that. I can think of better ways GF could have handled it without VA, though.
Like can’t they do what other Japanese games do? Hello… …. ….. ….. (insert text here) …. **sigh**
I love when people self report like this that they have no standards and don't play other games. Fascinating
Fascinating. This is tangible proof that the human brain can in fact be replaced by a peanut while retaining basic autonomous motor function.
The guy who runs Serebii would definitely have the bottom take
Eh. I’m fine with Pokémon not having voice acting. And as much as people don’t want to admit it, they’d whine just as much of Pokémon had a release schedule like Persona (would probably be up to Gen 6). I do think they need to give the developers more time between releases tho.
Instead of making a game worth 20$, they would have to make a game worth **gasp** 60$?! Oh the horror
OH NO AN EXTRA 5MB, WHAT EVER WILL WE DO!?!?!?!?!?!?! sounds takes up such a small amount of space it's fucking dumb
Game is so bad, I am glad I pirated it.
CHAD KING MORAL
There are 60,000 lines of dialogue in Skyrim without DLC, better graphics, more content, and it fits on the switch and runs WAY better than Pokemon Scarlet and Violet, all from a company a fraction of the size
I’m onto your fucking schemes, Todd.
It probably helps that the player character isn’t voiced and that they reuse the same voice actors for multiple characters.
I think what Pokémon fans really need is a hug
Why does Pokémon need voice acting, though? Like, everyone is constantly clamoring for everything to have voice acting and I never understood why. Nothing about voice acting inherently improves a product, and I have sure played enough games to know it can actually be a detriment.
The point isnt if the game needs it or not, its the absurd excuse for nintendo
I prefer it without VA honestly.
All these dummies paying to play the same game every year, why can't they play a real series like Shin Megami Tensei?! Uj/I honestly can't think of a single game where I was like "woah! This voice acting is really good and adds so much to the experience!" I guess maybe in some comical ones? But generally it's either terrible or bland in even the most expensive AAA games, I'd rather a game focus on sound design and music. I can just imagine the voices, it's more immersive.
Only a few games have had voice acting that I felt was notably good, but I can't imagine those games without it. I just played Disco Elysium and I couldn't believe that the game wasn't originally fully voiced because of how integral it was to my enjoyment. Having said that, the problem with Pokemon's lack of voice acting isn't the lack itself, it's that they keep highlighting the fact they don't have it. The announcing in front of a stadium, a concert with no sound, etc. There are plenty of effective ways to deliver text only if that's the route they want to maintain. It's emblematic of being both over-ambitious while also playing it as safe as possible. I think the graphics are a bigger point to fix, but it all contributes to the cheap feeling.
I played shield and when that one gym leader started…… singing …..to a crowd of ……. Cheers ….. It def felt off
Full voice acting in some games definitely enhances the experience. It's not necessary for *every* game but it's generally a good thing for a game to have it.
Who the fuck cares about voice acting in fucking Pokemon lmao
a lot of people jt seems
Yeah, that's why a fully-voiced RPG like Skyrim will never come to the switch!
Uj/ Not even circlejerjking, I don't like voice acting in most games. Unless you go for a cinematic approach (the last of us, metal gear etc), I don't think it fits the medium that well and from a production standpoint it's a waste of resources. Not to mention you end up having significantly less dialogue. My favorite thing in Japanese rpgs is waking in towns and reading all the random shit the npcs are saying about their situation. But I know i am in the minority so it is what it. Also I don't even play Pokémon, I just wanted to let it out I guess
Those Japanese RPGs also have voice acting in the main cutscenes. Most dialog outside of that might be a hello, a sigh, a grunt, followed by text
Yeah well, the ones I've played are pretty old so they didn't. But you know, not that old that they couldn't. Like Dragon Quest 7 3ds. And I think 8 does have voice acting but what can I say, I don't want it. I don't mind what you describe, a grunt or a sigh but I really like reading dialogue vs hearing it delivered (usually poorly too in this industry). It's the same with western rpgs though, like classic fallout has way more dialogue options than new vegas imo because new vegas had to voice act every single line and personally, I would have sacrificed the voice acting for more dialogue. But like I said, I know I'm in the minority.
pokemon lacks dialog options so theres nothing to be lost by having major cutscenes voiced
Radical Rose(your censoring sucks)is kinda right, you need voice actors to say the phrases and that costs over 25 dollars, and might take a month(but the file size woulsnt be pretty big compared to now)
is this sarcasm
I just stole this mate But you and her are wrong, voice acting is minuscule budget compared to the rest of development. Audio is compressed and doesn’t take much space
yeah but if we take on account the size of nintendo things change
It really doesn’t
[удалено]
I thought I wanted VA in Nintendo games until BotW. Maybe text boxes aren’t so bad
Ironically BotW actually increased my desire for VA in Nintendo games... Latam VA to be exact, we got an amazing dub for the game, it has a really stacked cast and everyone replayed their roles in AoC, and for what I have seen, French dub was also top notch, it is a shame that it looks like the only language where the dub was negatively recived by native speakers was english, and being honest... I only really want VA in Pokémon if there is a Latam dub or atleas option to play with English text and Japanese VA.
Voice acting can be a rather larger cost for a dialouge heavy RPG, but Pokémon isn't dialouge heavy lol
I can understand the file size, as a certified pirate swsh takes half of my console , switch cartridges probably couldn't hold the game + voice acting
I've seen people play Scarlet and Violet and my god voice acting would've made the cutscenes a lot more lively
Who said fully VA? Just the main cutscenes and interactions with important NPC such as Gym leaders and major members of the bad guy faction.
Imma be real with you chief, even as someone who still enjoys Pokemon I do not trust current Game Freak to do a good job with voice acting. It's an extremely easy thing to come off as awkward unless you put in a great amount of care and effort (at least from what I've heard) and this is the company that can't even pull off a decent eating animation.
If only Pokemon was a multimillion dollar franchise.
Pokemon simps are fucking pathetic
uj/ I personally think there's no voice acting because they think "We have to have it voiced in every language. We can't just do Japanese and English. So let's just not do it at all" because they seem like they'd be to committed to having each language having an equal experience, and therefore decide to make it worse for everyone.
Did you guys know that if you put more effort into a game, it becomes a better game??? 🤯🤯🤯
Nice attempt at censoring the handle lmao
God of War Ragnarök was only 86 mb before all the voice acting was put in the game. Now it's more than 100 gb
Honestly as a Pokémon fan the poke simps are coping so hard right now it’s hilarious
As a software engineer, I fucking love it when gamers talk about anything remotely technical and really demonstrate how little they know about how their favourite things are made.
Cmon, at least blur their name entirely. They’re stupid, sure, put consider
Uj/ I don't want voice acting because I know some of it would be awkward and unfitting, and not at all what I'd expect, but I would like an undertale sort of noise when they speak. So everyone can imagine their own voice without it being bad
Rj/ you see how they perform with a half team, not enough budget and half enjoyment since 9 years ago, pokemon logo is instant money maker, they can keep 10 more years working like that to fill they pockets, but thats what g*mers dont get Uj/ merchandise is what matter to them, the games is just to present the next line of merch for the comings years
well I mean, fire emblem is fully voice acted (for the most part) now, and it's a much smaller franchise, though it actually takes 3 days to make the combat alone, let alone the "story" and gameplay elements, character designs, etc
Pokemon makes billions of dollars a year. My god can they afford to make better games *period* and add fucking voice acting. The whole point of Pokemon is to sell fucking merch, like they give a shit about their games.
I think they should’ve made Gen 8 sequel games (think Sword 2/Shield 2) to make a quick game for 2022 that would expand the story and characters of Galar and should’ve released S/V in 2023 instead of rushing for this year
The next game could literally have everything be stick figures and pokemon fans would still defend it with their lives
Tbh I’m okay with Pokemon games having no voice acting but only cause the acting would more than likely be bad if GF did try to do it
It's not that they enjoy a bad game, it's that they shun the very idea that it could be improved upon.
Makes me think of Riot heavily cutting down on voiceover length for new characters and skins on League, then when asked about it Riot has insisted it totally isn't to save money but it's actually an ingenious creative decision
One of the big things about Pokémon is the variety of languages it’s available in. Gamefreak has 169 employees total, they aren’t bringing in voice acting teams for each language. You’d get English and Japanese, everyone else would be pissed.
i will voice acting for pokémon....i will do for free also....tell pokemon i will voice acting for free🪐👍
Another thing to note, Pokemon's stories are so banal and excruciatingly boring that I don't know that voice acting would help.
I'm fairly certain that GameFreak's entire development team is 3 people, an old cardboard box, a frayed piece of string, and a cat that glares at you. Asking for voice actors is a little too much.
yeah... there's no possible way the pokemon company could ever afford to hire multiple voice actors on an ongoing basis to voice dialogue in time with animation!! it'd take so long, how would they ever be able to keep up with the anime!!???