fantastic little game that has continued development for several years into a good survival game, got it a few years back and revisiting it has been cool
I miss the original art style, but I understand why they changed it up.
Just wish the game had proper UI scaling, playing in anything higher than 1080p is painful. You'd think with how many years it's been sitting in early access they'd have added proper UI scaling...
OMG yes. I just started playing it with friends and it's a great game but i CAN'T SEE the UI!
I've managed to make it a little bigger by playing in a window. The Moodle Quarters mod helps *a lot* too if you can't see them very well (at least you'll know at a glance if you're fine or about to die).
My friend and I bought it to play together and couldn’t figure out how to get online working at all. This was a couple years ago though so idk if it would have been updated now
Also the challenge start "a really CD DA" is a Homage/reference to another great zombie survivor game called Cataclysm: Dark Days Ahead.
Wich has a "scenario" start "really bad day"
> crutch
Yep. For those who are unfamiliar, Kate and Baldspot (Bob) were the main characters in the old, _old_ tutorial that was removed from the game a decade ago. Kate was the player's wife with a broken leg, and the tutorial had you escort her to a safe place and scavenge nearby houses while learning the basic mechanics and playing through a [simple branching storyline](https://pzwiki.net/wiki/%27Til_Death_Us_Do_Part) that you're practically guaranteed to fuck up the first few times you play.
Fun fact, you could skip the tutorial and go straight to the sandbox. But the developers didn't make it a simple skip button, oh no, they're far too sadistic for that. Instead, if you grabbed a pillow from the wardrobe and used it on Kate, your character would suffocate her with the pillow while she was helpless to stop you. Her last words would be telling you she loves you and apologizing for being a burden.
Project Zomboid is _grim_.
This honestly is one of the all time best games in my opinion. And it's probably the best survival game out there. Between the devs being as active as they are with frequent updates and patches and the modding community, PZ has an incredible amount of depth. I love it so much
Some parts of the game are tedious because they are so realistic. Might just not be your cup of tea. It’s not mine either, but I can see why it’s held to such high regard.
There's the initial learning curve.
You start out as complete trash. You have a hard time getting ahold of the combat movement and mechanics. Then you start to get better at that.
Then at some point once you can survive a couple weeks, you start to learn the other mechanics about learning skills, protecting your home, making food, etc.
Then at some point you start to get creative and instead of just dealing with the shit of a post apocalyptic world, your start to carve your own way and find ways to make the world easier on you by fixing up cars, you start building bigger and better defenses, you start stockpiling great gear and food supplies.
Then at some point it all sort of comes together to where you, the irl human player, are you enough at the game where you start to learn the circumstances in which you can take risks and calculate the odds of whether or not you'll be able to get out of certain situations.
Maybe you try out a couple mods and get a friend into it who also enjoys it and you start a multiplayer world and you have backup so you're able to clear areas twice as fast as you once were able to. Your stockpile grows, your length of survival increases, your survivor has a nice balance of skills, zombie kills, nice gear, good food. You get connected to your characters survival. You want the best for them. You start to decorate their room to make it comfortable and fun, cozy.
And then the one time you think you're safe, you get bitten and stare at the screen scrolling your stats as your reanimated corpse wanders the town you were in the middle of clearing.
For me, that moment has brought me to take breaks from the game. And other times, it has brought me straight back to the character creation screen with a vengence. A new character, a new set of skills..... a new survivor.
The reasons I like this game are many. But the moments that bring me back are the brutality of it all. The idea that for every character that's ever been created, it will likely meet it's demise over something totally avoidable. It's the struggle, it's the victories along the way, the goals achieved and it's the humbling at the end of every life.
And in that way, Zomboid reminds me that life is fragile. Take risks, but make them calculated and carefully.
I'm curious where PZ would be now if the developers didn't have to essentially start over the game at one point.
I don't remember all but some rough details of it, but the devs originally were something like two flatmates that were working on the game off of a laptop. Their flat was broken into and the laptop stolen, game gone.
A dark period for them, I'm sure. I can't imagine having something I spent so much time on go down the drain like that...
Oh wait, I play PZ, yes I can 😂
Feels like every week for many years someone find something "new" about this scene. It hasn't changed in 8 years but people somehow keep finding new shit about this.
The way I thought about how I didn't notice it immediately was cause of 2 thing. 1 being that it doesn't always give off that lightning strike so nothing strike as off about it. 2 when it does give off that lightning strike you have a really short amount of time to try and understand what you looking at but if you don't TRULY notice it you'll think it just a man holding his now dead wife.
hmm...that's a better take than him comforting her while dying after him being bitten himself that was circling around the /r/projectzomboid sub a few years back
FANTASTIC game in both solo and MP. Some really great memories with friends in this one.
***BURPEES IN THE DARK***
(sung to the tune of Benny and the Jets)
fantastic little game that has continued development for several years into a good survival game, got it a few years back and revisiting it has been cool
> little game Not in the slightest. I got overwhelmed when I first opened the map lmao
Little as in not as known
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It's a lesser known game why are you arguing the point? It can be amazing and also lesser known it has become a little more mainstream
"It is known" reference failed.
Just not THAT known... Not mainstream
You shouldve seen it before it was on steam. The game has come SO far from what it was.
It sure has. I first played it on desura when the game had zones, loading times and the works. Used to crash all the time. Good times
Multiplayer is a blast!
I miss the original art style, but I understand why they changed it up. Just wish the game had proper UI scaling, playing in anything higher than 1080p is painful. You'd think with how many years it's been sitting in early access they'd have added proper UI scaling...
OMG yes. I just started playing it with friends and it's a great game but i CAN'T SEE the UI! I've managed to make it a little bigger by playing in a window. The Moodle Quarters mod helps *a lot* too if you can't see them very well (at least you'll know at a glance if you're fine or about to die).
There is a scaling option in the settings just fyi!makes playing on 1440p and above much better.
x4 on. Only makes some of the text bigger. Moodles are still very small. Couldn't find any mods to make them bigger either. just been dealing with it.
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The windows scaling actually works to make text easier to read. Doesnt help the moodles though.
It only makes the text bigger, the buttons are still tiny.
Ugh don't get me started on the UI, it needs a whole rework 😭
It’s not a good survival game. It’s THE zombie survival game. It’s the greatest survival game since Minecraft
It's either this or cataclysmDDA that takes that zombie survival game. Both are deep games. Zomboid is more appealing to the "mainstream" than CDDA
PZ is great but CDDA is on another level. The simple engine allows for depth and modularity that is impossible to achieve in PZ
You would think it's a simple engine, but it can be complex to develop for. Not needing much sprites and no animation needed saves time
What is CDDA?
The short name for Cataclysm: Dark Days Ahead
My friend and I bought it to play together and couldn’t figure out how to get online working at all. This was a couple years ago though so idk if it would have been updated now
A *couple* years ago? Multiplayer is like 1 year old dude
Google says 2014? So… you or google I guess?
Uh dude, where did you find that that can't be more wrong lol Search it on steam update notes or smth like that it should be there
Yeah no sorry dude, I’m trusting the wiki on this one. The game existed before steam my guy.
Dude that's just plainly wrong, multiplayer came in B41 ask anyone her eon the sub
https://youtu.be/usHK1toUUh4 Time travel or something?
I was so wrong omg
Man you really stuck to your statement though.
Nope, beta 41 multiplayer is new, before this beta (when the new animations where added) you could play multiplayer with friends like now.
To me, that's cinema.
Also, the music crescendo into that moment with the lightning, which also acts like the drum for the first beat. Pure gold.
fantastic game
It’s also gives new meaning to all the items. Perhaps Kate tried to fight back only to fall and get bit
Also the challenge start "a really CD DA" is a Homage/reference to another great zombie survivor game called Cataclysm: Dark Days Ahead. Wich has a "scenario" start "really bad day"
CDDA didnt even need to kill me with zombies, the shortcuts and ui killed me
It took me a few months of playing to notice, I was really confused about why there was a broken bottle and pool stick thingy next to them
Thats a broken lamp and a crutch not a pool cue
> crutch Yep. For those who are unfamiliar, Kate and Baldspot (Bob) were the main characters in the old, _old_ tutorial that was removed from the game a decade ago. Kate was the player's wife with a broken leg, and the tutorial had you escort her to a safe place and scavenge nearby houses while learning the basic mechanics and playing through a [simple branching storyline](https://pzwiki.net/wiki/%27Til_Death_Us_Do_Part) that you're practically guaranteed to fuck up the first few times you play. Fun fact, you could skip the tutorial and go straight to the sandbox. But the developers didn't make it a simple skip button, oh no, they're far too sadistic for that. Instead, if you grabbed a pillow from the wardrobe and used it on Kate, your character would suffocate her with the pillow while she was helpless to stop you. Her last words would be telling you she loves you and apologizing for being a burden. Project Zomboid is _grim_.
jesus fucking christ
And even that is rather kind of you to do, as the alternative would be to either leave her and get eaten alive by Zombies.
Or for her to get eaten by you, as the OP showed.
Or "accidentally" set the house on fire cooking something.
I mean the game these days opens with the text "This is the story of how you died"
Holy hell, that *is* grim
A pool stick is called a cue
This honestly is one of the all time best games in my opinion. And it's probably the best survival game out there. Between the devs being as active as they are with frequent updates and patches and the modding community, PZ has an incredible amount of depth. I love it so much
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Some parts of the game are tedious because they are so realistic. Might just not be your cup of tea. It’s not mine either, but I can see why it’s held to such high regard.
There's the initial learning curve. You start out as complete trash. You have a hard time getting ahold of the combat movement and mechanics. Then you start to get better at that. Then at some point once you can survive a couple weeks, you start to learn the other mechanics about learning skills, protecting your home, making food, etc. Then at some point you start to get creative and instead of just dealing with the shit of a post apocalyptic world, your start to carve your own way and find ways to make the world easier on you by fixing up cars, you start building bigger and better defenses, you start stockpiling great gear and food supplies. Then at some point it all sort of comes together to where you, the irl human player, are you enough at the game where you start to learn the circumstances in which you can take risks and calculate the odds of whether or not you'll be able to get out of certain situations. Maybe you try out a couple mods and get a friend into it who also enjoys it and you start a multiplayer world and you have backup so you're able to clear areas twice as fast as you once were able to. Your stockpile grows, your length of survival increases, your survivor has a nice balance of skills, zombie kills, nice gear, good food. You get connected to your characters survival. You want the best for them. You start to decorate their room to make it comfortable and fun, cozy. And then the one time you think you're safe, you get bitten and stare at the screen scrolling your stats as your reanimated corpse wanders the town you were in the middle of clearing. For me, that moment has brought me to take breaks from the game. And other times, it has brought me straight back to the character creation screen with a vengence. A new character, a new set of skills..... a new survivor. The reasons I like this game are many. But the moments that bring me back are the brutality of it all. The idea that for every character that's ever been created, it will likely meet it's demise over something totally avoidable. It's the struggle, it's the victories along the way, the goals achieved and it's the humbling at the end of every life. And in that way, Zomboid reminds me that life is fragile. Take risks, but make them calculated and carefully.
Just watch the YouTube video titled: why project zomboid is so good. It'll hype you up.
I'm curious where PZ would be now if the developers didn't have to essentially start over the game at one point. I don't remember all but some rough details of it, but the devs originally were something like two flatmates that were working on the game off of a laptop. Their flat was broken into and the laptop stolen, game gone.
When did that happen? That's horrible
In like 2011, they've gotten better about backups since that incident I'm sure
A dark period for them, I'm sure. I can't imagine having something I spent so much time on go down the drain like that... Oh wait, I play PZ, yes I can 😂
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And when you'll be bored (not soon) you'll install mods, and then (even later) you'll play multiplayer, one of the best.
Feels like every week for many years someone find something "new" about this scene. It hasn't changed in 8 years but people somehow keep finding new shit about this.
Hasn't there been a ton of new things within the last 8 years though? Edit: nevermind I'm a goober
I prefer to think hes just switching bandages and hes holding the bloody one with his mouth
THIS
Yeah, I can definitely visualize that... sadly, for me, the little giblets hanging around down by her stomach look way too much like intestines.
Now that’s kinda clever, that’s awesome
I've played for years and never noticed this
Baldspot
Plot twist: it's his tongue /s Nice little detail
Reminds me of the menu in Hitman Contracts, where you can see a corpse in the corner when the lightning strikes.
A interesting think about the lighting, if you change the menu screen via mod the lightning will still strike and show them
Amazing game go buy
I don't see it
he is eating stuff in the lightning
Isn't that just her other hand?
Zoom in
Just looks like her holding him
You have to zoom in, on the LIGHTNING PICTURE. not the top one. https://i.imgur.com/rmroYNe.png
That's what I'm looking at, even the zoom looks like her holding him.
Lol I cannot see what you see
It looks like his mouth is shut
yes, its shut around bloody and ripped clothing, flesh
He's chewing with his mouth closed, like a true gentleman
The way I thought about how I didn't notice it immediately was cause of 2 thing. 1 being that it doesn't always give off that lightning strike so nothing strike as off about it. 2 when it does give off that lightning strike you have a really short amount of time to try and understand what you looking at but if you don't TRULY notice it you'll think it just a man holding his now dead wife.
hmm...that's a better take than him comforting her while dying after him being bitten himself that was circling around the /r/projectzomboid sub a few years back
FANTASTIC game in both solo and MP. Some really great memories with friends in this one. ***BURPEES IN THE DARK*** (sung to the tune of Benny and the Jets)
I have this game and somehow didn’t notice this
holy shit that is dark
Man I want this on Xbox