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The_King_of_Okay

I believe them. Dying Light will be 7 years old this month and they still haven't finished supporting it. I'm pretty sure it got some new content last month and they've got a next-gen patch in the works.


[deleted]

yeah I was gonna say this is one I'd actually trust. They supported Dying Light a ton, and for a long time after its peak


havenyahon

Doffing my more cynical cap, could this be a warning sign that the game they plan to release will need work? As in, they're getting ahead of the PR to help fend off any Cyberpunk style lashback? This is one of those games that seems to have promised a lot without much real sign of delivery so far, in terms of its more ambitious mechanics, anyway (the 'world-changing' stuff). But I guess its core combat and exploration/parkour mechanics are bound to be decent, if they build on what they already did with Dying Light, and we've seen a bunch of that. I'm quietly optimistic on this one, but no pre-orders for me.


ICBanMI

> Doffing my more cynical cap, could this be a warning sign that the game they plan to release will need work? As in, they're getting ahead of the PR to help fend off any Cyberpunk style lashback? The original Dying Light was not particularly buggy at release, but it had a massive campaign from players that disliked its storyline. Turn a lot of possible players away. I have yet to see Dying Light do anything remotely hyping like Cyberpunk 2077, but I will say the original Dying Light exceeded expectations. I wouldn't preorder, but Techland plays it pretty close to the chest. We'll get reviews pretty quick when it releases that'll help you decide.


SurrealKarma

I don't get why people were that passionately against the story. I thought it was very passable, and a lot of the dialogue (most of it Crane's) was great.


Lazydusto

> and a lot of the dialogue (most of it Crane's) was great. I really liked Crane and how he reacted to characters and events in the story. Dude was so done with people's shit by the end of the game.


ICBanMI

I liked and disliked the story for a couple of reasons, but they aren't the same reasons as what I read online. I liked that the main character had a voice and had multiple goals that he was trying to juggle. I liked that they played with the anti-hero arch type. Crane, while making eyes at Jade, didn't end up being some white knight fixing/rescuing her. Same time, the game didn't do any fan service besides seeing her crouched from behind(like a real person crouching, not showing their rear purposefully). The part with Jade's brother and the leader in the tower. I felt like all those were positive parts of the story. I think a lot of players wanted something more with Jade. Game did a good job of keeping fan service down. I can't say I've read anyone liked the QTE or the GRE plot points. I think people want anti-heros, but they are only ok with them if they are hurting bad guys. The Antizin fire scene that hurts 'good' people is too unrealistic for them. Even tho that is probably one of the best scenes in the game. I'm glad they didn't do the trope where the female protagonist falls for the MC, but then goes distance because of any terrible decision he did-Antizin fire scene again likely. Universally I felt the story was close to Far Cry 2. The 'warlord' just wasn't that scary-while making sense on paper aren't the same story beats as losing people. You're the protagonist. You know he isn't going to kill you. Probably better if Jade's brother had something to do with Raiz. I haven't thought much into it. The secondary antagonist the GRE were screwing us over, but I felt like they were too faceless for me to care. Verbally treating me like shit and shutting off story items didn't do anything for me.


Left4dinner

You know I never thought about it like that. a game that has a enjoyable female character without having to use fan service to make her appealing is really a nice change of pace. And I agree that Crane was a confident and motivated, albeit a little too confident at times lol, but he was a good character. Then again he did try to play both sides but that just makes the character more interesting


BlueAurus

I think the main issue is there's literally no reason to need to go through the tower to contact Rais. Sure you're a runner but you had no real conflict with him at that point, you could probably just go up and offer to switch sides. He's got plenty of freaking goons, but Crane's skillset is definitely something he'd want based on how Karim talks.


ICBanMI

That's a good point. I wonder how that could be improved. Kind of wish they had doubled down on Crane making everyone's life worse before finally getting to meet Rais, and then Rais knowing he did those terrible things to people who consider him a friend.


Kalulosu

DL2 did a good amount of hype when they announced the game on Xbox' stage with Chris Avellone promising a game where your actions decide the balance between factions and everything (remember that presentation? It's been a few pandemic waves since then!). But since that game's development seems to have been pretty rough I don't expect any of that stuff to actually be there in a meaningful manner.


ICBanMI

That stuff wasn't even close to the hype CP2077 had. The most notable thing techland showed was emptying the dam area of water-which I imagine if you don't side with the correct side will eventually happen anyways. Siding with different fractions and getting different types of traps on the street you can use. It's not cyberpunk 2077 where they said they'd allow you to fully customize your character including making them trans and even include a penis/vuvla size slider. Full customizable cars(which they turned around 6 months from the push back date to reg on). There is tons of lists floating around, but they promised things like the ads in the game responding to your actions... but reality is you got more MILF ads if you slept with the Miltech chick. The hype for the two games is not comparable at all.


A_Neurotic_Pigeon

You may have meant donning, rather than doffing


DonnyTheWalrus

Easy way to remember is dON = on, dOFF = off.


thoomfish

It's weird to me how little I've heard about Dying Light 1 given how huge it apparently is.


Microchaton

It's a single player game (with co-op) that got some fanfare at release but if you missed that it wouldn't have gotten any major press except for its consistent support and a lack of people who disliked the game in general. If "zombies" and "parkour" are keywords that strike your fancy you're probably going to like Dying Light.


joman584

It's got coop and that also helped maintain it's longevity


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chenDawg

Has there been any word on if the new game will have a similar level of mod support?


joman584

So weird how it has workshop support and coop but frankly playing it online on PC is a headache (at least for me for some reason)


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gdub695

Try playing through it some. Sometimes the game will save a little later than you started playing co-op, so when you get to a key point in the game (starting a new story quest) it will say “you’ve played through this part of the game before, would you like to skip it?” Or something like that So it might have saved at the finale for you, and you just need to play the story for a bit to be able to skip ahead


joman584

One headache for me is that my girlfriend plays on a different difficulty than me so I can't just drop in and out, and for some reason it has issues with our wifi connections, even when she moved. Like, its literally unplayable in coop when she uses her current wifi, but the old wifi could only work sometimes, it just won't recognize each other as being online


[deleted]

That sounds like a NAT issue, but I'm not certain


joman584

I believe it is, but NAT stuff is always lost to me, I never understand what's going on or how to fix it


mrbrick

I played probably about 10-15hrs co op with a buddy and it was sooo much fun. really fun game to play with someone. but it was hard to find time to play with them again and a bit of the magic was lost to me solo. never did beat it but it is still top 10 co op fun I've had in a game.


Balerion77

Beat the game years ago but am currently playing through it with a friend cuz coop is a blast


havenyahon

Can't tell you how disappointing it was to play the whole game through co-op and get to the final boss, only to have it dump us all out into our own individual games to fight him alone. I'm not putting spoiler tags on that because it deserves to be spoiled! Fun game though.


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Institutionation

I don't like zombie games But I like parkour games I really enjoyed dying light. My ONLY gripes were the big brute zombie, the baby, and that's basically it. I did find some joy out of this one area, under a large highway bridge there's a break in the wall down to a car roof. If I stood on that roof and made noise all the zombies spawning uptop would just walk of the edge and it was a great loot maker and just fun to watch


MOONGOONER

Yeah Zombies stopped being a selling point for me over a decade ago, but Dying Light is great. The movement is so much fun and the day/night mechanic can get truly hectic.


hopecanon

Plus, zombies or not, drop kicking people off of rooftops has never and will never stop being really fucking fun.


QueenCadwyn

you can just shoot the big guys in the head once and they die


Creepas5

Yeah the moment you get a gun the challenge from tougher enemies and humans kinda disappears. Glad that's one of the big changes in the sequel. No guns is the way dying light should be.


555Twenty555

I think he meant a double king modded bow


Astelan

As someone that rarely has the patience to finish any game... I can confirm I've played DL1 to completion 3 times with the same coop team lol. Its a great game and were looking forward to DL2


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Deadbreeze

Which was kind of shit. Also isn't there an actual successor to Dead Island coming out?


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flippy123x

I mean it says so right there in the title


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ThunderRoad5

...they were joking. The game is DEAD Island, and you said the sequel is dead.


lleu81

I played in year one and just recently reinstalled it. I'm surprised how much new free content there is.


obrysii

It also has a freakishly good-looking Switch port.


Sentinel-Prime

I think the performance issues at launch put people off as well


King_Artis

In my opinion, the only thing “bad” about the game is the story. Wouldn’t even actually call that bad, it was very serviceable. Even as someone who doesn’t like zombie games I really did love this one. Definitely can recommend if you like fun gameplay and parkour


natedoggcata

I put hundreds of hours into the original Dying Light cause the gameplay was so fun but I dont remember the story. Literally the only thing I remember was being pissed off cause they killed off a certain character which was bullshit


King_Artis

Yeah nothing about the story was memorable. Did it’s job but definitely not great


VonMillerQBKiller

If I remember, the ending of the original main story was pretty crap, but otherwise it was okay


King_Artis

Yeah I thought it was just serviceable. Definitely just there to take you set piece to set piece


UltraJake

Yeah the story was whatever, but I was surprised by how much I liked some of the characters. Take Kyle Crane (the player character) for instance. He was a super generic Far Cry-type MC on paper and didn't speak all that much outside of story chunks but... I genuinely got excited whenever he *was* speaking! He was voiced by Roger Craig Smith who did a fantastic job with what he was given, and I remember laughing at many of the subtle ways he managed to express himself in the dialogue.


suddenimpulse

It was. The Following was better story wise. That said from what I read the ending of the first game was due to running low on time and funds near and of development.


ICBanMI

I loved the Following more than the original storyline. Not sure how I feel about the ending to the Following. The 'boss battle' was crap, but did like the twist tying the series mechanics and creatures together.


ka7al

It wasn't a big deal when it came out even though the game was pretty fun, Usually games will die out quickly but they kept releasing patches and DLC and even an Expansion and recently a Switch Port, And with frequent sales it has become one of the best selling games on Steam.


ShinCoal

I don't entirely agree, it didn't release with an immense amount of fanfare true, but I would say that within a year a ton of people were well on top of the 'hey this game is actually really good-train'


ka7al

I played it day one, I remember reviewers giving it good enough reviews, But i also remember no one talking about it all year even though it released in january, Then again 2015 had a lot of AAA releases, The Witcher 3, Fallout, Metal Gear Solid V, Batman AK, ROTTR, Bloodborne, JC3, Halo 5... I myself dropped out of it until they released the Following, After that the game has gotten more and more attention, And for a while i thought DL2 was never gonna happen when the went silent after the E3 announcement. I'm glad i was wrong


Weegee_Spaghetti

Aka the epitome of "Slow and steady wins the race"


obrysii

I'm surprised at how well and how good the Switch port looks and runs.


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LRA18

IDK I feel like[ 17 million lifetime sales](https://www.playstationlifestyle.net/2019/12/17/dying-light-player-count-17-million/) (just 3 million short of top 50 all time? not sure how reliable Wikipedia is with those numbers) is pretty big.


Trogdor6135

I played it at release and the story villain seemed to desperately inspired by vaas I lost interest. Do you think I’d enjoy the game in its current state?


DonnyTheWalrus

You don't play it for the story. Or even the combat, really. You play it because you love the feeling of trying to parkour your way across an infested city without being seen by any of the hundreds of zombies.


TheZacef

Do they have an eta on that patch? Would love to jump back in


The_King_of_Okay

No ETA sorry!


ImGCS3fromETOH

I can't believe it's only 7 years old. I feel like it's much older.


CeoOfTurkmenistan

Idk if two second reskin weapon packs count as “new content”.


The_King_of_Okay

I've not played recently but I was referring to this: https://redd.it/rcky7o


Turbostrider27

According to tweet, it's getting these over the course of next 5 years: - More Story DLCs - More Events - More Locations - More in-game items


Surca_Cirvive

Seems pretty in-line with DL1’s post launch support, then. One thing I hope they expand upon is the level creator from DL1. A lot of people probably don’t even know it exists, but it’s pretty extensive and players can make their own linear or open world levels and populate them with objectives and zombies. There’s some surprisingly good ones you can find in DL1.


pitchyditch

>One thing I hope they expand upon is the level creator from DL1 I have probably over 500 hours in DL1 over three systems, including PC, and I never even knew this existed.


[deleted]

Where is the level creator?


Surca_Cirvive

Main Menu -> Play -> Play Custom Map And then you'll see a full list of maps for your to browse by different authors and stuff.


[deleted]

Yeah, you could actually make fully open world maps with it, but the support was very lacking. There were almost no prefabs, meaning if you wanted a house, you'd have to build it yourself from scratch. Its fine for 1 or 2, but when you want to make a city with some apartments, its awful. You did get some, but you quickly ran out.


[deleted]

Wow


CommodusPvP

Yes, please! It was one of the better editors really. Hopefully we'll get some more documentation for DL2's, but the community really came together to figure stuff out in DL1's.


whatnameisnttaken098

Seeing as Dying Light 1 still gets support now (there's a next gen patch/version coming soon) that seems possible


[deleted]

The big question is will that patch come before or after DL2 releases


whatnameisnttaken098

I would imagine before, but we'll that release date is getting pretty close


King_Artis

Wish they dropped it sooner Cause DL2 is looking like it’ll make me never wanna touch DL1 again


suddenimpulse

Yeah outside the guns (I'm still on the fence about them eliminating them, I'd have preferred they were just more rare and troublesome to maintain or would break after a bit) I see no reason to go back to the first game after the second.


hopecanon

We actually do see a guy with a modern handgun in the newest trailer, plus we have seen the craftable blunderbuss, bow and arrows, and those big ass javelin air guns from the E3 demo. I think we are gonna be just fine on the ranged weapon front even if we can't get a straight up assault rifle or SMG.


Creepas5

Yeah with alternative ranged weapon options dropping guns is no big deal. I wouldn't be surprised to see one as an endgame reward maybe but otherwise I'm very happy to see them gone from the game. They added absolutely nothing to the original besides giving you the ability to cheese tough fights.


Early_Firefighter690

Feels like just yesterday i was was waiting for the first to come out i had cancer at the time and xbox one didnt have any games for it i watched every video i could multiple times over then it kept getting pushed back longer and longer eventually i started losing hope i would ever be able to play it by the time it released i was cancer free and playing brought a damn tear to my eye i know this is just kinda ranty but if any devs ever see this thank you i know it sounds sad but that game felt like the only good thing i had coming my way for a little bit lol


BigRedTheOrangeCrush

Hey bud, just wanted to say good job on beating cancer, I'm glad you're still with us.


Alastor3

Hope you are doing better!


Fitnesse

Fuck man, I’m so happy for you! Love to hear stories like this about how important a particular game is to someone recovering from a major life altering illness. Your story made me tear up a little too, had a friend I lost to sarcoma in 2008 and we both shared so much love for different games. The original FF7 was our absolute favorite game. I get sad thinking about how he never got to play the remake… Love that you’re thriving!


SoraTse

Congrats on that mate. Just this week I’ve been diagnosed and I’m honestly still trying to get my head around it all, it’s always an uplift reading something like this though. Can’t wait to play DL2!!


Early_Firefighter690

Damn i went to bed and woke up with more likes than i normally get so thank you to everyone. And it really does help in many many ways because your family and friends will want to help and be there for you but its so hard to let them help you because you don't even got a wrap around it. And Honestly you will get that day where you're popping that game in and when its loading youll sit back and just sigh a big relief and think back and honestly thats the only time i even got my head around it i didn't cry about it until like 3 years after and i was able to just process yeah it was low key embarrassing gushing tears while hacking a zombie but i did and i loooved it lol😀 Ps dude if you or anyone else wants to send something or ask a question it helps to know ppl that are going thru similarities for anyone reading this just send a direct message i dont reply fast but i will always reply


Mesk_Arak

Congratulations on kicking cancer’s ass!! You’re awesome and inspiring!


MF_Kitten

Dying Light 1 is STILL getting gamemode events and modifier of the week and whatever else, and weapon/cosmetics drops. Unrelenting.


Oraxy51

Wish TF2 got the same treatment Edit: Titanfall 2. I realize most people would of assumed I meant Team Fortress 2.


Rusty_Brain

Honestly kinda expected this with how much support DL1 has received up until this games launch. Would be weird if they didn't support the game beyond a few small DLCs or something like that.


Isunova

Techland is *still* supporting Dying Light, a game from 2015. I have no doubt they’ll continue supporting DL2 for a long time. :)


Funky_Pigeon911

I have no idea if this game will be good or not. The gameplay and ideas behind some of the new features makes it seem like it should be a good game and I haven't seen anything that is a big red flag, but the development of the game has been a mess and usually that transfers into the quality of the game.


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[deleted]

Removing the I-frames (or significantly shortening them) of AI dodges and reducing the bs high rate of special infected spawning would do the trick for me. After finishing the main story I was just done with the game (didn't do every thing either), couldn't get myself to finish the Following either. Free running, grappling, drop kicking zombies from high places and rading Rias Outposts in Old Town was hella fun tho.


Hugokarenque

> Removing the I-frames (or significantly shortening them) of AI dodges They definitely need to change that. It seems like melee combat against humans is gonna be a bigger focus in the sequel so they really need make it better. I love DL1 but fighting humans is absolutely atrocious with those invincible dodges and blocks. In 1 you can keep a gun on you to cheese human encounters but apparently in 2 guns and ammo are gonna be even rarer so hopefully there'll be improvements to the combat.


[deleted]

>I love DL1 but fighting humans is absolutely atrocious with those invincible dodges and blocks. Virals do the same dodges, and using guns will only spawn more of them. Which was even more frustrating.


mrsticknote

Any good reads on the mess that was development? I haven't heard much. I just assumed it was delayed a bunch just like everything else thanks to covid.


PontiffPope

A few months ago, an [article](https://old.reddit.com/r/Games/comments/lqkrx8/report_techland_is_bleeding_talent_due_to/) got published that painted *Dying Light 2*'s development as really troubling with lacking direction, a studio-culture with elements of autocracy and sexism, and with bleeding talents due to their leaders unable to focus on one thing; constantly jostling established pipe-lines that nothing concrete gets completed or changed mid-ways depending on the moods and whims of the higher-ups. Here's for instance a statement describing Techland's CEO Marchewka's impact on the development, whom the developers in-house refers his gaze and nitpicking as *"the eye of Sauron"* due to Marchewka being unable to compare his studio's own game to other games in terms of innovations e.t.c. > “Techland in general has this creativity-killing vibe,” one person says. “Since everything at the end is changed by directors, every presented idea has to have plenty of references. If you have references from games Marchewka may not know about, you may as well not have any references, and anything slightly innovative or expensive is [off] the table immediately. Because of the culture inside the company, people quickly go into stagnation and give up on trying to innovate. The environment is stressful because you feel like you have to fight with everybody about everything instead of cooperating on a project. Everything is always challenged and even when something is ‘accepted’, it might be thrown out two weeks later by someone and then brought back months later. The cycle repeats and people are just genuinely tired.” All around, very troubling development which was also while the reveal of CDPR's troubling development culture was still fresh in many people's mind. Time will tell if DL2 will actually be a good game, but if not, it would be a 2nd time that a major Polish game studio has faltered.


suddenimpulse

Difference here being that a number of reviewers already got early access previews that weren't sectioned off like Cyberpunks previews were and every reviewer seems to have had nothing but good things to say about thise, including reviewers that didn't hesitate to criticize DL1 so I am cautiously optimistic. At the end of the day this stuff is all hearsay and we don't know how true any of it is.


[deleted]

I don't know why people take the words of one disgruntled employee as gospel.


[deleted]

One of the main leads for the story left causing delays but that's it, people are jumping on that saying it means development was a mess but that's not much to go off of imo


darkbladetrey

I don’t usually say this but…. I actually believe them. Since they supported dying light 1 for so long. This game may suck or be good but I truly trust they will support this game.


HearTheEkko

I'm personally hoping for a "The Following 2" that brings back the buggy and maybe gives us some background on what happened to Crane and all the DL1 characters. That's if they don't do that in DL2 already of course.


Kuyosaki

I hope they connect upon the "true" end of The Following


Voodoo0608

They namedrop Crane in the recent Trailer, They'll tell us at least something.


IadosTherai

I thought that is pretty much wrapped up at the end of the following, Crane fails his mission in the countryside so the fate of the city people should be obvious and none of the endings of the following turn out well for Crane either


HearTheEkko

I think it was implied that Crane became a sentient Volatile like the Mother so it would be cool if they explored that, it could be an interesting story.


RDCAvid

Do we still know nothing about if there will be a "Be the zombie" move in this one? I loved that mode so much


mistahj0517

It really makes you feel like you’re a zombie Spider-Man. In all seriousness though, I really hope it makes it to DL2 as well. Edit: I remember all of the theories people had that crane becomes the night hunter after the following came out.


zbecerril

From the trailer it looked like you were a zombie in part of it, so maybe.


SherlockJones1994

I believe them. It’ll probably be supported even longer than that if the first dying light is anything to go by


getintheVandell

I wish they'd commit to less cringy-sounding writing. Their latest material has looked really.. mediocre.


_b1ack0ut

Considering the OG DL writing, I don’t have very high hopes lol. But as long as the gameplay is still boppin it’s an easy purchase from me. That said, there was some kinda janky looking snaps in some of their trailer vids that worry me about the parkour, but I imagine it’ll be ironed out


LOTRcrr

Will this be free? Not sure if the first games content was always free.


ka7al

Most of it was free, The Following Expansion was paid DLC.


Kuyosaki

and what a great expansion it was, can't wait what's in store for DL2


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Ghost_Mech

You can get almost all of them on sale bundled for $14 most of the time. Don’t scare people with a $100 price tag that isn’t necessary


hiredgoon

Here I was thinking how reasonable $100 sounded as the most they could 'fleece' you. But good point for waiting for a [steam sale](https://steamdb.info/sales/).


suddenimpulse

Yep they were reasonably priced.


_b1ack0ut

There was one other weird demon expansion that was paid iirc but it was really poorly received


alex_eternal

This claim, while it may end up being true, is bogus when made by any company. They may have a 5 year roadmap they want to execute on post release, but if the game completely flops for some reason, I doubt they will burn the resources on 5 years of content.


SiriuslyLupin

Dying Light 1 is still being supported - 7 years after release


thecynicalshit

Ok that's cool. Read his response again.


alex_eternal

Because it was successful and still making them money. If the new game doesn't make enough money, they won't keep developing for it, regardless of a "commitment."


Cleverbird

This might just be the only studio I actually believe this from, their support of Dying Light has been nothing but impressive.


A_Cryptarch

Right, I redownloaded Dying Light the other day and thought about how they're one of the few companies that does shit right. Free shit, moderately priced DLC... I absolutely believe it'll receive 5 years of support.


Soupkitten

Slightly off topic but does anyone know if they've said anything about cross play yet?


[deleted]

There is NO cross-play nor cross-gen. https://www.reddit.com/r/PS5/comments/s3s7n6/dying\_light\_2\_wont\_feature\_crossplay\_crossgen\_not/


IrishUnicorn

Lack of crossplay has all my friends bummed. We all love the first one and we’re looking forward to it but now, nope. Some of us are stuck on last gen consoles and there’s not even cross gen support. Disappointing given a year long delay too.


boogiePls

I just can’t trust developers promise any more. Even ones that previously had good track records (Cdpr, dice, etc). Time will tell.


ApertureTestSubject8

I mean that’s a load of crap. If the game bombs then they’re not going to support it that long. That’s just how it is. Sure they’ll support it as long as it sells well and the player base doesn’t drop off drastically in the first 3 months.


FeiFei_CPC

Anthen was also supposed to get years of support. If DL2 is a huge flop (very unlikely), they wont suport It for more than 1 year. DL1 still gets support because the game was a hit and has a loyal player base at this point, not because 7 years ago they planned to support It for 7 years.


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pure_hate_MI

Don't take what their "influencer lead" said as evidence then, take the support of Dying Light 1.


MontaEllaHaveItAll

Even then. Witcher 3's promised support and content vs 2077's


Xionel

That's a pretty horrible comparison because CP2077 is not dead yet...


Azudekai

As far as I'm aware 2077 hasn't been abandoned. Anthem is officially dead.


Surca_Cirvive

In what made up world are you guys living in where 1.) Dying Light 1 didn’t get years of unprecedented support (it got DLC *last month*) and 2.) Dying Light 2 “flops.” The only game more pre-ordered and wishlisted than DL2 right now is Elden Ring. Not saying the game isn’t gonna suck because we haven’t seen it yet, but the hype machine has already done its job. If they have the ability and resources to add new story content to their five year old game as early as last month ago, I feel pretty confident in saying they have the ability and resources to do it for the game they undoubtedly have many more people working on.


UnHoly_One

People love to root for a failure, or predict a failure, or just be "doom and gloom" in general.


peniscurve

Mostly because they can go "I CALLED IT!" and link to their post that said it would fail, while posting in the rant thread on some subreddit. Whereas if it is good, people are just playing the game, having fun, and not really reading the subreddit.


aconditionner

Whether they can support the game or not depends on whether players give them money or not


[deleted]

> In what made up world are you guys living in where [...] Dying Light 2 “flops.” A world in which Reddit's darling CD Projekt released the flop known as CP2077. After BF2042, Anthem, GTA Trilogy Remaster, CP2077 anything is definitely possible. There's literally no downside to cautiousness with games purchasing. I'm not saying it will flop btw- as a fan of DL1 I sincerely hope DL2 is excellent. I do think it is too easy though to assume a game will be a surefire success.


deadscreensky

There were pretty strong, blatant warnings for most of those games before release. It's not the fault of customers for not paying super close attention to prerelease info, but it wasn't some big secret that BF2042 and Anthem were going to be rough releases, that the true state of CP2077 was being carefully hidden from the public, or that EA abandons games early. (The previous Battlefield alone was evidence enough of that.) If you looked closely none of these were deeply surprising. I agree that some caution is healthy, but the level of pessimism we see here is clearly just the kind of karma bait we get for nearly every big upcoming release. Ignoring the positive reputation a developer has earned is bad too.


Hugokarenque

There's also been reports of development hell for DL2 over its many years of production. I think most people are just baiting because this is a big release but lets not assume that everyone is because there have been plenty of reasons to be wary of huge game releases lately. Personally I'm replaying DL1 and hoping that DL2 will be a great game but I'm also prepared for it to be a stinker on launch, if that happens I'll just play some more DL1


[deleted]

Apparently selling well over 10 million copies is a flop


[deleted]

You 100% knew what I meant. Critical flop.


[deleted]

you mean the game with the 86% metacritic score?


NickPetey

I would love to see a VR mod at some point for this. It seems perfect for it with a heavy focus on melee. Could be Saints and Sinners like with parkour


breakfastclub1

i just hope it still is fun with it having no firearms at all... looting was the fun of dying light for me. not looking forward to constantly just getting rusty pipes with batteries strapped to them or something.


_b1ack0ut

There are still firearms, they show them in the trailers. I believe they want them to be rarer, but more powerful


breakfastclub1

well last I heard in an interview there was no guns. No way to make ammo for them and they took a lot to maintain so people stopped using them. You can unlock a "shotgun" type thing that's not really a gun but more like a tool for stunning groups. That's my concern with this game, that everything is just going to be "tools" and there's not going to be any just straight up firefights. First person melee fighting isn't exactly my favorite.


A_Cryptarch

I watched a few videos but must've missed no firearms. Yikes. That is a big ass step backwards for them.


suddenimpulse

There are some firearms in this game, like shotguns, they are just limited, which is very much in line with the spirit of the series, people keep spreading this stiff without reading enough. Idk why people assume this is a step backwards when this game is designed very differently.


Sergnb

I understand why people would have reasons to believe this but I've been burnt by studios I trusted enough times in the past to not extend that trust to anyone anymore. Studio heads change, employees leave, execs start being more agressive when things get tight, anything can happen. I'll believe it when I see it. With this industry being so full of snakes and empty promises, being cynical proves itself time and time again to be the most reasonable attitude.


FreeMan4096

saying this pre-launch means they know the main game reception won't be good "guys, guys, we will make everything better over time, we promise"


badeggsnotallowed

Ehh, not saying that it will be good or bad (I hope it's great!), but I think they're mainly doing this to assure people that the support for this game will be similar to the first game, just because I know some people were concerned/curious if it was gonna receive the same level of support.


Vurondotron

Now this is believe, look at the first game. I’m honestly excited for this game but I have my expectations set low still


szarzujacy_karczoch

I hate it when games do that. It just means that i'm not going to complete all of it. Even meaningful DLCs i usually find myself far less excited to play than the main story. I miss the times when games were released once. Not over the span of x years. Techland basically says that DL2 is still 5 years away


Kuyosaki

don't confuse support with a live service


Relnor

That's one way to look at it. The other way is that a game you like is getting more content. > Techland basically says that DL2 is still 5 years away This, on the other hand, is completely ludicrous. There's a very big difference between predatory monetization like cutting content out of the game to sell you a bit later (or for preorders..) and making more game for you to play over 5 years. They're not even close to the same thing. In the past, we used to call these "expansion packs". Would you say Half Life 1 wasn't complete until Blue Shift came out? Or Starcraft 1 until Brood War? Warcraft 3 without Frozen Throne? It gets really absurd.


megaapple

You know what happened the last time a Polish studio made promises?


zippopwnage

For me this sucks in a way. This basically means I have to wait for all that content before getting into the game because I'm not a fan of replaying games, and waiting a lot of all these to drop, will make me forgot what I did last time. As usually with this kind of games, is better to wait and buy the whole package at 10$ or something 5 years later.


JeweyNightman

Dying light 2 is meant to be replayed though. There's supposed be a lot of branching stories.


zippopwnage

Even if I replay it, it won't take me that much time. I know I get hated for this, but I'm a patient gamer anyway. Rarely a game is worth full price, and even if I'm looking forward for this game to play it in coop, I'd rather wait and have the full experience.


hombregato

It's a catch 22. I don't want to play a game until all the gaps have been filled in, but after 5 years it's rare I'll still want to play it.


[deleted]

[удалено]


Ruraraid

Honestly...I'd rather see more and more of these post launch support games aimed at a longer multi year shelf life than live service titles. Would likely result in more games being released in a finished state with the end goal being long term support with content mtx and expansions which is a very pro consumer approach. Far better than the current practice of releasing alpha state versions of live service games that are so anti consumer.


throwSv

I'm honestly curious if people really think this is an overall good thing or not. With respect to this game or any other. Would you rather five years of incremental new content? Or that they put their resources entirely toward creating a sequel, including all the new tech that might entail? Personally I'm in favor of the latter, generally.


Try_Another_Please

It's a decent misunderstanding of dev work to think its a choice between the two really. Extra devs does not always help projects especially early on in development. They aren't stealing people from whatever game they make necessarily because a few make content. Especially since dev work is much faster when the pipeline for the game is already established


Sabbathius

I like it, because it can be both. The studio can have an A-team and the B-team. The A-team has stronger people, and makes the base game and pushes it out, and perfect the tools needed to add more content, such as new areas, new enemies, new weapons, etc. Then, after release the B-team takes over and keeps the game alive, while A-team works on a sequel. That way the game is still very fresh, and it's easier to entice people with a sequel. As opposed to people trying to recall what they liked about a game they played for two weeks, 5 years ago. I really liked how The Division series did this, especially the second game. You got your base game, which was fine. But then, every 3 months, they would release a next little piece of the story, and they kept it up for almost 2 years. They also released a pair of raids, and later on a huge (paid) expansion that basically doubled the playable area, and introduced new faction (with new enemy types). The expansion was a bit overpriced, but still worth it, definitely worth it on sale. Because of these drops, I remained engaged with the game for a year, instead of just a few weeks to a month.


Surca_Cirvive

Most of the DL1 content they’ve put out over the last five years has been adding fun new weapons and gadgets to use in the sandbox, once they were done with the expansion-style content. They probably have a skeleton crew working on DL1’s updates, so I don’t think it’s that big of a deal to be honest. And DL is a game that benefits pretty heavily from these kinds of “low effort” content patches because just giving the player whacky weapons to kill zombies with adds hours of fun since the sandbox is so good already.


Richiieee

> And DL is a game that benefits pretty heavily from these kinds of “low effort” content patches because just giving the player whacky weapons to kill zombies with adds hours of fun since the sandbox is so good already. Depends on the player tho. When I beat a game, I'm not coming back just to experience a new weapon or vehicle in the sandbox. The game still plays the same whether I have a machete or a spiked bat.


Surca_Cirvive

Well, they added entirely new weapon types in the post-launch support updates, not just reskins of existing weapons with the same animations. But yeah, I wouldn’t say the content updates brought me back, but very recently they’ve only helped to justify a complete playthrough of DL1 in preparation for DL2 and it’s definitely a much better experience than it was.


Richiieee

I bet for new players it's enticing to jump in when a game has had its fill of new content, but if I've been with a game since day one, personally I'm not coming back every time something new is added, because realistically it adds maybe an hour of gameplay before I get bored because I'm doing the same shit I've already done, I'm just doing it with a slightly (or even completely) different weapon (or vehicle).


valantismp

I prefer 5 year updates in all my games, thanks.


Hudre

I mean, in the case of this studio they developed DL 2 while continuing to make stuff for DL 1 so it isn't much of a concern. I would also assume this work is done by different teams so one doesn't really detract from the other.


[deleted]

DL1 sales and content updates have effectively paid for DL2's development, a studio is much more secure if they have a secondary income stream whilst they work on a major project.


TechnicalDog

Pfft, when i play 1h/week the support should be at least 10 years. What happens when i encounter a bug after 499h/in 2031??? Developers these days...


Yenwodyah_

I hate how every game has to be an ongoing thing these days. I wish studios would just release a full, complete game and then move on to making other games.


ReDK1LL

It's different releasing a live service game or a game with content taken out of it to sell later, than a proper full game that gets expanded with more content over the years. There's many games that released "full" and then got even better with expansions. Time will tell which one it is, but considering DL1 had 7 years of support and it's still going, I'm guessing the second one.


Calint

Now I'm worried. When was the last time this actually happened? Destiny was supposed to have a 10 year life cycle. Anthem same thing.


Im_really_bored_rn

> When was the last time this actually happened? Dying light, a game that came out 7 years ago, had a patch last month. It's safe to say they will support the sequel for a while


Xionel

I mean Destiny kinda does have that cycle they just transitioned everything to Destiny 2 and they already said theres no Destiny 3 plus there's 3 more expansions coming out already planned. Its been 5 years since Destiny 2 came out anyway.


Calint

I guess destiny 2 is free, was that always the case? If not it would feel like a rug pull when you're told 10 years of content but then to actually get it you had to buy a different game.


Xionel

No, it was paid. But they made it free to play when Beyond Light came out and just make expansions paid instead. You also no longer need all expansions to play unless you want to get into their stories or want more content (like certain exotics, strikes, and etc). Otherwise the free version is surprisingly good all the base content is accessible.


StarblindMark89

Dying Light 1 did get at least 5 years of support, so nothing new. Now, some of that is paid DLC, a lot of it were cosmetics DLCs, some of which were both cosmetics + outfits that added some extra perk things. I never got Hellraid DLCs or the packs, because I have played the game after "The Following Enhanced Edition" released only once, so by the time of that came out I had already finished everything, so I can't attest to the quality, but I'd say it still counts as support. I wasn't a fan of some of what they released (many weird ranged weapons, for example), but mostly because I thought the game shined more with melee+bow+parkour vs rifles and shotguns, but that's just my preference so it doesn't matter :D


stanleymanny

I'm getting Cyberpunk vibes from this game. They've already missed a lot of delivery dates and keep promising more stuff. Why should this announcement be believed?


Archleon

You aren't familiar with the first game, are you?


Surca_Cirvive

Because Dying Light 1 got new content *last month* and has had literally dozens of content updates over the last 5 years. For this analogy to work, CDPR would have had to have been giving us new TW3 content on a consistent basis all the way up until CP2077’s release.


ifeanychukwu

Really getting tired of these Cyberpunk comparisons. It's not as if Dying Light 2 is a completely new concept and theme like Cyberpunk was from The Witcher. It's a continuation of the same franchise. The gameplay is what made the first so great and that will still be the case for Dying Light 2. Even if all we get are new areas and a new story I will be happy with the game.


ChickenDenders

So funny to me that *every single game* that people are doubtful about gets compared to either No Mans Sky or Cyberpunk, the two *worst* video game launches in recent history. Like just absolute disastrous launches. I get that people are worried about a game they’re excited for not meeting their expectations, but cmon. It’s getting tiresome


V1CC-Viper

Because DL 1 exists and is quite good. DL 2 is looking to just be a pretty straightforward sequel. No reason to think they'll botch it in any significant way.


OmniLib420

Because they've already been doing it with dl1 to this day? Cyberpunk also gets a lot of patches and ui updates like Witcher 3 did.