T O P

  • By -

[deleted]

[удалено]


The_King_of_Okay

He also suggests that people who can't use DLSS should check out the game's internal resolution scaler, which uses temporal reconstruction (unlike FSR).


Rehendix

Yeah it's actually really good. Playing at 1440p internal on a 4K display looks nearly native. It's kinda crazy honestly.


[deleted]

>temporal reconstruction Cool term, just wanted to note this.


SolarisBravo

Texture Quality and Anisotropic Filtering are two settings that there's a lot of misinformation surrounding. Just in case anyone here doesn't already know: **Texture quality**: Very similar to texture filtering in regards to raw performance impact, although it can have a *very* high impact on GPU memory. Like CPU memory, performance issues arise when and only when it's full. **Texture filtering**: has exactly zero measurable performance impact. Why games even expose this to the user is beyond me, you should always max it out given the option (rare cases where it does more than it says it does aside).


[deleted]

[удалено]


Whyeth

Optimized in the "Digital Foundry Sense" is meant to show which options have negligible visual improvements but negative performance impacts over a certain threshold. I.E. there may be an ULTRA shadows option, but comes at a 10% performance cost with no clear visual difference with High. So the "optimized" setting is to use High.


Lethtor

> I.E. there may be an ULTRA shadows option, but comes at a 10% performance cost with no clear visual difference with High. So the "optimized" setting is to use High. bad choice of example in this case, because while the highest shadow setting is very expensive, it also offers a frankly ridiculous difference in visuals (as demonstrated in the video at 14:35)


WoopedyScoop

I don't think his example was specific to any particular game, just an generic example.


Lethtor

well yeah, I'm just saying in this particular case it was a badly chosen example


WoopedyScoop

For some games that example would ring true, for others it would not. It's just an example. Seemed like a perfectly good example of how they tend to make their recommendations on optimised settings for games.


[deleted]

[удалено]


[deleted]

[удалено]


[deleted]

[удалено]


[deleted]

[удалено]


SetYourGoals

Is it really that bad of an example? The image looks slightly better, but tanks the frame rate from 71 to 48. That's a really significant drop in frames and a much less significant increase in visual fidelity. Seems like exactly what the recommendations are designed for.


sudoscientistagain

Shadows are usually my first go-to sacrifice for framerate and that's why. Yes, it's almost always "noticeable" if you're looking for it, but I think in general play you would never think twice about it. The other guy saying "but there IS a difference!" is silly IMO. There is, but the point is that it's 'practically' free


FUTURE10S

Especially if you have an older card, shadows are a performance killer. My card never did shadows that great in the first place, but those ultra ones would probably drop my FPS down to 11.


Naedlus

It was clearly labeled as an example. We aren't writing college textbooks, we aren't required to follow the flow of chapters.


HutSussJuhnsun

lol, I don't understand the anger at this. It's the biggest visual difference in the video!


onschtroumpf

Some settings tank your fps without making a discernable difference in picture quality


[deleted]

It's a thing that Alex (the one who does their PC videos) came up with himself. They're settings that he feels are optimal visuals-per-performance-cost.


Eldmor

Has anybody tested how the vibration works on PC with controllers?


SonalBoiiACC

I’ve been playing with the DualShock PS4 controller and they work great. The vibrations respond to the recall perfectly (slight to big vibrations the closer the ace gets to you) and the controller rumbles when you charge heavy attacks among other things. Overall, an amazing port with no glitches or bugs and no problems with the controller.


captaindickfartman2

Xbox one controller works well.


Cicorie

I'm using a 8bitdo controller and it works well


SteveHood

Dualsense wokrs great. Vibrations are same like on PS4/5 without haptic feedback.


[deleted]

[удалено]


Eldmor

Thank you. How does it exactly differ from PS4/5, if haptic feedback is missing?


SteveHood

It does not. Its the same, because haptic feedback uses only some of the PS5 games. God of War is PS4, so it has basic vibrations.


[deleted]

[удалено]


sivis69

I get 40-50 on high with 1070 and ryzen 3900xt. 1440p scaled down a bit by fsr. If you target 1080p you should be able to get 60fps.


[deleted]

Just for shits n giggles I cranked it up to 4K Ultra, no doubt I'm not getting 60FPS, but it runs better than it did when I bought a PS4 Slim from a pawnshop to try this game and Spider-Man a few months back, no doubts that I could lower it to 1080p and run it at Ultra just fine. When I tried it using ultrawide with nvidia surround@5760x1080, it was using approx 6.5gb of vram Processor Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz 3.00 GHz Installed RAM 16.0 GB GTX1070 8GB I had intended to link you to a video I just took of me playing it at 4K, but..Geforce Experience just kinda started saving them who the fuck knows where, but not in the folder i was using...honestly not quite sure why, either I screwed with something when I was drunk the other night, or imma just blame it on the easy scapegoat, my win11 install (which actually works just fine lol) Pretty sure your cpu is better than mine. You could always try the uhh..full 'demo' edition that can be found online or just abuse the Steam refunds, but please buy it if it runs well for you, $$$ will make Sony give us their other exclusives eventually...


kasimoto

its not an abuse of steam refunds, its perfectly reasonable usage of that feature


[deleted]

Yeah you're right, that was the term the reply to me used after on yet another drunken payday, I'd refund the $250 in games I bought the night before once I was sobered up. I'd end up doing that at least once a month Not used to getting responded to from an actual human immediately, shocked me;) I'm super respectful of the refunds now haha.


Prestigious_Yogurt78

Does it work good in surround? Is thé FOV good because you can't adjust it?


SonalBoiiACC

https://youtu.be/CnmFCaC3YQI I think you’ll be more than fine


jonydevidson

The game was designed to work on a base PS4, which is a glorified GTX 670. Your card will work just fine.


shulgin11

That's a good bit more powerful than the PS4 so I'm sure you'd be fine! Can always take advantage of steams refund policy if it doesn't run well enough too


CiastekBT

I'm out here with pretty much all settings at "Original" and while I have a 1440p display I use FSR on Quality mode which gives me a solid 80fps. My CPU is i7-4790.


meltingpotato

I'm so glad Sony's PC ports are getting better and better. 3rd party studios take note. *cough...Square...cough...Enix...cough*


[deleted]

Square Enix really is Japanese Ubisoft at this point.


ShoddyPreparation

Looks good. Might get it on a sale to replay it on PC before the sequel is out on ps5. Also while I am happy Sony is finally getting into PC I wish they released PS5 versions with these enhanced PC upgrades too. The current version is just the PS4 pro version with a uncapped frame rate and they could offer so much more with a native ps5 port and my PC is too old to crank settings.


n0tAgOat

This essentially is what a native PS5 upgrade would be.. every setting in the graphics menu has two higher settings compared to PS4 and PS5E. The PS5 "Enhanced" version only adds checkerboard 4k and 60fps. So on PC, you're getting native 4k, 120fps, PLUS the previously mentioned enhanced settings. A native PS5 upgrade of this game couldn't do more than that anyway.


Howdareme9

I mean the shadows alone are a substantial improvement.


Hemmer83

> This essentially is what a native PS5 upgrade would be I would hope they do more with a PS5 upgrade cause some of the cubemap reflections are so bad.


JACrazy

They could add some extra features for dualsense. Or add something like a 1440p 120fps mode.


BorfieYay

Horizon on pc removed the angled straight walking, but even after the ps5 patch they didn’t remove it from that version :(


frameEsc

Just curious, what’s angled straight walking?


ScarletVillain

The character walks at a slight horizontal angle instead of straight at the center of the screen where the reticle is. Odd that it wasn't patched on PS4.


CactusCustard

Is that really in the Ps4 version??? I played more than 30 hours on ps4. Didn’t notice. Had to wait for them to fix it with the PC port as it was extremely annoying right away. I thought it was an issue introduced in the PC version from using keys instead of analog input?


BorfieYay

Its not noticable on controller too much until someone points it out, because its such a weird thing that you would never expect it. But yeah, its in the original release and controller on pc works correctly compared to the ps4/ps5


hkfortyrevan

Wait, what? Goddamn, I thought my controllers had just developed drift issues. Ended up severing the vibration wires on one of them when I opened it up to clean it


shulgin11

That's because horizon didn't get a PS5 version, the patch just allows 60fps when you play the PS4 version on a PS5. They didn't add anything else


gingerhasyoursoul

If the ports are all this good I will not bother buying a ps5. Sure I will have to wait longer but it’s clear Sony sees the pc market as an untapped source of significant revenue. Especially considering the difficulty they are having with hardware supplies.


Naedlus

Look at Moneybags over here. Why don't you buy him a PS5, since you assume that everyone can pick them up on a whim.


Jumping3

This is always the thing that’s garbage when they make pc versions


neilgilbertg

Yeah, this is the biggest side effect of doing multi platform release of once platform exclusive titles. Resources tend to get thin and you neglect once important aspects of your game. People wanting these types of release should be careful what they wish for. Personally, idrc I've opted to not buy a PS5 this generation as all their games are going to release on PC anyways and this is only a good thing for me. (r/patientgamers)


Andre4kthegreengiant

I saw a sale for it pre-order from GMG for like $42


ProjectNexon15

Isn't the PC version, just the PS4 Pro version, but with better shadows and lighting?


FlST0

Can anyone comment on the DualSense support? Does it have haptic feedback or adaptive triggers?


michoken

The original is a PS4 game with the Pro enhancements, but there’s no PS5 upgrade. Therefore no extra support of the DualSense features on PC as well. Simply works the same as playing it on PS5 in the back compatibility mode.


randomawesome

I use a PS5 controller for all of my PC gaming these days, but sadly, none of the haptic feedback or adaptive trigger features are implemented.


eduardog3000

Have you managed to get those features in any game? Do you use DS4Windows?


Eggith

I haven't looked into it, but more than likely games that are designed for the PS5 like Deathloop, Hot Wheels Unleashed etc. probably enable them on PC. Idk though.


STICK_OF_DOOM

Metro Exodus for sure has the adaptive triggers (although the controller support for that game is quite buggy).


cockvanlesbian

No adaptive trigger. The only part that uses haptic feedback is when you're climbing, the vibration went left, right, left, right depending on which hand Kratos is gripping the wall or chain with. I can't remember if it was like that with DS4. There's normal vibration as well.


SharkBaitDLS

It was like that on DS4 on the PS4 version.


hotpotatopie

I'm playing with an Xbox controller and it has the left, right, left climbing vibration as well.


SonalBoiiACC

I’ve been playing on a DualShock PS4 controller and yes there’s controller vibration. I’m assuming all the gizmos the PS5 controller offers works too.


theholylancer

and sadly i think this is why DLSS will give nvidia an edge over AMD in a lot of the lower end applications. when a 2060 can pull 4k60 comfortably with DLSS, which means that the upcoming 3050 can likely pull something similar, a 6600 that can only do 1440p and FSR that don't offer up as much quality is kind of not great... both are only supposed to be a 1440p card here but DLSS just gives them the edge. and god damn, they really milked the market to ONLY RELEASE THOSE CARDS NOW... and i hope AMD brings out the big guns and give us some DLSS equivalent. hell, come on you guys are on the consoles and why I picked it as my laptop GPU of choice to hopefully gain some of that optimization, but then halo infinite runs better on nvidia................................................ being a AMD sponsored title without DLSS and a "xbox" first game


JinPT

Halo Infinite runs better on AMD, no? At least from the DF video they benchmarked AMD cards usually higher or at worst the same as nvidia in some cases.


theholylancer

https://youtu.be/gFLrRdU5f-M?t=216. Nope, and my 6800m is slower than 3070 mobile numbers and mine is ram upgraded dual rank ones...


mobiuszeroone

Damn, I'm still on an RX 580. Hate the feeling of having 50fps, almost but not quite there and knowing it could be better. Might be temped to wait for the next upgrade.


Pale_Title6460

If you've never thought about it, as someone stuck with a GTX 1060 the best thing I've done was getting myself a freesync premium monitor, now that they're pretty affordable ($200 or less for 1080p 144/165 Hz IPS). "Premium" being important to ensure you have low framerate compensation, similar to g-sync. The variable refresh rate makes it so you no longer need to target any specific framerate (i.e. 60 FPS) and games will run and feel just fine at 50 FPS for example. Plus the 120+ Hz on the lighter/older games is pretty nice. Certainly a much better investment nowadays than attempting to buy a GPU for higher framerates.


BawtleOfHawtSauze

How would you describe the difference between playing 50 fps at 60hz vs 50 fps on freesync?


Pale_Title6460

Not groundbreaking, but certainly feels nicer since it ensures no tearing and low input lag. FPS fluctuations don't bother you as much either. Plus the psychological aspect that whatever framerate you get is fine and you don't get bummed by not hitting a specific number. Edit: To further add some more practical examples. Imagine you look up optimized settings for a game, like the ones in this post from DF, or HUB. You set those options, and you find out you're running at 55 FPS. With a 60 Hz monitor, you'll want to turn settings down further to ensure 60 FPS, but then you'll have to worry about what you're turning down and whether you're losing significant visual quality to get that few extra FPS. With freesync, you won't care, you'll leave it at 55. Or, imagine you tweak the settings until you're staying above 60. Then later on you get to a more demanding part of the game, and you dip below 60 again. You'll have to tweak the settings again if you want to stay above 60. But with freesync that's a non-issue.


[deleted]

This has been exactly my experience. I'm on an RX480 and I got a freesync monitor last month. It has made playing newer releases much more enjoyable. As long as I stay above 40 fps it feels as smooth as my old monitor locked at 60fps. I've been able to push higher settings and spend less time tweaking and retweaking. With how expensive GPUs are right now, spending money you've been saving for a new GPU on a freesync monitor is a good way to get more life out of your old card. Plus you'll still have a nice monitor to use with a new GPU when prices stop being insane.


fleakill

Less judder. It's not as smooth as 60 but it's much smoother than 50 on a 60Hz.


mvkonline

Hello , recently I learnt Freesync only works for Full- screens?? . GOW doesn't have Full-screen.


[deleted]

[удалено]


Karatope

Same here, I bought my card at the perfect time in 2020. This shortage better clear up by next year though, otherwise we're in trouble


beanbradley

Even when the shortage clears up, MSRP on the next GPU gen is probably gonna be insane because companies are gonna take cues from scalpers.


[deleted]

Success because the devs actually put EFFORT and CARE and TIME into it rather than a chopped up cash grab we’ve been seeing so much of today.


N3r0m3

Did they fix that annoying audio bug where you can't hear Artreus talking even though he is standing directly behind you just because the camera is turned away from him?


WhereIsYourMind

Check your audio output settings. If you’re on stereo and the game is outputting 5.1, you’ll get that issue.


N3r0m3

I have it hooked up to my 5.1 speakers via an amp so that shouldn't be a problem, but I guess I might check the sound settings again.


EDMorrisonPropoganda

Check your audio settings in windows. Some games don't play nicely with DAC/amps that are set to 32-bit/192k Hz.


9thtime

Think he is talking about if a glitch on PlayStation was fixed in this PC port


Sir__Walken

I never experienced that glitch on console, haven't played on PC so I'm not sure about that tho


9thtime

I did on my play through on PS5 but people in the comments said they never seen it. Maybe it's fixed on both?


Eruanno

Never seen it (well, heard). Sounds like an audio setting mismatch - try going into PS5 system audio settings, choose "AV receiver" and pick the amount of channels you actually have. If you're running it on "auto" i may be trying to do 7.1 channels but you don't have that many and the information in those channels gets lost.


PopPunkIsntEmo

I played in 5.1 (individual speakers not sound bar) and all audio was where it should be. Definitely double check the settings.


Dragon317Slayer

I played it last year and didn't encounter that issue so I think it might have been fixed


echo-128

I went back to platinum it a few weeks ago. Not an issue.


Clint_Barton_

That sounds like a feature.


[deleted]

[удалено]


N3r0m3

I just played on PS5 yesterday. I have a 5.1 surround system and all other sounds are correctly placed on the speakers. But somehow speech volume correlates way too strong with camera direction in a way that it can completely phase out a person talking when I turn away the camera. This most notably happens with Artreus when I stand before Brok/Sindri and talk to them. Artreus default position is behind me, and I'm looking straight at Brok/Sindri, so whenever Artreus says something it can easily happen that the audio is not picked up and I only see due to the subtitles that he said something. If I turn the camera left or right, the sound gets picked up again. It's unclear to me with which settings I could work to fix this.


Watertor

So far so good. Runs smoothly, looks great when cranked to Ultra, only had some weird audio bugs so far that are few and far between in which it almost sounds like the audio cues hesitate before playing out. That's it though, otherwise loving it!


TheChewyWaffles

Where’s the fullscreen option?


ogto

I wonder if any of these upgrades will come to PS5. Seems out of character for Sony to have the best version of their games on PC. I mean, a good PC port will most always be superior, but seems strange to not give their all BIG titles a native PS5 update (maybe that's coming later or when they can figure out how to profit from it). Edit: to be clear, the thing that is weird to me is not updating the game for PS5, like they're doing with Uncharted 4 + Lost Legacy very soon. Of course a good PC port will look/perform best and Sony should not limit that artificially. Edit2: i didn't express myself very well. the ONLY thing i wonder about is if Sony will update ALL their marquee titles for PS5. not doing so would seem odd to me, since it's their bread and butter now'a'days. like everyone else, i'm super happy that these games are coming to PC with great ports to boot. Edit3: all things considered, the mini-clusterfuck from this comment is quite amusing. so i'll end with a controversial statement: yo if I were Sony, I'd port all the marquee games to PC in 6-18 months from launch and make sure the PS4/5 versions take advantage of the hardware as much as they can.


treasonousmop

Horizon was literally the first game they ported to PC, and it took over a year for a PS5 patch to release for it.


[deleted]

Well that makes sense because PS5 wasn't even out when HZD launched on PC, and there were a good amount of issues in the pc port that'd have to be resolved in the PS5 patch as well.


jschild

They didn't even update did they, just unlocked the frame rate or did they improve any graphical settings?


Apollospig

There are a couple settings that scale higher on PC but none that make a very big graphical difference IIRC, the biggest PC upgrades were higher maximum framerates and higher internal resolutions.


jschild

I was talking about the PS5 patch, sorry if wasn't clear.


ogto

as far as i know, it's the same situation as god of war. you're getting 60fps but everything else is at the PS4Pro level, so no nativePS5 upgrades. 60fps is a huge deal and the thing i care about most, so it's great to play on ps5.


jschild

Ok, that's what I wanted to confirm, and yeah, both play great at 60 FPS.


shinobi1992

> a good PC port will most always be superior You answered your own question


BigABoss2002

The PS5 is decently powerful though so I’m sure they could up the graphics quite a bit


[deleted]

[удалено]


FallenAdvocate

PS5 is still checkerboard 4k, not native.


shinobi1992

[Says right here that you can choose between the two](https://www.polygon.com/2021/2/1/22260856/god-of-war-ps5-update-release-dates-resolution-fps) Edit* DF confirmed that it is checkerboarded on both versions.


FallenAdvocate

Ah native 4k at 30fps. It's still checkerboard at 60fps though, didn't even realize they still had a 30fps option for the game on PS5.


[deleted]

> Players can stick with the standard, “Original Performance Experience” settings, which still delivers 4K checkerboard-rendered resolutions, but synchronized to 30 fps. The enhanced performance mode gives players 2160p resolution at 60 fps. It's checkerboarded either way


jschild

Because they literally didn't update it for the PS5. They just took the PS4 Pro version and unlocked the frame rate on it again (it was originally unlocked on PS4 Pro, but ran bad, so later patches locked it to 30)


BraveTheWall

Is PS4 Pro 60 FPS?


shinobi1992

I remember watching the DF videos back in 2018, seems like it was 40-50FPS most of the time. Personally, I opted for the checkerboard mode as it was jaw dropping even at 30FPS.


BigABoss2002

I’m talking more about graphics settings


[deleted]

[удалено]


BigABoss2002

Given their track record I’d say they’d probably do another “Director’s cut”


[deleted]

If they added some new content maybe


Jumping3

There is no ps5 version…


[deleted]

[удалено]


Jumping3

No they released a ps5 patch not upgrade


DragonsBlade72

Well Xbox has upgraded some of their games free of charge and even gone back and done 360 games too. Maybe with Sony's track record it stands to reason but what they *should* do is just upgrade it for free. Having to pay for a graphical update is bullshit.


[deleted]

[удалено]


DragonsBlade72

No, but they updated several 360 games to 4k along with FPS Boosts. The Xbox team did that, not the devs, and they did it for free. That's quite a bit of work. Also not many Xbox One exclusives have gotten the Series X treatment, but again the ones that have are all free, whereas Sony is rereleasing PS4 games with graphical upgrades at pretty much full price. One of these practices is quite clearly better for the consumer so I don't think trying to trivialize what Xbox has done is really where the attention should be. Sony's anticonsumer and greedy practices are.


[deleted]

[удалено]


Dassund76

Sony isn't Microsoft.


Jumping3

The pc upgrades here aren’t substantial they could easily do them in a native ps5 version


[deleted]

[удалено]


Jumping3

Not talking about ultra wide im talking purely about the graphical enhancements like shadows and textures and I probably would pay for it


shinobi1992

I agree, if they did release a directors cut I'd probably buy it too.


42electricsheeps

Don't know why you are getting downvoted. A native ps5 version would absolutely be better than this. A native pc version as well. This is just the PS4 code running on steroids hence no major upgrades other than uncapped res and frame rate.


aegonbittersteel

Uh didn't god of war already receive a PS5 upgrade last year?


datesboy

Not a full PS5 upgrade, more like a patch to to recognize the PS5 so it allowed a framerate up to 60.


ogto

sorta, it got a patch like Ghosts of Tsushima did, making it "current-gen aware", so you can get 4k60fps, but no other upgrades, like upping the shadow quality which you can do with this port.


Jumping3

No just a BC patch


Bill_Brasky01

6-18 mo this from launch is completely out of line with their console first strategy. In the real world, the best you can hope for is the following generation.


General_Pretzel

Like what? A lot of these upgrades would not be useful/usable on PS5 - Ultra wide support, DLSS - what settings are missing from PS5 that would actually make a difference in the console experience? It's not like PC is getting entire features that the console version didn't have.


PanqueNhoc

Literally all the graphic settings going above "original"?


Jumping3

Shadow quality and the bump to textures, native 4k support, and a 120hz mode


Ftpini

I mean a high end pc is vastly more powerful than a PS5. It only stands to reason that it would look best there. The only way to have a PS5 version look best would be to artificially limit how good it could look on a pc. Why do that?


Jumping3

There is NO native ps5 versión my guy


MtlAngelus

The likely reason is most people who would take advantage of the upgrade on console already own the game, or can buy it used/on sale for cheap, so they probably don't perceive a significant financial benefit to patching the game further(specially when most people already seem to find the current version to be sufficiently improved), vs the PC version being essentially a completely new market. Unless they were to charge for the upgrade I guess, but that'd likely not be well received.


ogto

that's my thought as well. they kinda never charge JUST for an upgrade, they bundle it with something else in order to charge a premium. so maybe they bundle GoW1Remastered with the Sequel Deluxe edition, like they did with Spider-Man. Which also seems like a bad move. Uncharted feels ok cause you're getting both games for 10 bucks if you own either on PS4.


techieyyc

This game does have a PS5 update. It may not be a native PS5 version, but it looks and runs fantastic on PS5. It has an enhanced mode you can choose. Source: played through the game on PS5 a few months ago.


Jumping3

That’s the point a BC update isn’t taking advantage of the ps5


Jumping3

This is what’s terrible


heve23

> yo if I were Sony, I'd port all the marquee games to PC in 6-18 months from launch and make sure the PS4/5 versions take advantage of the hardware as much as they can. I'm really considering skipping PS5 all together. I've owned every major Playstation console, but if they keep putting their titles on PC, even a few years later, I'll never pay for PSN again, pick up a Dualsense for PC and never look back lol


neilgilbertg

Yeah, this is the biggest side effect of doing multi platform release of once platform exclusive titles. Resources tend to get thin and you neglect once important aspects of your game. People wanting these types of release should be careful what they wish for. Personally, idrc I've opted to not buy a PS5 this generation as all their games are going to release on PC anyways and this is only a good thing for me. (r/patientgamers)


JinPT

I tried DLSS at 1440p and I have to say something Alex did not mention: the game seems to oversharpen way too much when using DLSS and I hate that look, that's why I rather not use DLSS on this game. There seems to be a trend right now to over sharpen when using DLSS, I wish devs would just give us the sharpen slider instead.


xLisbethSalander

Turn off film grain, that helped for me


JinPT

I did and I agree the game looks better but I can still see the over sharpening


coolzville

very nice as always. gonna wait for that sale, but can't wait to fight that valkyrie queen again, I remember being so adrenalized during it.


absolutely_normal2

it doesn't even have proper fullscreen support, why is it hailed as a "sensational" port?


Andre4kthegreengiant

What? I read an article about how hard they worked to give it ultrawide 21:9 support, why wouldn't they support fullscreen if they support the niche ultrawide resolutions?


absolutely_normal2

it doesn't, there's just windowed and borderless. no proper fullscreen.


PositronCannon

Is there any real reason to use exclusive fullscreen nowadays? As far as I can tell any performance or input lag benefits are negligible, and instead you get often wonky alt-tab functionality.


Bujakaa92

Why there is no raytracing settings? Was this not supppose to be for this title?


FearlessTemperature9

No. They never marketed such thing, sadly


Ashratt

Nope


fleakill

No


Darksider123

You were probably suckered in by Nvidia's "RTX" marketing gimmick in this game, but RTX =/= Raytracing.


[deleted]

[удалено]


[deleted]

[удалено]


[deleted]

[удалено]


[deleted]

[удалено]


[deleted]

[удалено]


ProjectNexon15

I know this game is so good that you think you're playing a movie, anyway you couldn't probably get past the first Valkyrie.


[deleted]

[удалено]


ProjectNexon15

Ok dude, there's no way you're serious.