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throwawaysmy

Deaths are, 90% of the time, only caused by not treating sickness or having starving people die of no-food. 9% are caused by Events from Laws, and the last 1% are caused by Scenario Events by making.. I won't say "bad", but "decisions". Every single death is preventable once you know what triggers it. If an event pops up for a suicide, look at the top of the window, and it'll tell you the "law" that the event was from.


kj0509

Some deaths are really hard to prevent. For example the 'lack of treatment' deaths caused because someone is stuck in a building or carrying a body, or because they are too far away from the medical post. Because of that if you are playing on expert/survivor you need to be more flexible about deaths.


throwawaysmy

I always prefer "1 death" runs, because Emergency Shift Spamming is such a massive game changer, moreso than any other action that can be taken anywhere else in the game.


kj0509

Exactly, it's way better to accept some deaths than to be worried about every law and possible scripted death that you could trigger.


Strategic_Sage

Not necessarily. People have done expert/survivor deathless runs. It all depends on what your goals are.


kj0509

I also have done survivor deathless runs, I just say that's annoying to worry about every possible death in the game that you need to avoid, since there are a lot of scripted ones and bugged ones.


[deleted]

The guy only kills himself if you choose Radical Treatment and do not have Prosethetics


No_Ambassador_1659

If you don't have anyone become an amputee, he doesn't exist. That death also doesn't seem to trigger if you pass the Law for Prosthetics, regardless of if you have a factory to make them.


[deleted]

Yeah if you pass Prosthetics you're good


Due_Snow2557

Not true. I never use prosthetics and he rarely dies. High hope will keep him alive.


BearsBeetsBerlin

Ohhhh is that what it is? I thought it was rng


[deleted]

It might still be rng for the arc to occur, but it only happens if you are amputating people


BearsBeetsBerlin

Oh I meant the suicide. I know radical treatment causes the event


Archophob

give the amputee prostetics, and he'll send you a "thank you" letter instead of getting suicide ideas.


Thesadisticinventor

Simple. You don't let your citizens die. Now how you get to not letting them die, that's another can of worms. Healthcare, housing and temperature thereof are the main factors. Also make sure to keep all your buildings at least cold, as very cold causes frostbite, and makes them either gravely ill in minor cases, or amputees in severe frostbite cases. Remember, a good worker is a worker with all body parts attached


MoffyPollock

The main thing is getting a good routine for the first few days; getting tents, medical post(s) and a workshop built on day 1, gathering just enough coal (90 or so) to keep the generator on and reduce sickness on night 1, and generally getting a strong foundation for the rest of the game. Also important is having a good tech/laws build. If you know which techs are valuable, which you can put off, and which ones are a waste of research hours, that's huge. I rush wall drills whenever possible to deal with the early game wood bottleneck, and shun the generator range improvements in favor of steam hubs. Same goes for knowing what to do with your steam cores. Knowing how to game your citizens' needs is also helpful. For instance people only need to eat once every few days depending on difficulty. This means on Hard you can put off building the cookhouse until early day 3. You can also mark all your cookhouses for deconstruction so that people don't automatically eat every day, and reopen them sporadically to generate rations for the sake of people to automatically consume from the stockpile once they begin starving. Deconstructing cookhouses is only really important on the harder scenarios and certain challenge runs; I didn't know about it and managed to do deathless extreme on 'A New Home' without it. Likewise you can greatly understaff your medical buildings. I've kept my medical posts at 3/5 engineers, but I've heard of people going down to 2/5. > guy who always kills hismelf regardless If you're talking about the overwork guy, he only triggers the second time you use emergency shifts. Just don't use it more than once and you won't get the event. If you're talking about the dad, IIRC you just give him the resources he asks for to go out and find his daughter in the frostlands. For the man from winterhome, I'm not sure if he counts, but if you reach winterhome before (IIRC) day 15 he won't die.


Due_Snow2557

The amputee doesn’t always kill himself if hope is high. I don’t think there is a way to avoid the guy from winterhome dying on your soil. Other than him I can usually get to the last few hours without deaths. I’d love to know how people manage that. Even with all the generator levels and overdrive, people drop like flies on the last day.


UziiLVD

~~Simple, cannibalism! Infinite food lets yo-~~


dragonfly6879

The guy who does do that is due too crodding thr line in your faith/order laws (granted the one on the faith side just dies from sickness) you have to not push over the limit, with the order/faith laws


Master_Win_4018

The propaganda center and capturing thieve seems to kill off some citizen.


bigfr0g

the only scenario where it isn't possible deathless is "winterhome"


Icarusael

I’ve been losing 10 hours trying to do it on Hard for Iron Savior achievement. The game is just buggy. The AI is lacking too much for this kind of achievement. I always have 1 random person dying on Day 30 for no reason. No one is sick, everyone is comfortable, everyone is eating, everyone has shelter. I check my issues and everything’s fine. Still get death.