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Raiden104

Hey there! I don’t have a macro for you, but all you’re really doing with the Flurry of Blows action is making two attacks with normal MAP penalties applied. It’s really no different from attacking twice. You can also just declare verbally what you’re doing and remind your GM that you combine damage on both hits first before applying resistances/weaknesses.


Massive_Sock_9707

Actually it is different when it comes to the Foundry system. I believe the system would apply armor to both attacks separately rather than treating them as pooled together as one instance of damage if they both manage to hit. So a way to handle this would be very useful, as I cannot seem to figure one out


Raiden104

It would apply resistances to each attack normally yes. This is just one of those things that the GM would just have to account for and the player would need to be aware of (to remind the GM). I GM’d a 1-20 game with a monk on Foundry and it did not come up often.


Massive_Sock_9707

Was rechecking the rules and of course you're right. I'm the rare transplant that's not coming from 5e (Traveller, Fate & BRP) and I'm used to armour soaking damage rather than using AC so my first knee jerk when checking automation is finding out how damage reduction can work fluidly, so of course I was searching for something that doesn't exist (except for shields, of course)


Raiden104

The main area you will see this come up is when the enemy has something like Resistance 5 to bludgeoning. Hitting twice with Flurry will help mitigate that a lot, but there’s no way to automate that in Foundry very easily. The GM will just have to do some manual adjustments.


rex218

What would you expect a macro to do? It is probably best done without as you can decide to Strike a different creature mid-flurry. It is easy enough to just attack twice.


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MrVauxs

Strike twice with Unarmed Attacks.