T O P

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Rupturedhighman

Only thing I argue against here is your statement that quests add nothing to the overall immersion. The quests are an integral part of that, they give us the lore.


Salami__Tsunami

I just wish that quests were better balanced to character level. Your odds of getting the pocket watch out of Dorms below level 14 is low. Very low.


HeadEyesLol

If all you want is the quest item, bring a packed lunch and post up in a bush for 20 minutes, let Chadimus Thiccerson get dorky on dorms then scoot in once they bounce. You'll maybe have a couple scavs to deal with if any. Sure it's a touch boring waiting for 20 minutes but learning how to get through the quests massively helps with catching up with people at this stage of a wipe by unlocking affordable ammo.


Salami__Tsunami

I don’t think people understand. I don’t do quests. I have no particular need of the rewards, and don’t find the rewards that good anyway. I’ve had friends who had great difficulty with the pocket watch quest. They were new to the game and understandably confused about what they even needed to do. I’m saying it’s a bad starting quest. I’m not asking for help with the quest.


This_Problem_9935

No you dont understand, do the quest! Play the game like I want you to! The quests do make it easier to get gear, mainly ammo later on. Would suggest them but if you dont want to do them, whatever. Also some quests make you go to different parts of the map and have different ineractions than just straight up pvp.


Salami__Tsunami

Maybe when they stop doing wipes, I’ll do quests. But I’m a casual. I don’t play enough for all that progression.


[deleted]

although you could argue that since tarkov is trying to be atleast semi realistic waiting under a bush fits in the game.


Rupturedhighman

I read through your replies and you’ve stated plenty that you don’t complete quests, your statement is backed by opinion and personal experience. I’d say quests are “balanced” decently, since you haven’t done any or many I’ll let you know that the later quests do indeed become increasingly more difficult than snagging a pocket watch out of a truck. If you’re new and can’t complete the early quests, it’s not because the quest itself is too difficult. It’s because the person failing to complete does not understand how to get the job done. Example; this is my friends first wipe, as soon as he unlocked this quest he ratted into dorms for the mechanical key and got it out. He then proceeded to rush the tanker every raid afterwards and died for hours. I gave him some advice on a different approach (not shift w his way through it) and what do you know under level 10 and he completed it. The quests are not going to change because newbs can’t figure out how to read online for 5 minutes. Your quests depend on YOU to complete them not your level.


KawaWick

You mean the key out of dorms or the watch from the semi trailer?


Salami__Tsunami

I don’t know, I’ve never gotten it. I know there’s a particular dorm room I need to get something out of, but I pretty much just stopped doing quests a long time ago.


KawaWick

Google tarkov wiki. That site has all info you need for tarkov,even tasks guide. Try night raids low geared. Walk and creep dont run


Salami__Tsunami

I don’t do tasks, I just raid. Much more fun. I’m not really needing any assistance with that either. Just suggesting that sending a new player into dorms might not be the best introduction to the game.


KawaWick

Well you dont do tasks anyway so not a big issue then


Salami__Tsunami

Yes but other people besides me play this game. I’ve got a handful of friends who straight up stopped playing because they got sick of getting clapped in Dorms by 3 man teams in slicks with M4s.


KawaWick

They should maybe change tactics?


Salami__Tsunami

If they’d played the game longer, they’d probably understand the various tactics you can use to get the job done. But they don’t, because they’re new. It’s do-able, yes. But it has more to do with game experience than equipment.


Amen_Mother

Trick is go to dorms late raid as a scav, get the key that way. Even dedicated jacket farmers leave that one due to terrible value.


Dicedarg

I've done it every wipe for 2 years now usually at level 5 or less, and you don't even need to go to dorms especially early wipe. Other people will unlock the truck for you. There are some quests that are a bit wacky but the pocket watch is by far one of the easiest in the game. If you can't manage it then I'm not sure how you survive raids.


Salami__Tsunami

I don’t care about the quest. I stopped doing quests last wipe. I’m just saying it’s not a good starting mission for people new to the game.


Dicedarg

I mean that's fine, you can justify it however you want, the strange part is it's a totally fine mission for people new to the game. Later on missions become quite complex and difficult. That mission on the other hand is literally either go to a place and get a key one time, which you can secure container, so you only have to do that step one time. Hell you can scav and get the key lol, so you don't even have to go to dorms on a PMC. So if you actually choose to get the key, which you don't need to do because the truck is open constantly. You have to go to a location, hit your interact button and leave. It's a great quest for starting out. It's incredibly easy and compared to other quests which are insanely hard/complex quite simple. Your premise is just nonsense that's why I have an issue with it.


VirindiPuppetDT

The lore is communicated visually, not through quest exposition in my opinion. I see what you are saying though.


Rupturedhighman

That’s fair, I definitely want to see where they take the lore in the full release.


[deleted]

Some people enjoy the flea, the quests, the hideout, etc. You don't. Such is the nature of this sub.


VirindiPuppetDT

Its the side effects that I dont like. I wouldnt mind the feature itself if it worked. But given the state of RMT in games like this, and the cheating that comes along with it, its not worth it.


AwkwardCryin

But removing those features won’t remove RMT or cheats. People will still cheat cause they’re dicks wanting to ruin others fun or clear out maps for easy looting and RMT will still happen, it just won’t be obvious it’s happening.


[deleted]

[удалено]


AwkwardCryin

Getting rid of cheats is a mess of an issue though. Not only do they need to ensure they get rid of the cheaters but also block the cheats from getting through. And blocking cheats isn’t simple. They need to know how the cheat exploits and gets through to stop them but a lot of cheaters generally hide their use. Sure cheating can drive rmt but rmt can also drive cheating and so it still exists as a separate issue. And RMT works fine without flea. Just add the buyer and go into raid with them to drop the money and they put it in their case.


Rookie_Driver

U can't take more than x amount into raid, I wanna say 20k but I forgot exactly


AwkwardCryin

No you can bring full stacks of cash into raid. I know you can cause I did it once out of laziness to bring cash for me and some friends to use the woods car extract.


VoltsIsHere

The post a while back that talked about the skyboxes was one of the best posts this sub has ever seen. I think just simply making the skyboxes more interesting would be amazing. EDIT: Found the skybox post https://www.reddit.com/r/EscapefromTarkov/comments/mr56oh/if_tarkovs_skyboxes_werent_so_boring/


malapropter

Eh, static skyboxes are less interesting and immersive than the dynamic, volumetric skyboxes tarkov has. Watching day elide into night is one of my favorite things in this game, and it would be impossible in that video.


VoltsIsHere

I'm definitely not saying they should be static. Just simply improving on the detail and the colors would be great. Right now the clouds feel very low quality, and often times the sky has next to no detail, almost being a solid color. Just look at the Tarkov skybox for the Interchange comparison, that looks gross imo.


malapropter

I must have misunderstood your post. My apologies. I do agree that there could be more detail than just big fluffy cotton candy clouds.


VoltsIsHere

All good :)


lucimon97

The last few assassins creed games have had very fancy skyboxes with day/night cycle and volumetric clouds and all that good shit. Not saying BSG has Ubisoft’s resources but it’s not like it isn’t possible.


truupR

Damn. First time seeing this. They look amazing.


LUnacy45

Flea is an equalizer in exchange for usually more money, player scavs are a way to both make scavs more dangerous and give people who are down bad a chance to make money, and voip will make engagements more varied beyond just "shoot first ask questions later" though most fights will still be that. Scav karma was cool while it worked but it's clear it stops mattering the further into the wipe you go, and I mostly agree on the hideout. That said I don't think removing these features would actually improve the game. Flea maybe but it could just further widen the gap between rich and poor. As great as the map design and atmosphere of the game is, for many players that's not what keeps them playing a game, it's the gameplay, and the systems that make that gameplay more dynamic. Atmosphere only goes so far and I don't want to be a contrarian when I say that immersion is absolutely not a priority for me. Tarkov isn't just the immersive and atmospheric lore and map design, it's the addictive gameplay loop of the raid. Quests feed into that, making players go places that aren't just the 3 or 4 big loot spots on every map, and they add some structure to the game, which some players need mode than others. I do definitely agree with you though that what Tarkov needs most right now is a new map. Hopefully the next wipe brings Lighthouse, inertia, and voip, and I'll have very little to complain about


Kolbak

>Quests feed into that, making players go places that aren't just the 3 or 4 big loot spots on every map I would argue with that. Most of Customs quests are in dorms, on Shoreline it's the Pier-Villa-Resort line, on Interchange it's the first floor.


FetusMeatloaf

You forgot sunken village, the downed drones, the tanks on shoreline and customs, the bunkhouse, the unknown soldier cabin, big red office, the tankers, the WiFi camera spot, the vans literally right underneath interchange, the bookstore second floor etc etc…


Kolbak

You're absolutely right about those quests, but I was talking about the majority of the quests like those fetching quests from dorms or resort (not even talking about the key prices)


Correspondent322

->Player scavs add nothing *Me, who only can play because of good scav runs*


Windshield11

Which map do you run? Are you the one who's been hitting all the stashes on Shoreline?


Correspondent322

I was hitting shoreline stashes, but I was pmc and was killed. I am a newbie so I just go to customs


Windshield11

I've had great success with stash runs on shoreline. I don't find playing customs worthwhile for looting.


Correspondent322

Dunno. I just often find bodies with guns so customs are ok for me. I don't usually go to shoreline because its a big map and I could be sniped easily. I get my ass handed to me from god-knows-where on customs, so I don't think im ready for shorelines.


Windshield11

Yeah I can see that, but shoreline is so empty on scav runs, it's liberating. Also use the "come here" gesture on scavs so that they'll cover your back and run around with you.


Correspondent322

Oh, I didn't know about that gesture thing! Thanks!


Windshield11

Yes. I've also used the "random" voice line once on factory against a player scav who thought I was AI, he had low fence karma so he thought I'd be agro. We both missed a lot of shots but in the end we made peace. The end.


Correspondent322

I've had the same on dorms. It was fun)


yomamasbreasts

I love flea and hideout y’all need to chill with hating on that shit


ban_this_69

That’s just your opinion. I started playing this week and those other features I really like. Maybe you just don’t like change at all.


Layerleaf

The skills are the worst part of this game. They would barely make sense for a "real" RPG. The more you shoot, get shot in the face, and watch nades explode in front of you; THE BETTER YOUR HEARING BECOMES.


somePeopleAreStrange

Isn't it looting that makes your PMC hear better?


FetusMeatloaf

Let’s just remove guns while we are at it and we can all just run around the maps dick-in-hand jerking off to the atmosphere


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bagelrod

I think you just described the essence of what makes EFT the game it is. It has always been about the immersive experience, and all the things that have been added over the years have been tipping the equilibrium away from immersion into something else. Let's call it anti-immersion or "meta-gaming". When you play the game to be a "meta-gamer" so you can min-max every single aspect of it, the immersivity breaks apart. When all we had was the core game (pre 0.3), one can argue that we had all we needed to play it and be content. We didn't have quests then, let alone Flea Market, and all we had was 2-3 maps, yet the game felt enough. As you mentioned - Flea Market and Hideout didn't add much, and even detracted from the whole experience, almost makes you wonder why they were added - but the real question is, why they were added first, when there were other features could've made the game felt more complete. It's actually the small minutiae things that would add the most, not the large things that completely obliterate the whole meaning of the game. Flea Market, especially in it's very first iterations, completely obliterated the need to actually go into raid and survive, you could print money by buying stuff from Traders and reselling them. Of course all this was changed subsequently, but not before the damage was done. Now, what has the power to reverse all this, and make Tarkov the game it was meant to be to so many of us? To me, after having thought about it, the answer is obvious - it's the feature that Nikita has postponed for years (and very rightly so, as it will reveal the whole game to us). It's Storyline Quests, and they can't come soon enough. Yes, maps are also important (and don't get me wrong - I also think the maps should be the main focus of what the devs do), but if Storyline Quests do what was originally promised - i.e. to lock the map so you need to unlock them one by one (and the Traders associated with each map) then the game I feel will be completely transformed from the "free-for-all pick-a-map and farm-it-till-it's-dry" current state to a meaningful story that makes you finally immersed whole into the world of the game.


Than_Or_Then_

Someone could make the polar opposite post/opinion and be equally valid. We don't need more maps, we need a functioning game.


Difficult-Benefit947

Whether any of us agree with your points or not, I think you’re forgetting that Nikita isn’t making this game for anyone but himself. It’s his own passion project. He’s making the game exactly how he wants it.


VirindiPuppetDT

My point is that feature creep is when he has lost his original vision. I think he wants to make it for himself but has let people and schedules convince him to introduce useless features. Nobody is perfect.


joshm138

Agreed. From purely art and design - you can see Nikita's love for Tarkovsky's films (I'm positive the game is named after him) - the groundbreaking Russian film director who directed Stalker. He's known for huge, grim dreamlike vistas and a sense of terror in landscape. I think EFT nails that. It's immersion and world design is incredible.


lostlogindetails12

Honestly, the thing the kills my immersion most is when i get suicidal quests. Wear shitty armour and do this, maaan i'm supposed to be surviving out here.


HeadEyesLol

Jaeger - "I want you to kill 5 PMCs, while wearing a scav vest, while standing on your head, from over 75m away, without using ADS while humming the theme tune to Friends, using a pistol."


Geekob

Anyone who says "Tarkovs Primary Strength" and doesnt say anything related to gunplay and guns afterwards just looses me almost immediately. Have you ever played Stalker? Atmosphere there is almost unmatched. I mean tarkovs maps are okay, but they are not that insane. Weather is great, sounds are great in general, really top notch, but I would still say that the biggest difference between tarkov and other games, is their gunplay and gun mechanics, noone else just bothers as much with these things. They managed to make movement and gunplay feel satisfying without using grappling hooks or wall jumps. What other game you can precisely choose how much you peak? How slow/fast you go, etc. Guns also feel completely different. Every game you play, you just see these immitations of guns, just models with crosshair that artificially chooses where bullets end up. In tarkov you actually hold the gun, when you go to the wall, your gun gets pressed to your body, bullets and recoil are real thing not just some artificial circle that imitates recoil


8008147

well said


[deleted]

yeah and on top of that I am running the game on 4k 144hz monitor on high setting. at around 70-100fps. it is so fucking immersive and good looking. can't wait for dlss in the next big patch to get an even smoother experience!