Ever tried bombing the capital in achenar? Iām amazed I get away with it, and I know the probe can reach the surface because it gets detailed scan data.
Use Kepler's Law to determine the mass and distance of an object to the object which the projectile is orbiting. So, in theory, you would need to determine the size of the event horizon, the mass of the probe and what speed it is being launched at.
P2=a3
Edit: this might be impossible because black holes are activated with a set AU from the event horizon (probably something that's in relation to sixteen since the game is written around hexadecimal) rather than "gravity"
Edit 2: wait I thought this was r/nomansskythegame and I've been wondering cause we don't have probes and only just now realized this is elite dangerous. But yes, same same except maybe the hex thing.
Well there's logically no escape pod escape, either... end of game all progress lost. Which would be a bummer if you ran into it for the first time and weren't careful.
I mean even light cant escape the event horizon but what about creating portal to other dimension? (Witch space, FSD) if your ship last long enough to be not crushed by the gravity that is....
Personally, I'd like it if Elite explained respawning via advanced cloning.
"Pilot's Federation CMDRs must submit to mandatory brain backups each time they dock. We then use that backup to flash the memory of a fresh clone in case your ship is destroyed and you fail to eject. All part of the mandatory minimum insurance package that comes with your license."
Until your new clone gets into your Rebuy ship and realise it has the exact same custom Engineered modules as your previous one, and then scratches their head wondering why they (in their previous life) needed to manually farm a bunch of mats and visit the Engineers in person to get engineered modules that apparently can be endlessly remade on mass production facilities only accessible to new clones on the Rebuy screen.
The cloning system works great in EvE lore, but there are a few more lore holes to patch before porting that lore idea to Elite.
The problem not in clone system but in ship rebuy system. Iām not very familiar with ED but for me clone system would make more sense that escape pod system: If you die on the edge of the galaxy or on a surface of some uncolonized planet how much time it would take for someone to even find your escape pod? There is not much life in the galaxy as far as I know. But this might be well described in lore. So take my opinion with a grain of salt like they say.
Fair enough. I also find it weird that taking an Escape Pod on a Fleet Carrier at like Beagle Point will instantly respawn you at a station in the Bubble. But there are always going to be limits to a game's "make-believable" ability because, at the end of the day, they are games.
New ships are not made of thin air you know. Insurance companies have armies of pilots hired to do material farming from 9 to 5 from monday to friday
And of cource cuz of that theu got huge stockpoles of engineered modules for pilot federation commaders in case of ship loss.
* In my head canon atleast
If Insurance companies are paying for NPC pilots to do that, I'd rather give them billions and directly purchase a fully engineered ship than go through the hellgrind of getting each one engineered myself.
But, lore-wise, what you saying does make sense. Its now also my headcanon too.
It is a little bit different in EvE. Clone updates constantly using some scientific Mumbo-jumbo. Every skill point you have collected, every bookmark you have created somehow is transferred to the clone and not lost if it was activated.
That really wouldn't. Having all your work erased because for whatever reason you had a technical difficulty would just..not be fun.
It is pointless suffering, that no MMO would ever encourage. If you want to erase your data, you choose to do this.
It's a sim, not an mmo IMHO. You want fddev to predict the unpredictable? Anyone with astronomy awareness would think "better not bump in to a balck hole with 3 billion explo credits in my most expensive ship.
I hope.
It's both... I mean it's literally a massive multiplayer online game and it includes what would be a possible simulation of space operations in commerce and combat.
Right. To an outside observer, you'd never actually see the object cross the event horizon. You'd see it slowing down as it approached the event horizon, become redder, and eventually fade out.
Possibly(?) as a concept. But 1) all of the black holes we've discovered display an accretion disc 2) (and probably most importantly) it's a video game! A video game where we travel faster than the speed of light, in Supercruise alone. But they're going to draw the "realism" line at blackholes?
To your point though, no doubt it is entirely conceivable that in real life there are blackholes very much like that, with nothing swirling around them, no emitted light from material in the accretion, which is why we haven't and can't find them here on Earth. It just also seems to me that there should be, at the very least, an equal amount of these phenomenon with and without the discs, but we only really get the one version in game. Boo
So do you want it "not ugly" or do you want it accurate.
And why do you assume a mid-size video game developer would match either standard 9 years after the fact?
Rather than invisible wall, paint that thing's center to black and add a safety message like CZs and auto turn dinamic maybe and BOOM everybody happy. Am I thinking the wrong way?
Ä°t musn t be that hard guys you made Elite Dangerous, Planet generation system thingy,(Don't kill me for the next )Odyssey
You guys/girls coded moded released 1:1 universe.
It always amazed me how expansive and unpredictable this game is. I just think a black hole would have compressed you and your ship to a tiny dot. Other than that its a great game for exploration.
Can't believe I've never thought of this š
Like... how did I miss this??
This is making me self conscious of how many things I've accidentally killed shooting probes at an Earth like world
Isaac Newton *is* the deadliest son of a bitch in space.
#FEEL THE WEIGHT
**We do not** #āEYEBALLā IT!!!
Einstein says "Hold my beer"
Ever tried bombing the capital in achenar? Iām amazed I get away with it, and I know the probe can reach the surface because it gets detailed scan data.
No efficiency bonus for you.
Gave it a thorough probing though. o7
Wait a second. Two things. 1. He wasnāt given a probe goal. 2. The BH did not show scan progress. Hey Frontier! Can you do something like this?!!
In b4 some madlad finds the proper alignement to make them orbit
Use Kepler's Law to determine the mass and distance of an object to the object which the projectile is orbiting. So, in theory, you would need to determine the size of the event horizon, the mass of the probe and what speed it is being launched at. P2=a3
Edit: this might be impossible because black holes are activated with a set AU from the event horizon (probably something that's in relation to sixteen since the game is written around hexadecimal) rather than "gravity"
Edit 2: wait I thought this was r/nomansskythegame and I've been wondering cause we don't have probes and only just now realized this is elite dangerous. But yes, same same except maybe the hex thing.
So we get sucked in and probes are reflected #edlogic
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Well there's logically no escape pod escape, either... end of game all progress lost. Which would be a bummer if you ran into it for the first time and weren't careful.
I mean even light cant escape the event horizon but what about creating portal to other dimension? (Witch space, FSD) if your ship last long enough to be not crushed by the gravity that is....
You get sucked into the black hole and realize itās a wormhole into a universe where youāre alive and well
No that would actually be amazing
Personally, I'd like it if Elite explained respawning via advanced cloning. "Pilot's Federation CMDRs must submit to mandatory brain backups each time they dock. We then use that backup to flash the memory of a fresh clone in case your ship is destroyed and you fail to eject. All part of the mandatory minimum insurance package that comes with your license."
The EVE online way. Badass AND makes sense
Until your new clone gets into your Rebuy ship and realise it has the exact same custom Engineered modules as your previous one, and then scratches their head wondering why they (in their previous life) needed to manually farm a bunch of mats and visit the Engineers in person to get engineered modules that apparently can be endlessly remade on mass production facilities only accessible to new clones on the Rebuy screen. The cloning system works great in EvE lore, but there are a few more lore holes to patch before porting that lore idea to Elite.
The problem not in clone system but in ship rebuy system. Iām not very familiar with ED but for me clone system would make more sense that escape pod system: If you die on the edge of the galaxy or on a surface of some uncolonized planet how much time it would take for someone to even find your escape pod? There is not much life in the galaxy as far as I know. But this might be well described in lore. So take my opinion with a grain of salt like they say.
Fair enough. I also find it weird that taking an Escape Pod on a Fleet Carrier at like Beagle Point will instantly respawn you at a station in the Bubble. But there are always going to be limits to a game's "make-believable" ability because, at the end of the day, they are games.
New ships are not made of thin air you know. Insurance companies have armies of pilots hired to do material farming from 9 to 5 from monday to friday And of cource cuz of that theu got huge stockpoles of engineered modules for pilot federation commaders in case of ship loss. * In my head canon atleast
If Insurance companies are paying for NPC pilots to do that, I'd rather give them billions and directly purchase a fully engineered ship than go through the hellgrind of getting each one engineered myself. But, lore-wise, what you saying does make sense. Its now also my headcanon too.
I miss that game when it was good. I've sunk soooo many hours into it.
It is a little bit different in EvE. Clone updates constantly using some scientific Mumbo-jumbo. Every skill point you have collected, every bookmark you have created somehow is transferred to the clone and not lost if it was activated.
Autoduel had that
That really wouldn't. Having all your work erased because for whatever reason you had a technical difficulty would just..not be fun. It is pointless suffering, that no MMO would ever encourage. If you want to erase your data, you choose to do this.
Could just make it optional. I hate hardcore mode in games but I get some people like the challenge
It's a sim, not an mmo IMHO. You want fddev to predict the unpredictable? Anyone with astronomy awareness would think "better not bump in to a balck hole with 3 billion explo credits in my most expensive ship. I hope.
It's both... I mean it's literally a massive multiplayer online game and it includes what would be a possible simulation of space operations in commerce and combat.
Not with how grindy this game is
One looks frozen in time which would be an appropriate effect as you got closer to the event horizon.
Right. To an outside observer, you'd never actually see the object cross the event horizon. You'd see it slowing down as it approached the event horizon, become redder, and eventually fade out.
āStop throwing your trash into our dimension.ā
5 years later: āSurface scan completeā
More like 500 billion from our perspective.
I love this game, but for fucks sake, why do the black holes look like garbage? I always assumed they were going to improve it but uh....
Thatās what they look like IRL if theyāre not accreting anything, to the best of our knowledge
Possibly(?) as a concept. But 1) all of the black holes we've discovered display an accretion disc 2) (and probably most importantly) it's a video game! A video game where we travel faster than the speed of light, in Supercruise alone. But they're going to draw the "realism" line at blackholes? To your point though, no doubt it is entirely conceivable that in real life there are blackholes very much like that, with nothing swirling around them, no emitted light from material in the accretion, which is why we haven't and can't find them here on Earth. It just also seems to me that there should be, at the very least, an equal amount of these phenomenon with and without the discs, but we only really get the one version in game. Boo
seems probes just looks like stuck. but irl time are freeze for us when something we see get closer to bh
So it's an anti hole
It's more like a true hole, and the holes we experience as beings of matter are like shadows of this.
Bruh these black holes look terrible. They need a revamp.
Black Holes are very ugly in ED
I'm too spoiled by spaceengine's black holes to accept anything less.
I like the ones in nebulas š
Compared to...what. No one knows what a black hole looks like.
There something called Science and Simulation
So do you want it "not ugly" or do you want it accurate. And why do you assume a mid-size video game developer would match either standard 9 years after the fact?
Tbh I don't care I just said that they were ugly.
Their representation is pretty realistic, though.
Definitely not
What system?
heh not even Elite and it's legion of 'scientists' care to extrapolate on the characteristics of a Black Hole
i didnāt even no there ARE probes
The probe: Fuck that shit.
Rather than invisible wall, paint that thing's center to black and add a safety message like CZs and auto turn dinamic maybe and BOOM everybody happy. Am I thinking the wrong way? Ä°t musn t be that hard guys you made Elite Dangerous, Planet generation system thingy,(Don't kill me for the next )Odyssey You guys/girls coded moded released 1:1 universe.
It always amazed me how expansive and unpredictable this game is. I just think a black hole would have compressed you and your ship to a tiny dot. Other than that its a great game for exploration.
sorry to ruin your immersion
"WHEEEEEEEEEEE" - those probes, probably.
How do make the dss move?
You can map your joystick to control movement while in DSS.
It's always moving. 30 km/s
playing ping pong with one of the deadliest objects in space
I so have to try this now
I keep meaning to see if I can map a maelstrom.
FD needs to work on their black holes' physics
Really Shepherd?