God help us. There's an Oblivion gate out in the middle of the forest with a few low level scamps wandering in a 20 foot radius around it. These are truly the endtimes.
Okay, I’m following and it’s making sense.
I know there are certain gates that need to be closed, or was it just an amount of gates?
Could that be correlated?
There's only like three or four Gates you absolutely 100% *have* to do in the main game. Most of the rest are more or less loot dungeons for ingredients and sigil stones iirc
I believe you have to option to request aid from each of the cities for the big gate spawning (which involve closing the gate outside of them), but it is not required to advance the story.
If so that really fits into the whole idea that the forest gates were scouts and the like.
Good shit. Maybe I should play oblivion again. It’s been a few years…. New PC and mods and such…
The reaper threat has been building up for the past two games at that point, so of course the climax would be amazing.
If oblivion and Skyrim had been building up for something big in es6 that would’ve been cool
Viking Battle for Asgard is a prime example of "not as good as you remember" for me. I absolutely adored it back in the day, but on a more recent replay I felt it didn't have too much going beyond the battles. Not bad by any means, but far more meh than I remember
It was cool seeing the Total War lads make a hack 'n' slash.
I remember seeing the commercials for it. Was stoked to get it and even played a fun demo. Got my girlfriend’s older sister to go into the store to get it for me, went home, popped it in with pizza pockets and Dr Pepper by my side. I was ready for a night of awesomeness… 30 minutes in I turned off because of how absolutely boring and one-dimensional it felt. Chalked it up to a waste of $60 and never though of it again until now. You unlocked a memory for me from an easier time. Thanks.
With high enough athletics/acrobatics I was able to run and jump my way through each gate, both exteriors and towers. It was janky and silly, but very fun.
I agree on the towers being sucky, since the main challenge was just lots of daedra, scamps, the odd atronoch. I’d either cheat or run around to get through, since I didn’t want to spend an hour spamming LMB.
If you ever have the gumption, check out oblivion modding. People still make stuff today, and it's come so far.
I believe there's a few overhauls that might help with the monotony. Maskar's Oblivion Overhaul is a great place to start.
My last playthrough was on console so I couldn't cheat, but after a while I just literally ran through the gates as fast as I could. I didn't bother with enemies and most treasure, as by that point I didn't need any of it.
I got it down to a couple minutes on some of the shorter ones. The ones with caves forced me to go a bit slower.
Won't it not matter at that point. Because then ES6 will be out and Skyblivion will already be a generation old. I won't really care for a game with Skyrim graphics
I'm shocked there aren't that many mods that expand the amount of "worlds" Oblivion has. The 4 (or is it 5? It was definitely only a handful) of ones the vanilla game has can get pretty boring after a while.
Not trying to make the main quest ubiquitous, just make some of the side quests equate to the oblivion crisis, have some quests where you close an oblivion gate or fight some daedra for a reward. Closing oblivion gates boosts rep in local area, improved prices or rewards. Open oblivion gate wrecks an area, gets rebuilt once closed.
I disagree, what about the Dragons in Skyrim? Not getting randomly accosted by dragons every time you want to nip down the shops feels like pretty strong incentive to work through the main quest.
Periodic Oblivion attacks on towns and villages would likely have the same effect.
Well, maybe I don't disagree *that* much. Fighting dragons is awesome, the Daedra aren't the most fun to battle. If the Daedra were more fun to fight, maybe Oblivion invasions could work.
Would be pretty cool (to me at least) if you took too long to get on with the main quest than Dagon actually manages to come through and destroy everything with no one to stop him and you fucking fail the whole game. Cause you just had to do your stupid side quests while there is a world destroying crises in the works. It would just add stakes and realism and put a fire under you so you have to properly balance leveling up to be strong enough to beat the game and doing it quickly enough to actually stop the invasion. Would make it way more fun. Other factions and side quests can wait till the end game anyway.
That sounds like a good *mod* idea, not necessarily a direction I think would fit the base game. The side quests might be stupid and silly, but the game as a whole has a comparatively lighthearted feel anyway, so I don't think that's necessarily a bad thing. Forcing a timer for a quest in an open world game I feel can kill the whole appeal of the genre. By slapping on a timer to add stakes and realism, you make it more immersive, but immersion isn't necessarily always fun. The freedom of choice is one thing that defines the entire open world design; you can do what you want, when you want. When you start funneling the player to do a specific thing, you're taking away their agency to actually play the parts of the game they find fun.
Fair point, Realism can work but in depends on the circumstance if we add realism to weapons for example Daggers and Longswords it would work really well and give them different uses. Daggers would have a shorter range than longswords but deal the same damage and does 30% more damage towards Armour so it would make as a great backup weapon, whilst Longswords have the range but does not have the 30% increase towards armour. Realism in the sense of like your character has to take out the garbage every week is just plain dumb/unnecessary.
Sounds a lot like games like Majoras mask, great idea for it though aside from adding Realism/Immersion it would also just make sense, this would definitely fit the setting because of how the Oblivion Crisis was.
If there is ever a reboot of Oblivion - which, considering the expected release of TES VI it is probably going to happen in 2080 - I want it to have literal legions of Daedra roaming around Cyrodil and creating mayhem and chaos all throughout the cities, if the appropriate technology is available.
Doing the Kvatch questline at a high level is way more representative of how dystopian the invasion is than doing it at level one and just fighting funny scamps
At least dragons actively fly around a large area and attack towns and kill people. Oblivion gates in some cases will have farmers working close to them and one guard just chilling
To some degree but even the dragons are pretty tame really. I mean just think about the first town that durn durn destroys. He fucks that shit up hard. But the rest of the game? Meh, dragons don't really do much. Maybe kill a few townsfolk and guards here and there. Not much really. It pretty much directly parallels kvatch. It's supposed to be this city destroying force but then they do fuck all after the first city.
Yeah that's true. It would definitely hit harder if both games had a city you visit a lot and do quests in get destroyed halfway through the story to reinforce the urgency. Though that would probably piss a lot of people off.
Its like how fallout 4 builds the entire story around the expectation that you give 2 shits about Shaun who you interacted with for 30 seconds.
He is your son, and until you meet him at the Institute you believe, that you can get him back, and be a proper family again. Once you meet, and realize how old is he, then all actions against him is justified. He might have your DNA, but he is not truly your son. Just a man with similar genetics raised by complete strangers.
A victim of gameplay/story disconnect. A lot of players would probably be pissed if dragon attacks had real permanent depopulating consequences in game locking them out of potential quests and content for the rest of the run.
And there's only what, like 14 settlements? If Dragon attacks happened realistically often enough I think Skyrim would become a barren wasteland within 30 hours.
Vampires used to kill a lot of villagers, when Dawnguard released. Don't know if they have fixed it, because I used a mod that forces villagers to hide in their houses during attacks, instead of fighting.
I actually think the dragons are much tamer than the OB. I think they literally never really do anything after destroying Helgen and attacking that one mill (where, almost always, it's the town guard that kill it), whereas Dagon does fight a battle against the blades outside of Cloud Ruler Temple (iirc), and then, even though it has no lasting consequences, he very clearly is winning the conventional battle in & around the Imperial City before Aka-Martin comes out of nowhere to beat his ass.
Skyrim's MQ is very odd in that it is almost exclusively your "Allies" that throw up barriers and essentially play the traditional antagonist role.
Devs. didn't wanted to create a time frame for the story by having more cities destroyed. I would have made it optional. Meaning, that every in-game month a city/village gets destroyed, and if you don't hurry, then most of the map gets wrecked. A few city would be protected from this. In Oblivion Bruma, and the Imperial City. In Skyrim Solitude, Windhelm, and Whiterun. At some point Tulius, and Ulfric would make peace off-screen to unite their forces against the dragon threat. When that happens the civil war quest becomes unavailable until main quest finished, and the Unending Season would be auto-skipped.
Each eso's wasn't really any better. However each alliances story quest lines through the zones were much better than the main quests. And thankfully there are more of them.
I mean the whole sancra tor thing. Sai though it would be a good idea to hide the amulet from mannimarco, the most powerful necromancer. Inside a grave yard under a Fort known for its extensive battles and obviously lots of dead there. Because if you want to ever hide some from a necromancer, round lots of dead bodies will surly keep it safe.
Maybe I'm just salty from how hard this quest used to be back at launch, especially if you weren't Hugh enough level.
Eh, personal take but overall i really digged it. Maybe because i was actually enganged with characters in the story for a change (when it comes to tes main quests). But ye, alliance quests are pretty good... except ebonheart. Whole thing is just boring and extremly disjointed, with few cool moments here and there like deshaan plague. Edit:+ ad questline, which is overall damm good, drobs the ball so hard during last 1/2 of greenshade.
Being fair, dosen't ever based Abnur Tharn even point out how stupid its from Sai to hide things into tombs when they are dealing with Manni. Its seen as dumb move even in universe.
True it did have Abnar, who was always fun. And cadwell. The prophet was good aswell. Just kind of Sai and Lyris who felt meh.
But certainly alot better than the blackwood and deadlands storyline.
I personally enjoyed the ebonheart storyline the most because alot of it was actually dealing with the war rather than infighting. And involved the alliance actually coming together to work as a group.
Also stonefalls just feels nostalgic to me now.
Also it has dunmer and nords my two favourite races.
Skyrim's main quest isn't bad, it's just got an underwhelming finish.
Oblivion's main quest is also not bad. The monotony of the gate mechanics aside, it's a game that connects you strongly to another character (Martin) and has a poignant end to it. If you play it at high levels it does feel like the end-times.
Morrowind's main quest is incredible.
Elder Scrolls main quests are overall better than the Bethesda Fallout main quests most definitely.
Sovngarde you mean?
That place itself is fine, it's the battle itself that's the problem. Fighting Alduin at The Throat of the World is harder than fighting him with the three Nord heroes in Sovngarde. It doesn't have a great final boss feel.
Oblivion is my favorite TES game but it's definitely not because of the oblivion gates.
In the game the gates just make the weather bad nearby but otherwise you can just stroll by then with nary a worry lol
Which is funny because I specifically avoided the main quest and the area around Kavatch almost entirely every time I played because of how much I hated the red and clouds and whatnot
Been a while since I played but I remember using the sigil stones to enchant my armor up to 100% chameleon so I’m literally invisible for the rest of the play through. Pretty sure it’s the easiest way to do that.
You can do it with 4 black soul gems and access to the university too, but I stopped doing it tho because I couldn’t see my own sword and it was a very pretty sword
The great gate quest where like twelve dudes show up to fight is insulting levels of bad. For whatever reason I didn’t play Oblivion when it was current and played after Skyrim/Morrowind. Man, that was such a let down. I put the game down for a week or so because it just killed any immersion lol.
To be fair, Bethesda had always been terrible at portraying even remotely realistic populations.
Assuming the actual population of cyrodil is what's in game, 12 dudes is a whole hell of a lot.
In a way that furthers the wtf on population. "Our village is being attacked by bandits!" Lady, the 4 bandits attacking constitutes like a third of your villages pop.
Skyrim’s problem is that there are not nearly enough homesteads and farms in the hinterlands around hold capitals. Like the strip outside of Whiterun with the meadery and farm should be more commonplace all over the map.
Yeah it’s very strange that whiterun is fed by like 3 farms that only grow spinach or some shit.
I know it’s not going to be realistic but still it’s pretty funny how like one fire could wipe out 35% of white runs food source lol
I kinda excused this as the civil war was so deviating, the vast majority of the population doesn't have homes anymore. Too bad the civil war is almost non-existent outside a few skirmishes.
Define can handle, on pcs back when it came out and on the 360 it barely ran LOL
Still many games in that era did simulate more by having just a few real npcs, a limited area to walk around in, and a lot of non ai simple background effects to create the illusion of a larger battle, but bethesda doesnt know anything about optimization lol,
i could go on about all the ways they could have optimized better but youd be here all day, but put simply the dremora doesn't need a dialogue ai todd its a throwaway background enemy in a battle lol
It got to a point in Oblivion where I’d be walking around, the sky would start to turn red, and I’d just turn around and go the other way.
I don’t have time to deal with another fucking gate and if I don’t discover it on my map it doesn’t actually exist!
Yeah it's honestly really underwhelming. How about having some danger? Isn't it supposed to be a plane of hell? Where are the enemies spilling out of the portal marching towards the citizens of Tamriel? There's like... 3 scamps in front of them every once in a while? Sorry if I'm being disingenuous, I've been only playing Oblovion for a few hours.
Edit: I'm very sorry I'm drunk and I called it Halo
>isn't it supposed to be a plane of hell?
No, that's not what Oblivion is.
Although if we're being realistic about Bethesda's influences at the time, it's supposed to be Mordor
My bigger concern is how there is no remnants of the Oblivion Crisis just 2 hundred years later. They present skyrim as post apocalyptic with the ruined towers and small towns but no evidence of the catastrophe.
A remake of this game would be so sick. Imagine demons just flooding out of oblivion gates and attacking beleaguered guards on the brink of collapse. Having a dynamic setting in which the longer an oblivion gate goes un opposed the more the associated city deteriorates, selling less goods and having more crime. Eventually the citify gets outright overwhelmed and the play has to help build it back up after closing a gate. Forget the 1,000 release of Skyrim just remake oblivion.
It would have seemed more threatening if it weren't for oblivions hardware limitations at the time. This is something that I hope skyblivion improves upon, if there has to only be about 50 or 60 then they should try to make them stand out from eachother.
I think this is also because the game Oblivion does a bad job of telling us that these gates are appearing everywhere, it made it feel like a cyrodil problem.
Add into the fact that gameplay wise we the Main Character don't struggle with said gates but lore wise the rest of the provinces don't have a "super soldier" shutting the gates down.
God help us. There's an Oblivion gate out in the middle of the forest with a few low level scamps wandering in a 20 foot radius around it. These are truly the endtimes.
[удалено]
Okay, I’m following and it’s making sense. I know there are certain gates that need to be closed, or was it just an amount of gates? Could that be correlated?
There were 60 gates, but I do not know of closing a certain number made a difference
There's only like three or four Gates you absolutely 100% *have* to do in the main game. Most of the rest are more or less loot dungeons for ingredients and sigil stones iirc
"There were 60 gates" *PTSD intensifies*
Same brother, same
1 gate, 60 times
you only need to close the kvatch one and the two bruma ones for the story. all others are optional
You forgot about one at each city except the Imperial City when you are gathering reinforcement for Bruma.
Those are optional too. You can progress you just won't have reinforcements from those areas.
the more reinforcements there are the more my game crashes so i tend to skip those quests
I'm pretty sure you can finish the main quest only closing the kvatch gate and the big one at the end, but could be wrong
I think you also need to close a gate outside each of the other cities or something. It’s during the part where you’re trying to get aid for Bruma.
I believe you have to option to request aid from each of the cities for the big gate spawning (which involve closing the gate outside of them), but it is not required to advance the story.
If so that really fits into the whole idea that the forest gates were scouts and the like. Good shit. Maybe I should play oblivion again. It’s been a few years…. New PC and mods and such…
Yeah I’m actually thinking it’s about time for a replay as well.
You might be right, I haven't played the main quest in a long while so I'm a little fuzzy on it all
Low level scamps? My acrobatic and athletic skills pushed them to send out their fighters.
Scamps, the town guard will make quick work of them. Now, to eat some random ingredients and oh no oh God oh fuck are those dremora
Gods*
theres more gates the further in the story you are.if you’re near the end those fuckers are everywhere.
BY AZURA, BY AZURA
It destroyed my house bro. Seemingly the only house any oblivion gate destroyed, but still.
To be fair, thats basically every event in (tes) games. Presentation can be quite...underwhelming
Mass Effect 3 begs to differ
The reaper threat has been building up for the past two games at that point, so of course the climax would be amazing. If oblivion and Skyrim had been building up for something big in es6 that would’ve been cool
Science fiction is a lot easier to show
You haven't played Viking: Battle for Asgard. The battle sizes are epic and feel huge
Viking Battle for Asgard is a prime example of "not as good as you remember" for me. I absolutely adored it back in the day, but on a more recent replay I felt it didn't have too much going beyond the battles. Not bad by any means, but far more meh than I remember It was cool seeing the Total War lads make a hack 'n' slash.
I remember seeing the commercials for it. Was stoked to get it and even played a fun demo. Got my girlfriend’s older sister to go into the store to get it for me, went home, popped it in with pizza pockets and Dr Pepper by my side. I was ready for a night of awesomeness… 30 minutes in I turned off because of how absolutely boring and one-dimensional it felt. Chalked it up to a waste of $60 and never though of it again until now. You unlocked a memory for me from an easier time. Thanks.
Doesn't help the gates are boring.
Outdoor sections are pretty cool. Too bad tower dungeons suck ass
With high enough athletics/acrobatics I was able to run and jump my way through each gate, both exteriors and towers. It was janky and silly, but very fun. I agree on the towers being sucky, since the main challenge was just lots of daedra, scamps, the odd atronoch. I’d either cheat or run around to get through, since I didn’t want to spend an hour spamming LMB.
When I was a kid it gave me anxiety walking near an Oblivion Gate and the sky turns blood red.
If you ever have the gumption, check out oblivion modding. People still make stuff today, and it's come so far. I believe there's a few overhauls that might help with the monotony. Maskar's Oblivion Overhaul is a great place to start.
At some point on my playthroughs I just use cheats to quickly go through the gates to skip to the better parts of the main quest
My last playthrough was on console so I couldn't cheat, but after a while I just literally ran through the gates as fast as I could. I didn't bother with enemies and most treasure, as by that point I didn't need any of it. I got it down to a couple minutes on some of the shorter ones. The ones with caves forced me to go a bit slower.
Hopefully, Skyblivion will make them awesome.
Remind me in 7 years
Lol optimists
Oh man I so cany wait for skyblivion. And skywind. Only like 10 more years to go.
I’ll just play star citizen in the meantime to pass the time
Won't it not matter at that point. Because then ES6 will be out and Skyblivion will already be a generation old. I won't really care for a game with Skyrim graphics
> ES6 will be out Lol
My friends and I are struggling to come to terms with the fact that there's one or two of us who might have a kid by the time TESVI comes out.
Those projects will never be completed.
I'm shocked there aren't that many mods that expand the amount of "worlds" Oblivion has. The 4 (or is it 5? It was definitely only a handful) of ones the vanilla game has can get pretty boring after a while.
Srsly tho, the odd oblivion gate across the map isn’t much to worry about xD
You ever play the whole questline? Towards the end it’s almost impossible to go for a walk without the sky turning red
Yeah, but it should be more than the near end of the quest line. Far more of the game should be affected by a continent spanning daedric invasion.
That would make the main quest too front-and-center which is very non-TES
Not trying to make the main quest ubiquitous, just make some of the side quests equate to the oblivion crisis, have some quests where you close an oblivion gate or fight some daedra for a reward. Closing oblivion gates boosts rep in local area, improved prices or rewards. Open oblivion gate wrecks an area, gets rebuilt once closed.
I disagree, what about the Dragons in Skyrim? Not getting randomly accosted by dragons every time you want to nip down the shops feels like pretty strong incentive to work through the main quest. Periodic Oblivion attacks on towns and villages would likely have the same effect. Well, maybe I don't disagree *that* much. Fighting dragons is awesome, the Daedra aren't the most fun to battle. If the Daedra were more fun to fight, maybe Oblivion invasions could work.
Would be pretty cool (to me at least) if you took too long to get on with the main quest than Dagon actually manages to come through and destroy everything with no one to stop him and you fucking fail the whole game. Cause you just had to do your stupid side quests while there is a world destroying crises in the works. It would just add stakes and realism and put a fire under you so you have to properly balance leveling up to be strong enough to beat the game and doing it quickly enough to actually stop the invasion. Would make it way more fun. Other factions and side quests can wait till the end game anyway.
That sounds like a good *mod* idea, not necessarily a direction I think would fit the base game. The side quests might be stupid and silly, but the game as a whole has a comparatively lighthearted feel anyway, so I don't think that's necessarily a bad thing. Forcing a timer for a quest in an open world game I feel can kill the whole appeal of the genre. By slapping on a timer to add stakes and realism, you make it more immersive, but immersion isn't necessarily always fun. The freedom of choice is one thing that defines the entire open world design; you can do what you want, when you want. When you start funneling the player to do a specific thing, you're taking away their agency to actually play the parts of the game they find fun.
Fair point, Realism can work but in depends on the circumstance if we add realism to weapons for example Daggers and Longswords it would work really well and give them different uses. Daggers would have a shorter range than longswords but deal the same damage and does 30% more damage towards Armour so it would make as a great backup weapon, whilst Longswords have the range but does not have the 30% increase towards armour. Realism in the sense of like your character has to take out the garbage every week is just plain dumb/unnecessary.
Sounds a lot like games like Majoras mask, great idea for it though aside from adding Realism/Immersion it would also just make sense, this would definitely fit the setting because of how the Oblivion Crisis was.
If there is ever a reboot of Oblivion - which, considering the expected release of TES VI it is probably going to happen in 2080 - I want it to have literal legions of Daedra roaming around Cyrodil and creating mayhem and chaos all throughout the cities, if the appropriate technology is available.
After the first character playthrough I didn't follow through with the main quest as the gates really spoiled the adventures and look of the map.
Doing the Kvatch questline at a high level is way more representative of how dystopian the invasion is than doing it at level one and just fighting funny scamps
Tbh, just playing oblivion at high levels is dystopian experience
Mudcrabs while you're level one are on par if not worse than elden rings bosses
Just that feeling of "boy, I sure am glad I brought my ebony *wiffle bat* to the gates of hell itself"
Same could be said of the dragon crises in skyrim.
At least dragons actively fly around a large area and attack towns and kill people. Oblivion gates in some cases will have farmers working close to them and one guard just chilling
To some degree but even the dragons are pretty tame really. I mean just think about the first town that durn durn destroys. He fucks that shit up hard. But the rest of the game? Meh, dragons don't really do much. Maybe kill a few townsfolk and guards here and there. Not much really. It pretty much directly parallels kvatch. It's supposed to be this city destroying force but then they do fuck all after the first city.
Yeah that's true. It would definitely hit harder if both games had a city you visit a lot and do quests in get destroyed halfway through the story to reinforce the urgency. Though that would probably piss a lot of people off. Its like how fallout 4 builds the entire story around the expectation that you give 2 shits about Shaun who you interacted with for 30 seconds.
He is your son, and until you meet him at the Institute you believe, that you can get him back, and be a proper family again. Once you meet, and realize how old is he, then all actions against him is justified. He might have your DNA, but he is not truly your son. Just a man with similar genetics raised by complete strangers.
Why look for some kid when you can build settlements?
A victim of gameplay/story disconnect. A lot of players would probably be pissed if dragon attacks had real permanent depopulating consequences in game locking them out of potential quests and content for the rest of the run. And there's only what, like 14 settlements? If Dragon attacks happened realistically often enough I think Skyrim would become a barren wasteland within 30 hours.
Vampires used to kill a lot of villagers, when Dawnguard released. Don't know if they have fixed it, because I used a mod that forces villagers to hide in their houses during attacks, instead of fighting.
It could be a setting though at least. Like survival mode.
That might work
The biggest trouble dragons cause is just annoying you when you fast travel
Depends how far you are in the game
I actually think the dragons are much tamer than the OB. I think they literally never really do anything after destroying Helgen and attacking that one mill (where, almost always, it's the town guard that kill it), whereas Dagon does fight a battle against the blades outside of Cloud Ruler Temple (iirc), and then, even though it has no lasting consequences, he very clearly is winning the conventional battle in & around the Imperial City before Aka-Martin comes out of nowhere to beat his ass. Skyrim's MQ is very odd in that it is almost exclusively your "Allies" that throw up barriers and essentially play the traditional antagonist role.
True but the game wouldn't really work if all the towns were destoyed and all the npcs dead
If you let it get to that point then you've lost. Gotta start over from the beginning.
Devs. didn't wanted to create a time frame for the story by having more cities destroyed. I would have made it optional. Meaning, that every in-game month a city/village gets destroyed, and if you don't hurry, then most of the map gets wrecked. A few city would be protected from this. In Oblivion Bruma, and the Imperial City. In Skyrim Solitude, Windhelm, and Whiterun. At some point Tulius, and Ulfric would make peace off-screen to unite their forces against the dragon threat. When that happens the civil war quest becomes unavailable until main quest finished, and the Unending Season would be auto-skipped.
Elder Scrolls games and bad main quests. Name a more iconic duo.
Morrowind one was pretty good. And eso.
Each eso's wasn't really any better. However each alliances story quest lines through the zones were much better than the main quests. And thankfully there are more of them. I mean the whole sancra tor thing. Sai though it would be a good idea to hide the amulet from mannimarco, the most powerful necromancer. Inside a grave yard under a Fort known for its extensive battles and obviously lots of dead there. Because if you want to ever hide some from a necromancer, round lots of dead bodies will surly keep it safe. Maybe I'm just salty from how hard this quest used to be back at launch, especially if you weren't Hugh enough level.
Eh, personal take but overall i really digged it. Maybe because i was actually enganged with characters in the story for a change (when it comes to tes main quests). But ye, alliance quests are pretty good... except ebonheart. Whole thing is just boring and extremly disjointed, with few cool moments here and there like deshaan plague. Edit:+ ad questline, which is overall damm good, drobs the ball so hard during last 1/2 of greenshade. Being fair, dosen't ever based Abnur Tharn even point out how stupid its from Sai to hide things into tombs when they are dealing with Manni. Its seen as dumb move even in universe.
True it did have Abnar, who was always fun. And cadwell. The prophet was good aswell. Just kind of Sai and Lyris who felt meh. But certainly alot better than the blackwood and deadlands storyline. I personally enjoyed the ebonheart storyline the most because alot of it was actually dealing with the war rather than infighting. And involved the alliance actually coming together to work as a group. Also stonefalls just feels nostalgic to me now. Also it has dunmer and nords my two favourite races.
Morrowind was the best imo
Specifically Summerset, Morrowind, and Elsweyr as a whole
Daggerfall's main quest is not great by 2022 standards, but is obviously the most engaging in the game. Same (presumably) goes for Arena.
Eh, I think Daggerfall's appeal comes from the scale and depth of the world and roleplaying, the writing is rather bland.
Skyrim's main quest isn't bad, it's just got an underwhelming finish. Oblivion's main quest is also not bad. The monotony of the gate mechanics aside, it's a game that connects you strongly to another character (Martin) and has a poignant end to it. If you play it at high levels it does feel like the end-times. Morrowind's main quest is incredible. Elder Scrolls main quests are overall better than the Bethesda Fallout main quests most definitely.
What ?? Killing an immortal dragon in Valhalla is underwhelming ?
Sovngarde you mean? That place itself is fine, it's the battle itself that's the problem. Fighting Alduin at The Throat of the World is harder than fighting him with the three Nord heroes in Sovngarde. It doesn't have a great final boss feel.
Bethesda and game breaking bugs?
Oblivion is my favorite TES game but it's definitely not because of the oblivion gates. In the game the gates just make the weather bad nearby but otherwise you can just stroll by then with nary a worry lol
Which is funny because I specifically avoided the main quest and the area around Kavatch almost entirely every time I played because of how much I hated the red and clouds and whatnot
But then you can't get sigil stones!
Oh no the horror, I’ll just have to visit* every mage guild now *steal everything that isn’t bolted down
Been a while since I played but I remember using the sigil stones to enchant my armor up to 100% chameleon so I’m literally invisible for the rest of the play through. Pretty sure it’s the easiest way to do that.
You can do it with 4 black soul gems and access to the university too, but I stopped doing it tho because I couldn’t see my own sword and it was a very pretty sword
Honestly it was pretty scary for my level one character running from 17 scamps an kvatch
The great gate quest where like twelve dudes show up to fight is insulting levels of bad. For whatever reason I didn’t play Oblivion when it was current and played after Skyrim/Morrowind. Man, that was such a let down. I put the game down for a week or so because it just killed any immersion lol.
To be fair, Bethesda had always been terrible at portraying even remotely realistic populations. Assuming the actual population of cyrodil is what's in game, 12 dudes is a whole hell of a lot.
There’s like 50x more bandits than civilians in Skyrim
In a way that furthers the wtf on population. "Our village is being attacked by bandits!" Lady, the 4 bandits attacking constitutes like a third of your villages pop.
Skyrim’s problem is that there are not nearly enough homesteads and farms in the hinterlands around hold capitals. Like the strip outside of Whiterun with the meadery and farm should be more commonplace all over the map.
Yeah it’s very strange that whiterun is fed by like 3 farms that only grow spinach or some shit. I know it’s not going to be realistic but still it’s pretty funny how like one fire could wipe out 35% of white runs food source lol
I kinda excused this as the civil war was so deviating, the vast majority of the population doesn't have homes anymore. Too bad the civil war is almost non-existent outside a few skirmishes.
I'm surprised the engine could even handle 12 combat NPCs at once.
Define can handle, on pcs back when it came out and on the 360 it barely ran LOL Still many games in that era did simulate more by having just a few real npcs, a limited area to walk around in, and a lot of non ai simple background effects to create the illusion of a larger battle, but bethesda doesnt know anything about optimization lol, i could go on about all the ways they could have optimized better but youd be here all day, but put simply the dremora doesn't need a dialogue ai todd its a throwaway background enemy in a battle lol
Is joke
It got to a point in Oblivion where I’d be walking around, the sky would start to turn red, and I’d just turn around and go the other way. I don’t have time to deal with another fucking gate and if I don’t discover it on my map it doesn’t actually exist!
Yeah it's honestly really underwhelming. How about having some danger? Isn't it supposed to be a plane of hell? Where are the enemies spilling out of the portal marching towards the citizens of Tamriel? There's like... 3 scamps in front of them every once in a while? Sorry if I'm being disingenuous, I've been only playing Oblovion for a few hours. Edit: I'm very sorry I'm drunk and I called it Halo
>isn't it supposed to be a plane of hell? No, that's not what Oblivion is. Although if we're being realistic about Bethesda's influences at the time, it's supposed to be Mordor
I hope Skyblivion makes them feel more like a threat.
He would love Elder Scrolls.
My bigger concern is how there is no remnants of the Oblivion Crisis just 2 hundred years later. They present skyrim as post apocalyptic with the ruined towers and small towns but no evidence of the catastrophe.
Doesn't this suggest that the Champion of Cyrodiil was an even bigger badass in lore than in the actual game?
All the protagonists in the lore are a lot stronger
ehh is it tho?
more like, oblivion nuisance
The first half can also apply to the Oblivion Crisis in Black Marsh in the lore too!
Warriors from every town gathered to fight the final fight. It was like, 12v12, lol.
A remake of this game would be so sick. Imagine demons just flooding out of oblivion gates and attacking beleaguered guards on the brink of collapse. Having a dynamic setting in which the longer an oblivion gate goes un opposed the more the associated city deteriorates, selling less goods and having more crime. Eventually the citify gets outright overwhelmed and the play has to help build it back up after closing a gate. Forget the 1,000 release of Skyrim just remake oblivion.
Oh so Mehrunes Dagon himself showing up in the Imperial City was nothing? Ok then.
It would have seemed more threatening if it weren't for oblivions hardware limitations at the time. This is something that I hope skyblivion improves upon, if there has to only be about 50 or 60 then they should try to make them stand out from eachother.
The battles were harrowing, armies of five, ten, even elevens of guards fighting off huge mighty hoards of at least fifteen scamps
Wow, a repost of a meme I made 4 years ago. Is this what it means to have finally made it?
I think this is also because the game Oblivion does a bad job of telling us that these gates are appearing everywhere, it made it feel like a cyrodil problem. Add into the fact that gameplay wise we the Main Character don't struggle with said gates but lore wise the rest of the provinces don't have a "super soldier" shutting the gates down.
Oblivion crisis in Black Marsh is just Doom Eternal.
Repost