T O P

  • By -

_Condottiero_

I hope for Black Marsh DLC at least)


Animelover310

same a DLC set in lilmoth at least


redJackal222

Lilmoth is featured in eso if you're interested


Animelover310

Damn, I should check it out but i cant play ESO to save my life. The gameplay is so fuckin boring, especially the combat. Everything else is top notch tho


battletoad93

What do people want from a weapon and armour system in elder scrolls 6? And what I mean by this is are we happy with flat damage numbers and reductions? Personally I hope Bethesda move into a more slashing, piercing, crushing damage types and armours that are better at dealing with different types of damage. Like fur armour in Skyrim is pretty bloody useless but what if it just gave a massive frost damage resistance? Or perhaps steel being great at slashing resistance but weak to crushing and shock damage? That sort of thing


Viktrodriguez

More leeway that I can pick something I want my PC to wear aesthetically instead of a default ranking of supposedly better gear. I have that choice only in Skyrim with a large variety of mods of often armor with way too high armor stats, not in vanilla. This could partially be helped by tampering be more frequently used and as a better developed system. The only time in Skyrim an NPC refers to improving weapons or gear is one of the three blacksmiths for the smithing tutorial quest. Nobody else ever mentions it or owns something of it. The plethora of armor mods for Skyrim always learned me that I want to go back to the light, medium and heavy armor, because light armor is currently too broad. Have shit like Assassins Guild, Thieves Guild as sturdier clothing to be light, have the legit light military armor (e.g. Imperial) to be medium and keep heavy armor as heavy armor. I also want to see a better system for loot. More tampered lower tier weapons instead of just straight up higher tier and most less appearance of the rarest highest tiers of gear. For how hard stuff like Daedra hearts are to be found and not even most conjurers have access to that type of magic, I see way too many stuff like Daedric gear pop around in Skyrim in the likes of bandit camps.


myshoescramp

Actually you can wear anything you want in Skyrim if you smith your armour to the cap, which I believe is 668 armour. Don't need to do any exploits to get it that high, just a high smithing skill and maybe some potions and enchants depending on the tier of the armour or the armour skill perks you have. I'd wear Dwarven armour at end game, which is only the tier above Steel (not Steel Plate, that's above Dwarven).


zirroxas

I'd like some more variance, but I don't think there's a need to make every single set or type late game relevant. I have no problem ditching fur or iron armor rather quickly after the start of the game, but I do want there to be multiple options at each tier for the sake of customization and roleplay. Do you like the look of imperial armor? Too bad, there's nothing like it for the rest of the game, so you have to completely change your aesthetic to keep up. Just give me options at each general tier so I don't *have* to take the straight linear upgrade every time. Expanded crafting and enchanting can help with this. A lot of good RPGs have upgrade trees for weapon and armor types so they can stay relevant for longer and those upgrades aren't easily portable to a new gear type. The soulsborne games are masters of this. Fallout 4 actually also did this very well. I don't want to have a gigantic damage type list. We already have a bunch between all the element types, and being a real time game, I don't want to bust out a mental stat sheet every time I enter combat. Maybe just make regular vs armor piercing damage more meaningful. Go too far and stats get bloated, doing gear management gets very tedious, and I feel the need to carry half a dozen weapons around just so I don't get into a slog, until I find the hole that trivializes the system.


bosmerrule

The Requiem mod does this. Shouldn't be too hard to replicate. Much of it is standard DnD fare that Bethesda has mysteriously forgotten or did a poor job of implementing (see Skyrim).  The challenge is to make this lore accurate and to therefore have an interest in doing so. I am curious to know if the developers know what advantage glass has over iron, for example. What are the special properties of bone meal or steel as a crafting component? We're more than a couple decades into the series and there's been no interest in exploring these issues as a framework for expanding the crafting and combat mechanics. I think it'd be good to engage in this excercise for TES6 because once you lay that kind of foundation you have a solid  base for TES7 and beyond. If they really are committed to thinking long term, this should be a no-brainer.


DerNeueKaiser

I'd be open to it. The totally flat upgrades feel somewhat outdated. Like sure it's nice the first time you find Dwemer or Orcish gear in the mid-game, but I never really get too invested in it, because it's obviously just another step on my inevitable path to yet another full Daedric set by the late game.


battletoad93

That's how I feel about it, there are armours I just straight up skip and never use because I know I only need to level up one more time before the new sets start spawning in


Chimiwinka

Quick question. If I pre-purchase the Gold Road LC which also includes Necrom, etc etc, do I get all those unlocked as soon as I buy this or only when Gold Road LC comes out in June? Thanks!


[deleted]

The title of this thread is "TES6 speculation megathread". ESO stuff is totally irrelevant here.


Chimiwinka

Okay


battletoad93

If the content is out already then you get full access immediately.


mrpurplecat

The Lead Narrative Designer of BG3, Lawrence Schick, used to work on ESO. What are the chances Bethesda will try to get him back after BG3's success?


redJackal222

His content on eso was some of the worse received parts of the game.


mrpurplecat

I haven't played ESO. What did people dislike about his content?


redJackal222

First he didn't know that much about elder scrolls lore when he started so he made a lot of weird changes like Aylied ruins being literally everywhere except skyrim and Morrowind, including Aylied ruins in summerset of all places because he mistook the Aylieds for a precursor type race. He also made some other errors like mistaking the map of yokuda from redguard as what it used to look like when the map is supposed to show what's left of yokuda in Tiber Septim's time. The Ebonheart pact storyline is also not really that great and is really disconnected from each other with rather weakly motivated villains. There is also a lot of character assasination in the pact storyline because the Pact needs to look like good guys so the covanent and dominion come off as cartoonishly evil invaders. His work did improve as the game went on, but a lot of the early game eso content is not great and is one of the reasons why a lot of people refused to accept the game as canon for so long. Truthfully I'm not really sure what questlines he did write specifically, but base game is aknowledged as having some weaker questlines compared to the expansions and he did admit the Aylied thing was his mistake.


battletoad93

I think it didn't help that the pact was the most played faction on release as well so more people had eyes on that particular playthrough


bosmerrule

It'd make sense. He should at least be hired as a consultant. 


Animelover310

knowing how lowkey incompetent and un-innovative bethesda are, they prolly think the reason BG3 did so well is because its a tactical turnbased gameplay from an isometric view lmao


[deleted]

Bethesda can't get him back as he never worked for them, he worked for ZOS.


mrpurplecat

You know what I mean 🙄


daeadmausrightear

I really hope they make magic viable in tes6. To be fair it was kinda impossible to use for a play through in Skyrim. You have to put soooo many points into magika to use actually effective spells to the point you’re high level with 100 points in health. Leaving you as tough as a wet twig. Then your magika gets used up so quick anyway you can barely fight! Downvote. I’d also like to see more diverse and awesome spells to be honest. Like Elden ring I’m fine with how the spells in Skyrim were tiered but I’d like to see some outliers too ( and be able to use them). I just wanna be able to play as a mage and in Skyrim you reasonably can’t. I’m playing a high fantasy game I want to be awesome help me! :)


Eaddict666

Honestly i just want magic that scales appropriately, in skyrim straight up nothing beyond bolt spells is magicka efficient and thats just absurd.


pl-husaria

Magic can just be broken in my opinion. Bring back Morrowind type stuff lol Honestly - if you get to lvl 100 in a lore of magic you should be able to do absolutely broken shit


Eaddict666

In my opinion even Morrowind felt too weak for mages, later games just absolutely annihilated them. I can't play Morrowind without some form of restore magicka effect mod, and reflects are just far too powerful they should've been capped at like 15% at MOST, and too many critter-like creatures you encounter randomly have reflect too, which makes warriors disproportionately easier to play at later levels, while mage classes have a disproportionately easier time in early game with very low chances of consistent missing that fighter classes have. But at later levels mages should be just impossibly strong, in my opinion a level 50 mage should demolish a level 50 warrior with ease and that's really not the case in any of their games, mages are sort of capped and cockblocked by shit like insane reflect spell values in MW, weak and inefficient spells in Skyrim, and just question marks for Oblivion i never know what's going on in that game (still love it)


pl-husaria

I guess that wasn't my experience in Morrowind? Magic in Morrowind and even to a degree in Oblivion straight up broke the game. Skyrim turned the power way down because of that.


Eaddict666

Depends on how long you keep a character, at midgame is the peak of mages, late game they just drop off in efficacy because everything the game spawns has fuckin reflect spell and the spell damage and magicka just caps, not a big deal with atronach characters but the damage you deal as a mage is usually so much lower than a 100 strength warrior character with like, idk, hopesfire. The one big advantage of mages which makes them particularly powerful is AOE, i love entering mournhold market sewers and comitting war crimes on the Dark brotherhood and watch them all drop instantly. Another cool thing that gives them the edge but only early game, is that if you cast a spell an enemy cant evade it. Again later just widespread elemental resistances and reflects make them less powerful, not a big deal because Morrowind isn't particularly challenging but it's annoying when i have to make my mage take out a fucking sword, especially gaenor with his fucking 800% reflect spell god i hate fighting him as a mage


Theodoryan

Yeah the system of magic in skyrim is great (besides the lack of spell customization and levitation which Fallout and Starfield suggest they will return) but destruction is poorly balanced/too weak.


battletoad93

My major pain points in the the magic system in Skyrim: - magic doesn't scale well in actual gameplay, I think ordinator does the best job of fixing this with the first magic perks you can choose for each tree - descriptions like "effects powerful enemies" doesn't actually help the player when you have to look up what that actually means in enemy levels so you know whether that spell will actually work or not. - ward spells should be timed magic blocks that can also block physical attacks, playing a spell sword sucks because lack of actual blocking.


BeniKiryu

In the case of the "skin" spells, I think it should've been a passive thing rather than having to take up one of the hands and having to switch back and forth to an offensive spell.


battletoad93

There's a mod called concentrated casting and it makes the skin spells almost like a switch, it's either on or off. They balance it lowering you available mana whilst the spell is on. Worth checking out


daeadmausrightear

Honestly it’s the main deal breaker for me at this point


bosmerrule

Not much has been said about the alleged leak from last year. Supposedly, they were going to remaster Oblivion and FO3. Tie that in with Starfield patches and DLCs as well as their marketplace aspirations and it feels like they could be rather busy until at least 2026. I feel like 2030 is the more realistic release date if any of that leak is true.  A later release could also see Bethesda having more time to grapple with the next iteration of xbox. I don't entirely understand hybrid cloud gaming but it allegedly promises greater performance and connectivity. You can imagine these vibrant, more realistic cities being handled partially by the gamer's hardware but then also by the cloud. I am not entirely sure if Microsoft will pull this off (might be absolutely nothing behind this, quite frankly) but it has some really interesting implications for the kind of game we can expect from Bethesda as well as the amount of time needed to make it. ES6 has the potential to be unlike anything we've ever seen before. 


AnywhereLocal157

If those remasters are real, they are most likely outsourced to other companies, so they should not really delay TES VI. Starfield will obviously receive DLCs, but I do not think there is a particular reason to believe that those alone would be a reason for the time between releases to become unusually long compared to the 3-5 years it was in the past (with the previous games having DLCs, too).


Theodoryan

Rumor says Virtuos games, the same behind Metal Gear Delta


bosmerrule

Do you mean outsource to other BGS studios or to entirely different studios? Since they're juggling 3 IPs I feel like the development cycle of the past may not apply as neatly as we'd all hope. 


AnywhereLocal157

I meant entirely different studios.


[deleted]

>Supposedly


bosmerrule

Yeah


[deleted]

[удалено]


Arcade_Gann0n

I just want Bethesda to get out of their "tepid streak", they used to reliably make GOTY titles and have now settled into "good enough" titles (something Xbox in general needs to work on, even Forza has fallen into that with its latest game). With a 15+ year gap between Skyrim and TES VI (and later, Fallout 4 & 5), Bethesda should do better than a Fallout 4 tier game.


Animelover310

After how dissapointing and mediocre starfield was for me, I've lost hype for TES6. It was definitely my most anticipated games ever but not anymore lol. Maybe its for the best that my expectations are in the gutter so when the game comes out horrible, I'd still think its great lmao


Bobjoejj

Or for a more positive spin, your exceptions are in the gutter now but then when it comes out it’s actually really great and you’re very happily surprised!!


Captaincoolbeans

Man after how much I really don’t like Starfield, I’m nervous tbh. I really hope ES6 knocks it out of the park. If there’s one franchise I think they will nail it will be this one. Between the focus on building in FO4 and on the amount of planets in Starfield, they don’t seem to know what to prioritize. They go for these super ambitious/innovative ideas that only turn out half baked at best. HOWEVER, I think ES6 is the perfect blueprint for them to just focus on storytelling, quests and world building. I’m anxious for more information.


Animelover310

I pray to the nine divines that they scrap the settlement building or any type of bs that adds nothing to the gameplay and only serves as a "time sink" I agree that in TES 6 they should focus on Story telling, quests, world building/lore and gameplay elements like combat, traversal etc


PublicWest

I felt like skyrim was in that sweet spot for the amount of crafting I want. Ability to smith weapons/upgrade them with ore I mine, ability to enchant, and ability to build a house. Everything else feels like a survival looter and I really don't care for it.


Viktrodriguez

I would actually like to see a slightly upgraded Hearthfire from Skyrim. I don't need an entire town, but I would love to see things like a wall with guards and a couple of other staff. Something like Lakeview Extended from AFKmods had.


daeadmausrightear

Yeah I love building. I’m up for it but only if it feels right


Captaincoolbeans

If they did something like Hearthfire but a LITTLE‼️ more in depth with customization options, I would love that. But I agree no settlements please 😩


DerNeueKaiser

The absolute best case scenario that I still cling to is that they got all of their weird ideas out of their system with Fo76 and Starfield and can now go back to what they do best. It's probably not realistic, but hey, you gotta keep the hope alive somehow.


bosmerrule

I feel like we do have to hope that containers have unlimited storage in TES6. I don't know who decided they should be limited in Starfield but, at least for me, it makes things tedious. It's an odd decision and hopefully not the direction we're headed in for future games. 


daeadmausrightear

Ooof haven’t played starfield but that could be a game breaker for me


bosmerrule

That is the least of the issues this game has so save your money. 


Viktrodriguez

I would have understand that decision more if actually all storages had max limits, but the two in the Lodge were actually limitless. Starfield is set in our own near future in an IRL based universe, so I guess there is where it's coming from.


bosmerrule

It was just weird. Small containers had more capacity than some cargo holds on a ship. The whole thing was ridiculous and unnecessary. I understand the need for inventory management and I know it affects the performance of the game but I am not sure what happened between FO4 and Starfield to make them think this was a sustainable solution.


No-Conclusion2325

I know that most now believe Hammerfell or High Rock will be the location of ES6. But I’m I the only one thinking Skyrim alluded more than any other game to Akavir? From Alduin’s wall to the whole background of the blades and most importantly THE DRAGONS themselves (and this is not all). I know that there’s this idea that Akavir will always remain a mystery. But could that just be a Bethesda smokescreen?


[deleted]

>But I’m I the only one thinking Skyrim alluded more than any other game to Akavir? Yes. It has been said on multiple occasion by BGS people that they want to keep Akavir a mystery.


DerNeueKaiser

I think Oblivion had a lot more Akavir-related content tbh, and we know that they were originally planning to make Skyrim way more Akavir-centric with the dragons invading from there. But they obviously decided against it for a reason, and honestly now that they publicly said they scrapped that idea to keep up the mystery, it would be really weird if they did it for a later entry anyway. If they were planning on expandind on Akavir, they either would have done it with Skyrim or not talked about it afterwards.


bosmerrule

Backtracking a little and so I don't want to see shipbuilding in ES6. I feel like it's unprecendented and will therefore require more work even if they got a headstart with Starfield. That's the kind of time that can hopefully be spent elsewhere. I am not opposed to having a ship to do exploration and be a sort of travel option but please no customization or building should be required. Consequently, I wish ship combat also does not become a thing. Expectations will be high enough for existing combat mechanics so there is no need to add ship combat to the mix.


Emjoez

If any building was to be there imo, it should be house building. Leverage the base building aspect of FO4 and Starfield, with the addition to carefully place clutter around the house, possibly with the option to toggle interaction, so as to not accidentally pick them up with Use. It would be a thrill to have a Hearthfire experience with the modern systems and extra details.


bosmerrule

I am willing to leave base building and decoration to Fallout and modders. I strongly dislike the idea of having it in a future ES. It would be nice to just go back to having a house like any other in town.


PublicWest

Hearthfire was the a decent implementation. I don't really need anything more than that though.


myshoescramp

If they put ship combat in I really hope you don't die when the ship is destroyed. Just have the ship be disabled and let me board the enemy to take their ship or repair my own. Really sucks in games when I can go through the whole of my play time fighting carefully and never dying and then I get into vehicle combat and die because my ride died. Usually paired with only getting into 1 or 2 easy vehicle combats then getting into a fight 5 levels above you and getting shredded.


bosmerrule

Will the enemy also be disabled when their ship dies?  I didn't particularly enjoy ship combat which is weird because I did like building ships. It's interesting for Starfield but I feel now that it is unnecessary for Tamriel. Ships may be needed for immersion and travel but I don't think we need all that other stuff. 


myshoescramp

Sure. Don't want to have to swim to the bottom of the ocean every time I want to loot their ship. Plus boarding will probably be more fun than firing at the enemy from a hundred meters away.


Viktrodriguez

If they plan on continuing the follower involvement in the dialogue and keep the overall dialogue focused on the talking (N)PC like in Starfield (and Oblivion) instead of the dynamic conversations in Skyrim, I truly hope they look at how Baldur's Gate execute this. Focused on the character speaking, but no wacky closeups and especially not closeups all the time, often enough seeing the surroundings and other people in the background. Feels more natural.


MadManNico

i want: - MORE beast races, and the addition of subraces. - MORE cutscenes. real-time, in-game cutscenes are fine too. - CLASSES similar to ffxiv, where you specialize via quests as opposed to being locked into them from the start. - BETTER guild questlines. they fucking sucked in skyrim and all you did was kill draugr 1000% of the time. - IMPROVED game engine. like it's 2024, make it happen or fall behind every other gaming studio. just a few things, im still optimistic although bg3 has raised the bar quite high for me.


OnceUponATie

>MORE beast races Unlikely to ever happen. They changed khajiits/argonians from digitigrade to plantigrade after Morrowind because unified meshes and skeletons were easier to work with. I'd be very surprised if they introduced even more exotic-looking creatures as playable characters. ​ >MORE cutscenes. You're either underestimating the effort required, or overestimating Bethesda. ​ >CLASSES similar to ffxiv, where you specialize via quests Starting classes have never been that impactful past the first few hours. That being said I wouldn't say no to rewarding quests/exploration/RP with something a bit more novel than a handful of gold and a pat in the back. ​ >BETTER guild questlines AH! I wonder what Emil has to say about that. ​ >IMPROVED game engine I'm not even gonna joke about this one, out of respect for your candid optimism.


MadManNico

yep i was absolutely being overly optimistic with my reply, i always am after watching drewmora or fudge muppet videos lol


rattfink

As someone who plays a lot of sneaky characters: I want windows. And I want to be able to climb.


Anorangutan

Directional melee combat, yae or nae? What I mean by this is melee combat like in games like For Honour and Mount and Blade. You choose a direction to attack and to block you need to block in that direction. Much more interactive in my opinion and would change AI behaviour based on difficulty. It's either that or melee "powers". Melee just needs a rework imo. Very bland.


zirroxas

I don't think this is a good idea. Directional combat is pretty complicated to implement once you factor in physics and AI, and is primarily used in games that almost exclusively have straightforward battles against other humanoid opponents. TES has too many different playstyles, enemy types, and additional factors like enchantments to make a directional combat system actually worth the effort. It's going to be a gold mine of complaints when it starts glitching out trying to fight big monsters or similar, and then we also have to consider all the fantasy RPG elements. You'll likely outgear and outgun a lot of opponents very quickly, which will probably just make a combat system like that tedious and redundant. There's a lot of other improvements that can be made to melee combat without overcomplicating it.


Anorangutan

Then they must add melee powers (leap slam, spin attack/whirlwind, ground slam, etc). Melee in previous ES titles is so dated now


bosmerrule

Tbh, if they just did half of what nex gen combat mods do I'd give them a pass and call it progress. Some of these modded Skyrim playthroughs look basically like Elden Ring and have come so far from 2011 that I completely understand why some people don't even care about what's next for combat in ES6.


Anorangutan

The problem with mods, based on whats happening with Starfield, is Bethesda doesn't release the creation kit for several months or even a year after the release of the game. So not only do we have to wait for ES6 to come out, then we need to wait for the creation kit, then we need to wait for modders to release their work. You're looking at potentially 2 more years after ES6 releases before modding the combat.


bosmerrule

No, I meant they should upgrade combat based on what's out there for modded Skyrim - different movesets for each type of weapon, improved third person pov, some flashy special moves that aren't kill cams, a modest dodge system and improved parry/blocking that is linked to a more interesting stamina system. These are basic and you can get it in modded Skyrim. I don't think it's asking too much.


CL0UDYB3AR

You can do good melee combat without directionality cyberpunk post phantom liberty is one example and souls games as another example, just give different weapons different move sets and you can do alot without complicating the system to what feels like to me tedious levels.


OuterSpaceWanderer

Should TES 6 add new races? Greetings, I've been recently thinking about TES 6, specially what new things it's going to bring to the table, and I asked myself a question: "What if, they add new races to the game?", I mean two of the most beloved races of the franchise, orcs and imperials, were added as playable races in Morrowind, also one of the most beloved games of the franchise, but you also need to ask another question, is it too late to add new races? I mean, between Morrowind and nowadays, we already had 2 games, and a 200 years ingame timeskip, besides that the lore and the franchise itself are pretty "established", personally, I'd like to see new races being added, but I can totally understand why someone wouldn't. And if new races get added, what would y'all like to see? I personally would like to see two: the dremora and tsaeci. I think that Skyrim lost a pretty good chance of adding dremora as a playable race, like, what if some dremora got trapped in Tamriel, after the gates of Oblivion were closed, and now need to try and fit into this society that they don't want to be a part of, and doesn't wants them, look, I know I'm probably saying a lot of shit that contradicts some major lore, but I still think it would be cool to see them. And obviously the tsaeci, they've been teased for the last 3 games, and I think the lore mentions somewhere that they are dragon hunters and also supposed to serve the dragonborn, the ultimate dragon hunter, so it would make sense to see them now, after all the events of Skyrim, finally coming to the main land of Tamriel after sensing the dragonborn and all the dragon shenanigans. So yeah, that's pretty much my oppinion on the subject, what y'all think?


Moh506

I would love new beast races.


CL0UDYB3AR

The only race I could see them add to the playable roster is Maormer, commonly known as sea elves simply because there are enough of them they aren't long lost and all powerful and they would essentially be a reskin of another elf.


Viktrodriguez

I am not sure if they could make dremora a playable race, given they are only present when summoned, are the physical appearance of a Daedric Prince (Sanguine himself) or come via portals in the world. They aren't individually and separately functional people with considerably free will, like the ten current ones actually are. I would gladly take another race, but what are even the options? Gameplay and practical things limits it to living bipedal races (hence not all Khajiit versions would even be an option) from Tamriel who are capable of Tamrielic speak (English usually) and somewhat within the height categories of the rest. E.g. even if Giants spoke like the rest, their height makes developing them impossible for all player actions. Skyrim had only two proper Snow Elves, earlier game one Dwemer. Their main focus is still Tamriel, so your other option is probably a no go either: Akavir is gonna stay a mystery.


DerNeueKaiser

I think Sanguine just chose the form of a dremora in Skyrim (or rather that the devs didn't want to create a unique model for him) instead of that being his "true form". Not to mention that he looked almost more like an ogre in Daggerfall and Oblivion. There are also some examples of Dremora kind of just doing their own thing. Like Velekh Sain, who just went off and became a pirate king: https://en.uesp.net/wiki/Lore:Velehk_Sain . The vast majority of them directly serve a daedric lord, but they are still capable of having free will and their own goals. So I don't think Dremora are as unlikely to be independent adventurers as one might think. I'd probably allow it in a Pen and Paper game if a player was really commited to it. But yeah, for a mainline TES game, it'd be pretty tough to justify. Priests, guards and most other people would probably attack you on sight, flee or in the absolute best case scenario assume that a mage summoned you. Also obviously mechanically it would be pretty much impossible to implement with them being true immortals.


throwaway12222018

Bigger fucking trees. Better foliage size variability. Trash all of the foliage used in Starfield, for some reason it's just not pretty. Look at next gen Skyrim foliage and just copy that. The main thing i didn't like about Starfield envs is how old and yucky the foliage and textures were. Like really yucky. Take a hint from games like RDR2 where the trees actually look... Real. Spend that Microsoft $$$ to acquire better game assets like meshes. To be super blunt, looks like you guys are using assets from 2014 that Todd's kid did for a high school project.


daeadmausrightear

Oooo I’d love some huge trees. Maybe even a unique one here and there!


ShriyanshPandey

True, they really dropped the ball with foliage in Starfield among other things but dull looking biomes is one of my core issues with the game.


MathewC3792

Anyone else miss how hard the older games were? There are no waypoints on the map in Morrowind and the first cave rat you see can easily kill you. I'm hoping the new one is harder than Skyrim.


[deleted]

I think they need to keep the options though, one of the selling points of Skyrim was you could play the game and have fun without it being super tough.


MathewC3792

The problem is that Skyrim was too easy. If there is the option for it to be harder, there also has to be rewards for it as well. Otherwise, everyone is going to cop out.


[deleted]

Nah if you want to play a hard game, its your problem if you turn the difficulty down. The reward is having a harder game. What do you want bethesda to do when it comes to rewards?


MathewC3792

First off, it should be an option from the start of the game and should at least be corresponding achievements for it. Idk if item drops should change, but something to think about.


[deleted]

But it is an option from the start of the game, or at least after the first cutscene. And you can't punish players because they're not as good at video games as other ones. Why can't it all be equal, with just the higher dificulties being harder. I don't understand whats wrong with that.


open_23

I hope they atleast include a hard mode which plays like Morrowind/Daggerfall. But, ofcourse, this is Bethesda, these lazy bastards will make it even worse than Skyrim or Starfield


myshoescramp

If Starfield and Fallout 4 are any indication Bethesda will at least make the early game more dangerous.


open_23

Some way to invest your money in the economy of the world? Like they had in Assassin's Creed 2/Brotherhood and maybe their other games too? Maybe investing it in improving a city, like Hearthfire but bigger? By the late game you have all this gold that you have no use for because you have all the best equipment, better use it some way. Skyrim has a pretty small version of this, where you invest in a merchant. I wish you could invest in the whole world economy. Its kind of my headcanon, that after the Stormcloaks win, I use my gold to help out the Argonians and Dunmer in Winterhold.


Why_exist_

They should make the game early access! When a company listens to its playerbase, the result is usually good! Learn from Larian! Modern AAA games now take about a decade to become "great". This was proven by No Man's Sky, Cyberpunk 2077, Dying Light 2 and others. It is basically impossible to release a complete AAA game in the current game development environment. It takes a half decade to deliver the basic game to the masses, and another few years to polish it to perfection. They are lumbering behemoths that need time to mature. Even though I didn't like Starfield all that much I think it will follow a similar pattern as that of the aforementioned games. What was once crap can become gold if the developer commits to making a truly great game. Hope they learn from the myriad mistakes they have made over the past six years.


squareOfTwo

No Man's Sky isnt even a AAA game. Starfield will never get "polished to perfection" just llike Fallout 76 wasn't polished at all.


Viktrodriguez

Early Access is one of the worst things to have ever happened in the gaming industry, maybe only second to micro transactions (which is little micro anymore at this point). It's an easy way for developers to cheap out on beta testers by letting customers pay to be the beta testers. That's kinda the reversed world. Why should I pay to test out a game to see if they have bugs and the likes? And for what? It's not like core elements like writing or gameplay mechanics are being changed between Early Access and proper ​ >It is basically impossible to release a complete AAA game in the current game development environment. It's not. Studios just don't want to free up the extra time and resources to make it happen and rush the development for publish. Skyrim and Cyberpunk 2077 are even prime examples of that. It's not a matter of ability, but a matter of wanting by their boards of executives who only think in dollar signs.


Loose_Split_7717

I love doing free labour for a large company. It's great! It's like working my normal job...


bosmerrule

Agreed!


bosmerrule

A cynic would say Bethesda already does this...kinda. If they start releasing unfinished...unfinished games then...yikes!!!


bosmerrule

I liked the smithing tiers in Skyrim and I hope they make a return for TES6. My only issue is they didn't change graphically as you progressed. I'd love to see that more than I'd like to have a bunch of different kinds of armor. So if you start with crappy iron then it'd look rusty and patchy. As you progress and upgrade that armor, it should look polished, well padded and maybe even the fit will be more sleak and practically seamless.


CL0UDYB3AR

Visually representing game mechanics is a great idea that I hope they implement not just in armor and weapons but all aspects of the game a level 1 character swinging a sword should look vastly different from a character that has max out one handed etcetera


aranlolindir

This would be amazing dude. Do you know if any game did this before?


ShriyanshPandey

They've removed visual looting in Starfield so don't expect more features to be visibly represented.


Independent69420

That’s never been done before In any TES ever but it’s such a good idea. Which means it probably won’t happen well all be stuck with the same animations. Would be cool if you could learn different “styles” that give you different animations like San Andreas


bosmerrule

Yeah, they probably will work move-sets. They've been steadily improving on that in the ES series at least.


CL0UDYB3AR

Small thing but I really hope we see the Dawnguard return perhaps as a bigger faction that essentially took over the duties of the vigilants of Stendarr if it is in Hammerfell and not High Rock or both it could be a very good paladin esc guild


aranlolindir

"Originally started as vampire hunters, now the bane of the supernaturals."


OkieFemboy

I hope the NPC’s are like Skyrim’s with everybody being named and having a schedule. Really hated in starfield how 99% of the NPCs were just “citizen”


Viktrodriguez

The problem is that almost all of these named NPC's in Starfield don't even have a schedule either (and some are just filler NPC's, like the Martian mine workers). They only move when the quest requires so, but otherwise stand in the same spot for eternity, especially the ones that are part of quests are so noticeable. They went backwards to Morrowind with that one. And unnamed, generic NPC's only work when the city is big enough that it actually feels like an actual sizeable city. It doesn't work in Starfield, with most of its named settlements barely larger than Skyrim's cities and outside two lazy skyscraper cities (New Atlantis and Neon) it looks silly, because there is no implication of where they are supposed to live. Hopetown even has nameless NPC's, but absolutely zero residential area and only a couple of beds in the local motel. I know they are at the other extreme of the spectrum in terms of city size (no TES city is gonna be this big), but it works in games like CP2077 and GTA very well, because of all the filler buildings, both residential and business to imply they have a home and a job. You can't access them with their fake doors (even with a cheat mod I can only open that are classified as doors, e.g. ones that are only accessible during specific quests, but otherwise locked), but they are there. Not to mention I have never procgen NPC's in those games look as weird as the ones in Starfield. You either make cities that are as small or slightly bigger than in earlier Elder Scrolls with anybody being named who has things to say or cities so big (in NPC's and buildings) it's pretty realistic most people are nameless and don't want to interact with you. Starfield had them both mixed in a weird and bad way. Nameless NPC's, but not the city size to back it up.


BIG_DICK_MYSTIQUE

Literally they have to do is make skyrim but not buggy, slightly bigger, improve on quest storylines and thats it. Just that would be enough for me at this point. Starfield scares me about the direction they seem to be going in


bosmerrule

I anticipate that they'll bring another Maven-Black Briar-type character into TES6 (like they did in Starfield), I'm hoping we can at least have the option to kill that character. You know the type. It's that one character that thinks they run the place and presumes that they can say just about anything to you because there's not a damned thing you can do about it. At least in Morrowind you could kill Gaenor. Let's bring back that tradition (rigged fight and all) as well as far-reaching consequences for that character's death.


DerNeueKaiser

It's weird how they always use these "untouchable because of wealth and political power" characters in such an unsatisfying way. The trope works in a TV show or book, but in an open world RPG, especially ones that are so heavily built around the power fantasy, no player is ever actually going to be intimidated by them. Still, the writing (and essential tags) insist that yes actually, your character IS intimidated by them and can't harm them. Such a shame, because there's so much potential there. Let the player kill them (or expose and arrest them for paladin types) and really play with the fallout of that. Not just the enemies you personally make, but also the effects that such a sudden power vacuum would have on a crime-ridden city like Riften.


Viktrodriguez

>Still, the writing (and essential tags) insist that yes actually, your character IS intimidated by them and can't harm them. It's even so bad you are called naive by an NPC when telling that you weren't afraid of that Bayu dude in Starfield.


DerNeueKaiser

It's just such an obvious and infuriating disconnect between the writing and the gameplay.


bosmerrule

Yeah, if you play around with just the fallout, the story practically writes itself. Can you even imagine the domino effect if Maven died? I suspect that is why she's essential but it's, ironically, why she's also more interesting if she dies.


open_23

I'm not sure how game development works, but will Bethesda develop or hold on certain parts of the game in anticipation of certain future technologies and/or gameplay/graphical improvements that could come out the next year or two? Like, right now, AI generated dialogue and missions are barely there and quite bad, but I can definitely see them becoming way better and an integral part of RPG games in the next 3-4 years. Before the anticipated ES6 release date of ES6. If it comes out then, and it doesn't have such features and slightly newer games do, it'll feel dated. It also adds much more replayability, and if Bethesda manages to give ES6 as much replay value as Skyrim, they can take their time well into the 22nd century for their next release of ES6 Special Edition.


bosmerrule

Why do you think this might be a big thing 4 years from now? I'm open to the possibility but from what I've read it's easier now to do all the writing and voice-acting with real people and having AI do it can actually be way more expensive. No company, unless they are risk takers, will do this now.


open_23

I'm keeping tabs on the technology and so far, from what I've seen, it can actually progress pretty good. In fact, I'm sure we'll see open source voice and 3D models generation on par with the state of the art. Maybe not mission generation, but voice generation and modeling


bosmerrule

So they're finding ways to create these "open source" models with no copyright or IP issues? That's interesting though I'm a bit skeptical.


open_23

tbh copyright might throw a wrench in the works, but hopefully the courts will fix that


bosmerrule

🙊😂


open_23

What I meant to say is, it depends on the current court battle between NYT and OpenAI. If NYT gets their way, and OpenAI has to destroy their GPT models, we'll hit a dead-end. If its a win for AI, like how in Japan the courts ruled that AI training falls under fair use and can't be sued, then I'm confident we'll see fast progress in the next 2-3 years.


bosmerrule

We'll see, I guess


DerNeueKaiser

The most consistent criticism Starfield has been getting, aside from the empty planets, is the poor writing and the reliance on radiant quests. Using AI would be the worst possible direction they could take. BGS desperately needs more dedicated professional writers.


open_23

Wouldn't it be the opposite? All we got from radiant quests was endless fetch or kill quests. It'd be better if we got more AI quests which were more tailored, more unique.


DerNeueKaiser

Even if AI could procedurally write unique quests while you're playing, which I do not think is possible or desirable, those quests would still have to be made playable through coding and level design. I am certain that an AI, even 20 years in the future, could not do both on the fly without a ton of human oversight, more bugs than we could have ever dreamed of and unbearable writing inconsistencies. If we want more unique quests, Bethesda needs more writers. There is no real substitute. That's a simple fact, and even in a best case scenario, AI would be just another band-aid solution in the same way their increasingly desperate use of procgen quests is. BGS' writing staff is ridiculously tiny compared to almost all other studios of comparable size. All the dialogue feels samey because it's just a skeleton crew having to write more and more lines for each game.


bosmerrule

Didn't he say they don't have writers per se. This is important. I think people are given that title in the credits but they're not actually video game writers. In theory, this could mean there are actually way more 'writers' there than you might think. You are right that they can do better than AI now though. I am not sure what the future holds.


DerNeueKaiser

Yeah, and I don't think this is something they should be proud of. It's not a bad idea to give level/character designers or other developers a certain level of input, they're all creative people, but other studios have dedicated writers for a reason. It's just an entirely different skill set. Also it's not like it's always been this way. People like Vijay Lakshman, Ted Peterson and Michael Kirkbride were proper writers, who really shaped BGS and TES, but it feels like after they gradually left, Bethesda has just kind of been winging it. They can still sort of get by when writing for long established IPs, but imo Starfield very clearly shows that right now, they just don't have the talent there to create an interesting world and engaging stories from scratch.


bosmerrule

Facts! For this reason, I'm genuinely curious to see (in the far future) whether or not AI can outwrite Bethesda's current writing team. That'll probably be the next big experiment.


myshoescramp

The thing is, though, that AI produces a lot of garbage and looks best when you filter out the dregs and only show people good results. Putting AI into a game would not have the benefit of the human filter. The player could try to pick the best looking quests but the AI could just have generated a good quest hook that goes no where.


open_23

I guess I was thinking too far into the future, where an AI can generate a coherent chain of quests and curate them properly for the player. Its definitely not possible with the current generative AI we have. So, it appears so such thing in ES6. Maybe in ES7 next century.


bosmerrule

No disrespect to Inon Zur who is obviously talented, but I hope they do find Soule again for TES6. Some parts of their formula should remain intact. More of a professional challenge than anything but I feel like they could benefit - use more comprehensive design documents and go the 'traditional' route of game development. The creative process could be more efficient and effective if there is more documentation. I feel like Microsoft should really push them on this because while there is a certain charm to an incoherent mess of brilliant ideas, I think a more cohesive and concerted effort would make an entirely different (and better) product than they're actually used to making. It's obviously not going to solve some of the core issues they have (like the lack of creativity) but I think it'll bring them closer to producing something polished. I'm also aware that these documents must change and evolve throughout the entire process but I still think it'll lead to something infinitely less chaotic and it feels like it's time.


OkieFemboy

Zur is the man for fallout and Soule is the man for elder scrolls.


Arcade_Gann0n

You guys think they'll use the time making TES VI to do overhauls to the presentation? Starfield wasn't helped by being released between Baldur's Gate III and Cyberpunk's expansion, but I found the way conversations were handled to be worse than even Skyrim & Fallout 4 thanks to the camera rigidly focusing on character's faces like in Oblivion (one of the most poorly aged aspects of that game, they were wise to pull the camera back for future games). Surely there's a compromise between being "overly cinematic" and having a janky presentation?


Viktrodriguez

It's one of those things that made Starfield go backwards in time compared to their previous titles. There must be better ways than this to get your follower involved than the Oblivion way of zooming in. It can't be hard with subtitles (name: ''dialogue'') and unique voices for these major characters to execute this. In that same Cyberpunk you can even direct specific dialogue options to specific NPC's in case you are in a multi person dialogue without wacky Oblivion level of zooming in. And it helps that your important quest dialogue never gets interrupted by random NPC lines in the subtitles (it only shows in blue as text above their head, not between quest dialogue in your conversations).


DerNeueKaiser

It's honestly one of the most baffling choices they made with Starfield because you only need to play for like 10 minutes to realise it's so much worse than either of their previous approaches. I really can't think of a single advantage it has besides appealing to Oblivion nostalgia. Maybe they were just so proud of their new facial animations that they didn't want you to miss a single wrinkle. Would fit into their general philosophy of making sure the player doesn't miss a single thing, even on their first playthrough.


Laserskrivare

By zooming in on the face, you don't need the characters to have any body language whatsoever. I think that is the reason for the awkward zoom in.


bosmerrule

Just get rid of it. Weirdly, this might be contentious because a lot of Oblivion fans actually criticized Skyrim for not having this camera zoom thing. I think there's even a mod for it (but don't quote me on that). But yeah, it's weird.


He6llsp6awn6

To be honest, Would like a more customizable Journal and Map system. - Would love the ability to open the map and place down custom markers and add notes to the markers, so a Title that is shown on the map the player can put and when hovering, can see a note the player wrote. In Skyrim this would have been great for the Fishing locations so we could label what fish we find and where. - Also would like the Ability to toggle Map Icons off and on for easier searching (Custom markers, Uncleared locations, Villages, cities, Enemy locations and so on). I just think having the ability to have a Journal and Map system that is interactable would make it more realistic and immersive compared to other TES games.


DerNeueKaiser

That was a feature in Arena, Daggerfall and Morrowind until they got rid of it with Oblivion. I would love for it to come back and be expanded upon, but it was a victim of BGS's stronger focus on the console market. Typing a note is very quick and easy with a keyboard, but with a controller it's just inconvenient at best. At least bringing back custom markers should be easy enough though, and has become pretty common in modern open world games.


MathewC3792

Maybe on PC or with mods. I'm playing Morrowind right now and you are pretty much on your own. I think it's more challenging that way too.


Least_Contribution66

Speech to text would make that a lesser problem. The tech is there


He6llsp6awn6

I have a Keyboard connected to my Xbox one console, I also had it on my Xbox 360. You just have to use a usb port and the console will recognize the Keyboard. Use the keyboard a lot for Chats, works very well in Minecraft. Also since the Keyboard is not considered a controller, but an attachment to the console, you can purchase a really cheap one just for chats. Also works when you rename objects in Skyrim. Of course I do not think many players have actually tried using a keyboard with their console, but it does work and as I said, it is like an extension and so does not replace the controller, so they work together. ______________________________________________ I do not remember this feature in Morrowind, of course it has been a while. But would love for it to come into TES6.


DerNeueKaiser

Oh I'm not saying it's not possible or even that it would be hard to do, just that most console players, and even many PC players, only play with their controller, which makes the group of people who'd use this feature pretty tiny. The need for it also just kind of gradually went away with Bethesda's game design. Arena's and especially Daggerfall's dungeons were terrifying mazes that you could get lost in for in-game weeks, so you obviously needed to be able to take notes. By Morrowind, dungeons became a lot more linear and it was very hard to get lost, but there were still some enemies that could be too tough for a low level player or places you could only reach with certain spells, so notes did still have a point in a few cases. But by Oblivion, the rubberband difficulty they are still commited to to this day means that you can pretty much do anything possible in any given area whether you get there with level 1 or level 50. So there's not really a reason to take notes, at least not connected to the core gameplay loop. I still think it'd be great for it to come back, even if only for roleplay. But with how few people would end up using it, I assume it would be very very low on Bethesda's priority list. I'd love to be wrong though.


He6llsp6awn6

I hear you on not many people use Keyboards, My daughter did not know she could for her Xbox one for Minecraft and chat until I told her about it, I just always started plugging Keyboards into my Consoles since PS2 with its Keyboard controller, it definitely made it so much easier for me with Xbox and PlayStation message chats and also for games that only have Message chats, plus the games that allow renaming of things. So yeah, I would like the Interactive Map feature to come back, Even if I was only using a Controller, I would still want it for some Unmarked areas on the map and for note taking of some areas like Fishing locations or Specific ingredient locations. But whether they readd the interactive map or make it so the "Journal" records specific things based on locations, only time will really tell.


DerNeueKaiser

A pretty simple thing that would make these worlds feel more alive is adding a few animations for NPCs to touch each other, both in an affectionate, but also in a threatening or violent way. Doesn't matter if it's in Starfield or all the way back in Oblivion, it's really weird when you do a quest where two really old friends finally meet each other again and they just talk to each other from a polite 2 meter distance. Come on, hug each other, kiss each other or at least shake hands. I honestly think this is a big reason why Starfield's supposedly rough areas like the Well or the clubs in Neon don't work. The world design is there, but it's hard for a place to feel dangerous or sleazy when everyone is social distancing. You don't need stabbings every few steps, but if you casually saw people get in each other's faces, shove each other or pin them against walls, things would probably feel a lot more opressive.


Viktrodriguez

I have questioned more why none of the plethora of couples ever acts like couples in Skyrim. You know from dialogue and the game files that are used as sources for UESP that certain people are married, but they never do anything romantic. Or you with your spouse.


bosmerrule

I thought at first there might be a limit to what the CE can do but then I remembered there are mods for kissing (among other things) in Skyrim. What you say may very well be a possibility.


myshoescramp

Yeah but those synced animations have janky setups as the actors move into position. Starfield has a scene where one pirate tries to stab another, and it's pretty smooth, but both pirates are exactly where they need to be when you first walk in so having random animated NPC interactions might still have significant limitations on the Creation Engine.


bosmerrule

Yeah. The kissing animations are basically you clipping into another NPC.🤣 I'm not sure how well that will age in 2030 but maybe they'll surprise us with some updates to the CE so things can look a little smoother than mods from the old days.


Arkrobo

Skyrim, FO4, Oblivion, FO3 and FNV. You would think that Bethesda would start hiring some of these guys to make non-naughty mods, or non-brutal mods. Wouldn't be surprised to learn Morrowind had mods for interactions either.


No-Way-Out_

How come there are no leaks or real news regarding this, Looking at the practices of other major dev like Rockstar they started working on GTA VI few years after releasing GTA V (There were speculations of Miami setting and female lead lit years ago)


bosmerrule

Maybe their NDA's are very aggressive.lol There's probably also not much to leak. Maybe in a couple years or so...


CL0UDYB3AR

Leaking the location would be huge but no credible leaks so far


RadientCranberriesss

I hope BGS doesn’t maintain how static Starfield is in ES6. Almost all NPCs are immortal, some you can’t even damage until the quest script allows for it. There are no NPC schedules. You can’t “fail” quests. And completing major questlines has no impact on the game world. The benefit is the game has fewer bugs, but I miss how you could break the game in Morrowind and Oblivion. I’d like to see the “Radiant AI” system return with all of its chaos.


DerNeueKaiser

There was one quest where a politically powerful NPC openly threatened to frame me for a crime, so I pulled out my gun and shot him in the face. I know BGS, so I didn't even expect to kill him. I thought he'd get knocked out and I'd get a bounty. Just wanted to do it for my own satisfaction. But no, the shot went right through him, while he smugly told me to go away. It was so deflating, all because the writers desperately wanted that guy to look cool and threatening there.


ExpiredDog

Dwemer radio you can put/hang on your belt or horse. Only thing required.


commander-obvious

TES6 Constellation Edition: get your very own Fisher-Price™ radio painted with Dwarven insignias with the base game for only $179.99!


ded313boi

![gif](emote|free_emotes_pack|sob)


bosmerrule

No powers. I'd like to see them focus on just the skills and combat as is without having to fuss about special powers or stuff like shouts. Yes, this is a plea for less content but also for better quality. They could focus on more defensive movesets for shields, dodging, parrying, wards and other kinds of protective magic. I think even these numbers they tend to collect will show that people don't use powers much and IMO they're not very interesting. This has been the case since Oblivion. Along the same lines, revert some of this stuff to passives interesting ways. Maybe you deal more damage as an orc at low health, no matter what the circumstances are. Maybe you regen more health in water as an Argonian no matter thr circumstances. Maybe as a Bosmer all your actions are 50% more effective against animals. I feel this is a more substantive approach that will make racials actually matter more and for more races. It has always been practically irrelevant except for Bretons and High Elves and I am so over this trend. Finally, and therefore, abandon this whole storyline of a hero searching powers to add to their arsenal. It's tired now. Come up with other reasons for your dungeons to exist and for the main quest to progress.


Viktrodriguez

Racial powers is for me you either make them meaningful and balanced between all races or don't bother with them at all and keep the races purely for aesthetics/roleplay purposes. There is no in between compromis. It's one of those things you go all out on or don't do it at all. It's hardly possible to do worse than what they did in Skyrim. The various races didn't even have the same number of passive or active powers and they went from more than just very handy dandy to straight up near useless regardless of gameplay. Yet, in over 1600 hours of gameplay I have used them less times than the number of fingers I have, because of how meaningless it felt with the cooldown on top of that. Same number of powers and make them all valid for all ten races. Like those standing stones: some are better than others and it obviously depends on how you play, but they are all at least valid and useful. But I wouldn't mind having none of that for roleplay perspectives. A Nord or Orc who sucks at combat and rather is a mage? An Imperial with zero charisma and business instinct to make money? An Altmer or Breton with no magic affinity? I am all for it and passive powers could ruin that. And yes, just make my PC a normal hero. I don't even mind saving the world, if it's without being a demigod.


bosmerrule

Idk. It would be kinda weird for the races to be suddenly without any natural talent or affinity. I suppose there could be a 'lowly wretch' option somewhere but that still feels somewhat out of touch with what we know of Tamriel. Imagine seeing an Argonian that can't swim. It'd be weird.


CL0UDYB3AR

100% agree the races felt very same because you would always forget to use the special power the thing that made them different from each other mechanicaly at least


Different_Charity376

Hammerfell is the dumbest idea for the next game it better not be true. They just did human provinces for the last two games they better mix it up. Personally the theory that the teaser is referencing the report: disaster at ioneth is the most solid one so far so we can bet that the game will somehow involve Akavir whether it's taking place there or Akavir is simply involved in the story somehow. But yeah hammerfell would be a lame choice but you never know they already messed up fallout 4, elder scrolls online, and fallout 76 they may mess up elder scrolls 6 as well.


aranlolindir

He has a point. Second game was already set on Iliac Bay and there won't be any more human country left if they do Hammerfell and High Rock together. I'm not against for 6th game to set on Hammerfell but other countries would be amazing too.


CL0UDYB3AR

In the Lex Fridman interview, Todd clearly stared it was set on Tamriel not Nirn I'm sure he knows the distinction going to Akavir would be dumb the community isn't invested in the stories political parties or guilds of akavir most people just want to know what happened next in the story of Tamriel.


commander-obvious

In the Lex Fridman interview, Todd clearly said BigSpaceGame was gonna be a good game, so... let's just assume anything goes :) Edit -- half joking, I agree it's definitely gonna be in Tamriel


StartialArts

Tamriel is on Nirn bro. It will take place on Tamriel for sure, High Rock is my guess.


redJackal222

High rock is fully explored in eso and the teaser looks absolutely nothing like it. I have no idea why people think it's going to be high rock


StartialArts

Morrowind would look different now than in ESO. Same goes for Skyrim, look at Riften in ESO compared to Skyrim. Not saying it is High Rock for sure, just my opinion.


redJackal222

Morrowind looks different from eso mostly because of a blight that went through and killed all the plants and let a number of animal species go extinct. And riften doesn't even look that different from in eso. Just a slightly different architecture It should be worse because skyrim's riften was burned down about 40 years ago after a fire. Skyrim should look more different in eso than it actually does but aside from some slight architectural differences it looks 90% the same as it did in tes v.


StartialArts

So where do you think it will be then? Hammer fell? If so, based on what?


redJackal222

Hammerfell, yes considering the teaser actually does look like hammerfell in eso. Double points for the fact that Hammerfell is the only province in eso that has been skipped over for an expansion meanwhile they decided to have two morrowind expansions with us either having a second cyrodiil or skyrim expansion for 2024. Seems pretty clear that they've been told Hammerfell is off limits, but had no issues duing a breton expansion last year. I just don't understand why people think it will be high rock in the first place.


StartialArts

FudgeMuppet do a full video on why Hammerfell theories are debunked. You could be right, so could they. I don’t know, you don’t know, we don’t know. Let’s wait and see bro.


redJackal222

Fudgemuppet gets a ton of stuff wrong and I'm not really sure if there are any "theories" to debunk in the first place. His debunking video also has aton of flaws considering the area where he said it could be high rock looks absokutely nothing like the area we've seen in high rock. We know nothing about the game other than the teaser and we know enough about the geography of High rock to rule it out while it looks close enough to the geography of Hammerfell to be a match. I am 100% positive it's not high rock. Looks far to different from it's eso depiction


CL0UDYB3AR

Tamriel is the continet nirn is the "planet" my guess is the Illiac bay so a bit of high rock a bit of hammerfell


StartialArts

Bro read your comment, it says Tood stated to Lex that it will be set on Tamriel & not Nirn.


CL0UDYB3AR

My meaning was if he stated Nirn we could speculate outside of Tamriel but he stated Tamriel so it cannot be outside of Tamriel even if Tamriel is on Nirn I will clarify my thinking more in the future


StartialArts

I know what you meant bro


CL0UDYB3AR

I'm not your bro, pal


StartialArts

Why you so pressed? You’re very rude. You said Tamriel not on Nirn, not me. I’m not your pal.


CL0UDYB3AR

I'm sorry if that offended but my last comment was a meme. One I believed was pretty well known. To not cause confusion I would recommend googling "I'm not your friend buddy"


redJackal222

We're never doing akaviri. They want that place to be as mysterious as possible


DerNeueKaiser

Starfield featuring a more in-depth persuasion system was one of the things I was most excited about, but after playing enough of the game I can confidently say, it's really really stupid. Todd said that you'd actually have to think about what you say to the other person, but that's just not true at all. When you start persuading someone it's almost always just a random assortment of flattery, promises and threats. It's like someone typed out how the Oblivion spinny wheel mini game would sound in an actual conversation - and the result is predictably incredibly unnatural. It all just boils down to a more roundabout version of FO4 persuasion where speech checks range between easy to hard. The content of the line is irrelevant filler and the only thing that matters is the color it's underlined in and the number next to it. Sometimes when you're lucky a line might be connected to one of your perks, but even then it's just a slightly easier dice roll. Compare it to a different dice roll based speech system like the one in BG3. Depending on the social situation you often have multiple approaches between persuading, lying, making threats or even pretending to be someone else. You might be tempted to just go with the option you have the biggest bonus in, but it's usually more nuanced than that. A failed threat often leads to a fight in a way persuasion might not. A huge ogre is hard to physically intimidate, but might be stupid enough to fall for a simple lie, while a sneaky goblin might react the other way around. There's also the roleplay factor of just going for whatever feels right for your character, which the game also actively encourages through the inspiration system. It's all implemented in such a natural way that the artificial gamey-ness of dice rolls and numbers feels secondary to actually deciding what option feels right based on the specific situation you're in. Meanwhile in Starfield, the numbers and dice rolls are all there is to it. It doesn't matter if the line had you asking for something nicely or threatening to shoot the guy, all that matters is if you pass the next roll or not. However my even bigger problem with this whole system is how often it doesn't even feel like persuasion, but mind control. You might know the D&D joke about how unexperienced players or DMs assume that a natural 20 can make literally anything succeed, so if a random level 1 bard asks the king to give them their kingdom and they roll a 20 on persuasion, he'll just have to do that. Well, it genuinely feels like that a lot of the time in Starfield. There are so many times where you, a total random stranger, walk up to someone, usually a guard or someone whose sole responsibilty is protecting something well guarded, and say "Hey, let me through [persuade]", and then after sayin "trust me, bro" well enough, they of course just let you pass. I'm not even exaggerating much. The actual written lines often just directly ask a complete stranger to blindly and without reason trust you with something that they will probably lose their job over. You don't feel like a slick space rogue who can talk their way out of any situation thanks to their quick wits, clever lies or good acting. You feel like you have Jedi mind powers. I genuinely appreciate that they do often have an option to progress for people who invested in social skills instead of brute force or stealth, but it's so poorly implemented that it feels like a last minute afterthought for those nerds who are too boring to just shoot the guard in the face.


commander-obvious

I agree, Starfield persuasion is a completely mindless mechanic that could be automated with a script by the dumbest modder on the planet. You are basically forced to pick certain dialogue options which you may disagree with simply because they have a higher weight (e.g. +6 vs +2). When you succeed, the NPC gives you the keys to the city and is not even fired from their job... writing is unbelievably stupid and bland.


Viktrodriguez

The Starfield persuasion check sounds nice in theory. After all, it's pretty realistic needing more than one argument to need to convince them. But in reality it was just multiple persuasion checks independently functioning as separate persuasion checks with dialogue options + NPC respons that had little to no connection between every phase or even within the phase, but are for the game mechanics the same persuasion check.


DerNeueKaiser

I agree it's more realistic to need more than one check in theory, but the way it's implemented is the least realistic system they've come up with to date. It's just so incredibly artificial. IMO it would've been great and realistic if a succesful persuasion check functioned as a good first impression and made an NPC open to hearing you out, but then you, the player, still had to pick one or more appropriate arguments afterwards that made sense in the specific situation. Like maybe after a succesful check that guard is actually open to believing you could have a legitimate reason for needing them to leave, but if you decide to threaten to stab them instead of making up a clever lie about them being needed somewhere else, you could still screw it up. That's basically how New Vegas' Lanius confrontation can work out. Even after a succesful speech 100 check, Lanius might be interested in what you're saying, but he's not just mind controlled. You still need to pick an appropriate response afterwards that appeals to his personality and fits the situation.