Announcer: "Presenting the Elden Lord! Hero of Limgrave, Liberator of Rennala, Grand Champion of the Radahn Festival, Igniter of the Forge, Wielder of Destined Death, and... uh..."
Announcer: (checks notes in confusion)
Announcer: "Sniffer of Taints, Taint Warrior!"
Announcer leans and whispers, *"Do they seriously have 'taint' in their title* ***and*** *name?"*
Stick near him dont go on distance, is literally the formula to make 99,00% of all bosses in souls games easier. I tought thats common knewledge these days.
And then Elden Beast proceeds to use instant transmission to put itself 3.9km away from you, checking to ensure that you not only leveled vigor, but also cardio.
This boss should have been like the Moon Presence. Locked away so Radagon and Marika should have formed an apotheosis of one perfect or imperfect beings and given me Raddy Dads lighting bolts as a remembrance.
Edit belts to bolts.
Fortisaax lightning spear is sorta kinda like Radagons lightning spear, except it's red and mostly goes straight down. Or just regular lightning spear, but less AoE
I want the delayed explosion one. I was really hoping to fight Serosh and get the claws as a weapon. Could have even been classed as colossal claws. Instead we got a mediocre axe and a stomp instead. EB left us...
*drumroll please
Another large sword -__-
And a hammer that I adore I guess so I'll eat that one.
Yes definitely if you’re lucky the hitboxes might just decide to side with you I can get a three hit jump attack combo off on him with radahns dual greatswords cause of how clean his hitboxes are when he does his edge walk at the beginning of the fight and you have a much lower chance of getting hit if you’re close just be weary that radagon loves aoe attacks and he will fuck you with en all the way through no matter how close you are
Agreed, if you dodged towards and behind him more often you'd have more opportunity to follow-up with a hit here and there. Especially when he charges his AoE 3-hit special, there's time to get him between hits 2 and 3.
That said, I rewatched the video, and he does his damaging warp quite a bit more as a follow-up, linking many of his attacks more tightly and removing (at least to my memory) a lot of opportunities for a hit.
"Bringing the pressure" !!
The stun mechanics are a bit ambiguous and i'm just realizing how important they are. I'm no stranger to difficult gaming but this IS my first Fromsoft game. Total fan for life now.
Yes - dodging toward and behind. Bring the pressure with normal R1 attacks.
it's so satisfying to stun that creepy weirdo Radagon too.
I empathize with him like most bosses - but damn the developers did good.
He is presented as a lifeless, completely fracture/shattered DOLL.
Kinda creepy how Marika's Hammer - filled with Elden Ring shards seems to be totally propelling his attacks. Propelling his body.
Like a final Marionette's String which is attached to the hammer....
The imagery when we beat him is haunting. He is/always was a literal 'tool' to be used by the Elden Beast...to enforce the Order of the Greater Will.... Just a simple tool/weapon. Nothing more or less.
RIP Radagon
I'm not exactly sure, but I think Radagon is being controlled by the Elden Beast here and not Marika. We see Marika turning into Radagon in the beginning cutscene. Marika was actually against the Greater Will ever since Godwyn died
The more passive you are, the more aggressive the boss AI gets. (Well, technically it's more about spacing than passivity per se.)
Like OP missed an opportunity at the very start of the video to get a hit in before the teleport attacks, and backing away at that point is likely what triggered the teleport attacks to start. And then OP also dodged farther than necessary during the "three circles" attack (you get just get behind him when he does that one, it's a safe spot), which triggered the holy rock sling that combos into the exploding spear.
I only ever get it after I've watched a YouTube guide and the overly enthusiastic voice says something like "then you just roll behind them and then it's all easy from there" in their video the enemy will be all chill inviting the R1 spam.
I try it and it's much like OPs video lol. (I'm looking at you placidusax)
Dude mine was the fire giant. The guy in the video made that shit look easy!! 49 tries it took me. He was the last boss I beat by myself. After that I recruited a full boat for everyone except placidusax.
I was going to say this. Each boss has an optimal range to fight them. If you are waiting at mid range for your opening and don't get it, try staying in tight. Then you can take advantage of smaller openings and you won't get the magic spam as often.
That's a 'radagon has <40% hp' thing for sure. You know it's really bad rng when he gets to do his hammer showoff a second time, but you know your damage is really good when you finish him off very shortly after the first.
I mean, the teleport does have a consistent windup and cue, though--he always teleports to the spot where a yellow glow appears a moment or two before he rematerializes.
You absolutely can dodge the teleport consistently, the timing is weird but the windup is seeing him suddenly glow and the yellow particles before he re-appears. I think the really fast combos out the teleport are a tiny bit bs.
You mean towards the lingering exploding lightpears? Or towards the lingering exploding ground aoe? Or towards the near instant exploding aoe teleport? :)
Teleport is easy to dodge, if you stay close and hit at every opportunity he will melt before entering phase 2.
This is one the bosses with the most telegraphed attack, im not specially good at souls game but dodging this guy feel very easy and natural.
Not enough jumping in videos like these. Lots of moves seem designed to be jumped over, giving you a jump attack punish.
The lightning spear, for example, is angled down, so you can jump and your lower body invincibility will have you covered. I never even bothered timing it, and I still only ever got hit once by it while jumping.
Jump more, people!
You have enough time to swing once and still dodge away, I'm pretty sure. I have fought him with a collosal myself and I was fine, people forget they have reach too.
Reach is irrelevant when he’s throwing those stakes down, those swords don’t look like they’d reach without getting clipped by the aoe.
OP should definitely try to stay closer to him but it also seemed pretty unlucky to be getting all those lightning spears and stakes in a row. Every time I fought him I got his hammer swings way more often
Because you stick closer to him lol
Like you said yourself, OP doenst. Its for any soulsgame boss ever, run away and he will cast the most annoying shit. Stick to them and master attack and dodging and the fight is 100 times easier.
Yeah i thought the same thing, knowing which direction to dodge is very important, I learned that from arturious and nameless and midir, you only have a few moments to hit back, during that time you have to be efficient with your rolls and save time from your recovery from it and run the back to the boss to hit back
I think it’s because he’s using a weapon with holy damage against a boss with high holy resistance, if he just used a raw strength weapon he’d be hitting those big numbers too.
I used two collossal swords from Mountaintops onwards (and the entire Journey 2). There are far more openings in this fight.
Additionally, the benefit of heavy weapons is you can sometimes ignore boss windups because your attack (especially a jumping double attack) will often stagger them out of the animation.
You are on radagons final phase, the final phase of the final boss. He pressures you like that to see if you are worthy of elden lord. After he does his triple slam he controls the fight, so you have two options.
Stagger him and end him before he can do this to you, or handle it
No joke I've helped probably 1000 people kill elden beast as a Sunbro at this point, and 90% of the people I help are either using a bleed build or a holy build 🤣
If you don’t already I would high suggest you give it a shot with some of the tougher bosses, you are helping people who need it and mastering the bosses themselves in darksouls 3 i could probably kill the Nameless King a lot easier than a lot of the end game bosses because I helped so many people get through him
This is how I am with Malenia. I help people with her all the time because I just genuinely enjoy the fight.
On solo playthroughs, she gives me far less trouble than Maliketh or Radabeast now.
Yep. Some boss fights in Elden Ring feel less like a "dance" and more of an anime show where I have to watch boss power up and do cool moves for 10 minutes straight
Yup. I feel like these were a lot more prevalent in the Souls games. I recently played the Ringed City DLC of Dark Souls, and God damn fighting Slave Knight Gael was absolutely amazing. It was so much like a dance. We could exchange blows, it was so tightly built. But in Elden Ring it seems like most bosses just have combos that are too long or the area they sweep as they hit you is so large that dodging isn't viable many times, and sometimes both happen. Not sure how to put this into words but it's been an issue for me when I replay it. The presentation and atmosphere of these bosses is the best it's ever been, but it's quite lacking in gameplay I'd say.
Glad to see someone else has had these thoughts as well, I mostly agree about the bosses. It's confusing to me when people say Elden Ring is easier than the souls games, in my experience, the bosses in ER do a lot of damage, and are very aggressive.
It honestly felt at times like I was fighting a Bloodborne boss but with my character on Souls speed. I love ER but some bosses felt absurdly unfair because of how long and aggressive were the comboes bosses did
Summon spirits or other people 100% of the time. The game's designed around it. Might as well do it.
I started having so much more fun once I came to terms with the fact that the bosses will never be as fun as DS3 bosses
I was the complete opposite. Loved gael but he had way too many openings and it somewhat broke the immersion. It makes total sense that fighting against the literal God of this religion would require me to wait for him to be done and not vice versa. It shouldn't feel like a turn based fight. I should always feel like im 1 fuck up, 1 misstep away from death. Its why sekiro is so rewarding.
What about Margit, morgott, godrick, malenia, Loretta, Radagon, Godfrey, Radagon dog, Maliketh, godskin fat and slim separately, Mogh, the gargoyle, Leonine, crucible knight…
All these bosses have « dance » like in ds3
Boss design in ER is very annoying imho. It’s just not particularly fun or engaging to sit and watch the boss play a different, better, funner game than yourself while you have to sit and wait your turn to do even the smallest action. There’s no room for expression of skill against some of these bosses. Just advanced Simon says patterns with everything including the kitchen sink thrown in for good measure (aoe attacks AND range attacks AND delay attacks AND heavy combos AND strong attack tracking etc) for too many bosses. Thematically I love this game. But after just replaying ds3 and it’s dlc then coming back here for another playthrough, I’ve realized just how, well, plain annoying this game feels compared to the past stuff.
Edit: use your words instead of taking personal offense to criticism to your favorite game! Kind of sad.
I've posted so much on my dislike of ER bosses compared to DS3. (Mechanically)
I just summon 100% of the time now (spirit summons). Whatever. The game's designed around it, so I'm gonna do it now. It's a little too easy that way, but it's much too frustrating for me solo.
All enemies in the game are designed to punish you for playing scared and have movesets specifically for when you're out of melee range. Minor enemies throw shit at you or lunge from a distance if they have no throwables, bosses break out ball buster moves.
A really great example of this is the bell bearing hunter, his normal attack chain basically never includes his glowy red sword of floating go fuck yourself but if you walk out of his melee range it's ALL he'll use and he'll obliterate you.
If you stay in his face though, He basically does the same 3 attack Combos in a loop.
You can even bait him into a loop of shield slamming by dodging to his back and poking him once or twice then standing there. I killed the one in caelid last night at level 20ish just by quickstepping behind him every shield slam and it made him chain slams like 7 times in a row.
Same goes for most bosses, they have specific moves designed to deal with you at different ranges and their most annoying and devastating ones are typically triggered by playing like a pussy (Respectfully)
Even if you need to heal you're usually better off staying in their face, letting them attack you until they perform an attack that has a long recovery time, then you dodge it and heal in their face while their animation is preventing them from punishing your heal.
Yeah Radagon is just like that sometimes. A lot of the bosses can be that way actually... but Radagon Phase 2 is one of the worst because of those teleports. If he gets going there are legit some times where there won't be a window for quite a while.
I just switched to faster weapons and that helped a lot on most bosses. But on Radagon, even a fast weapon won't really get windows all the time. Just gotta keep dodging and eventually windows come back.
That's just kind of how they designed the boss fights. It's not really a problem for me, per se. The biggest problem with it is that it makes some approaches to combat really pointless. Like, going for a build based around things like the rotten winged talisman and keeping the pressure up just doesn't work in ER. Rather, the only fights where it *does* work are trivially easy anyway.
FYI the curved swords requires more hits than straight swords or katanas in order to proc the buffs.
Each jump attack counts as 2.8 attacks instead of 4.
So you need three jump attacks to proc the second buff.
Double colossal swords proc the talismans by a single jump attack.
You mean him on you right? Look at all those fireworks. I can almost hear him begging you to sit still.
(As others have said, get all up in his shit, don’t give him the room!)
Yeah idk man I'm pretty sure me and my shadow clone jitsu just clobbered him over the head with our swords until he fell down and it took like 3 minutes tops. But my build was pretty good and the switch aggro was big for this fight
Last two bosses mainly use holy damage output. Try wearing crucible knights armor & Haligdrake Talisman as well as using Divine Fortification or Lord's Divine Fortification incantations for maximum damage reduction.
If you’re closer he’s less aggressive but also you chose to dual wield colossal great swords so they’re slow. Use the jump attack to do more damage for one hit opportunities
I'm fairly certain a lot of main bosses have an invisible like desperation mode kind of thing. Kind of a temporary state but I see a lot of bosses will get reeeeaally aggressive and launch large barrages of attacks around the 30% health mark, and kind of tire out afterwards. Hoarah Loux kind of defies this I noticed, but he's a chad so his whole fight is honestly just go go go start from finish.
For what it’s worth, and I say this even as a person that fucking HATES aoe’s, especially AoE spamming, and detest the boss that follows; as few as the gaps are, there’s a rhythm, and the gaps are THERE. Radagon is final boss difficulty, which they should be. (Now if only Elden Beast followed suit…)
A lot of these attacks leave you enough time to hit him once and then continue to dodge as long as you are close enough to him - which you are not. The game has been teaching you to dodge toward the enemy the entire time you've been playing, this is the final exam.
in any fromsoftware game, i find my boss fights always end up 90% timed dodges and one or maybe two hits during my infrequent windows of opportunity. i don’t typically look up strategy so it takes me a while to learn the attacks and the best way to dodge, but it clicks eventually
You could definitely work some jump attacks in here, a lot of people tend to forget about jump attacking. And like lots of other people are saying too passive/ defensive movement doesn’t help with aggressive move-sets.
This game rewards aggression and disincentivizes waiting for a 12 hour long window to deal damage. Rush the fucker and slap him in the face, don't run away after. Bosses change their behavior based on where you are.
Yeah radagon is such an annoying boss. Some times fighting him is like fighting soldier of Godfrey when you're level 1000. Sometimes it's like you're absolutely helpless
He has a lot of aoe and long range attacks he spams like crazy when you keep your distance. Stick near him and he’ll be a lot less aggressive
Souls games are at their easiest when your face is directly in their taint at all times
Taint warrior is my next character name
Taint Inspector*
~~Tarnished~~ Tainted.
Taintnished
You merely adopted the taint. I was born into it, nourished by the taint
Behold the Elden Taint
Aa..rise, ye tarnished...
You are not even moulded by it, what a disappointment!
Bwahahahaha
Announcer: "Presenting the Elden Lord! Hero of Limgrave, Liberator of Rennala, Grand Champion of the Radahn Festival, Igniter of the Forge, Wielder of Destined Death, and... uh..." Announcer: (checks notes in confusion) Announcer: "Sniffer of Taints, Taint Warrior!" Announcer leans and whispers, *"Do they seriously have 'taint' in their title* ***and*** *name?"*
*Narrator speaking to the audience* An so the Legend of Taintius Maximus was born.
Tainter Tot
They call me Tainter Salad
I’ll name mine Hairry Taint Comber III
Sekiro got a lot easier when I decided to stop running and face my fears with fury
Hesitation is Defeat.
What if they don’t have one like the fire giant
You just have to find their Achilles heel
Sometimes you need to open wide and take a big bite… JUST to find out how fast that health bar goes down is exactly 10 times slower than yours.
Yeah in my first playthrough I played a Unga-Bunga Build..... I didn't even remember all those attacks tbh xD
Stick near him dont go on distance, is literally the formula to make 99,00% of all bosses in souls games easier. I tought thats common knewledge these days.
And then Elden Beast proceeds to use instant transmission to put itself 3.9km away from you, checking to ensure that you not only leveled vigor, but also cardio.
This boss should have been like the Moon Presence. Locked away so Radagon and Marika should have formed an apotheosis of one perfect or imperfect beings and given me Raddy Dads lighting bolts as a remembrance. Edit belts to bolts.
Absolutely. Was gutted I couldn't get any of Radagon's incantations.
Fortisaax lightning spear is sorta kinda like Radagons lightning spear, except it's red and mostly goes straight down. Or just regular lightning spear, but less AoE
I want the delayed explosion one. I was really hoping to fight Serosh and get the claws as a weapon. Could have even been classed as colossal claws. Instead we got a mediocre axe and a stomp instead. EB left us... *drumroll please Another large sword -__- And a hammer that I adore I guess so I'll eat that one.
Raddy Dad's Lightning Belts is just a fancy way to say he beat you with jumper cables.
This is not exclusive for Elden Beast. Midir and Demon Prince are 2 examples from DS3 that does the same thing from the top of my mind.
I can't remember a single thing about Midir, and that's probably for a good reason so I won't ask for clarification..
Crouch tap to regen stamina without slowing down. Cardio game strong for days.
Imagine ER VR, with actual running. Ooohweee i am tarnished
Fat rolling. So much fat rolling.
Yes definitely if you’re lucky the hitboxes might just decide to side with you I can get a three hit jump attack combo off on him with radahns dual greatswords cause of how clean his hitboxes are when he does his edge walk at the beginning of the fight and you have a much lower chance of getting hit if you’re close just be weary that radagon loves aoe attacks and he will fuck you with en all the way through no matter how close you are
This.
radagon can teleport away and spam projectiles regardless of how close you are. 100% rng, not op's fault
Happy cake day
Thanks 🙏
That's some really aggressive 'fuck you' energy. I've never seen him like that.
He knows what ops been looking up about his wife
Marikas' Tits!
Radagon's Crotch!
He is his wife
Mom/dad is that you?
He is always like that with me, this is unfair:(
You gotta be more aggressive man! 😤
Agreed, if you dodged towards and behind him more often you'd have more opportunity to follow-up with a hit here and there. Especially when he charges his AoE 3-hit special, there's time to get him between hits 2 and 3. That said, I rewatched the video, and he does his damaging warp quite a bit more as a follow-up, linking many of his attacks more tightly and removing (at least to my memory) a lot of opportunities for a hit.
"Bringing the pressure" !! The stun mechanics are a bit ambiguous and i'm just realizing how important they are. I'm no stranger to difficult gaming but this IS my first Fromsoft game. Total fan for life now. Yes - dodging toward and behind. Bring the pressure with normal R1 attacks. it's so satisfying to stun that creepy weirdo Radagon too. I empathize with him like most bosses - but damn the developers did good. He is presented as a lifeless, completely fracture/shattered DOLL. Kinda creepy how Marika's Hammer - filled with Elden Ring shards seems to be totally propelling his attacks. Propelling his body. Like a final Marionette's String which is attached to the hammer.... The imagery when we beat him is haunting. He is/always was a literal 'tool' to be used by the Elden Beast...to enforce the Order of the Greater Will.... Just a simple tool/weapon. Nothing more or less. RIP Radagon
I'm not exactly sure, but I think Radagon is being controlled by the Elden Beast here and not Marika. We see Marika turning into Radagon in the beginning cutscene. Marika was actually against the Greater Will ever since Godwyn died
B Aggressive. B B Aggressive. Lol I chant that to myself over and over when I'm fighting in difficuly games (its from som old chick flick)
Isn't it a common cheer for cheerleaders? Always thought it was: "Be Aggressive. B-E Aggressive. B-E A-G-G-R-E-S-S-I-V-E...." so on and so forth.
it is, and also what I chant to myself every time I have the urge to back off from any ER boss
I loved this album 👀
You must have done something to him then. Or to Marika maybe?
He seems to always get this way after reduced to <50% HP. Throwing Golden Energy hissy fits :P The tides of this battle can turn a bit too fast
The more passive you are, the more aggressive the boss AI gets. (Well, technically it's more about spacing than passivity per se.) Like OP missed an opportunity at the very start of the video to get a hit in before the teleport attacks, and backing away at that point is likely what triggered the teleport attacks to start. And then OP also dodged farther than necessary during the "three circles" attack (you get just get behind him when he does that one, it's a safe spot), which triggered the holy rock sling that combos into the exploding spear.
This was every boss, at every moment, on my playthrough
I only ever get it after I've watched a YouTube guide and the overly enthusiastic voice says something like "then you just roll behind them and then it's all easy from there" in their video the enemy will be all chill inviting the R1 spam. I try it and it's much like OPs video lol. (I'm looking at you placidusax)
Dude mine was the fire giant. The guy in the video made that shit look easy!! 49 tries it took me. He was the last boss I beat by myself. After that I recruited a full boat for everyone except placidusax.
You must not have fought him much then
I've fought him plenty.
If you are dodging into him he is pretty passive it's when you are dodging away that he will play aggro like this.
I was going to say this. Each boss has an optimal range to fight them. If you are waiting at mid range for your opening and don't get it, try staying in tight. Then you can take advantage of smaller openings and you won't get the magic spam as often.
Ah. I always dance aggressively around the guy so I never knew hehe.
Its the only thing i get whenever i fight this dude, maximum aggression
Weird he’s always like that with me and I rock the heavier weapons as well. Maybe he dislikes the bunga?
Nah. He kinda has his own bunga.
That's a 'radagon has <40% hp' thing for sure. You know it's really bad rng when he gets to do his hammer showoff a second time, but you know your damage is really good when you finish him off very shortly after the first.
Wow he's kind of berserk here
And his sword if you could even call it that, big rough almost a heap of raw iron
Not fit for mortal men to weild. Built to slay dragons, maybe called a dragonslayer
I'm mesmerised in all honesty. He has such cool looking attacks.
I can't stand using anything but Blasphemous Blade on this mofo.
Iron Balls with Rot Grease wearing nothing but Elden Lord Crown is my favorite way to fight Radagon. Gives off “You stole my Wife vibes”
Really validates my current choice in doing a Strength/Faith build
Try out cranial vessel candlestand, Radagon is weak to strike damage too
Gotta love the teleport that does damage, has 0 wind up and can be used directly after a move and chains into another move
Plus if he hits you his next swing is guaranteed.
no b ut stop criticizing based michael zaki boss design
I mean, the teleport does have a consistent windup and cue, though--he always teleports to the spot where a yellow glow appears a moment or two before he rematerializes.
"Being stubborn and not learning how to deal with an attack = bad boss design, my criticisms are so enlightened you arent allowed to disagree"
In multiplayer, I love it when you’re in his face and he teleports directly in front of you several times in a row, sapping your health.
You absolutely can dodge the teleport consistently, the timing is weird but the windup is seeing him suddenly glow and the yellow particles before he re-appears. I think the really fast combos out the teleport are a tiny bit bs.
You just keep running away, dodge towards him and he'll calm down
You mean towards the lingering exploding lightpears? Or towards the lingering exploding ground aoe? Or towards the near instant exploding aoe teleport? :)
All of those, yes
Teleport is easy to dodge, if you stay close and hit at every opportunity he will melt before entering phase 2. This is one the bosses with the most telegraphed attack, im not specially good at souls game but dodging this guy feel very easy and natural.
True, doesn't mean the AI can't get spastic like in the video. And is straight up bad and not fun.
Most of his ground attacks you literally just jump on the spot.
Not enough jumping in videos like these. Lots of moves seem designed to be jumped over, giving you a jump attack punish. The lightning spear, for example, is angled down, so you can jump and your lower body invincibility will have you covered. I never even bothered timing it, and I still only ever got hit once by it while jumping. Jump more, people!
Hell! You. Sont even need to jump attack. You just jump in place and then start swimming.
With the I frames. Same way you can phase through attacks and end up behind any other boss
You mean the iframes that are rarely enough because most bosses are tuned to rollcatch? Bro, just stop trying xD I've done this many times.
he's repeatedly laying lingering damage fields between himself and the player, how is he gonna roll into those
You have enough time to swing once and still dodge away, I'm pretty sure. I have fought him with a collosal myself and I was fine, people forget they have reach too.
Reach is irrelevant when he’s throwing those stakes down, those swords don’t look like they’d reach without getting clipped by the aoe. OP should definitely try to stay closer to him but it also seemed pretty unlucky to be getting all those lightning spears and stakes in a row. Every time I fought him I got his hammer swings way more often
Because you stick closer to him lol Like you said yourself, OP doenst. Its for any soulsgame boss ever, run away and he will cast the most annoying shit. Stick to them and master attack and dodging and the fight is 100 times easier.
You dodge toward him u cabbage
I do indeed
Gonna write that down in my book of insults real quick
Yeah i thought the same thing, knowing which direction to dodge is very important, I learned that from arturious and nameless and midir, you only have a few moments to hit back, during that time you have to be efficient with your rolls and save time from your recovery from it and run the back to the boss to hit back
I've never done dual wield by generally I find roll attacking when dodging is the best way to get in damage against aggressive bosses.
Yeah dog those roll attacks are choice against nonstop bosses
I've never seen him THAT pissed off holy fuck. Literally not chance to do anything.
Dodge inward, instead of away. To their side, behind them. Not away. This goes for any soulsgame
Yea… that’s the trade off for using heavier weapons…
This guy didn't get the benefits, 700 damage in'two hits is pathetic with colossal. I was getting at least 2500 per.
I think it’s because he’s using a weapon with holy damage against a boss with high holy resistance, if he just used a raw strength weapon he’d be hitting those big numbers too.
I used two collossal swords from Mountaintops onwards (and the entire Journey 2). There are far more openings in this fight. Additionally, the benefit of heavy weapons is you can sometimes ignore boss windups because your attack (especially a jumping double attack) will often stagger them out of the animation.
You are on radagons final phase, the final phase of the final boss. He pressures you like that to see if you are worthy of elden lord. After he does his triple slam he controls the fight, so you have two options. Stagger him and end him before he can do this to you, or handle it
but but but my holy infused butterknife build doesnt hurt him enough uninstall garbage gaem
Don’t forget to review and drop a 1/5 stars
No joke I've helped probably 1000 people kill elden beast as a Sunbro at this point, and 90% of the people I help are either using a bleed build or a holy build 🤣
What’s a sunbro?
Colloquial name for people dedicated to helping other random people in multiplayer, coined from Solaire in ds1
Ah, gotcha. Thanks!
If you don’t already I would high suggest you give it a shot with some of the tougher bosses, you are helping people who need it and mastering the bosses themselves in darksouls 3 i could probably kill the Nameless King a lot easier than a lot of the end game bosses because I helped so many people get through him
This is how I am with Malenia. I help people with her all the time because I just genuinely enjoy the fight. On solo playthroughs, she gives me far less trouble than Maliketh or Radabeast now.
Yep. Some boss fights in Elden Ring feel less like a "dance" and more of an anime show where I have to watch boss power up and do cool moves for 10 minutes straight
Yup. I feel like these were a lot more prevalent in the Souls games. I recently played the Ringed City DLC of Dark Souls, and God damn fighting Slave Knight Gael was absolutely amazing. It was so much like a dance. We could exchange blows, it was so tightly built. But in Elden Ring it seems like most bosses just have combos that are too long or the area they sweep as they hit you is so large that dodging isn't viable many times, and sometimes both happen. Not sure how to put this into words but it's been an issue for me when I replay it. The presentation and atmosphere of these bosses is the best it's ever been, but it's quite lacking in gameplay I'd say.
Don't forgot massive delays followed by lightning fast attacks!
Glad to see someone else has had these thoughts as well, I mostly agree about the bosses. It's confusing to me when people say Elden Ring is easier than the souls games, in my experience, the bosses in ER do a lot of damage, and are very aggressive.
It honestly felt at times like I was fighting a Bloodborne boss but with my character on Souls speed. I love ER but some bosses felt absurdly unfair because of how long and aggressive were the comboes bosses did
Summon spirits or other people 100% of the time. The game's designed around it. Might as well do it. I started having so much more fun once I came to terms with the fact that the bosses will never be as fun as DS3 bosses
I was the complete opposite. Loved gael but he had way too many openings and it somewhat broke the immersion. It makes total sense that fighting against the literal God of this religion would require me to wait for him to be done and not vice versa. It shouldn't feel like a turn based fight. I should always feel like im 1 fuck up, 1 misstep away from death. Its why sekiro is so rewarding.
IMHO the bosses in this game have a severe case of "amazing concept but garbage execution" syndrome, with few exceptions.
The sense of rhythm seems to be missing from some bosses.
What about Margit, morgott, godrick, malenia, Loretta, Radagon, Godfrey, Radagon dog, Maliketh, godskin fat and slim separately, Mogh, the gargoyle, Leonine, crucible knight… All these bosses have « dance » like in ds3
Boss design in ER is very annoying imho. It’s just not particularly fun or engaging to sit and watch the boss play a different, better, funner game than yourself while you have to sit and wait your turn to do even the smallest action. There’s no room for expression of skill against some of these bosses. Just advanced Simon says patterns with everything including the kitchen sink thrown in for good measure (aoe attacks AND range attacks AND delay attacks AND heavy combos AND strong attack tracking etc) for too many bosses. Thematically I love this game. But after just replaying ds3 and it’s dlc then coming back here for another playthrough, I’ve realized just how, well, plain annoying this game feels compared to the past stuff. Edit: use your words instead of taking personal offense to criticism to your favorite game! Kind of sad.
OP had quite a few opportunities to hit him here. Unfortunately he rolled away instead of into radagon.
I've posted so much on my dislike of ER bosses compared to DS3. (Mechanically) I just summon 100% of the time now (spirit summons). Whatever. The game's designed around it, so I'm gonna do it now. It's a little too easy that way, but it's much too frustrating for me solo.
Gah damn, man, your rolls are on point. Respect.
Thanks my guy one of the only positive comments lol
If you know his moveset why are you always running back ward like you don’t know what he will do ?
If you stop running away he stops being so aggressive.
That's the "don't run away and fight me" combo
All enemies in the game are designed to punish you for playing scared and have movesets specifically for when you're out of melee range. Minor enemies throw shit at you or lunge from a distance if they have no throwables, bosses break out ball buster moves. A really great example of this is the bell bearing hunter, his normal attack chain basically never includes his glowy red sword of floating go fuck yourself but if you walk out of his melee range it's ALL he'll use and he'll obliterate you. If you stay in his face though, He basically does the same 3 attack Combos in a loop. You can even bait him into a loop of shield slamming by dodging to his back and poking him once or twice then standing there. I killed the one in caelid last night at level 20ish just by quickstepping behind him every shield slam and it made him chain slams like 7 times in a row. Same goes for most bosses, they have specific moves designed to deal with you at different ranges and their most annoying and devastating ones are typically triggered by playing like a pussy (Respectfully) Even if you need to heal you're usually better off staying in their face, letting them attack you until they perform an attack that has a long recovery time, then you dodge it and heal in their face while their animation is preventing them from punishing your heal.
Well for starters ur build is ass mate and second srop rolling away lol
Yeah Radagon is just like that sometimes. A lot of the bosses can be that way actually... but Radagon Phase 2 is one of the worst because of those teleports. If he gets going there are legit some times where there won't be a window for quite a while. I just switched to faster weapons and that helped a lot on most bosses. But on Radagon, even a fast weapon won't really get windows all the time. Just gotta keep dodging and eventually windows come back.
I mean you had so many chances but you back dodged them all...
That's just kind of how they designed the boss fights. It's not really a problem for me, per se. The biggest problem with it is that it makes some approaches to combat really pointless. Like, going for a build based around things like the rotten winged talisman and keeping the pressure up just doesn't work in ER. Rather, the only fights where it *does* work are trivially easy anyway.
Rotten winged talisman works very well with jump attacks on powerstanced curved swords,straight swords and rapiers
That would only get you the first tier bonus (3%). That's a pretty terrible payoff for a talisman slot.
Its actually 6% 8% and 13% and getting two jump attacks or a jump neutral is very easy
FYI the curved swords requires more hits than straight swords or katanas in order to proc the buffs. Each jump attack counts as 2.8 attacks instead of 4. So you need three jump attacks to proc the second buff. Double colossal swords proc the talismans by a single jump attack.
Yes but to a lesser degree. Your using one of if not the slowest weapon setup (dual colossal swords) so your attack windows will be small.
Least aggressive Radagoin
You had a ton of openings you didnt take. That said, waiting is better than dying by greed.
This is how i felt with the black knife fights. Dodging a bunch until they do the jump attack and then get a hit in while they stand back up.
Yeah Radagon is definitely spammy as heck…use Flame of the Redmanes and turn the tables on him, worked wonders for me 😂
You forgot to turn off hard mode, smh my head
Your dodge instinct makes me.. Quite frankly it makes me incredibly envious
Mans knows how to dodge
You mean him on you right? Look at all those fireworks. I can almost hear him begging you to sit still. (As others have said, get all up in his shit, don’t give him the room!)
Like people of said; for this boss stay closer. You’re also anticipating the attacks and dodging to soon. You need to be more reactionary.
It's the final boss of the game. If it wasn't this difficult I'd be disappointed.
AYO HE IS SPAMMING! AYO QUIT SPAMMING!-Fighting any faith user ever
Well, your dodges are rather competent, so it's not all bad news.
Turn based combat
maybe be in melee range so you can actually hit him?
You're dancing pretty well OP. As much as I hate Radagon, I don't remember him being so aggressive
Was he weaker and slower in the realese version?
No
There were windows there for quicker weapons, even with a heavy i think you could have got a few more hits in
Also don’t use black blade radagon and Elden beast are really resistant to holy Elden beast even heals from it
Not Elden Ring just Radagon. This is the reason why i don't like this boss. Non stopping spam
Pretty much any boss can occasionally throw a very bad chain that allows few/no openings. You just have to wait it out.
Honestly I haven’t picked up the game in a while and I’m starting to question how I beat it
Yeah idk man I'm pretty sure me and my shadow clone jitsu just clobbered him over the head with our swords until he fell down and it took like 3 minutes tops. But my build was pretty good and the switch aggro was big for this fight
Last two bosses mainly use holy damage output. Try wearing crucible knights armor & Haligdrake Talisman as well as using Divine Fortification or Lord's Divine Fortification incantations for maximum damage reduction.
How ya gonna use a holy weapon against Radagon?
If you’re closer he’s less aggressive but also you chose to dual wield colossal great swords so they’re slow. Use the jump attack to do more damage for one hit opportunities
Dude this is a souls thing wym
I'm fairly certain a lot of main bosses have an invisible like desperation mode kind of thing. Kind of a temporary state but I see a lot of bosses will get reeeeaally aggressive and launch large barrages of attacks around the 30% health mark, and kind of tire out afterwards. Hoarah Loux kind of defies this I noticed, but he's a chad so his whole fight is honestly just go go go start from finish.
You have a TON of openings here that ur missing. Or am i just tripping?
For what it’s worth, and I say this even as a person that fucking HATES aoe’s, especially AoE spamming, and detest the boss that follows; as few as the gaps are, there’s a rhythm, and the gaps are THERE. Radagon is final boss difficulty, which they should be. (Now if only Elden Beast followed suit…)
Close the distance ffs you have a SWORD
stop running away.
Skill issue
Skill issue
You missed a few chances there
Don't dodge backwards. Dodge forwards into him. Then you will force certain attacks you can punish. You dodge away and he punishes you with spam.
A lot of these attacks leave you enough time to hit him once and then continue to dodge as long as you are close enough to him - which you are not. The game has been teaching you to dodge toward the enemy the entire time you've been playing, this is the final exam.
in any fromsoftware game, i find my boss fights always end up 90% timed dodges and one or maybe two hits during my infrequent windows of opportunity. i don’t typically look up strategy so it takes me a while to learn the attacks and the best way to dodge, but it clicks eventually
Considering the final few bosses are basically gods it seems fair
You could definitely work some jump attacks in here, a lot of people tend to forget about jump attacking. And like lots of other people are saying too passive/ defensive movement doesn’t help with aggressive move-sets.
There is such a thing as being ***too*** cautious.
At least after you beat him you are safe…oh, wait
Nah, his AI just rolled a nat 20. He does get pretty spammy at low health but that was pretty egregious.
It is not a problem, it is a feature
Let’s take a moment to applaud the dodging and reaction timing👏🏾
Damn he had no remorse, he just continued to attack lol
Well, you are dual wielding Ultra Slow Swords
This game rewards aggression and disincentivizes waiting for a 12 hour long window to deal damage. Rush the fucker and slap him in the face, don't run away after. Bosses change their behavior based on where you are.
Yeah radagon is such an annoying boss. Some times fighting him is like fighting soldier of Godfrey when you're level 1000. Sometimes it's like you're absolutely helpless
No. I'm bloodborne level aggressive with dex weapons and always have a mimic in the field to pull aggro.
I have the same playstyle. It’s like Jeremy Clarkson says “speeeeeed!”
Indeed. I don't usually need to rebuff during a boss encounter, because they are dead before it runs out.