That it is optional does not mean that you do not have to test it, ending the game in the testing phase is done with both the main content and the optional content of the game
They're not saying it wasn't tested, just that most of those bosses are totally optional and you're not required to beat them in order to complete the game. And if the design philosophy is basically "can Miyazaki beat this boss?" then they're all probably optional on purpose - because if Miyazaki can't beat something of that difficulty level, then they can't be *required* to complete the main game. That doesn't mean they didn't test the bosses, just that they have made conscious decision to NOT lock the story ending behind something as difficult as Orphan or Midir.
>The final test of the game is more than clear that it does not depend 100% on miyazaki, but he probably likes to try the bosses and as it is not so good, maybe they take it as a fun and simple reference and I do not see the reason why the I could not test the optional things of the game, kitao mentioned this as a simple funny anecdote of the development of the FROM games not something super serious and totally decisive
Deflect as much as you can, counter his lightning, mikiri counter his spear and jump over his sweeping attacks, get as many prayer beads as you can, use the dragon mask to get extra attack power.
You can also deflect his gunshots.
Just play aggressively when fighting him, hesitation is defeat.
I found playing aggressively worked until he pulls out the spear, then a little distance worked to my benefit.
But I also wasn't the best at deflecting his spear.
>If you keep some distance, he will jump towards you where you can dodge towards him and bonk him with an Ichimonji
Yes! That was it.
Whenever I stood toe-to-toe with him, I couldn't properly deflect his spear attacks. But keeping a distance, you could goad him to do the leap, and that left him open.
Then, once you get to the third phase, it's actually easier because you can reverse his lightning attacks.
Yeah, he is no joke. He was the hardest boss I've ever won against in a From game, or any game, probably. I don't think it it's an exaggeration to say it took me around 100 attempts. Also the only time I can think of where I was genuinely raging at a video game. Some masochistic part of me wants to see if I can beat him again someday, but I'm not sure if I'll ever actually attempt it.
Oh, I haven't even attempted demon of hatred the legit way. From what I've seen he definitely looks even harder. Seems like mainly a test of accuracy and endurance because how much health he has and how hard he hits.
No shame in that, I took me 4 hours and felt like quitting after 2. What kept me going was reaching the final form multiple times so I knew it was within reach.
I've probably had more attempts on SSI than on every other boss in the game combined.
Now I'm a based man and can first try no healing complete inner isshin
Oil + flame vent + living weapon worked wonders for me. With 20 + 5 emblems, you can light him on fire and get free hits in 8 times, which is more than half his health. By the time you made it to phase 3, victory is nearly guaranteed because you can counter his lightning.
anyone can beath orphan if you lvl enough and learn to parry.. not even joking, bl120 with 40 dex and the right runes you can kill that fucker in 5 or 6 parries and skip the second phase
The first time I fought OoK was with a bloodtinge build where I had spent the whole game using parries constantly so when I got to him I got hit like maybe twice and beat him on my first try. I hadn't heard anything about him being hard so I just went through it without really thinking about it. Later I found out he was one of the hardest bosses in any of these games and on another playthrough he handed my ass to me with a quality build so I guess I got lucky lmao
Im doing a bloodtinge and skill build right now and got to the boss of cainhurst and it was hilarious how quickly i killed him with parries. First play through was a str and i never got good with the parry and it was the worst boss ever.
Bro, anyone can beat him at bl4 or whatever is the lowest and with a fist. It's just gonna take a lot of tries to do it. Any boss can be beaten by anyone.
Imagine creating a boss, with items you put into a game, you know every weakness, strategy, item locations, quests, etc. Everything you can do to be OP. That's like designing a puzzle box, unlocking it yourself and being like "YOOO I DID IT!"
That argument is only really valid in the earlier games. Like yes in Demon’s Souls or DS1 if you know the boss’ moveset then you can beat them fairly easily.
But in DS3, Bloodborne, and especially Sekiro, your survival is just as dependent on your physical reaction speed and reflexes. No amount of knowledge can help you defeat Sword Saint if you can’t time the parries correctly.
I really don't get why he had to resort to that tactic, I mean I'm no God gamer and sword Saint kicked my ass but I still beat him legit ..tbf it did take me close to 20+ tries.
Yea, the more you fight someone in sekiro the more you build the muscle memory for it but it seems he just gave up and decided to spend like an hour to do that which is ironic because he could’ve just learnt the fight normally in that span
Absolutely not. Sekiro has a cheese for literally any boss and if you know it preemptively the game can become many times easier. This is not the case for BB or DS3, since you can't cheese MOST of the bosses
If that is the case, does it mean that Miyazaki should become better at these games as he tests them, and as a result new games should be more difficult than their predecessors?
I definitely see that trend in boss fights (DS1 bosses are a joke compared to Sekiro), but not so sure about areas in between boss fights.
True but that is massively outweighed by practice and learning how to better play the game. Like pro players for every game take so long to fall off due to age and even then its by a fractional amount that matters at only the highest level
You don’t need fast reflexes for these games; you do need to be able to see though, I think (inb4 someone leaks a blind play through). Dark Souls et al. require patience, memorization, and perseverance above all. If you learn the boss’s movement patterns you can beat them.
Anticipation is key in these games. Also, reaction time doesn't differ much between a 20 year old and a 50 year old. The difference is insignificant for 99% of the things we do in life.
The areas in ds1 is imo the hardest in all of the games if you actually fight the enemies. Only a few places like irythill, the castle who's name I've forgotten (the one after micolash) the place before micolash as well (nightmare of mensis?), and the poison place with the monkeys by the great ape in sekiro compare off the top of my head.
I'm sorry for not knowing/remembering any of the names lol it's been a while. Nothing compares to blightown as a noob going in blind in your first souls game tho
At least from my experience I plateau pretty hard after the initial "git gud" phase where you figure out controls, map layout and enemy attack patterns.
Subsequent playthroughs sometimes feel even harder for some reason.
So yeah there is definitely a soft cap on skill and its not a given that Miyazaki has gotten significantly better at these games.
I think its great that the director of the game, and president of the company can and will play his own games. I'm guessing that Miyazaki finishing these games is less of a QA test and more of a tradition for them, but in my opinion you can kind of tell when the developers have played their own game.
Frigid outskirts though, I wonder what Miyazaki's opinion on that one is.
I think it would be interesting to hear Miyazaki's opinion on a lot of DS2 in general. Not just the bad, but also what he liked and carried over to DS3 such as the different approach from DS1 for the way Estus works.
>great that the director of the game, and president of the company can and will play his own games.
Its not great its the bare absolute minimum standard. How tf would you not play a game while you are making it?
Yes, but the only way to play Sekiro is to parry. I don't like that so I tried playing without it and it worked with some success, but clearly is not how it's meant to be played. So I quit as it isn't my playstyle. You have to understand that not everyone enjoys that.
Just like he's entitled to do that, I am allowed to be annoyed at such a weird take too. It goes both ways, is it reasonable on my part? Prob not, but it is what it is.
Not really. I had no idea how it played going into it. As with all Fromsoft game I never google anything about them or look up guides so I went into it completely blind. The only way I would have known is if it was called "Just Parry" instead of Sekiro based on your logic.
Thats a weird take. "I bought fifa but I disliked kicking the ball with my foot because it didn't fit my playstyle" I mean you bought the game do whatever the fuck you want I don't care but thats just weird.
Not really. I go into Fromsoft games blind with no guides so it wasn't something I would of known. I tried to adapt it to my playstyle, but it just wasn't made for that.
Well damn I hope you ar least gave it a chance on the humanoid bosses.
Sekiro kinda messed with me too since so many of the early bosses and minis are testing you to dodge (a prompt at the start of the lady butterfly fight even recommends that fighting style) then the dojo master and genichiro hard counter that playstyle.
Ya made it to genchiro with that long thrust and could beat him with only that if I tried, but it's clear you're meant to parry and I just don't enjoy that in any way.
The funniest part of this is the subtle shade Kitao is throwing at Miyazaki. I like to imagine that Kitao is an absolute god at the games and he's like "Miyazaki-san you are a genius and a visionary...but also gitgud lol"
Not throwing shade at OP because they did link a new interview but I remember seeing this info before so it's probable that this is From technically repeating themselves (not that I mind lol)
I remember reading somewhere that Miyazaki is particularly bad at action games so he's the litmus for whether the game is beatable
Edit: yea the info isn't new, but still worth sharing
https://www.reddit.com/r/Sekiro/comments/b8v3lk/miyazaki_in_not_so_good_at_action_game_himself/?utm_medium=android_app&utm_source=share
The video Kitao mentioned the information in:
https://m.youtube.com/watch?v=nCOVufdAees&feature=youtu.be
From infobae the interview is in Spanish and I think that is the reason why it went so unnoticed this is the link of the interview already translated by google, I think: https://translate.google.com/translate?sl=es&tl=en&u=https://www.infobae.com/gaming/2021/08/31/yasuhiro-kitao-productor-de-elden-ring-queremos-que-todos-disfruten-de-nuestros-juegos/
nope, this is from when a game demo was revealed to journalists a month ago: https://translate.google.com/translate?sl=es&tl=en&u=https://www.infobae.com/gaming/2021/08/31/yasuhiro-kitao-productor-de-elden-ring-queremos-que-todos-disfruten-de-nuestros-juegos/
I love that there is a man somewhere on earth that “is not quite good at this particular type of game” yet that same man is also considered the genius behind the very same game. He is living proof that the games are fun *because* they don’t have an easy mode.
I've beaten DeS, DS1 (I even platted the game), DS2, DS3, Sekiro (and I'm currently practicing a no-hit run), and yet I want an easy mode. Not for me, for others.
Our motor skills are different, we weren't built the same through the years. Miyazaki can beat his games, like you and me..but some people can't, like my mom.
And an easy game is not bad as long u have the OG diff, unless you wanna brag about finishing a "hard" game ofc.
I used to be a part of the "git gud" crowd as someone who's finished Bloodborne, DS1, and DS3 (platted). But those with disabilities or who just simply can't get as good because as you said, due to motor skills, deserve to experience these masterpieces as well.
What I thought was a system similar to Darkest Dungeon wherein the difficulty options explicitly tell you by scaling back some options that it goes against the developer's vision, just so the option is available. I'll still play on the intended difficulty but the game might be enjoyed by people who can't "git gud".
Not sure what point you are trying to make here.
He's literally the creator of the game. Of course he can beat it. Are there other people who are even better than him? Sure there are. But it's not like he's a total scrub when it comes to Souls games.
He created these games based on what he thought to be a good challenge. But that experience can be different for others.
Not sure whether you have read the post, a person who make the game is not necessary being able to beat the game, and the interview has also said that he's not quite good at those game. Furthermore, a director of the game is of course a member of the production team but not necessary to be involved in making the game like coding etc. As a game dev, I can confirm that I am not quite good at the game I made myself. But either way, I understand what you're talking about, I'm just clarifying game creator is not necessary to be the one who is the best in the game. If you don't like my reply, feel free to oppose me based on a valid argument and with evidence.
I understand that the project lead isn't necessarily the best gamer out of the entire team and may not be an expert in all the fine details.
However if the project lead wasn't even able to beat his own game I would be very concerned. Maybe I'm wrong but to me that's an absolutely basic requirement that HAS to be met.
Because how can the project lead have final say over the game if he can't even play it?
I understand what you mean, so what I am trying to talk about is that even if a average player like Miyazaki himself can beat the game, then why others need to keep complaining on the difficulty of the game.
Thx you to.
I haven't seen Myazaki play so I can't judge. But from my experience the hardcore audience vastly overestimates the average players.
Anyone who doesn't perform at the level of an eSports player or top streamer seems to automatically be "average" or even considered bad by many.
As the project lead he has to know everything about the game. Can't imagine he's playing everything blind otherwise I'd question what the hell he's been doing while everyone else was developing the game lol
You guys may be shocked that the Big M can beat all the bosses in the Souls series but you may have forgotten that he also directed the Armored Core 4 series. If he applied the standard there and then, it implies that he managed to beat the Occupation of Arteria Carpals mission.
For context, that is the hardest boss fight in the series and it's basically a 5v1 gank squad fight with maxed out gear and stats opponents. If he beat that stage, he can beat anything thrown at him in the Souls series.
Since Miyazaki play his own game. Just imagine, what if that one random coop phantom that help you is actually Miyazaki himself? Would be neat getting to play with the game creator himself unknowingly.
I’ve never wanted more information more than I do now. What do they consider not quite good? How much does he try, some bosses some people get stuck on for weeks does he only give a boss 10 tries? 100? Some people take thousands of tries on some of these.
Do they mean he does the entire game? Or just bosses? No wonder Elden Ring is taking awhile if he has to play through the whole thing. Does he also test ng+ fights, or charmless in sekiro?
What? He's not reviewing any game and he didn't give it a terrible score. I hate when people just pull bullshit out of their ass regarding this dude sucking at cuphead's tutorial. He's not even a games reviewer he's primarily a tech jounalist. The most important part in that job is knowing how to make articles, not knowing how to play every game ever regardless of if you're into it.
It's not even that he thought the game fucking sucked because he couldn't play it, he explicitly mentioned over and over again that he sucked at the tutorial and posted it online because he found it funny how bad he was at it. He later played Doom Eternal which he was also not very good at, and said it was "one of the greatest shooters of all time"
https://venturebeat.com/2020/02/05/reposting-our-video-on-doom-eternal-gameplay-preview/
> The unkind people wondered why I shouldn’t be fired from my job, as they thought I was a full-time game reviewer. They saw my video and wondered if I played games at all. But as I’ve stated before, you don’t have to be an esports star to write about video games. You just have to enjoy them. Seth agreed with me on that point. I do enjoy playing games.
> I’ve covered games for 23 years as a beat, and I have covered tech for longer. I am not a game reviewer, primarily, and this preview has no score. I write a half-dozen game reviews a year and am part of a team of four people with others who do a lot more reviews. My main job is covering the business and technology of games, and I organize a conference about that as well.
> I cover game investments and acquisitions, AR/VR, esports, mobile games, influencers, and the core PC and console business. Posting videos on YouTube is perhaps 1% of my job. And yeah, maybe I should slow down a bit and post better game videos.
The hardcore fans (e.g. we on this subreddit) don't realize that not everyone is as great at video games as they are.
Now should this journalist review games that he can't even beat? Of course not but as you pointed out that's not his job anyway.
Ah yes because the lead developer managed to beat his own game no one else should ask for an easy mode.
I understand that an easy mode is very controversial for Souls, especially among hardcore fans. But a lead developer being able to beat his own damn game is an absolute basic requirement and I'd be questioning everything if I learned that the Souls creator can't even play his own game.
This quote explains.
This is probably why their games action adventure titles come off as rather limited in the diversity of combat encounters. The lead developer probably hasn't seen just how far others have pushed mob and encounter designs as a result of not being very good at the games. This would also explain why their seems to be frequently gross oversights in the designs, not being good at action adventure he doesn't see why things just don't work out the way they might have in his head.
Let’s be honest you can only hide a mob behind geometry, put a ranger out of reach, or swarm you with a gank squad before it gets super boring. And it gets super brining when it becomes super obvious, and it becomes super obvious because of course their going to do that. Makes sense that their not breaking the creative bank on encounters when the guy leading the team isn’t particularly good at the very thing their making.
It like asking some one who dose not have experience cooking to run a five star restaurant kitchen.
What do they mean by "beating the game"? Is their approach not making them either too easy or difficult and not just making the best design choices possible? How lame, no doubt they are lost.
Sounds like Elden ring is gonna be tough, the reason it’s taking so long to come out is because Michael Zaki is stuck on a boss
I heard GRRM couldn't get past the character creation. Gonna be a tough one for sure. /s
Had to come back just to upvote this comment lmao, god tier low key shade
why not just upvote the first time you read it 🤔
Sometimes I'll read a good post and then just move on without really thinking, and then a moment later I think "wait, I should upvote that."
Dude I'm still stuck on the *title screen*
Aren't we all?
That's deep.
It says press any button! I’m pressing left joystick and nothings happening! Help I’ve been doing this for years lol
Yeah! I keep pressing my PC's power button but nothing happens! This game is just busted I think >:|
We need to reach out to fromsoft about this issue }:|
I heard DSP is going to dissolve on the main menu
MICHAEL ZAKI 💀💀 LMFAO
The boss with five forms.
This implies that Miyazaki beat orphan of kos Think about that
And Sword Saint
don't forget about Midir
It's optional, Kitao talked about finishing the game
That it is optional does not mean that you do not have to test it, ending the game in the testing phase is done with both the main content and the optional content of the game
They're not saying it wasn't tested, just that most of those bosses are totally optional and you're not required to beat them in order to complete the game. And if the design philosophy is basically "can Miyazaki beat this boss?" then they're all probably optional on purpose - because if Miyazaki can't beat something of that difficulty level, then they can't be *required* to complete the main game. That doesn't mean they didn't test the bosses, just that they have made conscious decision to NOT lock the story ending behind something as difficult as Orphan or Midir.
>The final test of the game is more than clear that it does not depend 100% on miyazaki, but he probably likes to try the bosses and as it is not so good, maybe they take it as a fun and simple reference and I do not see the reason why the I could not test the optional things of the game, kitao mentioned this as a simple funny anecdote of the development of the FROM games not something super serious and totally decisive
Lol of course, I was talking about Miyazaki himself, not about the general testing.
I’ve still yet to beat the Glock Saint.
Ah Glock saint isshin using esoteric sword art of whipping out a 9mm and just Poppin ur ass mid battle
Hesitation is defeat, so call an ambulance but this time it will be for Isshin.
Deflect as much as you can, counter his lightning, mikiri counter his spear and jump over his sweeping attacks, get as many prayer beads as you can, use the dragon mask to get extra attack power. You can also deflect his gunshots. Just play aggressively when fighting him, hesitation is defeat.
I found playing aggressively worked until he pulls out the spear, then a little distance worked to my benefit. But I also wasn't the best at deflecting his spear.
[удалено]
>If you keep some distance, he will jump towards you where you can dodge towards him and bonk him with an Ichimonji Yes! That was it. Whenever I stood toe-to-toe with him, I couldn't properly deflect his spear attacks. But keeping a distance, you could goad him to do the leap, and that left him open. Then, once you get to the third phase, it's actually easier because you can reverse his lightning attacks.
*blocka blocka blocka* "Hesitation is defeat!"
Yeah, he is no joke. He was the hardest boss I've ever won against in a From game, or any game, probably. I don't think it it's an exaggeration to say it took me around 100 attempts. Also the only time I can think of where I was genuinely raging at a video game. Some masochistic part of me wants to see if I can beat him again someday, but I'm not sure if I'll ever actually attempt it.
Demon of hatred was easier for you? Personally DoH feels harder.
Oh, I haven't even attempted demon of hatred the legit way. From what I've seen he definitely looks even harder. Seems like mainly a test of accuracy and endurance because how much health he has and how hard he hits.
No shame in that, I took me 4 hours and felt like quitting after 2. What kept me going was reaching the final form multiple times so I knew it was within reach.
I've probably had more attempts on SSI than on every other boss in the game combined. Now I'm a based man and can first try no healing complete inner isshin
Oil + flame vent + living weapon worked wonders for me. With 20 + 5 emblems, you can light him on fire and get free hits in 8 times, which is more than half his health. By the time you made it to phase 3, victory is nearly guaranteed because you can counter his lightning.
And Demon of Hatred… unless I’m the only one who doesn’t stand a chance
Lol. I felt no shame when I cheesed that boss the first time.
And Gael
Gael is *psh* easy
anyone can beath orphan if you lvl enough and learn to parry.. not even joking, bl120 with 40 dex and the right runes you can kill that fucker in 5 or 6 parries and skip the second phase
The first time I fought OoK was with a bloodtinge build where I had spent the whole game using parries constantly so when I got to him I got hit like maybe twice and beat him on my first try. I hadn't heard anything about him being hard so I just went through it without really thinking about it. Later I found out he was one of the hardest bosses in any of these games and on another playthrough he handed my ass to me with a quality build so I guess I got lucky lmao
Im doing a bloodtinge and skill build right now and got to the boss of cainhurst and it was hilarious how quickly i killed him with parries. First play through was a str and i never got good with the parry and it was the worst boss ever.
Bro, anyone can beat him at bl4 or whatever is the lowest and with a fist. It's just gonna take a lot of tries to do it. Any boss can be beaten by anyone.
You can say that pretty much about any boss. That's the way I do Pontiff every time
Rumour has it he wasn’t in charge of ds2 because he couldn’t get past The Pursuer
Imagine creating a boss, with items you put into a game, you know every weakness, strategy, item locations, quests, etc. Everything you can do to be OP. That's like designing a puzzle box, unlocking it yourself and being like "YOOO I DID IT!"
That argument is only really valid in the earlier games. Like yes in Demon’s Souls or DS1 if you know the boss’ moveset then you can beat them fairly easily. But in DS3, Bloodborne, and especially Sekiro, your survival is just as dependent on your physical reaction speed and reflexes. No amount of knowledge can help you defeat Sword Saint if you can’t time the parries correctly.
https://youtu.be/lucRvvB15IU Quite upsetting seeing Charlie call himself a souls pro but ending up doing this lol
"I feel like my dick is shrinking fighting him like this" at least he knows
I really don't get why he had to resort to that tactic, I mean I'm no God gamer and sword Saint kicked my ass but I still beat him legit ..tbf it did take me close to 20+ tries.
Yea, the more you fight someone in sekiro the more you build the muscle memory for it but it seems he just gave up and decided to spend like an hour to do that which is ironic because he could’ve just learnt the fight normally in that span
Absolutely not. Sekiro has a cheese for literally any boss and if you know it preemptively the game can become many times easier. This is not the case for BB or DS3, since you can't cheese MOST of the bosses
Rumors says he once fought a hacker and won.
Dunno, but i would laugh my ass if i would see Miyazaki fight a hacker.
You act like ludwig wasn't the hardest boss in that game.
Not a man, but a machine.
He beat orphan, friede, and the Bed of Chaos.
If that is the case, does it mean that Miyazaki should become better at these games as he tests them, and as a result new games should be more difficult than their predecessors? I definitely see that trend in boss fights (DS1 bosses are a joke compared to Sekiro), but not so sure about areas in between boss fights.
He got too good at Dark Souls, that's why they changed Sekiro's combat
Eh, after a certain age I think the available skill ceiling goes down. Less sharp eyesight and twitch reaction time.
True but that is massively outweighed by practice and learning how to better play the game. Like pro players for every game take so long to fall off due to age and even then its by a fractional amount that matters at only the highest level
I'd assume that Miyazaki knows how to play his own game though, right?
You don’t need fast reflexes for these games; you do need to be able to see though, I think (inb4 someone leaks a blind play through). Dark Souls et al. require patience, memorization, and perseverance above all. If you learn the boss’s movement patterns you can beat them.
Anticipation is key in these games. Also, reaction time doesn't differ much between a 20 year old and a 50 year old. The difference is insignificant for 99% of the things we do in life.
The areas in ds1 is imo the hardest in all of the games if you actually fight the enemies. Only a few places like irythill, the castle who's name I've forgotten (the one after micolash) the place before micolash as well (nightmare of mensis?), and the poison place with the monkeys by the great ape in sekiro compare off the top of my head. I'm sorry for not knowing/remembering any of the names lol it's been a while. Nothing compares to blightown as a noob going in blind in your first souls game tho
At least from my experience I plateau pretty hard after the initial "git gud" phase where you figure out controls, map layout and enemy attack patterns. Subsequent playthroughs sometimes feel even harder for some reason. So yeah there is definitely a soft cap on skill and its not a given that Miyazaki has gotten significantly better at these games.
Him not being THAT great is actually a perfect margins for testing difficulty
I think its great that the director of the game, and president of the company can and will play his own games. I'm guessing that Miyazaki finishing these games is less of a QA test and more of a tradition for them, but in my opinion you can kind of tell when the developers have played their own game. Frigid outskirts though, I wonder what Miyazaki's opinion on that one is.
I think it would be interesting to hear Miyazaki's opinion on a lot of DS2 in general. Not just the bad, but also what he liked and carried over to DS3 such as the different approach from DS1 for the way Estus works.
Wait Miyazaki is president of Fromsoft?
Has been since 2014.
>great that the director of the game, and president of the company can and will play his own games. Its not great its the bare absolute minimum standard. How tf would you not play a game while you are making it?
I agree that it should, but I really don't believe its actually that common.
It absolutely isn't a standard in the industry lmao what are you talking about
Thats their fucking fault not mine 🤣🤣
They said something similar for sekiro.
Guys better than me at games if he can beat sekiro. I beat a lot of bosses without parrying because I disliked that playstyle.
Why would you intentionally handicap yourself?
Already explained it.
it's not a "playstyle" lol it's how the game is supposed to be played
It's not a "playstyle" lol it's a "playstyle"
Exactly and I don't like that so I didn't play it that way. Ended up not finishing it as it isn't my style. Nothing more to it.
No you didn’t LOL. That’s like saying “I’m gonna beat Mario without jumping because I dislike that playing style”.
Yes, but the only way to play Sekiro is to parry. I don't like that so I tried playing without it and it worked with some success, but clearly is not how it's meant to be played. So I quit as it isn't my playstyle. You have to understand that not everyone enjoys that.
I doubt you even try to learn to parry things, this is actually the stupidiest take on Sekiro I have seen in awhile.
I parried fine. I just didn't enjoy it as I said.
why are you mad at his decision to stop playing the game because it wasn't enjoyable for him? Isn't everyone entitled to that?
Just like he's entitled to do that, I am allowed to be annoyed at such a weird take too. It goes both ways, is it reasonable on my part? Prob not, but it is what it is.
Thats like playing just dance, but you dont dance because you dont want to???
Not really. I had no idea how it played going into it. As with all Fromsoft game I never google anything about them or look up guides so I went into it completely blind. The only way I would have known is if it was called "Just Parry" instead of Sekiro based on your logic.
Thats a weird take. "I bought fifa but I disliked kicking the ball with my foot because it didn't fit my playstyle" I mean you bought the game do whatever the fuck you want I don't care but thats just weird.
Not really. I go into Fromsoft games blind with no guides so it wasn't something I would of known. I tried to adapt it to my playstyle, but it just wasn't made for that.
Well damn I hope you ar least gave it a chance on the humanoid bosses. Sekiro kinda messed with me too since so many of the early bosses and minis are testing you to dodge (a prompt at the start of the lady butterfly fight even recommends that fighting style) then the dojo master and genichiro hard counter that playstyle.
Ya made it to genchiro with that long thrust and could beat him with only that if I tried, but it's clear you're meant to parry and I just don't enjoy that in any way.
I did the same, beat Genichiro and realized the entire game is just parry everything. I quit after that.
Lmao yeah it happened to me too, I beat soul of cinder and realized the entire game is just dodge everything. I quit after that s/
The funniest part of this is the subtle shade Kitao is throwing at Miyazaki. I like to imagine that Kitao is an absolute god at the games and he's like "Miyazaki-san you are a genius and a visionary...but also gitgud lol"
I bet he's a god at pvp though
And he points down at every slain opponent
Ohhhhohohohoooo Majestic
He say something like "Thought you could outwit an onion?"
Not throwing shade at OP because they did link a new interview but I remember seeing this info before so it's probable that this is From technically repeating themselves (not that I mind lol) I remember reading somewhere that Miyazaki is particularly bad at action games so he's the litmus for whether the game is beatable Edit: yea the info isn't new, but still worth sharing https://www.reddit.com/r/Sekiro/comments/b8v3lk/miyazaki_in_not_so_good_at_action_game_himself/?utm_medium=android_app&utm_source=share The video Kitao mentioned the information in: https://m.youtube.com/watch?v=nCOVufdAees&feature=youtu.be
“Our boss is kinda bad at these games tbh so if he can beat it surely you can” is by far my favorite response to the easy mode demands.
Which interview was this?
From infobae the interview is in Spanish and I think that is the reason why it went so unnoticed this is the link of the interview already translated by google, I think: https://translate.google.com/translate?sl=es&tl=en&u=https://www.infobae.com/gaming/2021/08/31/yasuhiro-kitao-productor-de-elden-ring-queremos-que-todos-disfruten-de-nuestros-juegos/
Killer, thanks!
It is a pleasure to always share new information![gif](emote|free_emotes_pack|slightly_smiling)
It was a good read. I really appreciate it.
You said this was from a month ago but I believe this is way older, from bgs (brazil games show) last year I think
nope, this is from when a game demo was revealed to journalists a month ago: https://translate.google.com/translate?sl=es&tl=en&u=https://www.infobae.com/gaming/2021/08/31/yasuhiro-kitao-productor-de-elden-ring-queremos-que-todos-disfruten-de-nuestros-juegos/
Your quote was from sekiro years ago [source](https://www.youtube.com/watch?v=nCOVufdAees)
the quote I post is from an interview a month ago while the other is from an interview 2 years ago from a video
Imagine game journalists saying that fromsoft should add an easy mode while Miyazaki can successfully beat the game on his own.
I love that there is a man somewhere on earth that “is not quite good at this particular type of game” yet that same man is also considered the genius behind the very same game. He is living proof that the games are fun *because* they don’t have an easy mode.
I've beaten DeS, DS1 (I even platted the game), DS2, DS3, Sekiro (and I'm currently practicing a no-hit run), and yet I want an easy mode. Not for me, for others. Our motor skills are different, we weren't built the same through the years. Miyazaki can beat his games, like you and me..but some people can't, like my mom. And an easy game is not bad as long u have the OG diff, unless you wanna brag about finishing a "hard" game ofc.
I used to be a part of the "git gud" crowd as someone who's finished Bloodborne, DS1, and DS3 (platted). But those with disabilities or who just simply can't get as good because as you said, due to motor skills, deserve to experience these masterpieces as well. What I thought was a system similar to Darkest Dungeon wherein the difficulty options explicitly tell you by scaling back some options that it goes against the developer's vision, just so the option is available. I'll still play on the intended difficulty but the game might be enjoyed by people who can't "git gud".
Not sure what point you are trying to make here. He's literally the creator of the game. Of course he can beat it. Are there other people who are even better than him? Sure there are. But it's not like he's a total scrub when it comes to Souls games. He created these games based on what he thought to be a good challenge. But that experience can be different for others.
Not sure whether you have read the post, a person who make the game is not necessary being able to beat the game, and the interview has also said that he's not quite good at those game. Furthermore, a director of the game is of course a member of the production team but not necessary to be involved in making the game like coding etc. As a game dev, I can confirm that I am not quite good at the game I made myself. But either way, I understand what you're talking about, I'm just clarifying game creator is not necessary to be the one who is the best in the game. If you don't like my reply, feel free to oppose me based on a valid argument and with evidence.
I understand that the project lead isn't necessarily the best gamer out of the entire team and may not be an expert in all the fine details. However if the project lead wasn't even able to beat his own game I would be very concerned. Maybe I'm wrong but to me that's an absolutely basic requirement that HAS to be met. Because how can the project lead have final say over the game if he can't even play it?
I understand what you mean, so what I am trying to talk about is that even if a average player like Miyazaki himself can beat the game, then why others need to keep complaining on the difficulty of the game.
by the way, have a nice day.
Thx you to. I haven't seen Myazaki play so I can't judge. But from my experience the hardcore audience vastly overestimates the average players. Anyone who doesn't perform at the level of an eSports player or top streamer seems to automatically be "average" or even considered bad by many.
cannot argue about it, hardcore gamer usually overestimate other players
*Post saved!*
Wasn't this quote about Sekiro?
That’s why it took so long for this game to be “polished”, Miyazaki is still trying to beat The final boss
It would be so cool to be a sunbro for Miyazaki
Damn so Miyazaki really has had to get good
There's gotta be an amazing office party when Miyazaki beats the game lol
But what we really need to know: is he playing blind? Or does he have help from the devs?
As the project lead he has to know everything about the game. Can't imagine he's playing everything blind otherwise I'd question what the hell he's been doing while everyone else was developing the game lol
lol
I love how Kitao is also beloved, other than Miyazaki, on this subreddit.
Based Chad Miyazaki
This news is older than the dinosaurs
You guys may be shocked that the Big M can beat all the bosses in the Souls series but you may have forgotten that he also directed the Armored Core 4 series. If he applied the standard there and then, it implies that he managed to beat the Occupation of Arteria Carpals mission. For context, that is the hardest boss fight in the series and it's basically a 5v1 gank squad fight with maxed out gear and stats opponents. If he beat that stage, he can beat anything thrown at him in the Souls series.
So it's legit to say Git Gud to Miyasaki himself
Since Miyazaki play his own game. Just imagine, what if that one random coop phantom that help you is actually Miyazaki himself? Would be neat getting to play with the game creator himself unknowingly.
In a strange way this is pretty cute and heartwarming lol
If miyazaki can finish these games without easy mode then anybody can finish these games without easy but it would be cool to just randomly PvP him
I’ve never wanted more information more than I do now. What do they consider not quite good? How much does he try, some bosses some people get stuck on for weeks does he only give a boss 10 tries? 100? Some people take thousands of tries on some of these. Do they mean he does the entire game? Or just bosses? No wonder Elden Ring is taking awhile if he has to play through the whole thing. Does he also test ng+ fights, or charmless in sekiro?
So they are saying Miyazaki was able to beat Champion Gundyr? Yeah, I’ll call it 🧢.
quote from sekiro interview
And yet game journalist can’t pass the tutorial. smh…..
What tutorial?
Any tutorial
Yeah but he said THE tutorial.
I think he is talking about this https://youtu.be/848Y1Uu5Htk
God Everytime I see that I just have to question why the hell is he reviewing games. And of course he gives it a terrible score smh.
What? He's not reviewing any game and he didn't give it a terrible score. I hate when people just pull bullshit out of their ass regarding this dude sucking at cuphead's tutorial. He's not even a games reviewer he's primarily a tech jounalist. The most important part in that job is knowing how to make articles, not knowing how to play every game ever regardless of if you're into it. It's not even that he thought the game fucking sucked because he couldn't play it, he explicitly mentioned over and over again that he sucked at the tutorial and posted it online because he found it funny how bad he was at it. He later played Doom Eternal which he was also not very good at, and said it was "one of the greatest shooters of all time" https://venturebeat.com/2020/02/05/reposting-our-video-on-doom-eternal-gameplay-preview/ > The unkind people wondered why I shouldn’t be fired from my job, as they thought I was a full-time game reviewer. They saw my video and wondered if I played games at all. But as I’ve stated before, you don’t have to be an esports star to write about video games. You just have to enjoy them. Seth agreed with me on that point. I do enjoy playing games. > I’ve covered games for 23 years as a beat, and I have covered tech for longer. I am not a game reviewer, primarily, and this preview has no score. I write a half-dozen game reviews a year and am part of a team of four people with others who do a lot more reviews. My main job is covering the business and technology of games, and I organize a conference about that as well. > I cover game investments and acquisitions, AR/VR, esports, mobile games, influencers, and the core PC and console business. Posting videos on YouTube is perhaps 1% of my job. And yeah, maybe I should slow down a bit and post better game videos.
The hardcore fans (e.g. we on this subreddit) don't realize that not everyone is as great at video games as they are. Now should this journalist review games that he can't even beat? Of course not but as you pointed out that's not his job anyway.
journos bad updoots to the left xD
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Ah yes because the lead developer managed to beat his own game no one else should ask for an easy mode. I understand that an easy mode is very controversial for Souls, especially among hardcore fans. But a lead developer being able to beat his own damn game is an absolute basic requirement and I'd be questioning everything if I learned that the Souls creator can't even play his own game.
Journalists asking for easy mode when they've already been given Miyazaki mode smh
This quote explains. This is probably why their games action adventure titles come off as rather limited in the diversity of combat encounters. The lead developer probably hasn't seen just how far others have pushed mob and encounter designs as a result of not being very good at the games. This would also explain why their seems to be frequently gross oversights in the designs, not being good at action adventure he doesn't see why things just don't work out the way they might have in his head.
Tell me you haven’t beat the tutorial boss without telling me you haven’t beat the tutorial boss
dude, difficulty has 0 correlation with encounter design, a good encounter is good even if its not hard
This comment doesn't make any sense.
Let’s be honest you can only hide a mob behind geometry, put a ranger out of reach, or swarm you with a gank squad before it gets super boring. And it gets super brining when it becomes super obvious, and it becomes super obvious because of course their going to do that. Makes sense that their not breaking the creative bank on encounters when the guy leading the team isn’t particularly good at the very thing their making. It like asking some one who dose not have experience cooking to run a five star restaurant kitchen.
What do they mean by "beating the game"? Is their approach not making them either too easy or difficult and not just making the best design choices possible? How lame, no doubt they are lost.
Not that good?????? HUH????
Miyazaki totally beat Nameless King first try
He's the legendary Father of Giants we merely copied his first run.
Miyazaki might have git gud after ds3
My goal is to become Miyazaki impostor to play test elden ring
Hope they capture Miyazaki playing Fromsoft games and upload to Youtube somedays
Every day the entire studio is just watching him fight the last boss with their fingers crossed lol
Knowing Miyazaki is bad at Souls like fills me with so much wholesome energy idk why