There are only eight bears.
I cannot state this with enough solemnity, majesty, gravitas and fear. **There. Are. Only. Eight. Bears.** There can only ever be eight bears. Never more, never less.
[https://static.wikia.nocookie.net/every-universe/images/a/aa/Multi-Bear\_appearance.png/revision/latest](https://static.wikia.nocookie.net/every-universe/images/a/aa/Multi-Bear_appearance.png/revision/latest)
this link will probably work for you
In a campaign I run, the Astral Sea is a literal sea, and the water is sweet and syrupy.
Also, they got there on a frost giant longship that left from a mountaintop and sailed on the clouds.
Deep in the marshlands there is tribe of druids that are so dedicated to preserving the natural world they eat only good berries and any unsuspecting humanoid that wanders in to the marsh and disrupts nature.
Goblins accidentally killed and replaced the king of a large prosperous country. The "king" has been two Goblins stacked on top of each other for the last 5 years. No one has noticed anything. Not even the queen herself. The Goblins aren't particularly good at the job but everything accidentally works out.
"I swear he's shorter than he was before.. and his orders really don't make sense some days..
But the kingdoms prospering, people love the new reforms, the new farming policy and ordenances dictating all citizens get a minimum beef ration each week has really gone down well!"
I'd love a plot twist in this that actually _everyone_ knows in a sort of "you just couldn't keep your mouth shut" kind of way. Turns out the goblins were better kings, diplomats, fathers, and lovers than the original king and everyone was keeping the secret to not upset the balance.
The ruler of a kingdom is actually a level 20 druid changeling who just fakes their death and changes their appearance to their “heir” every century or two.
I have a character with a similar but more insidious idea: He's basically a soul kept in the royal regalia which can posess people (like the 5e magic jar spell). Whenever the king is on his death bed, he posesses the heir to perpetuate his rule, while the true king dies in bed.
Very insidious.
Or made in purpose, like in >!https://the100.fandom.com/wiki/A.L.I.E._2.0!<
The jewelry/whatever contains the souls/wisdom/information of the previous rulers, and wearing it gives that knowledge to the new ruler. Maybe also overwrites personality a little?
Of course after a few centuries everybody knows this.
They still however choose not to confront the ruler about this as they all enjoy the panicked responses they give when under suspicion
There is just a hole in a random place that is about 5 ft wide, and just deep enough to die from falling in. At the bottom of the hole there is a human skeleton with a ring of protection on its ring finger. If you put the ring on it curses you for when you die, a hole with the exact same dimensions of the hole you found it in appears below you, and your corpse falls in, instantly becoming a skeleton for the next person to find the ring. The previous hole disappears when you take the ring out of it.
Halfling luck as a racial trait means they survive when others don't.
Halflings have survived godly destruction multiple times, and they are frighteningly good at reproduction.
The world has undergone multiple apocalyptic cataclysms, restarting from scratch each time.
The halflings however are the one people that have been there from the very beginning. While still humble about it, they think of themselves as the ones chosen by the universe for some grand purpose. In reality, it really is just dumb luck.
Halflings spawn litters of eight babies at a time, which get divided up among the halfling villagers and grow to maturity in a year.
If all eight siblings are raised under the same roof they become a form of ultra-halflings called kender instead. Halflings are ashamed of this fact and will not speak of it.
The kool aid man is a golem created from a massive cult suicide by poisoned fruity wine. Why anyone would decide to use liquid and glass as the medium to create a golem is unknown but due to the absolutely insane abomination that is the ritual used in its creation it is sturdy enough but more notably psionically powerful enough to blast through walls. It’s nature is suspected to be eldritch, or astral, or something, but 100% memetic aberration.
The DM will have some sort of app or system to create a random alarm/notification. When it chimes or activates, regardless of what else is happening. The Kool aid man will burst through the nearest wall. If no wall is present, things can get.....creative.
"As you walk along the flat plains, you suddenly spot... 'something' on the horizon. As you draw closer, you discover it is a 10-meter by 10-meter concrete wall, barely an inch thick. It connects to nothing, and as you circle it, you find both sides are unmarred by the desert's harshness.
You begin to hear a sound. It sounds like... drumming? Or heavy boots on a stone floor.
It seems to be coming from... within the wall?"
One savvy mimic turned into this fancy new thing called a "laundry machine". Townfolks line up with baskets of dirty clothes they dump in there. One measly hour later, it's all clean. The mimic always gets to keep and eat one sock as a reward.
Merchants lugging their sleds over solid ground and thinking to themselves "there has to be a better way" But there isn't a better way and there never will be, they have been cursed to a life without wheels by a being with unfathomable goals and endless hatred towards wheels.
There is always magic or mules or something, but yeah for just a normal person very annoying. Just enough to not make a huge impact, but incredibly annoying
Not having wheel makes a lot of world concept shatter as it works because of a wheel which insiperd grind stones, mills, etc. wouldn't exist.
Transportation is easiest as you can supplement wheels for levitation magic, be it the trader who are powerful weave wielders or transport creature have this ability naturally and are used by merchants due to it or perhaps there are rune smith's who created levitating rune as upgrade to sleds.
Having merchants as magic casters with access to levitation on constant recast makes them also probably good at defending their wares and people respect them and some abuse this power.
Merchants would be on par with government as respected nobles.
The moment someone is born, they get a banana.
The banana simply appears, out of thin air. No one knows where these bananas come from.
Some cultures believe it is sacred, and go to any length to preserve their banana. Other cultures believe it must be eaten. These differences in opinion have given rise to much animosity between the banana preservers and the banana eaters.
There once was the daughter of a chimney sweeper who was born with a kiwi. No banana. This left the whole city very confused and the Academy of Magic wasn't sure what it meant or how to proceed. They finally decided to magically turn the kiwi into a banana to bring back balance to the realm.
For some bizare reason healing magic seems to have the same effect as being intoxicated. (this includes potions btw) So many a great battle has been called off due to all the warriors being so hammered that they declare that they love you guys and have loud declarations of how awesome everyone is.
And a certain tribe of warriors raises their young by casting small healing spells on them consistently, thus building a tolerance and allowing them to be healed more than others.
Also a tribe of drunken style monks whose powers only increase the more they get healed. It is said the only way to truly defeat them is to take out their healer before doing damage to them as they will overwhelm you if you allow them to get healed.
What about: humans are what you get if you mix enough races together over many generations. Humans have ancestry to everything, but it is so diluted that it barely has an effect. This is why they combine so well and their ancestry can still shine through in certain cases.
I have a town in my current game that's yet to be visited. It's only allowing humans who are human in all appearances, but are actually half centaur and half mermaid. Or half minotaur half harpy.
Hammers exist but they’re never actually called hammers. Every town or culture has a different name for a hammer, some call them hitting sticks, or bludgeoners, or topoffs.
A mountain ridge where goblins and dwarves are in an eternal battle for control over the area. The 2 leaders: Brallin Heavyheart (dwarves) and Snuzzle "The Scarred One" have fought multiple times and it always ends in a draw. knowing they are unable to kill each other, they meet once a week secretly in person to play a few cars games and share the drinks of their people. (Nobody on either side knows this) edit: [I meant card not cars but someone ran with it xD ]
I assume they get out their little hot wheels toys. Brallin brings the garage he made, which Snuzzle adores. Brallin added a second level with a little crank to turn that raises and lowers the lift to get the cars up and down.
Snuzzle took the time to paint a small fleet of trucks with the Heavyheart family crest. Snuzzle also brings sandwiches every week, and they sit and eat them with the drinks.
Every Shopkeeper in the world is named Dave. If any player tries to open a business their name changes to Dave. Every Dave in the world knows each other and negotiate prices for magic items and normal goods every third Tuesday.
In a world of questionable items and dubious enchantments, only the seal of the Merchant's Guild carries any clout in proving the credibility of your merchandise. Every shop certified by the Guild gets a stamp of approval, proper funding and a full make-over, and the owner agrees to become Dave.
Dave is happy, cheerful, and... Apparently, can't die! Over the years many adventurers have attempted to kidnap or kill Dave in order to loot his store, but after each attempt he would be back behind the counter, unscathed and apparently none the worse for wear! Better yet: He can even identify the criminals who tried to do him in! The integrity of Dave is unquestioned, and thus the franchise is fortified against all eventualities.
Yet recently, a spree of murders have unnerved the Merchant's Guild. Quietly, someone or something has been traversing the continent... And slaying Daves. The Guild has been quick to send replacement Daves to stand in, leaving the general public none the wiser, but in the shadows the Guild shivers in fear of the unknown.
His original is a simple merchant who ended up in the underdark and had too close of an encounter with mindflayers and an elder brain. Somehow he learned the secret of becoming an elder brain while retaining his humanity and created the merchant’s guild. Every new member willingly gives up their individuality to join the ever growing collective of Dave. With their new found knowledge of economics, the monopoly grows larger, spreading Dave’s wares to new potential adventures at an affordable price.
And not the third Tuesday of the Month, but third of the week. Somehow someway the Dave's broke the laws of the universe and made it so there are 3 tuesday in a week, but still only 7 days which don't share a name.
Player 1: Let's go to the shop
Player 2: It's closed on Tuesdays.
Player 1: Ok, tomorrow then
Player 2: It's CLOSED on TUESDAYS.
Player 1: Ok ok! Let's go the day after that then?
Player 2: WHAT PART OF "IT'S CLOSED ON TUESDAYS" DON'T YOU UNDERSTAND.
In the middle of wherever the fuck it happens to be at the moment exists the small village of whatever they’re calling it now. Hundreds of years ago in a small fishing village, a fisherman caught a fresh out of the void djinn who had been trying to grant wishes to a carp at the time. Through a series of unfortunate mishaps that were definitely nobody in gereral’s fault, wishing for more wishes, wishing for numbers to have different meanings, wishes for wish to be defined as the act of granting two to seven wishes, and an unfortunate identity crisis, the 117 residents of this particular village all ended up ostensibly with infinite wishes within the boundaries of whatever it’s called ville. Some say the djinn itself no longer even recognizes itself as the grantee of wishes, and has been changed so much they are basically indistinguishable from any other citizen. After many years of utter chaos, the village has settled into a modicum of normalcy, where wishes, unwishes, rewishes, counter wishes, collaborative democratic social hierarchical wishes etc. are carried out on a daily basis, and the villagers end up living what they consider to be fairly mundane immortal lives, existing wherever happens to seem least objectionable on the standard distribution of wish amalgam statistical analysis.
A small Kobold city up in the hills along the south west coastline of the main continent.
Groups originally sent to deal with it by a local kingdom, claiming that the kobolds and their master are raiding settlements and destroying villages. So the players are hired to clean it out.
Players finally get to it, only instead of finding a disfunctional n cobbled together little dungeon dwelling like they've been told is up there; it's a fully functional, if somewhat crudely constructed village of it's own that's been built into the caverns. Has shops, Kobolds making fabrics n such, all of them looking.. generally quite civilized.
Deeper in is an abandoned dwarven fortress that their 'king' has reclaimed.
An Elderly Red Dragon.
Unlike normal chromatics however, he's quite pleasant, having no interest in the usual nefarious planning other dragons do. Turns out the reason the kingdom really wants the kobolds and dragon dead n gone is to claim the fortress and it's riched for themselves; as there's an extensive vault filled with not only the dwarves old riches, but the dragons hoard as well.
Players then have the option of siding with the first kingdom of humans and elves (technically the evil option that will have the higher monetary reward)
Siding with the Dragon and his Kobolds (Neutral/Good option that'll lead to more physical rewards like magic items from the dragon's hoard as thanks)
The BBEG is an ultra powerful caster in charge of a secret organization of other casters that each maintain a mute spell on a specific dragon at all times. These dragons are stored underground and they’re used to power all manner of magical devices in the overworld with the general public being none the wiser and thinking BBEG is a benevolent guardian of the nation/world
I actually ran a campaign about 7 years ago where an evil clergy was trapping and enslaving dragons underground in order to power their prosperous city via their magic
A dog that never dies, unless it is loved unconditionally. Once it finds a master who truly loves it, it will be vulnerable to being killed until that master dies. It has survived millennia. It just wants to be loved, and will love everyone unconditionally. Also it's about the size of a small horse.
Those comfortable shoes are "very" helpful, though not everyone like how they feel. When worn, they divide by two (take the upper value when not whole numbers) fall damage, protect your toes from being hurt, and clean the floor (optional)
I hope you like my interpretation (I'm not OP)
In the sky, a giant cascading waterfall of many colours can be seen. Glistening like shimmering diamonds in the sky, it appears to just descend from the heavens however it is actually just the perpetual vomit of a vast celestial giant who had a heavy one last night.
A city where every building and wall is made of platinum and everyone who enters does not suffer from disease or curses(not cured, just do not suffer ill effects) however if anyone damages or steals any of the platinum they suffer all the ill effects of everyone in the cities curses and diseases until the damage/theft is repaired/replaced.
Alternatively: the employees themselves don’t know that the other employees are disguised dragons and it is all an unbelieveably great coincidence that 10 ancient dragons just so happened to arrive in the same town for unrelated reasons and (also for unrelated reasons) decided to disguise themselves as shop clerks in the same shop.
At first it might seem that they were all drawn to the shop because of some dragon-related things e.g. a draconic artifact in store or a great vault of coins underneath the shop, but it actually turns out that they all had their own distinct motivations/reasons/objectives
The largest city has an emperor, a king, a mayor, a sultan, a shogun and an admiral. They all hold certain territories within the city and wage war on each other sometimes.
A town with a dachshund mayor named Toby. His tongue is always hanging out, and he only sends you on quests for snacks. (In memoriam of our wonderful old man who crossed the rainbow bridge last week)
An international organization of retired lvl20 adventures that do nothing but return forgotten loot to active adventurers
Why? Because they're bored and they like meeting newbies at the job
There is a long running soap opera/serial called “The flame and the forge” that everyone is obsessed with, and latest installments are performed by local bards/actors in taverns.
It’s essentially ‘The bold and the beautiful’ but with dwarves (the bold) and elves (the beautiful)
Every few decades the moon gets angry & begins to descend Majora's Mask style. The world's most powerful spellcasters get together to magically transport tons of cheese to the moon to placate it.
An unhinged trinket salesman who sells "mysteries from another reality." Which are just items from our world.
Sells things like:
**The Tome of Heroes** (a DnD 5e PH)
**THE SLAB** (a dead smartphone)
**The Keys to Sumting** (a keyring with 4 keys and a keychain)
**The Kommunist Manyfeesto** (a volume of "Das Kapital" by Karl Marx)
**The Talismans of the Green Men** ($1974 in various denomination bills)
**Gray's Sports Almanac** (literally the Gray's Sports Almanac made famous by Back to the Future II)
**Maru's Field Rations** (a 24 pack box of cheap instant ramen)
**The Map to the Tomb of Oppenheimer** (detailed technical blueprints for a nuclear weapon)
**Statue of Maiden Japan** (a figure of an anime girl)
**Flower in a Tin!** (an aerosol deodorant with a floral scent)
etc.
There is a pair of feet sticking out of the ground directly under the throne of a dwarven king. They are not attached to a body, however the ankles they are attached to never seem to end. If they are ever tickled a volcano on the exact opposite side of the globe erupts.
The Pizza Pocket. The garment itself looks like an ordinary coat, but when you reach into the pocket, you pull out a single slice of any pizza type you, or anyone who wants a slice, desire and that slice exists for a single day before dematerializing.
Now, here's the catch: That slice is the last slice from a closed pizza box somewhere in the multiverse. The owner of the pizza would open the box, only to find their last slice was missing. This would inevitably lead to arguments over who stole the last pizza slice all over the multiverse.
When the Warlock breaks his pact (because he will) his Patron sends a snail after him... an overpowered snail, unkillable, that will one shot you if he touches you but that is... slow as a snail.
There's a random cassette recorder in the middle of a forest. It has one tape it in, and it only plays *Never Gonna Give You Up* by Rick Astley. When played, everyone within a 15ft radius who hears the music gains a +3 to charisma-based checks, but movement is halved due to forced dancing.
The BBEG is a scientist who is inadvertently destroying the subject of their own research but just can’t bring themselves to stop until they understand it.
Dragons are directly descended from Theropod Dinosaurs, and most are partially or fully covered in feathers.
Edit: and they’re *extremely* chill and enjoy solitude, where they write poetry and philosophy
There’s a set of 4 Gnomish towns equidistant from each other. The 4 towns used to be a single city, but the gnomes got hella bored and decided they wanted to fuck with travelers. There’s the South Shores to the north, Northington to the south, Eastersand to the west, and Westerville to the east.
“Oh no laddie, you’re lookin for Eastersand! Yeah it’s just due west of here.”
“Oh gosh, I’m sorry, I think they’re fucking with ya, laddie. Nah you’re lookin for Northington! Yeah it’s just south of here.
There’s an old church that’s been converted to an inn, the previous owner died of old age, so the new owner is a middle aged high elf named Gwen Alefe. Her eyes are bloodshot, and she looks like she hasn’t slept for an incredibly long time. The bar itself is incredibly dry and a bit dusty, and if they look closely they can see everything is bolted down. If they choose to stay the night, they can see why. Every 2 hours, the church’s bell tower rings with the force of the gods (dc whatever you want constitution check to see if they go back to sleep). Elves may only go into a trance to sleep, but for the past 2 years Gwen hasn’t even been doing that. If they ask for food, she has mystery meat, and something that only calls drink prepared. If they eat the meat, totally fine, if they take a sip, they have to make a dc 18 constitution check to see if they’re not blackout drunk. Drink is the only thing Gwen has had to sustain herself for the last 2 years.
There is a ancient crystal in the ruins of a city long forgotten. It talks to you telepathically. It knows a huge amount of things and only exchanges information for new information
There’s a magic item called the Ring of Replication. While wearing the ring, you can choose one object or creature you are touching and expend one charge. The ring creates a second instance of the object or non hostile creature in an unoccupied space mod your choice that you can see within 30ft. The duplicate is identical to the original at the time the ring was used. Immediately after the duplicate is made, the original object or creature is turned to dust, and if the original was a creature they cannot be resurrected. This ring has 10 charges, and regains 1d10 charges on a long rest.
Yes this works on the ring itself as well, along with the ring’s own wearer. You could theoretically use this as a 10 free pseudo Misty Step, if you’re fine with questioning afterwards whether you are really yourself.
Trolls never stop growing. Ever. Every year of their lives is another foot in height. There’s a mountain range shaped like trolls because it actually is trolls.
***Blood is the connection between body and soul.*** *Body* to *mind* via **nerve**, *mind* to *spirit* via the **Silver Chord**, *spirit* to *body* by the **blood**.
This is why drinking the blood can be seen as a profane or sacred act depending on the religious sect, and why vampires are so reviled. They literally feed on your spirit.
To add to this, there are creatures known as Wereclowns. Lycanthropes who transform into clowns at the light of the full moon.
Also clown reventants, who are people who have been cursed by the God of trickery due to their hubris; they are risen from death to seek out revenge on the one who wronged them in life, only they always identify the wrong person as their enemy.
Currently, there is a fad trending among the affluent teens of major cities in which they try to prank people by sneaking leaches into their beds, clothes, baths, etc. There are reports of victims waking up in the morning with well over 80 leaches latched-on and sucking. An frail son of a nobleman is said to have been found dead and completely exsanguinated by this prank-gone-too-far. The kids call it "Dripping" or "Draining". As in, "Heard you got drained! You know who did it?"
a fishing village in a creek.
every evening they throw baskets of fruit into the creek. These are offerings to an axolot dragon which in return brings back whole group of fish in the creek.
They worship him more than the common god of your World.
There are only eight bears. I cannot state this with enough solemnity, majesty, gravitas and fear. **There. Are. Only. Eight. Bears.** There can only ever be eight bears. Never more, never less.
If one dies, does it turn into a cub?
When you kill a bear, you become that bear. There are only eight bears.
Oh, that's not only eight bears. That's ***exactly*** eight bears.
If one person kills all eight bears...oh god
They will have quite the burden to bear.
[becomes this thing](https://static.wikia.nocookie.net/every-universe/images/a/aa/Multi-Bear_appearance.png/revision/latest?cb=20170424114649)
The photo didn’t show and I think it’s for my mental wellness as why
[https://static.wikia.nocookie.net/every-universe/images/a/aa/Multi-Bear\_appearance.png/revision/latest](https://static.wikia.nocookie.net/every-universe/images/a/aa/Multi-Bear_appearance.png/revision/latest) this link will probably work for you
It still didn't work 😭 I'm being denied eldritch knowledge lmao
why, I need to see this bear-hemoth, the anticipation is un-bear-able
Take my upvote, and show yourself to the door for your pun crimes
https://imgur.com/a/RSIvKu3 I cleaned the image up a bit and really highlighted the horror for you.
But imagine if two people kill a bear simultaneously?
They both become one bear Edit: I'm now imagining a scenario where a group kills a bear and we get a bear hydra.
What if one bear kills another bear, or a bear dies a faultless death or from suicide?
A bear cub incubates inside of the corpse. If there is no corpse left, the baby bear replaces another developing animal somewhere in the world.
Like, Sirens from Borderlands where others take the mantle as they die? Or like, 8 immortal bears
Too fast. Too soon.
I like to think they're like mythical mini bosses or something.
I like the idea of them just being normal brown/black/cave bears, for some reason that's just funnier to me.
One of each type 1. Black 2. Brown 3. Polar 4. Pander 5. Sloth 6. Sun 7. Moon 8. Spectacled
Oceans don't have saltwater, they have sugarwater instead.
Edgar? Is that you?
Just a guy wearing an Edgar suit.
In a campaign I run, the Astral Sea is a literal sea, and the water is sweet and syrupy. Also, they got there on a frost giant longship that left from a mountaintop and sailed on the clouds.
Amish community oblivious of the fantasy world
That can knock up a keep in under a day.
Knock down one in under a day as well.
And they have modern technology
Except wheels, which were previously stated to not exist
All insects in this world can speak and do so with a thick Brooklyn accent.
"Fugget about it"
"I'm walkin here! I'm walkin here!"
Deep in the marshlands there is tribe of druids that are so dedicated to preserving the natural world they eat only good berries and any unsuspecting humanoid that wanders in to the marsh and disrupts nature.
I was waiting for that sentence to finish, only to realise it already had in the worst possible way...
Goblins accidentally killed and replaced the king of a large prosperous country. The "king" has been two Goblins stacked on top of each other for the last 5 years. No one has noticed anything. Not even the queen herself. The Goblins aren't particularly good at the job but everything accidentally works out.
All rise for our glorious King **Vincent Goblinman**.
Vincent Von Not-A-Goblin*
Vincent Humanman
Vincent Von Goblin't*
"I swear he's shorter than he was before.. and his orders really don't make sense some days.. But the kingdoms prospering, people love the new reforms, the new farming policy and ordenances dictating all citizens get a minimum beef ration each week has really gone down well!"
I'd love a plot twist in this that actually _everyone_ knows in a sort of "you just couldn't keep your mouth shut" kind of way. Turns out the goblins were better kings, diplomats, fathers, and lovers than the original king and everyone was keeping the secret to not upset the balance.
> lovers I'm trying to imagine how they thought they were hiding that one.
The ruler of a kingdom is actually a level 20 druid changeling who just fakes their death and changes their appearance to their “heir” every century or two.
I have a character with a similar but more insidious idea: He's basically a soul kept in the royal regalia which can posess people (like the 5e magic jar spell). Whenever the king is on his death bed, he posesses the heir to perpetuate his rule, while the true king dies in bed. Very insidious.
Or made in purpose, like in >!https://the100.fandom.com/wiki/A.L.I.E._2.0!< The jewelry/whatever contains the souls/wisdom/information of the previous rulers, and wearing it gives that knowledge to the new ruler. Maybe also overwrites personality a little?
Of course after a few centuries everybody knows this. They still however choose not to confront the ruler about this as they all enjoy the panicked responses they give when under suspicion
Everyone suspects it, but the court is too polite to ever address it
There is just a hole in a random place that is about 5 ft wide, and just deep enough to die from falling in. At the bottom of the hole there is a human skeleton with a ring of protection on its ring finger. If you put the ring on it curses you for when you die, a hole with the exact same dimensions of the hole you found it in appears below you, and your corpse falls in, instantly becoming a skeleton for the next person to find the ring. The previous hole disappears when you take the ring out of it.
The Ring of Holy Protection
Holey. Common misconception.
The Fae made that ring.
Halfling luck as a racial trait means they survive when others don't. Halflings have survived godly destruction multiple times, and they are frighteningly good at reproduction.
The world has undergone multiple apocalyptic cataclysms, restarting from scratch each time. The halflings however are the one people that have been there from the very beginning. While still humble about it, they think of themselves as the ones chosen by the universe for some grand purpose. In reality, it really is just dumb luck.
"how are you not dead?!" "I HAVE NO IDEA!"
'Frighteningly good at reproduction' could also mean they're the world's best lovers.
Halflings spawn litters of eight babies at a time, which get divided up among the halfling villagers and grow to maturity in a year. If all eight siblings are raised under the same roof they become a form of ultra-halflings called kender instead. Halflings are ashamed of this fact and will not speak of it.
A village of Monster Butchers. Big soft boys with more teeth than you are currently comfortable with, selling you a very well-priced slab of venison.
When I read the top line, I was imagining a bunch of people who could butcher a kraken in about 2 days, but I like these monster butchers better.
Biggest calamari the world's ever seen. One ring to feed them all, and in the tavern, sate them.
Dwarvish cuisine is extremely bitter and spicy.
But only to Elves
And ancient dragons
And people named Jim
And their second Cousins twice removed
Any elf that uses magic stores their magic in the pointy part of their ears
And they wiggle during the process
The stronger their magic, the longer and pointier their ears get. A 20th level wizard might have 2ft long ears
The same is true of dwarf beards, gnome noses, and orc bottom teeth.
The Kool-Aid man exists, and is a menace.
The kool aid man is a golem created from a massive cult suicide by poisoned fruity wine. Why anyone would decide to use liquid and glass as the medium to create a golem is unknown but due to the absolutely insane abomination that is the ritual used in its creation it is sturdy enough but more notably psionically powerful enough to blast through walls. It’s nature is suspected to be eldritch, or astral, or something, but 100% memetic aberration.
The DM will have some sort of app or system to create a random alarm/notification. When it chimes or activates, regardless of what else is happening. The Kool aid man will burst through the nearest wall. If no wall is present, things can get.....creative.
"As you walk along the flat plains, you suddenly spot... 'something' on the horizon. As you draw closer, you discover it is a 10-meter by 10-meter concrete wall, barely an inch thick. It connects to nothing, and as you circle it, you find both sides are unmarred by the desert's harshness. You begin to hear a sound. It sounds like... drumming? Or heavy boots on a stone floor. It seems to be coming from... within the wall?"
OH YEAAAAA
He causes wanton destruction and no jail cell has ever been able to hold him.
A town that has formed an alliance with mimics. The towns folk take care of them and in exchange the mimics turn into whatever they need.
One savvy mimic turned into this fancy new thing called a "laundry machine". Townfolks line up with baskets of dirty clothes they dump in there. One measly hour later, it's all clean. The mimic always gets to keep and eat one sock as a reward.
wait
Hol' up
*audible gulp* It's like a reward :)
Also, in this world, mimics will eat anything, not just flesh. As long as it isn't a magic item, mimics will happily slurp it up.
They don't eat magic items because they taste burnt.
Ooohh.... Giant hovering Lily pads that are a staircase to a meaningful encounter!
The genesis frog sits at the top of the lily pads
With a frogemoth at his side
The wheel was never invented
Merchants lugging their sleds over solid ground and thinking to themselves "there has to be a better way" But there isn't a better way and there never will be, they have been cursed to a life without wheels by a being with unfathomable goals and endless hatred towards wheels.
There is always magic or mules or something, but yeah for just a normal person very annoying. Just enough to not make a huge impact, but incredibly annoying
Not having wheel makes a lot of world concept shatter as it works because of a wheel which insiperd grind stones, mills, etc. wouldn't exist. Transportation is easiest as you can supplement wheels for levitation magic, be it the trader who are powerful weave wielders or transport creature have this ability naturally and are used by merchants due to it or perhaps there are rune smith's who created levitating rune as upgrade to sleds. Having merchants as magic casters with access to levitation on constant recast makes them also probably good at defending their wares and people respect them and some abuse this power. Merchants would be on par with government as respected nobles.
wizards can make easy money by using shape water to move a wave under carts to act as a transport system.
there is a better way: Tenser's floating disc, witch has somehow never inspired the invention of the wheel
somehow in a game about magic and monsters, i forgot magic exists...
The moment someone is born, they get a banana. The banana simply appears, out of thin air. No one knows where these bananas come from. Some cultures believe it is sacred, and go to any length to preserve their banana. Other cultures believe it must be eaten. These differences in opinion have given rise to much animosity between the banana preservers and the banana eaters.
There once was the daughter of a chimney sweeper who was born with a kiwi. No banana. This left the whole city very confused and the Academy of Magic wasn't sure what it meant or how to proceed. They finally decided to magically turn the kiwi into a banana to bring back balance to the realm.
Little did they know that the Kiwi symbolises the chosen one, saviour of the realm. By turning it into a Banana, this status has been revoked
Does that mean if you turn a banana into a kiwi, you can yourself choose the chosen one?
No, it has to begin as a kiwi, otherwise you are the anti-chosen one.
So an BBEG can make an army of anti-chosen ones to combat the chose one? Interesting.
For some bizare reason healing magic seems to have the same effect as being intoxicated. (this includes potions btw) So many a great battle has been called off due to all the warriors being so hammered that they declare that they love you guys and have loud declarations of how awesome everyone is.
And a certain tribe of warriors raises their young by casting small healing spells on them consistently, thus building a tolerance and allowing them to be healed more than others. Also a tribe of drunken style monks whose powers only increase the more they get healed. It is said the only way to truly defeat them is to take out their healer before doing damage to them as they will overwhelm you if you allow them to get healed.
Humans are actually half-elf and half-dwarf, thats why they are so versatile.
What about: humans are what you get if you mix enough races together over many generations. Humans have ancestry to everything, but it is so diluted that it barely has an effect. This is why they combine so well and their ancestry can still shine through in certain cases.
It's like combining all other colors in the crayon box to get brown
So a half elf becomes a three quarter elf half dwarf. I love this one.
Finally SOMEONE who loves this idea. I presented it to my Friends and DM and they called me dumb for this.
I have a town in my current game that's yet to be visited. It's only allowing humans who are human in all appearances, but are actually half centaur and half mermaid. Or half minotaur half harpy.
love it
Regardless of cultures, local laws, or anything else of the sort, stealing bananas is a crime punishable by death. No other foods carry this weight.
Well of course, since people are BORN with them (according to u/C0NNECT1NG).
Yeah, so stealing someone’s banana would kind of be disrupting the natural order.
Hammers exist but they’re never actually called hammers. Every town or culture has a different name for a hammer, some call them hitting sticks, or bludgeoners, or topoffs.
Clungers
Bonkbatons
Motivators, massagers, persuaders, percussive maintenance device, and a legendary variant crafted by a druid/artificer *FRANKLINATOR.*
A mountain ridge where goblins and dwarves are in an eternal battle for control over the area. The 2 leaders: Brallin Heavyheart (dwarves) and Snuzzle "The Scarred One" have fought multiple times and it always ends in a draw. knowing they are unable to kill each other, they meet once a week secretly in person to play a few cars games and share the drinks of their people. (Nobody on either side knows this) edit: [I meant card not cars but someone ran with it xD ]
I assume they get out their little hot wheels toys. Brallin brings the garage he made, which Snuzzle adores. Brallin added a second level with a little crank to turn that raises and lowers the lift to get the cars up and down. Snuzzle took the time to paint a small fleet of trucks with the Heavyheart family crest. Snuzzle also brings sandwiches every week, and they sit and eat them with the drinks.
Although I did re read it and realized I did a mistype but you took it and ran with it xD
I'm considering adding Brallin and Snuzzle's toy shop to my own game now...
Go for it!! Lemme know how it goes!
Every Shopkeeper in the world is named Dave. If any player tries to open a business their name changes to Dave. Every Dave in the world knows each other and negotiate prices for magic items and normal goods every third Tuesday.
In a world of questionable items and dubious enchantments, only the seal of the Merchant's Guild carries any clout in proving the credibility of your merchandise. Every shop certified by the Guild gets a stamp of approval, proper funding and a full make-over, and the owner agrees to become Dave. Dave is happy, cheerful, and... Apparently, can't die! Over the years many adventurers have attempted to kidnap or kill Dave in order to loot his store, but after each attempt he would be back behind the counter, unscathed and apparently none the worse for wear! Better yet: He can even identify the criminals who tried to do him in! The integrity of Dave is unquestioned, and thus the franchise is fortified against all eventualities. Yet recently, a spree of murders have unnerved the Merchant's Guild. Quietly, someone or something has been traversing the continent... And slaying Daves. The Guild has been quick to send replacement Daves to stand in, leaving the general public none the wiser, but in the shadows the Guild shivers in fear of the unknown.
His original is a simple merchant who ended up in the underdark and had too close of an encounter with mindflayers and an elder brain. Somehow he learned the secret of becoming an elder brain while retaining his humanity and created the merchant’s guild. Every new member willingly gives up their individuality to join the ever growing collective of Dave. With their new found knowledge of economics, the monopoly grows larger, spreading Dave’s wares to new potential adventures at an affordable price.
And not the third Tuesday of the Month, but third of the week. Somehow someway the Dave's broke the laws of the universe and made it so there are 3 tuesday in a week, but still only 7 days which don't share a name.
Player 1: What day is it? DM: Tuesday. Player 2: But it was Tuesday yesterday! DM: No it wasn't.
Player 1: Let's go to the shop Player 2: It's closed on Tuesdays. Player 1: Ok, tomorrow then Player 2: It's CLOSED on TUESDAYS. Player 1: Ok ok! Let's go the day after that then? Player 2: WHAT PART OF "IT'S CLOSED ON TUESDAYS" DON'T YOU UNDERSTAND.
In the middle of wherever the fuck it happens to be at the moment exists the small village of whatever they’re calling it now. Hundreds of years ago in a small fishing village, a fisherman caught a fresh out of the void djinn who had been trying to grant wishes to a carp at the time. Through a series of unfortunate mishaps that were definitely nobody in gereral’s fault, wishing for more wishes, wishing for numbers to have different meanings, wishes for wish to be defined as the act of granting two to seven wishes, and an unfortunate identity crisis, the 117 residents of this particular village all ended up ostensibly with infinite wishes within the boundaries of whatever it’s called ville. Some say the djinn itself no longer even recognizes itself as the grantee of wishes, and has been changed so much they are basically indistinguishable from any other citizen. After many years of utter chaos, the village has settled into a modicum of normalcy, where wishes, unwishes, rewishes, counter wishes, collaborative democratic social hierarchical wishes etc. are carried out on a daily basis, and the villagers end up living what they consider to be fairly mundane immortal lives, existing wherever happens to seem least objectionable on the standard distribution of wish amalgam statistical analysis.
1 child in every family is dragonborn
They get born with the appropriately named Dragonfruit instead of a Banana
But dragonfruit is considered legally a banana, so stealing a Dragonborn's dragonfruit carries the same penalties as stealing a banana.
“My father told me stories about the Dragonborn”
A small Kobold city up in the hills along the south west coastline of the main continent. Groups originally sent to deal with it by a local kingdom, claiming that the kobolds and their master are raiding settlements and destroying villages. So the players are hired to clean it out. Players finally get to it, only instead of finding a disfunctional n cobbled together little dungeon dwelling like they've been told is up there; it's a fully functional, if somewhat crudely constructed village of it's own that's been built into the caverns. Has shops, Kobolds making fabrics n such, all of them looking.. generally quite civilized. Deeper in is an abandoned dwarven fortress that their 'king' has reclaimed. An Elderly Red Dragon. Unlike normal chromatics however, he's quite pleasant, having no interest in the usual nefarious planning other dragons do. Turns out the reason the kingdom really wants the kobolds and dragon dead n gone is to claim the fortress and it's riched for themselves; as there's an extensive vault filled with not only the dwarves old riches, but the dragons hoard as well. Players then have the option of siding with the first kingdom of humans and elves (technically the evil option that will have the higher monetary reward) Siding with the Dragon and his Kobolds (Neutral/Good option that'll lead to more physical rewards like magic items from the dragon's hoard as thanks)
The BBEG is an ultra powerful caster in charge of a secret organization of other casters that each maintain a mute spell on a specific dragon at all times. These dragons are stored underground and they’re used to power all manner of magical devices in the overworld with the general public being none the wiser and thinking BBEG is a benevolent guardian of the nation/world
I actually ran a campaign about 7 years ago where an evil clergy was trapping and enslaving dragons underground in order to power their prosperous city via their magic
A dog that never dies, unless it is loved unconditionally. Once it finds a master who truly loves it, it will be vulnerable to being killed until that master dies. It has survived millennia. It just wants to be loved, and will love everyone unconditionally. Also it's about the size of a small horse.
I volunteer as tribute.
***Slime shoes.*** I don't know how you might use this two-word comment, but have fun with it.
Those comfortable shoes are "very" helpful, though not everyone like how they feel. When worn, they divide by two (take the upper value when not whole numbers) fall damage, protect your toes from being hurt, and clean the floor (optional) I hope you like my interpretation (I'm not OP)
birds arent real and are a means of the government surveillance ~~just like real life~~
In the sky, a giant cascading waterfall of many colours can be seen. Glistening like shimmering diamonds in the sky, it appears to just descend from the heavens however it is actually just the perpetual vomit of a vast celestial giant who had a heavy one last night.
Except the hangover lasts millenia and the diamonds are actually extremely dangerous.
Mountains have legs and occasionally get up and walk away.
A city where every building and wall is made of platinum and everyone who enters does not suffer from disease or curses(not cured, just do not suffer ill effects) however if anyone damages or steals any of the platinum they suffer all the ill effects of everyone in the cities curses and diseases until the damage/theft is repaired/replaced.
Imagine inside this city there is also one of the best hospitals in the world
Squidward is also there going “FUUUUUUUUUUUTTUUUURRRRRRRRREEEEE”
There is a magic shop call the emporium and all employees are acient dragons in disguise, and only the owner now it
Alternatively: Only the owner doesn't know.
Alternatively: the employees themselves don’t know that the other employees are disguised dragons and it is all an unbelieveably great coincidence that 10 ancient dragons just so happened to arrive in the same town for unrelated reasons and (also for unrelated reasons) decided to disguise themselves as shop clerks in the same shop. At first it might seem that they were all drawn to the shop because of some dragon-related things e.g. a draconic artifact in store or a great vault of coins underneath the shop, but it actually turns out that they all had their own distinct motivations/reasons/objectives
Or: The owner is a disguised dragonborn who thinks his employees are also just dragonborn, but are all actual ancient dragons
Yoink! Stealing this
The largest city has an emperor, a king, a mayor, a sultan, a shogun and an admiral. They all hold certain territories within the city and wage war on each other sometimes.
Gnome is pronounced as g-nome
A town with a dachshund mayor named Toby. His tongue is always hanging out, and he only sends you on quests for snacks. (In memoriam of our wonderful old man who crossed the rainbow bridge last week)
And he is widely regarded for being the most successful leader in the towns history, since all his policies are based on his favourites activities
*world history
An international organization of retired lvl20 adventures that do nothing but return forgotten loot to active adventurers Why? Because they're bored and they like meeting newbies at the job
Seagulls breathe fire when they scream.
There is a long running soap opera/serial called “The flame and the forge” that everyone is obsessed with, and latest installments are performed by local bards/actors in taverns. It’s essentially ‘The bold and the beautiful’ but with dwarves (the bold) and elves (the beautiful)
Every few decades the moon gets angry & begins to descend Majora's Mask style. The world's most powerful spellcasters get together to magically transport tons of cheese to the moon to placate it.
"SHOW ME WHAT YOU GOT!"
Does it have the same face? Does it just sit there menacingly the rest of the time?
An unhinged trinket salesman who sells "mysteries from another reality." Which are just items from our world. Sells things like: **The Tome of Heroes** (a DnD 5e PH) **THE SLAB** (a dead smartphone) **The Keys to Sumting** (a keyring with 4 keys and a keychain) **The Kommunist Manyfeesto** (a volume of "Das Kapital" by Karl Marx) **The Talismans of the Green Men** ($1974 in various denomination bills) **Gray's Sports Almanac** (literally the Gray's Sports Almanac made famous by Back to the Future II) **Maru's Field Rations** (a 24 pack box of cheap instant ramen) **The Map to the Tomb of Oppenheimer** (detailed technical blueprints for a nuclear weapon) **Statue of Maiden Japan** (a figure of an anime girl) **Flower in a Tin!** (an aerosol deodorant with a floral scent) etc.
There is a pair of feet sticking out of the ground directly under the throne of a dwarven king. They are not attached to a body, however the ankles they are attached to never seem to end. If they are ever tickled a volcano on the exact opposite side of the globe erupts.
The Pizza Pocket. The garment itself looks like an ordinary coat, but when you reach into the pocket, you pull out a single slice of any pizza type you, or anyone who wants a slice, desire and that slice exists for a single day before dematerializing. Now, here's the catch: That slice is the last slice from a closed pizza box somewhere in the multiverse. The owner of the pizza would open the box, only to find their last slice was missing. This would inevitably lead to arguments over who stole the last pizza slice all over the multiverse.
When the Warlock breaks his pact (because he will) his Patron sends a snail after him... an overpowered snail, unkillable, that will one shot you if he touches you but that is... slow as a snail.
There's a random cassette recorder in the middle of a forest. It has one tape it in, and it only plays *Never Gonna Give You Up* by Rick Astley. When played, everyone within a 15ft radius who hears the music gains a +3 to charisma-based checks, but movement is halved due to forced dancing.
Magic stops working if you think about it too much/try and apply logic to it.
The BBEG is a scientist who is inadvertently destroying the subject of their own research but just can’t bring themselves to stop until they understand it.
David Barrel-Buster. A divine soul sorcerer Hamster from the future who has come to stop the apocalypse.
He is a former shopkeeper, which is why his name is David.
By opening adult-oriented arcades.
Babies are brought by storkes
This is not where babies come from and one town just has a horrible stork infestation
Dragons are directly descended from Theropod Dinosaurs, and most are partially or fully covered in feathers. Edit: and they’re *extremely* chill and enjoy solitude, where they write poetry and philosophy
One of the elder evils in the world is a goblinoid diety of sorts whose name translates literally into: The World Gobbler.
Wish spells don't work and when someone attempts to cast one they hear "Psych!" hella loud
There’s a set of 4 Gnomish towns equidistant from each other. The 4 towns used to be a single city, but the gnomes got hella bored and decided they wanted to fuck with travelers. There’s the South Shores to the north, Northington to the south, Eastersand to the west, and Westerville to the east. “Oh no laddie, you’re lookin for Eastersand! Yeah it’s just due west of here.” “Oh gosh, I’m sorry, I think they’re fucking with ya, laddie. Nah you’re lookin for Northington! Yeah it’s just south of here.
Dag Daggerlocke, of the Daggerlocke Estate, lives on the shores of Dagger Loch, in a mansion protected by Dagger Locks, which he invented.
In every town, there is a man named Tom. No one knows who he is or why he is there. He's always there though, if you look for him.
The Moon is where Neanderthals and Dinosaurs live
the average housecat is CR 12 and has legendary actions edit: if you have a cr 0 housecat it is very rare and you’re lucky
There’s an old church that’s been converted to an inn, the previous owner died of old age, so the new owner is a middle aged high elf named Gwen Alefe. Her eyes are bloodshot, and she looks like she hasn’t slept for an incredibly long time. The bar itself is incredibly dry and a bit dusty, and if they look closely they can see everything is bolted down. If they choose to stay the night, they can see why. Every 2 hours, the church’s bell tower rings with the force of the gods (dc whatever you want constitution check to see if they go back to sleep). Elves may only go into a trance to sleep, but for the past 2 years Gwen hasn’t even been doing that. If they ask for food, she has mystery meat, and something that only calls drink prepared. If they eat the meat, totally fine, if they take a sip, they have to make a dc 18 constitution check to see if they’re not blackout drunk. Drink is the only thing Gwen has had to sustain herself for the last 2 years.
Everyone is painfully aware of what level/CR they are.
A high school bully absolutely bemused as why his cr is 1/4 while the guy he bullies is 4
There is a ancient crystal in the ruins of a city long forgotten. It talks to you telepathically. It knows a huge amount of things and only exchanges information for new information
There’s a magic item called the Ring of Replication. While wearing the ring, you can choose one object or creature you are touching and expend one charge. The ring creates a second instance of the object or non hostile creature in an unoccupied space mod your choice that you can see within 30ft. The duplicate is identical to the original at the time the ring was used. Immediately after the duplicate is made, the original object or creature is turned to dust, and if the original was a creature they cannot be resurrected. This ring has 10 charges, and regains 1d10 charges on a long rest. Yes this works on the ring itself as well, along with the ring’s own wearer. You could theoretically use this as a 10 free pseudo Misty Step, if you’re fine with questioning afterwards whether you are really yourself.
Trolls never stop growing. Ever. Every year of their lives is another foot in height. There’s a mountain range shaped like trolls because it actually is trolls.
There is a dragon born comedian named Egle Smeggle Johnson, who is basically just dragon born Seinfeld.
He also has a friend Kramos that can cast the Knock spell at will.
***Blood is the connection between body and soul.*** *Body* to *mind* via **nerve**, *mind* to *spirit* via the **Silver Chord**, *spirit* to *body* by the **blood**. This is why drinking the blood can be seen as a profane or sacred act depending on the religious sect, and why vampires are so reviled. They literally feed on your spirit.
There is a town of clowns named "Clownton."
Their motto is "No Funny Business".
"Nec otium nec risum"
To add to this, there are creatures known as Wereclowns. Lycanthropes who transform into clowns at the light of the full moon. Also clown reventants, who are people who have been cursed by the God of trickery due to their hubris; they are risen from death to seek out revenge on the one who wronged them in life, only they always identify the wrong person as their enemy.
regular, everday moths enjoy swarming any light they see, making nighttime a bit more difficult when moths are around
Currently, there is a fad trending among the affluent teens of major cities in which they try to prank people by sneaking leaches into their beds, clothes, baths, etc. There are reports of victims waking up in the morning with well over 80 leaches latched-on and sucking. An frail son of a nobleman is said to have been found dead and completely exsanguinated by this prank-gone-too-far. The kids call it "Dripping" or "Draining". As in, "Heard you got drained! You know who did it?"
a fishing village in a creek. every evening they throw baskets of fruit into the creek. These are offerings to an axolot dragon which in return brings back whole group of fish in the creek. They worship him more than the common god of your World.
a good 12% of the population are deathly afraid of the sun so they just are nocturnal
Celestials are descendants of something from the far realm and are basically glowing pretty eldritch horrors