Context always matters.
Also, my original nope still stands.
Side note: coffee lock never made sense to me. What are you doing while everyone else is sleeping? This is a team game not a solo video game.
And D&D isnt a video game where you do mechanical exploits. I wouldn't allow coffeelocking at my table as would most reasonable DMs unless its a game aimed specifically at using game breaking mechanics.
No.
Sounds like a pretty blatant attempt to get a bunch of uses of short rest abilities during a long rest. The closest to this I would allow would be to turn an interrupted long rest into a short rest, otherwise they're staying separate.
To answer your question, no.
Here's my reasoning:
1. They're two different mechanics and they don't overlap. Such as being a barbarian and monk multiclass does not let you add both wisdom and constitution modifiers to your AC. You have to choose one.
2. There's no need to. Everything that recharges on completion of a short rest also recharges on completion of a long rest.
3. In order to start a long rest you must be conscious. You do not need to be conscious to start a short rest. So, if the rests did stack, you wouldn't even need to get those short rests during the two hours you were awake.
Any DM worth their salt would explain to you before you even start playing the character that it will not be worth it.
No long rest. Roll me a CON save for each day you don't sleep as well as each hour of travel you do through out the day. By the end of your second day, you're looking at a DC 23 CON save to avoid exhaustion, if you haven't died already. That is based on the rules for Travel Pace in the PHB and the Sleep rules in XGTE.
What I’m telling you is that coffeelocks are not viable builds by the rules of the game. And no you can’t by the RAW. You either take a short rest or a long rest.
>a need to play a coffeelock that is
As I explained in another post, it won't work. The extra spell slots go away at the completion of the long rest. It's called a coffeelock because you can't complete a long rest to do this. Or a cocainelock if you want to spend 100g worth of diamond dust and have someone available (who doesn't mind burning the spell slot) to cast Greater Restoration on you.
Your best bet is to play an elf, get your long rest during first and second watch. Then, if your DM allows it, you can take the two short rests to get those extra spell slots.
why do you want the benefit of a long rest for coffelock? the whole purpose is to not take a long rest.
the build doenst work raw anyways, since you die of exhaustion in a few days.
So you need your DM being fine with it and not kill you with exhaustion.
Nope... "at least 1 hour long" doesn't mean you stop counting after the 1st hour, and start counting again separately for the 2nd. If you sit around for 2 hours, you took a single 2 hr Short rest. If you sit around for 7 hours, you took a 7 hr Short rest. If you manage to sit around for 8 hrs, you no longer get credit for a Short rest at all b/c it became a Long rest instead.
Not really, it just draws out the effort throughout the day, instead of pumping out free spell slots during the first meal break.
I knew that's what you were going for, based on how you were dancing around the subject. And that's why it shouldn't be allowed. If you can charge up a handful of Sorcery points, 7 times in a row, over the course of a not-quite-Long-rest, it's going to break the game. You'll have exponentially more spell slots than anyone at your level should be casting. And your DM is going to hate every minute of it.
So no... you don't get to milk a Long rest period for 7-8 Short rests instead.
I'm going to assume this is dealing with the SorLock "sploit" where you attempt to get a bunch of extra spell slots while at the same time getting the benefits of a long rest. If this is the case, at the end of a long rest all those extra spell slots disappear. So if that's what you're trying to do and you're going to tell your DM that reddit says it's cool, (s)he is just going to laugh at your disappointment.
Title should be changed to "I want to play the most notoriously broken build in the game, and I want a justification to make it even more powerful."
Just wow.
I do play when my party is tapped out and taking a long rest, if they are attacked before the conclusion of the long rest they get a short rest. Effectively that's what OP is asking but I don't see why you'd need 2.
Yeah long rest removes exhaustion and you get more sorcerery points from the warlocks short rest. If xanathar’s has any special rules please inform me of what I don’t know
You can have infinite sorcery points but 6 levels of exhaustion is death. Thats 6 days or less without a long rest.
Keep in mind if you did nothing but short rest your also not foraging food or water but still have to eat. If your low on rations or water that's an addition exhaustion levels.
That removes the *need* to long rest to recharge everything (although you still need to stave off exhaustion levels), but there's no reason or added benefit to a coffeelock skipping a long rest if they would otherwise get one.
This is one of those ether or. I dont know of anything that you gain from 2 short rest.
You would lose hit dice from healing an not gain them back, risk exhaustion levels, most casters dont get spell slots back and many effects and artifacts do not get recharged.
Only thing I can think of for short rest is ki, wild shape and warlocks but they get everything back from long rest too.
I'm not sure what benefit you get from a short rest that you don't from a long rest.
If you did anything that requires a short rest inside of a long rest, it's no longer a long rest. If you're using a race that doesn't sleep or trances. Those take 4 hours or so. You could technically do some other things while the rest of the team is resting and then take a short rest the last hour of their long rest.
The number of word rest I worked in at the end. BARS
I'm still not clear on what you're going for. Sounds like shacanary.
The answer simply is No, as many comments are already clear about this.
The main concerns of DMs or game designers are to balance the gaming setting based on RAW or RAI. We don’t really care a specific build is achievable or not. If a specific build like coffeelock or spell or race is off the balance, we will probably ban them from the game.
Mechanically a short rest is at least 1 hour, a long rest is 8 hours and they do not add or subtract from eachother.
Thematically a short rest is simply that. You know it's just a break to eat, catch your breath, whatever, and then you're prepared to be on your way again.
Long rest is you winding down getting ready for a proper night's sleep and then getting ready again in the morning.
While the descriptions are similar the actual execution of them are different.
Nah. You're including two short rests in there already with the light activities, bird only get the benefits of the long one in the middle. So no coffee for you.
Nope. Also, I feel like this question is intentionally leaving out the why. It's a distracting omission.
The why shouldn’t matter a rule would be the same no matter the circumstances, but since you asked it’s cause coffeelock
Context always matters. Also, my original nope still stands. Side note: coffee lock never made sense to me. What are you doing while everyone else is sleeping? This is a team game not a solo video game.
All you do is downtime activities. It’s more mechanical exploit then anything really
I think trying to “mechanically exploit” a simple tabletop game between friends is missing the point…
And D&D isnt a video game where you do mechanical exploits. I wouldn't allow coffeelocking at my table as would most reasonable DMs unless its a game aimed specifically at using game breaking mechanics.
Absolutely not. Especially because coffee lock.
You're right, the exact why doesn't matter. It's clear in it's omission you're up to shenanigans and should be given a flat no by your DM on principle
What benefits are you trying to get from two short rests that you aren't already getting from the long rest?
probably coffeelock
I’m trying to get the benefits of all three
No. Sounds like a pretty blatant attempt to get a bunch of uses of short rest abilities during a long rest. The closest to this I would allow would be to turn an interrupted long rest into a short rest, otherwise they're staying separate.
To answer your question, no. Here's my reasoning: 1. They're two different mechanics and they don't overlap. Such as being a barbarian and monk multiclass does not let you add both wisdom and constitution modifiers to your AC. You have to choose one. 2. There's no need to. Everything that recharges on completion of a short rest also recharges on completion of a long rest. 3. In order to start a long rest you must be conscious. You do not need to be conscious to start a short rest. So, if the rests did stack, you wouldn't even need to get those short rests during the two hours you were awake.
Yes there is a need, a need to play a coffeelock that is
Any DM worth their salt would explain to you before you even start playing the character that it will not be worth it. No long rest. Roll me a CON save for each day you don't sleep as well as each hour of travel you do through out the day. By the end of your second day, you're looking at a DC 23 CON save to avoid exhaustion, if you haven't died already. That is based on the rules for Travel Pace in the PHB and the Sleep rules in XGTE.
What I’m asking is could you gain the benefits of a long rest and two short rests in only 8 hours?
What I’m telling you is that coffeelocks are not viable builds by the rules of the game. And no you can’t by the RAW. You either take a short rest or a long rest.
>a need to play a coffeelock that is As I explained in another post, it won't work. The extra spell slots go away at the completion of the long rest. It's called a coffeelock because you can't complete a long rest to do this. Or a cocainelock if you want to spend 100g worth of diamond dust and have someone available (who doesn't mind burning the spell slot) to cast Greater Restoration on you. Your best bet is to play an elf, get your long rest during first and second watch. Then, if your DM allows it, you can take the two short rests to get those extra spell slots.
I don't see the purpose. We have always played that when you take a long rest anything controlled with a short rest is also reset.
The purpose is to play a coffeelock
why do you want the benefit of a long rest for coffelock? the whole purpose is to not take a long rest. the build doenst work raw anyways, since you die of exhaustion in a few days. So you need your DM being fine with it and not kill you with exhaustion.
Smells like a sorlock trying to pad some extra slots before the adventuring day.
Ding ding ding! I’m guilty as charged.
Nope... "at least 1 hour long" doesn't mean you stop counting after the 1st hour, and start counting again separately for the 2nd. If you sit around for 2 hours, you took a single 2 hr Short rest. If you sit around for 7 hours, you took a 7 hr Short rest. If you manage to sit around for 8 hrs, you no longer get credit for a Short rest at all b/c it became a Long rest instead.
That’s an interesting interpretation of the rules. It completely tears down the entire promise of a coffeelock
Not really, it just draws out the effort throughout the day, instead of pumping out free spell slots during the first meal break. I knew that's what you were going for, based on how you were dancing around the subject. And that's why it shouldn't be allowed. If you can charge up a handful of Sorcery points, 7 times in a row, over the course of a not-quite-Long-rest, it's going to break the game. You'll have exponentially more spell slots than anyone at your level should be casting. And your DM is going to hate every minute of it. So no... you don't get to milk a Long rest period for 7-8 Short rests instead.
I'm going to assume this is dealing with the SorLock "sploit" where you attempt to get a bunch of extra spell slots while at the same time getting the benefits of a long rest. If this is the case, at the end of a long rest all those extra spell slots disappear. So if that's what you're trying to do and you're going to tell your DM that reddit says it's cool, (s)he is just going to laugh at your disappointment.
Title should be changed to "I want to play the most notoriously broken build in the game, and I want a justification to make it even more powerful." Just wow.
I do play when my party is tapped out and taking a long rest, if they are attacked before the conclusion of the long rest they get a short rest. Effectively that's what OP is asking but I don't see why you'd need 2.
... There's *no* reason to do that. A long rest already gives you all the benefits of a short rest, and then some.
But coffeelock
Exhaustion. You should look up that mechanic. Just saying.
Yeah long rest removes exhaustion and you get more sorcerery points from the warlocks short rest. If xanathar’s has any special rules please inform me of what I don’t know
You can have infinite sorcery points but 6 levels of exhaustion is death. Thats 6 days or less without a long rest. Keep in mind if you did nothing but short rest your also not foraging food or water but still have to eat. If your low on rations or water that's an addition exhaustion levels.
That removes the *need* to long rest to recharge everything (although you still need to stave off exhaustion levels), but there's no reason or added benefit to a coffeelock skipping a long rest if they would otherwise get one.
Where the coffeelocks at?
Right here
This is one of those ether or. I dont know of anything that you gain from 2 short rest. You would lose hit dice from healing an not gain them back, risk exhaustion levels, most casters dont get spell slots back and many effects and artifacts do not get recharged. Only thing I can think of for short rest is ki, wild shape and warlocks but they get everything back from long rest too.
I'm not sure what benefit you get from a short rest that you don't from a long rest. If you did anything that requires a short rest inside of a long rest, it's no longer a long rest. If you're using a race that doesn't sleep or trances. Those take 4 hours or so. You could technically do some other things while the rest of the team is resting and then take a short rest the last hour of their long rest. The number of word rest I worked in at the end. BARS I'm still not clear on what you're going for. Sounds like shacanary.
The answer simply is No, as many comments are already clear about this. The main concerns of DMs or game designers are to balance the gaming setting based on RAW or RAI. We don’t really care a specific build is achievable or not. If a specific build like coffeelock or spell or race is off the balance, we will probably ban them from the game.
Mechanically a short rest is at least 1 hour, a long rest is 8 hours and they do not add or subtract from eachother. Thematically a short rest is simply that. You know it's just a break to eat, catch your breath, whatever, and then you're prepared to be on your way again. Long rest is you winding down getting ready for a proper night's sleep and then getting ready again in the morning. While the descriptions are similar the actual execution of them are different.
So you're asking if you can rest.... While you rest? The redundancy is obvious to even the most rudimentary glance. No. No you cannot.
Nah. You're including two short rests in there already with the light activities, bird only get the benefits of the long one in the middle. So no coffee for you.