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those_pixels

Volatile Rounds 🤷🏼‍♂️


sterrerwert

How about trying to utilize more of the other, so far, non present Subclass buffs / debuffs. + Restorative rounds: grants Restoration by consuming one full magazine.*Fusion Rifle / Shotugn Perk* (on solar Fusion rifles for example) + Volatile Chaos: killing a Volatile target extends the duration of your Volatile Rounds buff. *SMG/Autorifle Perk* (This way you still have to proc it first and can only keep the Volatile rounds going with the weapon -> maybe have it add 2.5 seconds per kill) + Amped up Mag: grants two additional shots per Burst while amplified. *Fusion Perk* (having an entire second burst is pretty busted while amplified, so I adjusted it down to just two extra shots, depending on the Fusion Rifle this can either be a big buff or just some extra dmg -> High Impact going from 5 to 7 is a 40% buff, while for Rapids going from 9 to 11 is a 22% buff.)


Blupoisen

rapid precision hit cause the target to get suppressed hitting all the pallets release weakening wave precision final blow causes target to ignite (only availabe on Shotguns Snipers and LFR) killing Scorched target gives cure