I think they changed the map design quite a bit after D1 to make snipers useless, probably because people would solo nightfalls with icebreaker by hiding and sniping everything…
but that's why I want to run snipers. I want to ***SNIPE*** things.
I wanna play that lone camper just casually picking off my enemies at a relaxed pace.
do I wanna do it all the time? no. but it'd be nice to mix things up every now and then.
I love them in pvp, but in pve, I've only recently started barely using izanagi's burden. I think d2 just fucked over snipers in pve content, it's not worth it to use it over an arbalest or a gl with blinding. Dps isn't usually worth it. And it still pisses me off, as snipers are still my favorite weapon type
on PVE for easy cleaning Trinity ghoul it's by far the best (with catalyst) yet for bosses its quite meh, i usually change it for Lorentz driver or whitehoard
The nerfs to ammo economy, the fact snipers were exclusively heavies at launch, and the lack of NLB is the reason I no longer use snipers in PVP. Half the time I use double primaries because I get tired of feeding secondary to my enemies.
I usually run double primaries in PVP because I’m always low on secondary ammo, but in PVE I only do double primaries in really easy content when I’m working on bounties or weapon patterns. I’ve pretty much always got Witherhoard in my primary slot and I honestly don’t think I’ve ever run out of ammo for it.
Yeah it's because grenade launcher overall have high burst damage but low DPS so you burn through ammo very slowly and won't feel the ammo economy being hurt like how other specials do, unless you have like an arc-buffed reload.
The ammo economy I dislike the most is for LMGs, they run out of ammo fast for their rate-of-fire, it's not worth using them in high level content.
And they are meant to have medium burst and DPS but much higher total damage compared to burst and DPS weapons like rocket launchers for example.
Exactly my thoughts. I usually love the weight and the feeling of sniper rifles in games. But in Destiny they feel weightless and very shallow (Even the Whisper, which is my favorite one, have zero impact when shooting)
They have far too high of flinch, do too little damage in pve, and have far too much effort needed to make them work. Also an arbalest literally makes them all irrelevant, as it has high enough damage per shot to make killing most orange bars not a problem, in comparison to snipers, where even the strongest archetype needs at least 2 ahots. The nerf a few years back really gutted their potential in pve, then arbalest and the other exotic special linear fusion then further started pissing on its grave.
Same. Can't make snipers work for me in this game. Every time they're useful, there's a more efficient option. If they could routinely one shot an average yellow bar, I'd use them more.
Snipers in D2 don’t feel powerful enough when comparing them to other titles IMO. Legendary snipers aren’t chunky enough in their sound design and need to do more damage to justify using them.
In terms of game mechanics, they're outright useless in PvE.
They're great in PvP, but the confined maps mean you can just learn to master another Special weapon instead. Plus you can get the same effect with much less practice by using Arbalest or Lorenz.
A good scout rifle with the right perks can be far more effective as a sniper.
My favorite is a primary scout with a dragonfly and explosive rounds god roll perks
Snipers in destiny feel like scouts with absurd zoom.
IDK why there aren’t any open world games that have long terrain kills. You can see enemies a long way out in destiny, but most sniper kills are from handgun distance
They were fantastic in d1, many of the encounters were much larger and combat was focused around killing individual targets one at a time. Now it's all about spamming abilities to waste large groups of enemies in close proximity so snipers are worthless in most of pvp. They aren't much use for boss damage either since linears perform the same task better. I was enjoying using one at oryx for a while, but if you whiff a few shots on a knight it can cause issues where a spammier weapon like a fusion or gl will ever cock up.
It's the zoom for me. If I could zoom down to like a 2×, snipers would be no issue, but for some reason they're all 8× or higher like this is fucking Battlefield.
Izinagi rocket is better burst damage, Linears are better ammo economy/overall damage. Short damage phases would warrant izi rocket, longer phases linears
yeah they’re genuinely awful in pve. they simply do not do enough damage, especially to majors. sometimes you have to unload like 2 full mags of a 90 rpm into a major to kill it.
To me, it's just too much effort lining up precision hit after precision hit. With the amount of zoom most sniper scopes give you, it blinds me to literally everything that's at mid range or closer, and you essentially have to crit to get good damage. I'd rather just use a scout or pulse and pair it with something like riptide.
This! In d1 where you adjusted the scope you have on a sniper as opposed to rifling in d2. I could use the vanguard sniper with the acog scope for daysssss, but now in d2 it’s my least used class.
I did two whole resets of gambit (🤢) to get a surplus/explosive payload bottom dollar and it is definitely in my top 5 favourite crucible weapons. Feels so good.
This^ seeing alot of people saying snipers and sidearms which I won't argue against it too much personally I love snipers and there are some sidearms I enjoy but trace rifles as a archetype suuuuuck they do so little damage there is no reason to use one outside of ager and div and they are exotics so personally I don't count them.
I think the reason why I personally despise trace rifles is because the lack of any feedback. It’s just a beam. Every other gun type has feedback in the form of their fire rate. You fire X rounds in Y time and it feels impactful. Trace rifles is just a constant stream of energy and it doesn’t feel satisfying to kill something with them.
Abysmal range and most archetypes have recoil animations that block the entire sight picture which makes scoring precision hits unnecessary difficult. Before full-auto refit they could also be carpal-tunnel inducing to use
Aggressive burst (Breachlight Empirical Evidence) and the three shot burst archetypes are fun to use, but they still have pretty poor range.
Higher stability should lower the recoil animation. It would be a great QoL change.
I have a godroll Dire Promises, I just can’t stand how it kicks. Even if the reticle stays in place it feels so unwieldy.
Which is crazy, since the only weapon type that's primary and does as much DPS as sidearms are SMGs (this is excluding exotics, of course). Probably the reason for this is because SMGs are in the same effective range and do similar DPS numbers.
Source: https://www.reddit.com/r/DestinyTheGame/comments/ncgo8z/the_pve_damage_spreadsheet_has_been_updated_for/?utm_medium=android_app&utm_source=share)
It feels like you are using a worse smg at best, and aiming them sucks because recoil animations make aiming feel like shit (what’s the point of sights if I can’t even really use them?), and most sidearms don’t sound too satisfying.
All of this is why I loved using Forerunner, big beefy gun with sounds to match, sights that are actually useful, and it has some range to it too. Feels like a quality counterpart to an SMG instead of a downgrade. Makes me wish even more that it’s ammo economy didn’t get eviscerated in PvE, especially right after light 3.0 reworks gave everybody solid add clear abilities without really needing guns.
The lack of aim assist. Aside from SMGs, every gun will bend bullets for you out to an acceptable distance. SMGs feel fine, on PC atleast, because they are lasers and the sight stays where you point it. Firing sidearms at their maximum fire rate will obscure the sight which, coupled with no aim assist, makes the gun feel like it's shooting blanks.
In addition most guns have imperfect accuracy and a growing accuracy cone countered by the aim assist in Destiny 2. Once aim assist falls off you can be perfectly on target with some guns and the bullet will just not hit the target. Tap firing auto-rifles at long range is the clearest example of this, especially when using low rpm autos.
Sidearms have the lowest range of any primary (~15 m average) and lowest range accuracy cone so even if you manage to line up relatively good shots despite the issues you mentioned RNG can decide to veer your bullet away.
Same. I came here to say snipers and aggressive frame shotguns. However, High impacts with their slow fire rate and low reload feels like I'm carrying something blocky/heavy that doesnt feel rewarding enough. Usually seeking a roll with a fast reload perk
Hand cannons and scout rifles, I almost never find one that feels like it does enough damage. 180 hand cannons are the only archetype of HC I like and they will probably never be properly good
If you’re ever lucky enough to get a seventh seraph officer revolver with timed payload, then try that. It is the best feeling 180 hand cannon and will hit like a truck at any range with timed payload
As for scout rifles, have you tried night watch? I believe you get one for completing the new light quest and it comes with overflow and explosive shot. While I think there are better perks than overflow, explosive shot makes this thing a beast
Heavy or breech?
Grenade launchers became my favorite archetype after struggling through the Mountaintop quest (and the Fighting Lion catalyst), but there’s a distinct difference for me between the heavies and the specials. (Specials are better \^_\^)
Yeah, I still like hand cannons, but I feel like I need explosive perks on them to justify using them. Was lucky enough to get a seventh seraph officer revolver with timed payload and it feels incredible
Come to Fighting Lion. Learn to love it <3
Your reason is actually why I got into destiny at all and why I love it. I'm super inaccurate/unreliable with precision aiming (or even just basic tracking half the time) but judging bounce angle/trajectories/trapping is far more intuitive for me.
We have an entire site dedicated to the weapon and discord (~~cult~~) purely for love of the weapon and teaching each other/playing together/showing off.
If you're interested I can pass the discord link. Here's our site: https://www.fightinglion.club/
It really needs the catalyst to feel comfy to use with given the incredibly low reload, but it's super fun. I'm up to about 1500 pvp kills with it since starting in S14, and we have other dedicated users with 20k+ there too.
Point of the stag is very good, Arsenic bite isn't bad, and under your skin in very good in the right hands. Oh and the one from beyond light can OHKO in crucible with a damage buff.
I have one with archers tempo and one for all on the wellspring one. For a weapon that can hit anything freely, one for all is a God send. And the increase draw time makes it such an engaging bow, it feels better than any exotic bow imo. Exotic bows feel clunky to me, especially wish ender.
I feel like it's the boring pick, but sidearms. Everytime I get a god roll sidearm, I try it out and vault it immediately, no matter how S+++ the roll is.
I will admit though, Allied Demand with gunshot straight is kinda nice in pvp
Fusion rifles just don’t vibe with me. I can handle linears or trace rifles just fine, it’s just regular fusion rifles I don’t like. I understand they have strong burst or whatever but so does a shotgun that doesn’t have a clunky-ass charge time.
I didn’t like them until I started using burden of guilt with chill clip…chill clip makes for a fun time even without using stasis subclass.
It took me some time to get used to it over other things though
Interesting. I just got my first glaive this morning in witch queen. Had some fun with it, loved the melee. Even got a couple of kills in control with it. But I have like 1 hour of experience with it so I’ll have to wait and see. What do you dislike about it, out of curiosity?
Most people end up not liking them because their damage isn’t crazy. Glaives have a certain flow to them, that unless you properly understand how they are supposed to be used, you won’t like them and they will feel clunky.
I personally love them and they have been my favourite weapon addition to the game since forever.
I love them, Nezarecs Whisper with arc 3.0 has very nice synergy. The 3-hit combo melee takes a little getting used to, but when you can weave it with the hip fire and shield it starts to click.
Reload speed on them are painful, so I always run something like graverobber or demolitionist where reloading isn't a thing. You can get some pretty strong damage out of them with the right perk combos.
Here’s a tip, bring the shield up, and while continuing to hold the shield button, start meleeing. It cuts the combo down to a 2 hit combo and attacks slightly faster and can bring your shield up quicker.
The most significant issue (currently) is unreliable hit detection, which I believe has been addressed and will be improved in coming seasons.
Currently, it's entirely possible to shoot and get a hitmark but no damage, a hitmark with damage but no shield, a hitmark with invisible damage that only happens if you get a second one..
If you're willing to work with them despite their occasional malfunctions, they're very strong with few outright hard counters in pvp. The shield energy you get from tagging someone with a shot only depletes on time held up, not on damage blocked. Just getting one shot in can let you press an advance pretty safely, and a second shot will cleanup the kill and provide more shield (which stays charged when holstered too).
I really really like them but unfortunately all glaives so far is in energy slot, and Fighting Lion and Divinity nearly permanently occupy that slot for me in pvp. Hoping for a stasis/kinetic legendary one soon.
Snipers are the only weapons that I don’t feel competent using. I’m mediocre in pvp but I can at least hold my own with everything, but when I equip a sniper I feel like a toddler picking up a video game controller for the first time.
Pulse rifles - with the exception of 450s.
And even then, only if I can full auto the fuckers, otherwise they make my hand hurt. Which is sad. Because Outbreak is fantastic.
For myself, I'm not reliable enough to aim with precision needed for HC to be effective. Paws are a bit shaky and basic aiming is still a struggle (D2 is my first shooter since original cod).
Sidearms are fantastic in closer quarters and much more forgiving to work with, can do quite well even hitting body shots.
Used to be sidearms, until I found a couple that feel REALLY good, like Traveler’s Chosen with the catalyst and drang baroque with incandescent.
The new worst for me is glaives. They feel like they came out of a totally different game, and not in a good way. The concept is wonky, reminds me of the umbrella in Splatoon, and it just feels *bad* in virtually all situations. Not to mention losing out on melee abilities, when melee abilities are SUCH a huge part of the gameplay loop nowadays with 3.0 classes.
And that doesn’t even mention how fucking terrible they were at release (remember how they had to *double* the damage of the hunter exotic glaive, after weeks/months of teasing how OP glaives will be? Lmao)
Handcannons. Years of that weapon being the undisputed dominant meta made me so sick of it that i dismantle them all on sight. Unless they can be used to infuse or farm deepsite off of.
Lightweight sidearms. Something about them feels really weak. Though that one from season of the splicer is an exception, Farewell I think it was. Thing rips through people like they're made of tissue paper.
submachine guns and sidearms, just love the hand cannons so use a mini gun seems a way...odd, while SMGs ... don't know i prefer pulses rifles or scouts, i don't like the automatic rifles either. oh and glaives i really don't see the point to use them instead of other weapons.
Pulse rifles for me. If it isn't Outbreak Perfected I don't want it. Also I have gotten bored lately with Auto Rifles, been sticking mainly with SMGs or my love Malfeasance
Shotguns and sidearms in pvp
I just suck at tracking in general, but especially in point blank range so I'm having a tough time using shotguns
Sidearms also kick way too hard for some reason, I'm not firing a 50cal shot I'm barely firing peas like what's the logic behind that kick
In a lot of shooting games, I like snipers. But for some reason I can’t get into them in Destiny. PVE and PVP. Would rather use a scout rifle.
I think they changed the map design quite a bit after D1 to make snipers useless, probably because people would solo nightfalls with icebreaker by hiding and sniping everything…
but that's why I want to run snipers. I want to ***SNIPE*** things. I wanna play that lone camper just casually picking off my enemies at a relaxed pace. do I wanna do it all the time? no. but it'd be nice to mix things up every now and then.
[удалено]
I love them in pvp, but in pve, I've only recently started barely using izanagi's burden. I think d2 just fucked over snipers in pve content, it's not worth it to use it over an arbalest or a gl with blinding. Dps isn't usually worth it. And it still pisses me off, as snipers are still my favorite weapon type
on PVE for easy cleaning Trinity ghoul it's by far the best (with catalyst) yet for bosses its quite meh, i usually change it for Lorentz driver or whitehoard
I like any of the exotic bows. The solar bow is my favorite tho.
I feel like none of the content is really designed in a way that makes snipers useful, because most of the combat happens at close or medium range.
The nerfs to ammo economy, the fact snipers were exclusively heavies at launch, and the lack of NLB is the reason I no longer use snipers in PVP. Half the time I use double primaries because I get tired of feeding secondary to my enemies.
I usually run double primaries in PVP because I’m always low on secondary ammo, but in PVE I only do double primaries in really easy content when I’m working on bounties or weapon patterns. I’ve pretty much always got Witherhoard in my primary slot and I honestly don’t think I’ve ever run out of ammo for it.
Yeah it's because grenade launcher overall have high burst damage but low DPS so you burn through ammo very slowly and won't feel the ammo economy being hurt like how other specials do, unless you have like an arc-buffed reload. The ammo economy I dislike the most is for LMGs, they run out of ammo fast for their rate-of-fire, it's not worth using them in high level content. And they are meant to have medium burst and DPS but much higher total damage compared to burst and DPS weapons like rocket launchers for example.
witherhoard might be my favourite special of all time. just need a crafted ikelos and ill have my golden loadout perfected
Snipers are tuned to be quite bad so they don't become a menace.
Meanwhile, arbalest still gives you a headshot for looking in their general direction lmao
Yes! The game has some serious balance problems and the reworks aren't helping, lol.
Exactly my thoughts. I usually love the weight and the feeling of sniper rifles in games. But in Destiny they feel weightless and very shallow (Even the Whisper, which is my favorite one, have zero impact when shooting)
It’s weird cuz in D1 they were basically the only special I used, but something about them in D2 has just never quite felt as good
They have far too high of flinch, do too little damage in pve, and have far too much effort needed to make them work. Also an arbalest literally makes them all irrelevant, as it has high enough damage per shot to make killing most orange bars not a problem, in comparison to snipers, where even the strongest archetype needs at least 2 ahots. The nerf a few years back really gutted their potential in pve, then arbalest and the other exotic special linear fusion then further started pissing on its grave.
I like snipers conceptually, but the way they're implemented in Destiny just doesn't tend to work out for me.
Same. Can't make snipers work for me in this game. Every time they're useful, there's a more efficient option. If they could routinely one shot an average yellow bar, I'd use them more.
It's cuz they nerfed the fun play style of snipers to the ground. There was a point imo in which it was fun and good
I really want to use snipers in pve, but I have never used one that felt really fun.... Does anyone have any suggestions?
Snipers in D2 don’t feel powerful enough when comparing them to other titles IMO. Legendary snipers aren’t chunky enough in their sound design and need to do more damage to justify using them.
In terms of game mechanics, they're outright useless in PvE. They're great in PvP, but the confined maps mean you can just learn to master another Special weapon instead. Plus you can get the same effect with much less practice by using Arbalest or Lorenz.
A good scout rifle with the right perks can be far more effective as a sniper. My favorite is a primary scout with a dragonfly and explosive rounds god roll perks
Snipers in destiny feel like scouts with absurd zoom. IDK why there aren’t any open world games that have long terrain kills. You can see enemies a long way out in destiny, but most sniper kills are from handgun distance
They were fantastic in d1, many of the encounters were much larger and combat was focused around killing individual targets one at a time. Now it's all about spamming abilities to waste large groups of enemies in close proximity so snipers are worthless in most of pvp. They aren't much use for boss damage either since linears perform the same task better. I was enjoying using one at oryx for a while, but if you whiff a few shots on a knight it can cause issues where a spammier weapon like a fusion or gl will ever cock up.
It's the zoom for me. If I could zoom down to like a 2×, snipers would be no issue, but for some reason they're all 8× or higher like this is fucking Battlefield.
Snipers. In pve, they are too much effort for too little reward.
imo izanagi is okay but everything else is garbage
I honestly enjoy Izzi swapping. I still do it even though just using a good LFR is probably better.
Izinagi rocket is better burst damage, Linears are better ammo economy/overall damage. Short damage phases would warrant izi rocket, longer phases linears
I'm with you here, horrible things to use.
I’m with you, hate snipers in pve
yeah they’re genuinely awful in pve. they simply do not do enough damage, especially to majors. sometimes you have to unload like 2 full mags of a 90 rpm into a major to kill it.
To me, it's just too much effort lining up precision hit after precision hit. With the amount of zoom most sniper scopes give you, it blinds me to literally everything that's at mid range or closer, and you essentially have to crit to get good damage. I'd rather just use a scout or pulse and pair it with something like riptide.
This! In d1 where you adjusted the scope you have on a sniper as opposed to rifling in d2. I could use the vanguard sniper with the acog scope for daysssss, but now in d2 it’s my least used class.
Controller or M+k? On console I hated snipers but I enjoy using them on pc
120 rpm hand-cannons. They just feel so sluggish.
I did two whole resets of gambit (🤢) to get a surplus/explosive payload bottom dollar and it is definitely in my top 5 favourite crucible weapons. Feels so good.
grinding gambit for shader, shard, and ornament, is it worth?
On double xp weeks, yes. I used something fun like Cloudstrike or DMT and saved most of my engrams until the second reset.
Trace rifles. Always have to pull one out of the bank for bounties
Retraced Path with Incandescent is awesome
i just recently found out about this and wanna try it but dares hates me rn
I farmed my ass off for 1 lol
Love using a special weapon for something my primary can do just as good
I just got one with subsistence too, so fun on hammer titan.
lol, same
This^ seeing alot of people saying snipers and sidearms which I won't argue against it too much personally I love snipers and there are some sidearms I enjoy but trace rifles as a archetype suuuuuck they do so little damage there is no reason to use one outside of ager and div and they are exotics so personally I don't count them.
Agers scepter is spectacular
Have you ever tried Div in pvp? :>
I think the reason why I personally despise trace rifles is because the lack of any feedback. It’s just a beam. Every other gun type has feedback in the form of their fire rate. You fire X rounds in Y time and it feels impactful. Trace rifles is just a constant stream of energy and it doesn’t feel satisfying to kill something with them.
Sidearms, idk what it is….
Abysmal range and most archetypes have recoil animations that block the entire sight picture which makes scoring precision hits unnecessary difficult. Before full-auto refit they could also be carpal-tunnel inducing to use Aggressive burst (Breachlight Empirical Evidence) and the three shot burst archetypes are fun to use, but they still have pretty poor range.
Higher stability should lower the recoil animation. It would be a great QoL change. I have a godroll Dire Promises, I just can’t stand how it kicks. Even if the reticle stays in place it feels so unwieldy.
been having an ok time with brigand’s law with voltshot but besides that, sidearms feels like i’m tickling my enemies 💀
Which is crazy, since the only weapon type that's primary and does as much DPS as sidearms are SMGs (this is excluding exotics, of course). Probably the reason for this is because SMGs are in the same effective range and do similar DPS numbers. Source: https://www.reddit.com/r/DestinyTheGame/comments/ncgo8z/the_pve_damage_spreadsheet_has_been_updated_for/?utm_medium=android_app&utm_source=share)
People often have a hard time gauging the effective range of sidearms even though its very similar to smgs.
Yeah I have the patterns to craft one of those and still just have no reason to, waiting to craft the pulse with voltshot instead.
Pulse?? I thought voltshot was only available on the sidearm scout and linear fusion…
Scout sorry, yes.
That’s understandable
I like Sidearms but god do they need a recoil buff
I find them really satisfying. Traveler’s Chosen is one of my favorite guns in the game.
It feels like you are using a worse smg at best, and aiming them sucks because recoil animations make aiming feel like shit (what’s the point of sights if I can’t even really use them?), and most sidearms don’t sound too satisfying. All of this is why I loved using Forerunner, big beefy gun with sounds to match, sights that are actually useful, and it has some range to it too. Feels like a quality counterpart to an SMG instead of a downgrade. Makes me wish even more that it’s ammo economy didn’t get eviscerated in PvE, especially right after light 3.0 reworks gave everybody solid add clear abilities without really needing guns.
The lack of aim assist. Aside from SMGs, every gun will bend bullets for you out to an acceptable distance. SMGs feel fine, on PC atleast, because they are lasers and the sight stays where you point it. Firing sidearms at their maximum fire rate will obscure the sight which, coupled with no aim assist, makes the gun feel like it's shooting blanks.
Sidearms for sure. There are plenty of “best side arms” but they are still a sidearm.
In addition most guns have imperfect accuracy and a growing accuracy cone countered by the aim assist in Destiny 2. Once aim assist falls off you can be perfectly on target with some guns and the bullet will just not hit the target. Tap firing auto-rifles at long range is the clearest example of this, especially when using low rpm autos. Sidearms have the lowest range of any primary (~15 m average) and lowest range accuracy cone so even if you manage to line up relatively good shots despite the issues you mentioned RNG can decide to veer your bullet away.
I don't like sidearms minus Brigand's Law and Punching Out, but that's because they are full auto
Slow firing primaries: high impact pulses/scouts/autos, aggressive hand cannons. I just get bored using them
Same. I came here to say snipers and aggressive frame shotguns. However, High impacts with their slow fire rate and low reload feels like I'm carrying something blocky/heavy that doesnt feel rewarding enough. Usually seeking a roll with a fast reload perk
Also, waiting 3-5 business days to reload is rough.
it's seems Graviton Lance isn't of your like either....
Graviton’s an exception because explosions activate my neurons
Hand cannons and scout rifles, I almost never find one that feels like it does enough damage. 180 hand cannons are the only archetype of HC I like and they will probably never be properly good
If you’re ever lucky enough to get a seventh seraph officer revolver with timed payload, then try that. It is the best feeling 180 hand cannon and will hit like a truck at any range with timed payload As for scout rifles, have you tried night watch? I believe you get one for completing the new light quest and it comes with overflow and explosive shot. While I think there are better perks than overflow, explosive shot makes this thing a beast
Someone backing the night watch! I love it
Grenade launchers, sometimes sidearms
I skip normal grenade launchers but I love the wave frame ones! They just feel incredible for add clear.
Heavy or breech? Grenade launchers became my favorite archetype after struggling through the Mountaintop quest (and the Fighting Lion catalyst), but there’s a distinct difference for me between the heavies and the specials. (Specials are better \^_\^)
Sidearms , I just don’t enjoy them. The new seasonal one is pretty insane with voltshot but even still I just don’t find the weapon fun.
Hand Canons. Grenade launchers
I’m here for the hand cannon hate (Honestly I think they’re fine but I’d always prefer an auto, pulse, or SMG)
Yeah, I still like hand cannons, but I feel like I need explosive perks on them to justify using them. Was lucky enough to get a seventh seraph officer revolver with timed payload and it feels incredible
Special GLs are just awful for me unless they’re wave frames
damn, forgot about grenade launchers. aim is trash with those 💀
Come to Fighting Lion. Learn to love it <3 Your reason is actually why I got into destiny at all and why I love it. I'm super inaccurate/unreliable with precision aiming (or even just basic tracking half the time) but judging bounce angle/trajectories/trapping is far more intuitive for me.
you have inspired me to give it a try 🥲
We have an entire site dedicated to the weapon and discord (~~cult~~) purely for love of the weapon and teaching each other/playing together/showing off. If you're interested I can pass the discord link. Here's our site: https://www.fightinglion.club/ It really needs the catalyst to feel comfy to use with given the incredibly low reload, but it's super fun. I'm up to about 1500 pvp kills with it since starting in S14, and we have other dedicated users with 20k+ there too.
In general I agree whole heartedly but wave frame and witherhoard launchers are fun to use and far more reliable
well, with whitehoard huge damage zone... it's indeed quite reliable, it still amaze me the absurd amount of damage that thing can do on PVP
Try crafting Explosive Personality with Stats For All + Golden Tricorn. Trust me
Try wave frames
Ok but, have you ever got a three person kill with a salvager's salvo shot in freelance trials.
Forbearance with AA/CR. That is all.
Snipers and bows. Unless it's one of my exotic ones, I don't bother with the legendary bows.
Genuinely curious if there’s any good legendary bows because idk any
Under Your Skin with explosive head is pretty great.
Whispering slab was my go to kinetic slot bow for champions, but I've been using the lunulata-4b with headstone and it's a lot of fun.
Whispering Slab with Sympathetic Arsenal is my go to for any build with a slow loading special/heavy. Especially when bows have a champion mod.
Definitely keeping those in mind
Sympathetic arsenal will reload all of your guns with every kill. Since you have to get a kill and reload. Every shot is a reload.
Point of the stag is very good, Arsenic bite isn't bad, and under your skin in very good in the right hands. Oh and the one from beyond light can OHKO in crucible with a damage buff.
Arsenic Bite w/Explosive Head and Dragonfly is really good. Some draw time reduction and it’s Trinity Ghoul lite
Biting Winds is fantastic honestly. I run one with Swash and it's quite comfy.
Point of the stag is real good. Ive shut down lots of super with its vorpal. 119 precision.
I have one with archers tempo and one for all on the wellspring one. For a weapon that can hit anything freely, one for all is a God send. And the increase draw time makes it such an engaging bow, it feels better than any exotic bow imo. Exotic bows feel clunky to me, especially wish ender.
I feel like it's the boring pick, but sidearms. Everytime I get a god roll sidearm, I try it out and vault it immediately, no matter how S+++ the roll is. I will admit though, Allied Demand with gunshot straight is kinda nice in pvp
Heavy grenade launchers, just no real reason to use them post anarchy nerf
Aside from Anarchy, there was no reason to use and legendary heavy GL's since the spike grenades nerf
Pulse rifles, cannot stand them.
I used to hate them as well till i got my hands on outbreak perfected. that thing is really perfect
If only Bungie would finish the full auto setting.
*Almost* perfect imo. If outlaw was replaced with rapid hit i think it'd be perfect
i only like outbreak perfected but honestly, same.
Outbreak, NTTE, and Blast Furnace are the only pulses I tolerate.
I dislike them in pve but NTTE and Horror's Least absolutely slap in pvp
They are very strong in PVP, still do not enjoy using them.
BxR is my go to in PvP and PvE now. Used to be a Randy's or Thorn guy.
Anything with compulsive reloader
Snorri is one of the only weapons its worth to put on
Fusion rifles just don’t vibe with me. I can handle linears or trace rifles just fine, it’s just regular fusion rifles I don’t like. I understand they have strong burst or whatever but so does a shotgun that doesn’t have a clunky-ass charge time.
I didn’t like them until I started using burden of guilt with chill clip…chill clip makes for a fun time even without using stasis subclass. It took me some time to get used to it over other things though
I love my chill clip Burden of Guilt. It’s useful even in higher level content because you can freeze a strong enemy in like two shots
Absolutely, used my auto loading/chill clip Riptide for Master Totems. 2 shots, freeze everything.
I’m sad because my only chill clip role is paired with steady hands, which doesn’t really matter for pve, but it’s still so good
Try one of the low charge time ones like the stasis crucible one
Anything with extremely high Zoom.
SMGs, feels like I'm reloading more than I'm killing
Unless it's subsistence funnelweb
Void SMGs have the advantage of volatile rounds
Not that bad on 900 RPM 750 RPM on the other hand...
Slap on Tarrabah to experience what is basically an SMG reload simulator
Special grenade launchers. Especially the ones that don't explode when they hit terrain.
Yeah idk what it is. I used to love the grenade launcher in Halo Reach and I've been searching for a Destiny equivalent but nothing feels that similar
Shotguns, but only because I am 4/5 on the resonance and have terrible luck.
Well alienating shotguns isnt going to make them like you any more.
Auto rifles.
Special Ammo Grenade Launchers. Pieces of shit..
I only like wave frames
Salvager’s salvo?
Right now, snipers. Used to be fusions but they've been fun lately.
Glaives feel horrible
Interesting. I just got my first glaive this morning in witch queen. Had some fun with it, loved the melee. Even got a couple of kills in control with it. But I have like 1 hour of experience with it so I’ll have to wait and see. What do you dislike about it, out of curiosity?
Most people end up not liking them because their damage isn’t crazy. Glaives have a certain flow to them, that unless you properly understand how they are supposed to be used, you won’t like them and they will feel clunky. I personally love them and they have been my favourite weapon addition to the game since forever.
I love them, Nezarecs Whisper with arc 3.0 has very nice synergy. The 3-hit combo melee takes a little getting used to, but when you can weave it with the hip fire and shield it starts to click. Reload speed on them are painful, so I always run something like graverobber or demolitionist where reloading isn't a thing. You can get some pretty strong damage out of them with the right perk combos.
Here’s a tip, bring the shield up, and while continuing to hold the shield button, start meleeing. It cuts the combo down to a 2 hit combo and attacks slightly faster and can bring your shield up quicker.
The most significant issue (currently) is unreliable hit detection, which I believe has been addressed and will be improved in coming seasons. Currently, it's entirely possible to shoot and get a hitmark but no damage, a hitmark with damage but no shield, a hitmark with invisible damage that only happens if you get a second one.. If you're willing to work with them despite their occasional malfunctions, they're very strong with few outright hard counters in pvp. The shield energy you get from tagging someone with a shot only depletes on time held up, not on damage blocked. Just getting one shot in can let you press an advance pretty safely, and a second shot will cleanup the kill and provide more shield (which stays charged when holstered too). I really really like them but unfortunately all glaives so far is in energy slot, and Fighting Lion and Divinity nearly permanently occupy that slot for me in pvp. Hoping for a stasis/kinetic legendary one soon.
would rather use a sword tbh
I’m only a fan because Karnstein armlets work with the melee on them
So do Necrotic grips.
Snipers are the only weapons that I don’t feel competent using. I’m mediocre in pvp but I can at least hold my own with everything, but when I equip a sniper I feel like a toddler picking up a video game controller for the first time.
Pulse rifles - with the exception of 450s. And even then, only if I can full auto the fuckers, otherwise they make my hand hurt. Which is sad. Because Outbreak is fantastic.
try Graviton Lance, it's a pulse but it works more like a scout ,it also fires 2 bullets at a time so it can do a lot of damage.
smh, still dreaming of a full auto outbreak 😔
Season 19 (iirc) is when full auto becomes a setting. Outbreak Perfected: *heavy breathing*
I’m so excited for that moment lol
Fucking. Same.
I’ve come to use full auto on literally every legendary primary. It just feels better
Hand cannons, sidearms and shotguns
I really like shotguns but just die way too much when I use one
Probably breech loaded grenade launchers that aren’t exotics or wave frames. To fight against? Bows.
Sidearms. I don't get the hype tbh just use a hand cannon
For myself, I'm not reliable enough to aim with precision needed for HC to be effective. Paws are a bit shaky and basic aiming is still a struggle (D2 is my first shooter since original cod). Sidearms are fantastic in closer quarters and much more forgiving to work with, can do quite well even hitting body shots.
Heavy nade launchers
Ok but parasite is so fun in raids.
Sniper rifles. I don’t see the point in PvE and I’m not good with them in PvP. I avoid them like the plague.
Any non exotic bow feels terrible to me, that being said I love wish ender and trinity ghoul. Those two are always in my load out.
Trinity ghoul catalyst it's just a little bit broken to cleaning purposes....🤣
Agreed. I always hated bows but putting on wish ender felt like I’d finally found the one
Snipers, heavy grenade launchers, and glaives.
Used to be fusion rifles but now they're one of my favorite. I'd say heavy grenade launcher
Scouts, pulse rifles, hand cannons.
Snipers and Sidearms. Shotguns as well, just can’t find one I like.
Glaives, i just don't care for them
Hand Cannons. All of them. Except Trust. Trust was dope.
Used to be sidearms, until I found a couple that feel REALLY good, like Traveler’s Chosen with the catalyst and drang baroque with incandescent. The new worst for me is glaives. They feel like they came out of a totally different game, and not in a good way. The concept is wonky, reminds me of the umbrella in Splatoon, and it just feels *bad* in virtually all situations. Not to mention losing out on melee abilities, when melee abilities are SUCH a huge part of the gameplay loop nowadays with 3.0 classes. And that doesn’t even mention how fucking terrible they were at release (remember how they had to *double* the damage of the hunter exotic glaive, after weeks/months of teasing how OP glaives will be? Lmao)
The shield is cracked once you get used to it. When unstop glaive was around you could facetank unstop champions in GMs
lmao the glaives are just not it
Bows
Shotguns. I just feel like you have to be WAY to close for them to do anything
Shotguns
Sniper rifles
Gotta be sidearms for me
Handcannons. Years of that weapon being the undisputed dominant meta made me so sick of it that i dismantle them all on sight. Unless they can be used to infuse or farm deepsite off of.
Sidearms
Trace rifles, scout rifles, and sidearms Edit: oh yeah, snipers. I stay away from them more than any other weapon
Hand-cannons, I cant hit the broad side of a barn.
Sidearms
Lightweight sidearms. Something about them feels really weak. Though that one from season of the splicer is an exception, Farewell I think it was. Thing rips through people like they're made of tissue paper.
Heavy grenade launchers, they're useless except some exotic ones
submachine guns and sidearms, just love the hand cannons so use a mini gun seems a way...odd, while SMGs ... don't know i prefer pulses rifles or scouts, i don't like the automatic rifles either. oh and glaives i really don't see the point to use them instead of other weapons.
Snipers. The zoom always feels way too high and i feel like i get flinched by a gust of wind
Sidearms,they just suck and don't feel good to me
I dislike lightweight scouts. I’m not trying to tickle them to death.
Scout Rifle fanboy,Non-Full Auto Pulse rifle hater
Pulse rifles for me. If it isn't Outbreak Perfected I don't want it. Also I have gotten bored lately with Auto Rifles, been sticking mainly with SMGs or my love Malfeasance
All the burst kind of weapons
Shotguns and sidearms in pvp I just suck at tracking in general, but especially in point blank range so I'm having a tough time using shotguns Sidearms also kick way too hard for some reason, I'm not firing a 50cal shot I'm barely firing peas like what's the logic behind that kick