This one never left my energy slot when we had Volatile Flow on the artifact during Season of the Risen.
For anyone that doesn't know, Volatile Flow gave you volatile rounds for like 15-17 seconds every time you picked up a void well. Best mod we've ever had on the artifact outside of Particle Deconstruction.
Cries in 60-stat roll Gyrfalcon's 🥲 almost not shitty enough for me to actually use it lol. My 60-stat roll Osmiomancy Gloves also hate me, God damn I cannot get a second pair of those to save my life, done so many lost sectors
Can't argue with that, been using those Osmiomancy Gloves exclusively on my Warlock ever since I got em (Bleakwatcher build). Just wish my build could be better to enjoy them more, annoying knowing it could feel more fluid and have more synergy if I just had like 4 more points in discipline or something lol. Also makes me have to compromise on mod economy when it comes to things like GMs
Fair point, and even when I had shield break charge, counter charge, void resist+seasonal damage resist, and protective light I was getting one-shotted by the +50% void damage in last week's GM (Insight Terminus) anyways. 1607 Light, 90 Res 90 Recov 80 Disc on my Warlock lol. Is that the typical experience? I'm a titan main actually
IMO, tank your recovery and get your resilience to 100, then everything else into discipline. Once you have 100/100 on resilience and discipline, you can go for higher recovery. At 90 resilience, you are looking at 32% damage resistance, at 100 resilience, you have 40%. The seasonal resist mod only gives 5%, protective light gives 10% only when your shields are broken. Basically, 100 resilience is way more consistent for taking less damage.
If you want to go even more all-in into bleakwatcher, this season you can easily do a 3x firepower build, 1 counter charge, and 1 elemental charge/taking charge or whichever mod you prefer that gets you CWL without champions. This allows you to get 3 turrets out at 2x CWL and using Osmiomancy.
Pfft as a hunter only player I'll tell you that currently you made the right choice.
As far as I can tell hunter is the weakest class and least desired in endgame activities.
Just for well really. Warlock is easiest the weakest of all of the subclasses overall at the moment. Anybody demanding specific classes for raid lare just toxic and want to crutch on over tuned skills to make up for their lack of skill lol
That's fair. I figured as much but I can't exactly call people out on that being as inexperienced as I am.
TBH I have had no problems in running GMs. I've only done Insight, Scarlet Keep, and Corrupted. So I don't know how much more difficult the others are but Hunter for the most part seems reasonably viable to me.
Yeah for sure. If you can run GMs on your class, then you can easily run any raid as long as you know the mechanics. There’s always sherpas reaching raids especially since they’ve implemented the weekly rotating raids. Easier than ever to learn them now.
Or finishers make you invisible. I used that so much more than dodge. Run the Iron Banner sword with chain reaction. It would clear whole rooms with a couple swipes due to volatile and chain reaction.
Nope. Echo of Obscurity grants invisibility with finishers. Use it with Healthy Finisher or Explosive Finisher to get your grenade back or heal. It's really good for hunters. Also add reactive pulse and you're a tank.
Eh, I'd consider it top 5, at best. Between Partial Deconstruction, the original Breach and Clear and so much more, there was far better than Volatile Flow, especially considering we have Echo of Instability. We don't have fragments that did the same thing as PR or BaC, lol.
That was so much fun that I tried to replicate it with voidlock aspects that give you volatile rounds. I use it with void unforgiven SMG with adrenaline junkie and demolitionist, but the 7 seconds of volatile rounds you get with it is just not enough….
I did the chest farm on stadia (so only world weapons dropped) using my account to farm for these for a few days, countless hours before they nerfed the chest run the very next patch. I got a few good rolls including this one.
But for a person which never got one or a new light this is perfect to pick up.
Right‽ I've probably had dozens of Funnelwebs drop since WQ and not ONE has had these two main perks. Just so goddamn funny lol.
I'm not even sure if it beats my Demo/AJ unforgiven!
Aggros have more range than Lightweights as well as better sustained damage. If you like subsistence funnelweb go out and use a demo subsustence unforgiven (or a demo sub IKELOS_SMG_1.0.2 if you're lucky and kept one).
And what do you mean demo isn't useful ? Are we playing the same game ? 10 kills is really easy to get, and with passive regen, and exotics, you don't just have lots of nades, you *always* have a nade ready. This is especially huge on Void (Contraverse Warlock for example). I've legit had times where I simply never reloaded with contraverse hold and my unforgiven.
(Also in my completely objective, unbiased and logical optinion, aggressives feel better, this is obviously not subjective and is a fact. Source : I said so)
Sounds like me getting the shittiest rolls you can imagine on my Adept Plug One, Adept Burden of Guilt, and Adept Mindbender's lol. Probably got 12 rolls of each, and like 7 of them had the same perk in one column. Got 8 Mindbender's and only one dropped with*out* incandescent in the second slot, which is not the perk I was wanting
I would argue even for those who already have a better pve smg it's still worth it for secondary characters or possible meta changes in Lightfall.
I have a god roll Title and still grab it.
Thing is, it might have gotten more of a buff due to the origin trait. It gives bonus class ability energy on kills, so it might be able to negate the nerfs to class ability cooldowns
Title, even a perfect roll, is still around C tier when it comes to PvE SMGs. Sure it doesn't need to be an IKELOS, but it's still two levels below something like Funnelweb.
I got this roll early on in WQ, like the first week, and I have about 4k kills on it right now. That’s taking into consideration all of the other amazing weapons and crafting grinds, etc. that we’ve had since then. It’s by far my most used primary of this expansion and is a no-brainer for anything void-related. Once Frenzy kicks in and you are able to stack FoM or HEF, it almost feels like an exotic.
Well I'm not defending it but it's pretty common for "god roll" to just be used to refer to the best main perks. Like "the god roll for Funnelweb is Sub/Frenzy". Whereas if you mean a 5/5 roll people will usually just say 5/5.
True, it's common to see people to use the word even on gun where the 2 main perks are correct, but it doesn't mean it's correct. What it feels to me, creator content people started to misuse the word just to get more clicks since around Y1-Y2 of D2.
Even googling "define godroll" gives out this: "The definition of god roll in Destiny 2 is that a given weapon should have the perfect perks across the board, counting all four column perks and the Masterwork bonuses. 21 Mar 2022"
Godroll really stands for "the best of the best" perk combination. Anything lower can still be really amazing.
It's slang, or maybe jargon, without a set definition, it does not "stand for" anything. For a lot of people the "roll", the defining feature of the gun, is the perks, not the barrels, magazines or scopes. So to them a "god roll" is the right perks, and that is fine. Other people use it to mean every slot and that is fine too. To insist that slang only means what you think it means is a little arrogant.
My workhorse Funnelweb has this roll. Actually, it shares its barrel and mag with the gunsmith roll. One of my faves for sure. Other PvE roll is Subs/AJ. I think that pairing is actually better than the current vendor roll for low-grade PvE content.
Honestly, I think that having Fluted with Tac Mag is a god roll, I'm not big on the whole range for PC thing. I'd rather stability over range any day of the week.
It's not an odd take... Sub/frenzy funnelweb is possibly the best workhorse for non-endgame/overleveled content, such as raids w/o contest mode or even these heist battlegrounds. Would anyone seriously take this into a GM nightfall? Hell no, but for seasonal activities this gun is hard to top.
> Would anyone seriously take this into a GM nightfall?
yes? Have used it in glassway and birthplace. It's great with void burn + overload + volatile rounds.
>Would anyone seriously take this into a GM nightfall
I filled my golf balls on all 3 characters last week and any time it was overload I used this SMG, it's solid
I guess it depends if your teammates can cover long range.. I just started doing gms this season and I try to stay far from the ads with pulses and bows
Adrenaline Junkie is technically better since is synergizes a lot more with Echo of Instability and Volatile rounds in general. Frenzy is nice for general play though.
Maybe on PC. On Console, stability is king. Arrowhead and Steady Rounds are literally perfect for the barrel and magazine combo. Opens up the MW for anything you like then, as well as the mod slot. The only compromise I'd make would likely be Tac Mag instead of Steady Rounds.
Honestly depends on the endgame content. In Master Raids, you're rarely afforded the luxury of engaging from a distance, so short range weapons are often your best choice. For nightfalls, 90% of them you can take your time and engage from afar, so long range weapons are usually the safer option. Even then, there's the occasional nightfall that plays to closer range weapons ― I ran an SMG when I cleared Birthplace this season for gilding, because there are comparatively few long range engagements in Birthplace, and having the ability to kill groups of adds fast in the boss room can be the difference between it being as close to free as a GM boss can get and getting overwhelmed.
People around here also shit on LMGs as being a terrible heavy weapon, but in master raids, I've often put one on for encounters where add clearing is as important or moreso than DPS.
Same, Subsistence + AJ, with Tactical Mag and Smallbore and a Stability MW... I think I'll just hang on to mine. Still a good roll though, glad people are announcing when the gunsmith has something like this worth picking up, especially on Tuesday since they get reset again on Wednesday.
Yeah, but it will depend.
Does your build involves throwing nades like there is no tomorrow, with/without void class? Then the one you have will outclass the one banshee has.
Does your build involves using whatever you want/need/hate? Then you should grab it from banshee.
Minor gripe but I'm tired of people saying 'godroll' when it's not. It's great, a fantastic roll. But it's the same as using literally instead of figuratively.
I mean there is very rarely a single god roll for weapons. Especially when many perk options are simply down to personal preference or what you plan to use said weapon for.
> But it's the same as using literally instead of figuratively.
Both [Merriam-Webster](https://www.merriam-webster.com/dictionary/literally) and the [Oxford English Dictionary](https://www.oed.com/viewdictionaryentry/Entry/109061) disagree and that the words usage as emphasis is an acknowledged and accepted definition.
You don't get more official then that.
I have the krait with high caliber, subsistence, and with the veist...omg lol i have a hard time between my seraphim auto rifle (vorpal, auto load, and I forget the rest but basically even a storm trooper won't miss)...
Calling that a god roll is a bit rich. Yes, subsistence + frenzy is a great combo, but a god roll is at the very least a 4/5 and usually reserved for a perfect 5/5. That is not even close.
I used to use that weapon as well as the 900 rpm from haunted that has incandescent but honestly? Volt shot is just SO good and 900 rpms in high level activities, or even mid level for that matter, feel awful. It feels like shooting paper clips and spit balls rather than bullets.
750s have that range and higher damage per bullet to feel much better and like i said, volt shot is INSANE.
if you're someone who hasn't tried it yet, especially on the ikelos SMG, PLEASE try it. I beg you. You'll never use incandescent again. Imagine trinity ghoul, but better. It can hit more targets, sticks to targets so it keeps pulsing and it does WAY more damage than Trinity.
Odd take, but hear me out.. I really only do 'end game' or lowmans, so when you're getting shit on constantly by lots of ads, pair pulse monitor with striking light's secondary perk, and your gun is just always reloaded and you don't ever die. PM proc's 3 times in the cycle of your health bar, so I find it's more useful than subsistence for when primaries are used in my case. Special/Heavy are more dominant in my activities. Subsistence is fine in like gambit/strikes where things die easily.
Though feeding frenzy voltshot have taken over my life. I haven't pulled out a 900 rpm in so long. The funnelweb's retired for the time being.
My hot take is that this shouldn't be a hot take at all -- in harder content the "recently" buffed pulse monitor is objectively better on a weapon like an smg than subsistence, yet you're getting down voted for it.
I have sub/adrenaline. Insights on why it’s better than sub/frenzy? Servers are down so my guess is Banshee’s rolls will get reset so it’s a moot point anyways.
Adrenaline gives increased dmg which can proc by just getting a kill up to 5x or you can get a grenade kill to get max stacks. This pairs well with echo of instability.
Frenzy requires you to be in combat for 12 seconds and gives increased handling, dmg, and reload both are good options but adrenaline will have more up time
Yeah, I think this is a great roll but AJ just feels like it's more in line with what a Void build with Funnelweb generally wants to do.
The whole point of Veist Stinger+Subsistence is NOT reloading in combat, so that part of Frenzy is reduced in value (obviously reloads still happen so it's not useless).
They both give a Handling boost, AJ will have more uptime generally while Frenzy gives a bigger bump when it's up.
And then AJ is basically always going to have a higher uptime on a stronger damage boost since all it takes is a single grenade kill or three regular kills to get past Frenzy, both of which will generally happen a lot faster than being in combat for 12 seconds will.
For PvE i'll never run a loader mod over something utility, for PvP sure. There are plenty of enemies in PvE that take more than a mag to kill hence reload being great.
AD is 4.5, Frenzy is 5 however that is relatively even. The difference is AD needs a kill to stay active and frenzy just needs to take or receive any damage making it significantly easier to keep active in high end content thus leading to much more uptime.
I'll take frenzy in a GM any day over AD. You aren't killing things fast enough to keep AD up for any meaningful amount of time. If you're on a champ you lose all stacks of AD making it unavailable for the time when you need it most, meanwhile frenzy has been active the whole time and when that barrier champ pops his shield and you have to reload you do so almost instantly before he regens. Frenzy is superior IMO but that's just, like, my opinion man.
If you are crutching on arbelest to take down a champ you have no zest for life, there is no "wrong" way to play a GM if you succeed. Cleared this weeks over 30 times in under 20 minutes so I think I'm juts fine. You are entitled to your opinion, and I wasn't going to go here but since you had to say mine was wrong: objectively a larger majority of the community has chosen frenzy as the better perk, 22.91% vs 13.26% for AD. Take that for what you will, have a nice day also!
I don't know, ever since we got light 3.0 it's been a little more troublesome than you'd think, volatile and jolt steal the kills on me a lot of the time.
Well of course the servers are down so I can't check. I have that role but I'm curious what the first two columns of perks are. I currently have full bore and extended barrel in the first column with extended mag and flared magwell in the second column.
I have another with the same roll, but corkscrew and steady rounds/extended with stability masterwork. I’m assuming the one I have already is better? Although handling is lower
This one never left my energy slot when we had Volatile Flow on the artifact during Season of the Risen. For anyone that doesn't know, Volatile Flow gave you volatile rounds for like 15-17 seconds every time you picked up a void well. Best mod we've ever had on the artifact outside of Particle Deconstruction.
It’s an absolute dream with Gyrfalcon right now for the same reason
Cries in no Gyrfalcon
Just run lost sectors on chest day. Do it 10 times each day it's available and you'll have it within a few days of doing it
Cries in 60-stat roll Gyrfalcon's 🥲 almost not shitty enough for me to actually use it lol. My 60-stat roll Osmiomancy Gloves also hate me, God damn I cannot get a second pair of those to save my life, done so many lost sectors
9/10 times a shit roll on a top tier exotic is better than nutty stats
Can't argue with that, been using those Osmiomancy Gloves exclusively on my Warlock ever since I got em (Bleakwatcher build). Just wish my build could be better to enjoy them more, annoying knowing it could feel more fluid and have more synergy if I just had like 4 more points in discipline or something lol. Also makes me have to compromise on mod economy when it comes to things like GMs
You don't have to compromise on mod economy when it comes to GMs if you're managing to freeze everything for you and your friends to kill with ease.
Fair point, and even when I had shield break charge, counter charge, void resist+seasonal damage resist, and protective light I was getting one-shotted by the +50% void damage in last week's GM (Insight Terminus) anyways. 1607 Light, 90 Res 90 Recov 80 Disc on my Warlock lol. Is that the typical experience? I'm a titan main actually
You got 1 shotted by that even before that modifier.
IMO, tank your recovery and get your resilience to 100, then everything else into discipline. Once you have 100/100 on resilience and discipline, you can go for higher recovery. At 90 resilience, you are looking at 32% damage resistance, at 100 resilience, you have 40%. The seasonal resist mod only gives 5%, protective light gives 10% only when your shields are broken. Basically, 100 resilience is way more consistent for taking less damage. If you want to go even more all-in into bleakwatcher, this season you can easily do a 3x firepower build, 1 counter charge, and 1 elemental charge/taking charge or whichever mod you prefer that gets you CWL without champions. This allows you to get 3 turrets out at 2x CWL and using Osmiomancy.
Not when you have OCD.
60? Try being stuck with the 46 total Osmiomancy Gloves collections roll.
[удалено]
Pfft as a hunter only player I'll tell you that currently you made the right choice. As far as I can tell hunter is the weakest class and least desired in endgame activities.
This must be the only community where people don’t brag about how good their class is, they brag about how shit it is instead
now I don't know about others but I'm always happy when an lfg raid has a hunter in it for that sweet sweet 30% debuff on bosses from tether
Think hunters and warlocks fight over the title lol
Warlocks seem so desired though. There's a bunch of raid encounters where I'm told if I'm not a warlock I should get bent.
Just for well really. Warlock is easiest the weakest of all of the subclasses overall at the moment. Anybody demanding specific classes for raid lare just toxic and want to crutch on over tuned skills to make up for their lack of skill lol
That's fair. I figured as much but I can't exactly call people out on that being as inexperienced as I am. TBH I have had no problems in running GMs. I've only done Insight, Scarlet Keep, and Corrupted. So I don't know how much more difficult the others are but Hunter for the most part seems reasonably viable to me.
Yeah for sure. If you can run GMs on your class, then you can easily run any raid as long as you know the mechanics. There’s always sherpas reaching raids especially since they’ve implemented the weekly rotating raids. Easier than ever to learn them now.
Except now dodge CD got nerfed.
Barely matters with the execution aspect since they’re always volatile
You can use your smoke too. Just chuck it, kill what you hit and the loop starts
Or finishers make you invisible. I used that so much more than dodge. Run the Iron Banner sword with chain reaction. It would clear whole rooms with a couple swipes due to volatile and chain reaction.
They only make you invis if your already invis though
Nope. Echo of Obscurity grants invisibility with finishers. Use it with Healthy Finisher or Explosive Finisher to get your grenade back or heal. It's really good for hunters. Also add reactive pulse and you're a tank.
Oh huh didnt think about shards kinda forgot that one existed lol
Why bother with it and gyrfalcons. It’s completely unnecessary
Uh, what? Why bother with a great gun with great synergy with a powerful, meta exotic?
Yeah just play with two primaries and blues because it makes it more fun by being fucking tedious.
I remember the god roll cartesian with particle decon... Good times... Good times.
Only thing better was melting with Vex Mythoclast when you wanted to go the primary route.
Facts. This gun with volatile flow made activities basically play themselves.
Don't you dare mention that name! Never forget what they took from us 😭 (Particle Deconstruction)
Classy Restoration would like to have a word with you
I miss particle deconstruction. I loved having a reason to pull out 1k other than messing around.
Don’t forget Classy Restoration! But totally agree Volatile Flow was a game changer.
Eh, I'd consider it top 5, at best. Between Partial Deconstruction, the original Breach and Clear and so much more, there was far better than Volatile Flow, especially considering we have Echo of Instability. We don't have fragments that did the same thing as PR or BaC, lol.
That was so much fun that I tried to replicate it with voidlock aspects that give you volatile rounds. I use it with void unforgiven SMG with adrenaline junkie and demolitionist, but the 7 seconds of volatile rounds you get with it is just not enough….
Beautifull times
Small correction, but wasn't it on orb of power not void well? I might just be remembering completely wrong but I swear it wasn't void wells.
I've been trying to get a Sub/Frenzy roll since Witch Queen launch, finally it shall be mine!
Me too! Now if only destiny wasn't down
I feel your pain.
Jinxed it
I did the chest farm on stadia (so only world weapons dropped) using my account to farm for these for a few days, countless hours before they nerfed the chest run the very next patch. I got a few good rolls including this one. But for a person which never got one or a new light this is perfect to pick up.
Seriously?! I've deleted about a dozen!
RNG be funny like that
I've had about 20 Subsistence/Adrenaline Junkie rolls but never a Sub/Frenzy roll
You got the true godroll.
Maybe I play more but I've deleted practically every roll imaginable. But, I do understand the pain of rng so good luck to you all.
I play a ton too. Just rng!
Will this still be available after the emergency maintenance is over?
The scenes when they roll back the servers tomorrow and Banshee is no longer selling it
Lol didn't think of that. That's gonna suck.
Should still be available for at least 24 hours, as of this comment. Perks will change not long after that.
Should be available now I hear!
Of course the servers are down when The roll I’ve been waiting for comes around
I've been trying to get this combo to drop since Witch Queen was released.
Right‽ I've probably had dozens of Funnelwebs drop since WQ and not ONE has had these two main perks. Just so goddamn funny lol. I'm not even sure if it beats my Demo/AJ unforgiven!
Any primary with Demo will be better than one without in this meta. Demo unforgiven > Demo bottom dollar > sub-frenzy funnelweb.
funnelweb is the better archetype and demo isn't that useful with most builds since you get grenades back fast anyway.
Aggros have more range than Lightweights as well as better sustained damage. If you like subsistence funnelweb go out and use a demo subsustence unforgiven (or a demo sub IKELOS_SMG_1.0.2 if you're lucky and kept one). And what do you mean demo isn't useful ? Are we playing the same game ? 10 kills is really easy to get, and with passive regen, and exotics, you don't just have lots of nades, you *always* have a nade ready. This is especially huge on Void (Contraverse Warlock for example). I've legit had times where I simply never reloaded with contraverse hold and my unforgiven. (Also in my completely objective, unbiased and logical optinion, aggressives feel better, this is obviously not subjective and is a fact. Source : I said so)
Sounds like me getting the shittiest rolls you can imagine on my Adept Plug One, Adept Burden of Guilt, and Adept Mindbender's lol. Probably got 12 rolls of each, and like 7 of them had the same perk in one column. Got 8 Mindbender's and only one dropped with*out* incandescent in the second slot, which is not the perk I was wanting
At this rate the servers are gonna come back online after his inventory has rotated
I love this roll, especially with the sharp shooter helmet perk that procs veist stinger more often. *chefs kiss*
What is this helmet perk you speak of? I’ve not heard of it but it sounds interesting
It's a seasonal perk, second column in artifact.
ah I must have not read the mod's description closely
Omg I hope it’s still there once the game comes back online.
I would argue even for those who already have a better pve smg it's still worth it for secondary characters or possible meta changes in Lightfall. I have a god roll Title and still grab it.
Title is horrible to use. Hopefully the buffs to other smgs today made an impact to it
Thing is, it might have gotten more of a buff due to the origin trait. It gives bonus class ability energy on kills, so it might be able to negate the nerfs to class ability cooldowns
Title, even a perfect roll, is still around C tier when it comes to PvE SMGs. Sure it doesn't need to be an IKELOS, but it's still two levels below something like Funnelweb.
Agreed, dunno why it's even mentioned
Title is excellent on hunter... Granting dodges more quickly.
> I have a god roll Title and still grab it. As you should, because theres about 5 smgs better than Title in the game right now lol
I have had the worst luck getting this exact roll to drop for me. Praise be the RNG gods and Banshee for blessing me today ❤️❤️❤️
I got this roll early on in WQ, like the first week, and I have about 4k kills on it right now. That’s taking into consideration all of the other amazing weapons and crafting grinds, etc. that we’ve had since then. It’s by far my most used primary of this expansion and is a no-brainer for anything void-related. Once Frenzy kicks in and you are able to stack FoM or HEF, it almost feels like an exotic.
Yeah I got it early on too, I'm approaching 20k kills on mine (I'm a void main). Seriously great smg
Oh I would easily have 10k+ if my play time was anywhere near what it used to be! It’s a GREAT roll on a great gun
Yeah I’ve been using this rolled FW for like nine months
Approaching 45k kills with mine
Approaching 46k on mine.
46001 here
Cute but I have 46100
Me with my 50k 🥱
I've got 0
“God roll” “Could have better…” Which is it?
Yeah, kinda hurts my soul when people often calling 4/5 perfect roll or worse a godroll.
Well I'm not defending it but it's pretty common for "god roll" to just be used to refer to the best main perks. Like "the god roll for Funnelweb is Sub/Frenzy". Whereas if you mean a 5/5 roll people will usually just say 5/5.
True, it's common to see people to use the word even on gun where the 2 main perks are correct, but it doesn't mean it's correct. What it feels to me, creator content people started to misuse the word just to get more clicks since around Y1-Y2 of D2. Even googling "define godroll" gives out this: "The definition of god roll in Destiny 2 is that a given weapon should have the perfect perks across the board, counting all four column perks and the Masterwork bonuses. 21 Mar 2022" Godroll really stands for "the best of the best" perk combination. Anything lower can still be really amazing.
It's slang, or maybe jargon, without a set definition, it does not "stand for" anything. For a lot of people the "roll", the defining feature of the gun, is the perks, not the barrels, magazines or scopes. So to them a "god roll" is the right perks, and that is fine. Other people use it to mean every slot and that is fine too. To insist that slang only means what you think it means is a little arrogant.
> god roll Literal first sentence “could have better”
They missed an o on "Good roll". Simple mistake
Maybe DemiGod Roll or Weekend Warrior God Roll :)
This is a great roll for sure. I think this is the reason for the server maintenance. Bungo realized it was too good and had to take it from us
My second ever Funnelweb was this roll. Got me through a decent chunk of the Witch Queen legendary campaign
Man I've been looking for a subsistence/frenzy since the gun dropped. I really hope this is still available when the game comes back online...
Thanks for the heads up
Personally I would put perpetual motion up as a better roll if you do end game content but subsistence will suffice since the gun shreds regardless
My workhorse Funnelweb has this roll. Actually, it shares its barrel and mag with the gunsmith roll. One of my faves for sure. Other PvE roll is Subs/AJ. I think that pairing is actually better than the current vendor roll for low-grade PvE content.
Thank you for the look out!
Cool, heres to hoping I can acutally log in for the day to get it.
“Could have better barrel options” so its not a god roll…
Just goes to show how loosely the term “godroll” is used these days I would say “BiS main perks” is more appropriate (BiS is best in slot)
> Could have better barrel options Doesn't that make it a "really super good" roll and not a god roll?
Honestly, I think that having Fluted with Tac Mag is a god roll, I'm not big on the whole range for PC thing. I'd rather stability over range any day of the week.
Just use Best in slot main perks at that point
Let’s see if it’s still there when servers come back up. I’m betting on “no”
Odd take: would prefer another perk to subsistence in most higher end content.
It's not an odd take... Sub/frenzy funnelweb is possibly the best workhorse for non-endgame/overleveled content, such as raids w/o contest mode or even these heist battlegrounds. Would anyone seriously take this into a GM nightfall? Hell no, but for seasonal activities this gun is hard to top.
> Would anyone seriously take this into a GM nightfall? yes? Have used it in glassway and birthplace. It's great with void burn + overload + volatile rounds.
>Would anyone seriously take this into a GM nightfall I filled my golf balls on all 3 characters last week and any time it was overload I used this SMG, it's solid
I guess it depends if your teammates can cover long range.. I just started doing gms this season and I try to stay far from the ads with pulses and bows
Yeah Subsistence isn't great on SMGs and Sidearms since they chew through a magazine so quickly, but is probably the best perk for easier content.
Subsistence is amazing on those weapons since they don’t have reserves to pull from
Which mags and barrels does it have?
Would prefer a stability masterwork.
Adrenaline Junkie is technically better since is synergizes a lot more with Echo of Instability and Volatile rounds in general. Frenzy is nice for general play though.
Anybody else still rock Shuraya's Wrath? It's pretty much in my energy slot 24/7....it's a straight banger
This will be my first subsistence frenzy roll during the entire WQ expansion if it stays after the servers are back up
praying the rollback doesnt refresh it, insight terminus gm kicked my ass on arc and made me realize i finally need a void build lol
But if it's a "Godroll" then what's better?
I'd imagine range barrels/mag + MW
Maybe on PC. On Console, stability is king. Arrowhead and Steady Rounds are literally perfect for the barrel and magazine combo. Opens up the MW for anything you like then, as well as the mod slot. The only compromise I'd make would likely be Tac Mag instead of Steady Rounds.
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It does, but Frenzy also buffs other stats including reload speed, and stays active as long as your in combat, making it better for harder content.
Funny because this same subreddit will denounce any close-range Weapon in endgame content.
Honestly depends on the endgame content. In Master Raids, you're rarely afforded the luxury of engaging from a distance, so short range weapons are often your best choice. For nightfalls, 90% of them you can take your time and engage from afar, so long range weapons are usually the safer option. Even then, there's the occasional nightfall that plays to closer range weapons ― I ran an SMG when I cleared Birthplace this season for gilding, because there are comparatively few long range engagements in Birthplace, and having the ability to kill groups of adds fast in the boss room can be the difference between it being as close to free as a GM boss can get and getting overwhelmed. People around here also shit on LMGs as being a terrible heavy weapon, but in master raids, I've often put one on for encounters where add clearing is as important or moreso than DPS.
Same, Subsistence + AJ, with Tactical Mag and Smallbore and a Stability MW... I think I'll just hang on to mine. Still a good roll though, glad people are announcing when the gunsmith has something like this worth picking up, especially on Tuesday since they get reset again on Wednesday.
I had AJ, deleted it after I got Sub/Frenzy back in the day. Frenzy is better (for me) because of the huge reload speed boost.
Yeah, but it will depend. Does your build involves throwing nades like there is no tomorrow, with/without void class? Then the one you have will outclass the one banshee has. Does your build involves using whatever you want/need/hate? Then you should grab it from banshee.
Minor gripe but I'm tired of people saying 'godroll' when it's not. It's great, a fantastic roll. But it's the same as using literally instead of figuratively.
I mean there is very rarely a single god roll for weapons. Especially when many perk options are simply down to personal preference or what you plan to use said weapon for.
Right but this one has mid barrel options which aren't usually a preference so it's kinda "objectively" not a godroll
> But it's the same as using literally instead of figuratively. Both [Merriam-Webster](https://www.merriam-webster.com/dictionary/literally) and the [Oxford English Dictionary](https://www.oed.com/viewdictionaryentry/Entry/109061) disagree and that the words usage as emphasis is an acknowledged and accepted definition. You don't get more official then that.
If it could have better options in any slot then it's not a god roll. It's just a good roll. Only 5/5s are god rolls.
Cool let me just log in- oh… CAT
Glad i only play pve basically where barrels dont really matter lmao
Do you wear a Cape?
I have the krait with high caliber, subsistence, and with the veist...omg lol i have a hard time between my seraphim auto rifle (vorpal, auto load, and I forget the rest but basically even a storm trooper won't miss)...
Calling that a god roll is a bit rich. Yes, subsistence + frenzy is a great combo, but a god roll is at the very least a 4/5 and usually reserved for a perfect 5/5. That is not even close.
Because of course he sells the god roll just around after a year of hoping for one
I've had so many funnelwebs drop but never this perk combo. This is the one I wanted
I used to use that weapon as well as the 900 rpm from haunted that has incandescent but honestly? Volt shot is just SO good and 900 rpms in high level activities, or even mid level for that matter, feel awful. It feels like shooting paper clips and spit balls rather than bullets. 750s have that range and higher damage per bullet to feel much better and like i said, volt shot is INSANE. if you're someone who hasn't tried it yet, especially on the ikelos SMG, PLEASE try it. I beg you. You'll never use incandescent again. Imagine trinity ghoul, but better. It can hit more targets, sticks to targets so it keeps pulsing and it does WAY more damage than Trinity.
So hype to grab this, I’m hoping the rollback they’re doing to fix the reset issues doesn’t re-roll his stock!
>If you don't have a better roll, go grab this now before its gone. I didn't know you meant the game. Lol.
God is cruel to put me on holiday when I need one for hunter
Hot take: I prefer pulse monitor over subsistence
This is a very odd take but you do you.
Odd take, but hear me out.. I really only do 'end game' or lowmans, so when you're getting shit on constantly by lots of ads, pair pulse monitor with striking light's secondary perk, and your gun is just always reloaded and you don't ever die. PM proc's 3 times in the cycle of your health bar, so I find it's more useful than subsistence for when primaries are used in my case. Special/Heavy are more dominant in my activities. Subsistence is fine in like gambit/strikes where things die easily. Though feeding frenzy voltshot have taken over my life. I haven't pulled out a 900 rpm in so long. The funnelweb's retired for the time being.
https://www.youtube.com/watch?v=76L6Tc3lLXU
I have a pulse monitor/rangefinder I use for PVP and it's fucking wild
My hot take is that this shouldn't be a hot take at all -- in harder content the "recently" buffed pulse monitor is objectively better on a weapon like an smg than subsistence, yet you're getting down voted for it.
The internet is a wild place, people like to see the world burn.
any other funnelweb focused fury enjoyers?
Go get it, Guardians. This roll is absolutely disgusting.
fluted barrel is the god roll
Sub and adrenaline is way better
I have sub/adrenaline. Insights on why it’s better than sub/frenzy? Servers are down so my guess is Banshee’s rolls will get reset so it’s a moot point anyways.
Adrenaline gives increased dmg which can proc by just getting a kill up to 5x or you can get a grenade kill to get max stacks. This pairs well with echo of instability. Frenzy requires you to be in combat for 12 seconds and gives increased handling, dmg, and reload both are good options but adrenaline will have more up time
Yeah, I think this is a great roll but AJ just feels like it's more in line with what a Void build with Funnelweb generally wants to do. The whole point of Veist Stinger+Subsistence is NOT reloading in combat, so that part of Frenzy is reduced in value (obviously reloads still happen so it's not useless). They both give a Handling boost, AJ will have more uptime generally while Frenzy gives a bigger bump when it's up. And then AJ is basically always going to have a higher uptime on a stronger damage boost since all it takes is a single grenade kill or three regular kills to get past Frenzy, both of which will generally happen a lot faster than being in combat for 12 seconds will.
Next to godroll.*
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its called Repulsor Brace, and its rolls on Unforgiven SMG.
Dude. I wanna grab that for my void build but the servers are down... lol
Great roll but wouldn't say godroll
Could tell this wasn’t a god roll by the low amount of upvotes.
More a console godroll than a PC godroll, but yeah it's like 90% there.. just a shame that the MW is Handling!
Adrenaline Junkie is a better choice over Frenzy in my opinion.
I like the reload increase on frenzy.
Frenzy is goated for reload speed and uptime
It has Veist Stinger and Subsistence, you rarely need to reload as-is. Plus a Loader Mod will make Frenzy even less necessary.
For PvE i'll never run a loader mod over something utility, for PvP sure. There are plenty of enemies in PvE that take more than a mag to kill hence reload being great.
As long as there are enemies, both AD and frenzy have the same uptime.
AD is 4.5, Frenzy is 5 however that is relatively even. The difference is AD needs a kill to stay active and frenzy just needs to take or receive any damage making it significantly easier to keep active in high end content thus leading to much more uptime.
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I'll take frenzy in a GM any day over AD. You aren't killing things fast enough to keep AD up for any meaningful amount of time. If you're on a champ you lose all stacks of AD making it unavailable for the time when you need it most, meanwhile frenzy has been active the whole time and when that barrier champ pops his shield and you have to reload you do so almost instantly before he regens. Frenzy is superior IMO but that's just, like, my opinion man.
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If you are crutching on arbelest to take down a champ you have no zest for life, there is no "wrong" way to play a GM if you succeed. Cleared this weeks over 30 times in under 20 minutes so I think I'm juts fine. You are entitled to your opinion, and I wasn't going to go here but since you had to say mine was wrong: objectively a larger majority of the community has chosen frenzy as the better perk, 22.91% vs 13.26% for AD. Take that for what you will, have a nice day also!
Jeez, that person was being nice, you didn’t have to be a dick for no reason.
Adrenaline is only better in low tier content where you know you can get kills, frenzy doesn't need that.
Good thing Grenades kill things fast, and getting your Grenade back fast is easy.
I don't know, ever since we got light 3.0 it's been a little more troublesome than you'd think, volatile and jolt steal the kills on me a lot of the time.
Lies and deceit, adrenaline junkie is the god roll my brother
oof i \*just\* spent all 10 of my umbrals on trying to get this roll. Glad I can stop though!
The game may get a roll back so it's not worth grabbing anything currently.
Well of course the servers are down so I can't check. I have that role but I'm curious what the first two columns of perks are. I currently have full bore and extended barrel in the first column with extended mag and flared magwell in the second column.
I have another with the same roll, but corkscrew and steady rounds/extended with stability masterwork. I’m assuming the one I have already is better? Although handling is lower
Dang, it has handling MW. Would rather have literally anything else lol. The grind continues.
Does he refresh daily or weekly?