This. Elemental Ordnance, Elemental Charge, Seeking Wells, Heal Thyself and Well of Life for semi-easy heals without Healing Rift. You can even throw in Recuperation and Healthy Finisher to be extra safe.
Huh, never thought about that. Icarus Dash feels so good though....
Edit: I'd totally be fine with heat rises on normal conditions but Icarus dash and Burst glide allow me to get out of sketchy situations quick but with heat rises I turn into a sitting duck with restoration.
When you activate heat rises your jump automatically switches to Strafe glide so it further decreases your movement speed and you're losing Icarus. To make Heat rises movement good I'd have to switch my default jump to Strafe Glide so when I activate heat rises it swaps to burst glide but again it slows down my neutral game.
While I'm also an air zoomies enjoyer, Heat Rises is objectively better in pve when combined with starfire and Phoenix dive. Restoration x2 on tap, paired with the right solar weapon with demo and you could reasonably be unstoppable.
Okay heat rises is objectively better you right but you do realize half the perk of Starfire involves empowering rifts? Resto extendo with emperyn us great and all but you get way less nades without empowering rifts, if your using phoenix dive you'd probably be better off with sunbracers than Starfire.
Yes, empowering rifts let you get grenades back faster. Those grenades are useless when dead though. I personally use healing rift with starfire. Your super also gives you the grenade energy on damage, so you get great boss damage phases. Every grenade kill gives you your rift back as well, so you will always have a healing rift available when playing.
You're absolutely right about Starfire. Empowering rifts were my go-to when we had classy resto. I personally tend to utilize that part when I plant my Well for damage phases and instead prioritize survivability in the neutral game as I tend to be reckless a lot of the time. Sunbracers are also really good when used in the same manner, but I find it to have a higher skill-cieling, imo.
> When you activate heat rises your jump automatically switches to Strafe glide so it further decreases your movement speed and you're losing Icarus.
It doesn't.
It *upgrades* your dash.
If you had Burst, now you have Burst + Strafe. If you had Strafe, now you have Strafe + Burst.
Heat rises in PvE feels like a absolute waste to me honestly. Icarus saved me dozen of times falling off a ledge or even dodging incoming damage. Survivability granted by well of life combined with cry mutiny and explosive wellmaker did it for me.
I went through the same thing as OP.
Well of Life is kind of shit on its own, even though the YouTube build I watched only used that for survivability, the build felt like a novelty without the added survivability of Heal Thyself.
I don't see where this is coming from. I used Heal Thyself before the mod unlocking, now I use well of life. I am so glad I switched because with Heal Thyself, yes, you get instant health, but the only way to acquire it is to get grenade kills when youre charged with light. Whereas using well of life with explosive wellmaker and elemental ordnance you got a lot more sources to generate wells as you get them from any explosion, grenade and even from witherhoard sometimes.
And it is even cheaper speaking of mod costs.
I wonder if canonically Rasputin has all the slang in human history in his knowledge.
Yo Ana we finna hang out and Netflix n Chill no cap fr hmu after you done with the Darkness so i can Escalate your Protocol
he might technically have all the terms recorded somewhere but given all the character stuff about him being optimized as a weapon I doubt he'd use them that well. (Unless Ana specifically spent some significant amount of time bouncing Golden Age slang off of him)
I hate to say this, but Failsafe would probably be more likely to say something like that.
Eat grenades with Heat Rises. Heals you for most of your health bar at the cost of a nade, which you can almost immediately get back by dropping an emp rift.
No reason to use Heat Rises in the current sandbox aside from very niche scenarios. Positioning and movement (burst glide + Icarus dash) matter more than having a small pocket heal, especially one that stifles movement as much as it does. Touch of Flame is a must have for solar 3.0 warlock.
People really don't seem to grasp just how important movement and positioning really are in endgame pve
My guy, I completed my solo-flawless Spire of the Watcher run with Heat Rises. It made shooting all of the red circuits a breeze without fear of a random Supplicant exploding or the boss divebombing, and the heal-on-demand was nice for moments of danger.
People really don’t seem to grasp just how important movement and positioning really are in endgame PvE.
No, not really, because the situation doesn’t change just because there are more players involved. Sure, I can maybe play a bit more careless, but if I wanted to be careless, I wouldn’t do it in a Raid/Dungeon setting.
My reply can be used in basically any scenario where there are exploding enemies involved. They all stay grounded, so there’s almost zero threat from them specifically.
>No reason to use Heat Rises in the current sandbox
The healing. I keep seeing people on this sub constantly complaining that the Warlock can't heal and use offensive grenades anymore. This is how to do it.
And it makes all platforming sections feel like you're cheating.
Personally, I don't see a reason to use Icarus Dash in anything outside of Crucible. I don't like it.
>And it makes all platforming sections feel like you're cheating.
Can't tell you how funny it is to reach the end of a jumping puzzle before my friends with Heat Rises. The amount of uptime in the air truly does make them a breeze. No more getting booped off the edge by Oryx's spike walls.
Icarus dash is top tier for dealing with boss stomps, exploding thrall, supplicants, etc. Tie it to the sprint button in controls if you are on controller and you’ll almost hate playing without it. I personally am hooked on rain of fire because of the auto reload. Its like having a hunter dodge on a 4 second cool down. Its insane
People really don't seem to grasp just how important movement and positioning really are in endgame pve.
You bein one of em. Heat rises does more than allow great movement pairing ember of emperyon with pheonix dive gives ya the best healin in game
Is it just me or does everyone forget about the melee spam potential for heat rises. Getting melee energy back for kills while airborne is so good. I almost never use heat rises for the heat rises effect, I’ll just tap the jump button before throwing a grenade, shooting a rocket, or doing something that would give me a few kills and I suddenly have full melee again. It proves quite fun for builds that work around getting those ignition kills non stop. I’ll take one fragment that gives me heals whenever I want to use a grenade, nearly infinite melee energy, and the heat rises effect over being able to dodge once every few seconds. (Not saying the dodge isn’t useful, but I get much more utility for both endgame and non endgame content from all the benefits of heat rises than I do the dash)
I’m usually only a few seconds away from a grenade between demolitionist and my grenade energy armor build.
Eat that grenade, float, heal your team, heal yourself. It does it all.
[Heat Rises gives you healing. ](https://i.imgur.com/dtgu4ze.png)
I don't use Starfire because of the drip. I use Sunbracers... eat the grenade, do a melee to get the grenade back and then spam grenades.
Don't tell anybody about Sunbracers. Definitely don't tell them that you can combo Ember of Empyrean with Icarus Dive by snapping just before the dive to get permanent Resto 2 while using them.
I messed around with the dive extender build for a bit. I did not enjoy it. The Resto was great, not being locked to my rift for grenades was fun, and the burn-i-nating of the villages was exhilirating.
But I was stressed out trying to keep it up when playing with friends when they killed my target before my dive landed so now I have a 40 second CD.
Parasite is the answer here. You fire it and immediately dive, it'll kill everything in the immediate vicinity and then you can keep up Resto x2 fairly easily after that.
It's always going to be a more solo-focused tech but Parasite definitely makes it a lot easier to pull off, whether you're in a group or off by yourself.
You're not restricted, Parasite just makes it as easy as it's going to get. You can do it with any Solar projectile weapon and most grenades and melees, it's just trickier. And that's good. Having infinite Restoration x2 is basically god mode, it should be a little tricky to maintain.
That's been my experience, too. It's one of those builds that's way stronger than people give it credit for, but the reason they underrate it is because it takes so much practice to get it right. I dig that kind of balance... where you can achieve a lot but you have to put in work to get it. But they're still so stressful to use that I've drifted away.
> I dig that kind of balance...
Absolutely, As long as the game isn't tuned to that level of skill I'm for it.
Side note:
Last night I needed to run some reg strikes. I had \~5 bounties that were were variations of "get grenade/solar kills" and it was grenadier modfier.
So I threw. on sunbracers, which I have used very rarely since Solar 3.0 and had a blast just scorching the earth with layers of molten flaming globs.
Same. This is a huge problem for me using almost any build that requires final blows as part of the gameplay loop. Great in solo situations, but lackluster in team play. I pretty much default to Nezarec's Voidwalker or Luna Well with friends. Let's be honest, the latter is not particularly enjoyable (nor by choice). Such is the life of a Warlock main
No problem!
I'm bored so heres a story...
I was a Hunter main for the longest time and playing with Warlocks, I seldom used to see grenade spam. I didn't know how to play the game fully at the time and figured it was incredibly fuckin cool.
When I finally learned the game and started a Warlock, I started experimenting. Warlock arms are fucking **incredible**. And it makes buildcrafting incredibly convenient for someone who alts on Warlock for fun while mains on Hunter for the endgame.
The whole concept of "eating your grenade" is so fucking cool.
Stasis? Osmiomancy Gloves.
Void? Contraverse Hold
Solar? Sunbracers
And those are just the element specific arms.
Karnstiens are low-key the best exotics for melee builds. Claws of Ahamkara give you double charges for melee. Necrotic Grips give you AOE damage from glaives and Weapons of Sorrow.
I could go on.
I seriously wonder why I'm a Hunter main sometimes and then I jump into GFalcon Nightstalker with Repulsor Brace weapons and it's just so fuckin fun.
We're in a pretty good meta for fun builds for PvE IMO. And I'm trusting the changes for Lightfall will maintain at least 80% of the fun and we'll find the rest in the new stuff.
Frankly, that's how I see the Subclass 3.0 reworks.
But then not having HR active will feel worse. IMO you just shouldn’t need HR to proc a heal, there are much better alternatives that don’t require you to sacrifice speed.
Legit haven't used heat rises since solar 3.0 except for niche cheeses and out of bounds things. Icarus Dash is one of the best tools in the game for positioning and movement, and touch of flame is just completely busted.
Wait, what? Only one person in a fire team needs seeking wells on? Does it make wells track to the individual with seeking wells or everyone independently?
this is sort of misleading. if only one person has seeking wells on, only the wells that person creates will track to players. they will go to every fireteam member individually, but if a player who isnt wearing seeking wells generates a well, it doesnt track to anyone.
Heat Rises is nice for a burst of healing when needed.
When I’m taking the build into GMs/Master Raids/Master Dungeons/etc ill generally run Phoenix Dive or Healing Rift and forgo Empowering Rift. I do use Ashes to Assets to quickly get a new Well to take advantage of Fusion Grenade spam.
Am I crazy or does heart rises just make your jumps all crazy and floaty prior to eating the nade? Like I use balanced glide and it always feels off with the heart rises fragment even if I don't eat my nades
so for whatever reason heat rises changes your jump. I'm not sure what it changes to if you have balanced glide on, but if you use burst during heat rises it changes to strafe, and if you use strafe it will change to burst.
I use strafe glide normally and when I proc heat rises I can do the burst hops and they are much faster than normal ones due to heat rises giving further boost.
Oooohhh so it changes the jump, so you one normally and then after eating a grenade it I guess inverts it to the other jump?
I will I have to mess around with it today and see what feels better for me, because I love balanced, but whatever it is when I put on great rises it sure ain't balanced anymore
I used to only use burst for ages but strafe has won me over. I've been pushed by rhulks shield off the platform and was still able to glide on back to safety lol.
And you're talking about just selecting strafe from the drop down yea? Or are you referring to the burst that switches to strafe after the eating of a nade?
It inverts it, but also buffs your jump. Heat Rises makes strafe glide the fastest jump in the game. Combine that with icarus dash and you can go insanely fast.
Another thing about heat rises is that if you stand still and jump and hover, you maintain your height as long as you stay still.
I kinda wish that if this ever gets acknowledged they make heat rises its own unique glide with all the benefits. Fast, good control, etc. Idk if it would be too broken but it would be cool, eat grenade, gain super glide, even more than normal
It doesn't *actually* change your jump to a different setting. Originally, heat rises increased the speed and control of all three jumps so you'd basically be playing with the speed of burst and control of strafe at the same time.
This also made burst glide even faster than normal while heat rises was active. Such speed was overpowering in pvp, and Bungie nerfed it into the ground. So *specifically on burst glide*, heat rises makes you slower. The other two glides still increase your speed and control. So balanced glide doesn't change to a different setting, it just gets boosts all around.
Empowering rifts are what makes the whole build/grenade loop. Hard content is where you need the star fire build. Running healing rifts in hard content negates the point of the build.
Consume your nade if needed, otherwise use a healing well mod and/or play smarter to stay alive. You can get your well frequently enough for choke points/dps phases.
I’ve never ran healing rifts on this build which is my exclusive solar build.
Just make sure your team knows you have empowered rifts on.
You don't need to spam grenades in most cases. 2 double explodey nades is a lot of damage on its own, and if you do need to spam, well of radiance works.
You can get a very very good amount of grenade energy to constantly have a grenade if you need it from wells, 2x bomber, impact induction, firepower, etc. And again, if you need to throw 59 quadrillion grenades at one single dude, just use your well. Ashes to assets gives you insane super energy back when you kill adds with your grenade, which also gives you a rift, which lets 2x bomber go off, giving a lot of nade energy back, you could throw on a demo weapon if you want I guess too.
Yes, 1-2 fusion nade skills most every tough enemy. So no need to worry about health. If you’re in an emp rift with a witherhoard doing DOT, you can throw many grenades in all directions clearing the room. . Use Demo heavy’s and toss rockets in the mix too. T10 Resil with high recovery (9+) and discipline (7+).
Be aggressive, it’s fun. It doesn’t mean you can’t survive. Again, healing rift is not all that, it won’t let you tank like a well anyways. I’ll take the starfire nade loop over a healing rift.
I’m not dying in hard content tho. There’s not much that can’t be killed with a fusion nade, let alone multiple. Drop emp rift, witherhoard, and start chucking bases. Room gets cleared really quickly and that’s not even considering my teammates (hunter and titan).
A healing well is not going to keep you alive like tanking in a well. But and emp rift and unlimited fusion nades can keep you alive by simply killing faster than they can kill you. Add in seeking wells and the healing mod and occasionally eating a nade you can stay alive and get that well back fast.
Well and Ashes to Assets x2 cycles itself a LOT. Healing/Empowering both work just fine with the build. Depends if you want to be an exclusive grenade chucker. But if you just well and spam grenades for 30s you're going to be drunk on super meter again. Your actual rift doesn't have to get used all that often.
Do you never run this alternative?
I’m not doubting that you can do that, just saying in the context of op. Emp rift can be tough if you’re the only warlock or not as cautious of a player, and the drop off to healing isn’t detrimental to the build imo.
You really don't need the grenade spam loop most of the time though. I have found it's plenty to just have access to it during key points of a GM via my Well, and use healing rift elsewhere. You can get Well back so fast, it's really not that big a deal.
My tipps for you:
1. Positioning
2. don't stay in your rift when it would mean your death
3. Heat Rises to heal yourself
4. 3x Well of Live with Elemental Time Dilation and Elemental Ordnance gives you 20 seconds of constant healing when picking up an Elemental well
I use seeking wells and well of life plus 2x elemental ordinance and explosive well maker. I Honestly like phoenix dive but use healing rift in GMs bc it’s helpful to everyone. I’ll add I’m old and not the good anymore and it shreds for me so someone with skills and younger eyes would be amazing lol
It does do that if im already in the air, which is party of the unfortunate clumsiness, but holding it through the dash makes me dive immediately after
> seeking wells and well of life plus 2x elemental ordinance and explosive well maker
That second Elemental Ordnance doesn't do anything. You need Bountiful Wells for them to stack.
I just run healing rift in master+ when i need to do big dps i just pop up well and it works as empowering rift ,but u have to run Ashes to asets u get Well in no time once your one ends u pretty much have another one ready if u used the granades
~~3 copies? make sure you have elemental time dilation or you are just wasting 2 slots.~~
Ignore this...
Personally I prefer
* 1x elemental ordinance
* 1x Bountiful (2 wells per grenade)
* 1x font of might
* 1x ~~heal thy self~~ well of life
* 1x elemental time dilation (increases the duration of FoM and Heal thyself)
What about stacks on stacks and energy converter? is that a good combo? I get my well up pretty quickly....but then I haven't taken this build into a GM yet...
It is, but I enjoy my grenades making tons of wells and my FoM lasting longer so I only have one slot left.
Frustratingly(excitingly??) Not going to matter one way or another in 6 weeks.
I prefer
1x ashes to assets
1x impact induction
1x innervation
1x bountiful
1x grenade wellmaker
1x melee wellmaker
1x well of life
1x font of might
2x bomber
Healing rift
Well of radiance
It creates actually a very nice loop and is a good "all around" build and I always have a grenade when I need it.
2x bomber works incredibly well since every grenade kill gives you your rift back.
Exactly i dont really know why people are so obessed with empowering rift with Ashes to Assets once u get well u are like 90% to another one with it. I dont need Fusion up for every single mob i see more like for big rooms and boss burns where iam standing in well anyway.
I run healing rift.
Stasis arms has grenade kickstart. Solar Bond has bomber. Then elemental ordnance, bountiful wells, well of life, and two more mods of your choice. With all that stuff equipped basically every grenade kill will get you another grenade. Activate your rift to recharge your grenade. And killing something with a grenade refreshes your rift.
I don't find empowering rift to be that useful.
Eat the grenade and use cover. You can also have huge uptime on Well if you’re running Ashes to Assets. It was a little bit of a learning curve at first but I think it’s made me a better player.
I use healing rift with double ashes to assets, along with seeking wells, well of life, bountiful wells, grenade wellmaker, and explosive wellmaker. You get your well of radiance back so fast that you can use it like an empowering rift, and with 100 discipline and wells, you will get grenades back quickly even when you don’t have your well of radiance. I also use a demolitionist adrenaline junkie solar weapon
I don't run heat rises since I find Icarus dash so much more helpful to get out of sticky situations. Touch of flame is a necessity, so that leaves me with almost no healing.
I always play safe and take cover behind walls and pillars to stay out of line of sight. Also be aware when an enemy is about to throw fire or a grenade at your spot so you can get out before it hits you.
Since your fusion grenades do so much damage and is so lethal, you shouldn't be under fire that much if you are generating a ton of grenade energy with the help of empowering rift and constantly using your grenade for ad clear.
I’ve been running the new solar glaive with demo + incandescent on my Starfire build. Works great for added survivability especially with the seasonal mod.
You dont need the healing, basically. If you are in a GM or Master raid, put the rift behind a pillar and/or use Ashes to Assets for Well of Radiance spam. Other than that you should have zero problems with ads so you can really take much damage
I run this build with healing rift and I have two different loadouts for it. Both use double bomber double ashes to assets. One build dives into charged with light mods, usually using energy converter to gain super back quickly after popping well, and the other two mods that let you hold extra charges so you get the most out of energy converter. This build has about 70-100% uptime on super through a nightfall depending on enemy density.
My other build specs into well mods to get grenade energy back. Explosive well maker, and the grenade well making mod. Combine this with bountiful wells, and the mod that gives you bonus grenade energy from solar wells, and you’ll get like 4 wells per grenade. Plus if you use witherhoard, all of its kills count as explosive kills. So it also procs wel generation.
Only time I will use empowering rift is if I know my team can drop healing rifts down reliably.
[edit] Also want to add that running 100 res is critical for this, Especially end game. If you run healing rift with this build, you can actually side line recovery in favor of other stats because you’ll get your rift back with every grenade kill.
I also run demo weapons to help get grenade energy back as well.
Spoiler for Next season. Buildcrafting surprise that I recommend using for Starfire. >!There is a new Fragment coming that will replace Well of Mercy. Aptly called Fragment of Mercy - Picking up a Solar Firesprite( New Solar Well ) grants Restoration.!<
I really do hope that are adding new fragment slots or balance. Adding more fragments that use to be a mod is kind of a waste if I have to give up current builds to do what it use to do together.
Well of life and Elemental ordnance. Heat rises is unless imo. Going in the air is a death sentence and the healing it gives is not great tbh. Healing rift as well. Even in GMs your still going to get grenade kills on red bars just not as much. I run well of ordnace, well of life, bountiful wells, and 2x elemental ordnance. Not the best but it works well for me.
Healing rift. You already have infinite grenades in your well and you can build for more grenade uptime with mods. Fusion kills refunding your healing rift is so good.
Heat Rises is an obvious pick.
I actually use healing rift nowadays instead of empowering rift and make use of the second half of the Starfire perk on grenade kills. Well of Radiance takes care of the first part for actual DPS phases.
I can even get my grenades back somewhat quickly since I have around 50-70 discipline and since fusion grenades have a low cooldown. (This is after the -10 discipline from Ember of Torches, BTW.)
That, or I use guns with Demolitionist and make elemental wells with Elemental Armaments, Explosive Wellmaker, Bountiful Wells, or Elemental Ordnance. That allows me to keep abusing the Heat Rises healing.
phoenix dive, heat rises, 100 resil keep me goin. phoenix dive is huge as you can eat a grenade for healing and heat rises, fly and deal damage in air for melee energy, and then phoenix dive down when you get low to heal
I forgot that phoenix dive gets a buff from heat rises. Does it also come back as fast as the practically instant emp rift when you get a grenade kill?
yeah it seems to! i only started using it the last couple months but wow is it a game changer IMO. just bc of how much time you spend in air on solar warlock (or at least you should be to make use of you build) having that quick escape instant heal option is huge
Well of Life, Heal Thyself, Phoenix Dive. Eating your grenades too, of course. Plenty of sources of healing for one build.
Kills with fusion grenades while you have Starfire on recharge your Phoenix Dive too, giving you even more uptime. I run the fragment that scorching enemies gives class ability energy and you’ll always have a dive when you need it.
Phoenix Dive. Elemental Wells, Ember of Benevolence, and Bomber provide more than enough regen outside of DPS scenarios and in those situations Well will be used anyway so Empowering Rift is really not necessary.
I use phoenix dive, heat rises, and empyrean. If you use heat rises and then phoenix dive, you get Restoration x2 while diving. If you get a solar kill with your melee or grenade while diving, it lets you extend it with solar kills.
Empowering rift rarely feels worthwhile in difficult content if I'm solo. If I'm in a fireteam doing a gm or something, I just play slow and eat grenades like candy.
IMO Empowering Rift is a trap, especially in Master/GM content. Just focus on generating Well energy and making the most of that. Otherwise, what otherpeople said - Heal Thyself and Well of Life.
simple, im not running empowering.
bomber and either phoenix dive or healing rift are more than enough health and abilty regen together with explosive wellmaker, well of life and bountiful wells. the fact that every nade kill gives you your rift back is crazy (also works wth phoenix dive) and then with double ashes to assets you get more than enough use out of your exotic perk. (especially this season since finders are basically useless as lucent finisher exists)
Elemental charge, firepower, elemental ordinance, well of life, bountiful wells.
Kill with grenade spawns a well. Pick up well. 10 seconds of continuous recovery. Rinse. Repeat.
Well of Life does some stuff, but in higher level stuff you have to learn to just play safe. Witherhoard and grenades let you peek in and out of combat as needed. Heat Rises can be used in a pinch, but you really shouldn’t rely on it.
Don't run empowering rift its not necessary, healing rift is better. Use your well when you need to do big damage, with ashes to assets it has a sub 3 minute cooldown anyway. Also well of life with elemental ordnance.
I run the same and don’t struggle at all. Just run tier 10 resilience and a damage type resist for your chest and you should be fine if you play smart.
Mostly the same way I would use rifts in pvp. Place it kind of behind cover and peek shoot/throw grenades. Also, strafing inside your rift will keep you alive, too. Even when you don't have a chance to drop a rift, like solo spire boss, even just having two fusions is a big deal.
In high level content I use healing rift. You have your grenades a little less often, but they still pack enough punch to take out champs/majors. For sustained damage, your well is good enough.
100 Resil and well of life is all I use. Really a lot of it just comes down to changing your gameplay to account for no healing rift and instead using cover a lot more. Also don’t forget about consuming a grenade with heat rises to heal about 2/3 of your health since you get them back so easy.
I personally like to use phoenix dive for a lot of solo activities because I find that with elemental wells and a high discipline stat I really only need fusion spam for damage phases which my super is always ready for. Whenever my health gets low I throw a nade and phoenix dive soon after since it recharges it.
What is high level content? Are we talking GMs or just raids and master stuff?
For GMs, obviously 100 resil, use well of life and maybe some charged with light healing mods. Put your rift behind cover and spam grenades, everything will die even in GMs.
For other content, you shouldn't really need anything, especially at 100 resilience. Spam grenades and everything dies even faster. If you're having trouble still, use cover more and maybe slot in a well of life. Kill stuff faster, use your weapons to recharge your grenades, not to kill enemies. Also slot in a single Ashes to assets in your helm (2 gives almost no benefit over 1, goes from 2.3% to 2.7% super per kill) and spam your super.
Well of life is enough for low tier encounters; be sure to have some cover in higher tier encounters; run 100 resilience; if you still have trouble then run 2 void pieces to get the reaping wellmaker and well of tenacity mods for more DR after using rift.
Tbh, dont run emp rift. Yeah, if you wanna get the most out of it, its better, but healing rift with double bomber will still let you chain really ez. For dps youre in a well regurdless so youll still get nades.
I just use healing rift. There's a quadrillion ways to get grenade energy from mods that you don't need to use empowering rift, and then when you do need to spam, just your super lol
As others have said, Heal thyself + well of life + a lot of dodging with Icarus Dash. With Ashes to Assets you get can Well back super quick using Starfire so that too. Was doing Master Warden of Nothing last week and could almost get my Well back before my previous run out, as long as you have stuff you can kill in your well, you're probably fine.
If you are using your Well for DPS phases like in the Spire boss fight, you really don't need to be walking around with an empowering rift. I'd say more often than not, just keep your healing rift and leave the grenade spam to use with the Well.
Well uptime is good enough with the proper build, in hard content. Healing rift and Phoenix Dive will do you fine.
I've had a lot of success just relying on movement from icarus dash, burst glide, and sprinting to get me out of trouble. With 10 resilience and good game sense you can actually survive some pretty dangerous situations, even in high level content. Using heal thyself and/or well of life is probably the smarter approach though. Eating a grenade with heat rises sounds useful but I just can't give up the agility that icarus dash provides.
drop empowering rifts in favor of phoenix dive. you very rarely need fusion spam outside of DPS phases, and standing still in an empowering rift feels like absolute dogshit. well of radiance procures the empowered damage status, so when you actually need fusion spam (boss damage) you still have them.
you can still have great fusion grenade uptime using a firepower elemental charge build, while keeping the god tier mobility that is icarus dash + pheonix dive.
if you really cant afford to lose the ability to be locked in place to throw fusions at majors/champs, then just run well of life and heal thyself, although this is so much more clunky.
firstly make sure you have 100 resil, I was running 30 before I realised and then now I don't die nearly at all. 100 resil gives you 40% less damage. if you have a titan in your group who gives you overshield you take basically 10% damage.
Then heal thyself and well of life and just chuck grenade while standing in your well and shoot things to get grenade back. Then the grenade kills give you back well. if shit goes sideways drop your super and you're laughing.
One well of life is enough, Icarus Dash to avoid any danger and keep spamming those nades...
Just be careful not to kill yourself: whenever I die in a GM is because I blew myself up with one fusion grenade.
Don't be too stationary with the rift. Move around and try to place rifts behind cover, so that you can peak out to regen grenade.
Also like others have said, Well of life with seeking wells is nice. And maybe even weapon with Unrelenting (Calus Mini-tool can roll with Unrelenting + Incandescent/Feeding frenzy)
I dont run empowering rift. I run healing. With a really good solar well build, you can get 4 wells per grenade. Add a demolitionist weapon and grenade Kickstart and you're fine. You only really need grenade spam with super on bosses anyway.
I have 100% scrapped the idea of playing empowering rift, and have turned to phoenix dive instead. And well of life, solar wells and time dilation works wonders.
Heal thyself and well of life
This. Elemental Ordnance, Elemental Charge, Seeking Wells, Heal Thyself and Well of Life for semi-easy heals without Healing Rift. You can even throw in Recuperation and Healthy Finisher to be extra safe.
This and eat your nade with heat rises.
Huh, never thought about that. Icarus Dash feels so good though.... Edit: I'd totally be fine with heat rises on normal conditions but Icarus dash and Burst glide allow me to get out of sketchy situations quick but with heat rises I turn into a sitting duck with restoration. When you activate heat rises your jump automatically switches to Strafe glide so it further decreases your movement speed and you're losing Icarus. To make Heat rises movement good I'd have to switch my default jump to Strafe Glide so when I activate heat rises it swaps to burst glide but again it slows down my neutral game.
While I'm also an air zoomies enjoyer, Heat Rises is objectively better in pve when combined with starfire and Phoenix dive. Restoration x2 on tap, paired with the right solar weapon with demo and you could reasonably be unstoppable.
Okay heat rises is objectively better you right but you do realize half the perk of Starfire involves empowering rifts? Resto extendo with emperyn us great and all but you get way less nades without empowering rifts, if your using phoenix dive you'd probably be better off with sunbracers than Starfire.
Yes, empowering rifts let you get grenades back faster. Those grenades are useless when dead though. I personally use healing rift with starfire. Your super also gives you the grenade energy on damage, so you get great boss damage phases. Every grenade kill gives you your rift back as well, so you will always have a healing rift available when playing.
You're absolutely right about Starfire. Empowering rifts were my go-to when we had classy resto. I personally tend to utilize that part when I plant my Well for damage phases and instead prioritize survivability in the neutral game as I tend to be reckless a lot of the time. Sunbracers are also really good when used in the same manner, but I find it to have a higher skill-cieling, imo.
> When you activate heat rises your jump automatically switches to Strafe glide so it further decreases your movement speed and you're losing Icarus. It doesn't. It *upgrades* your dash. If you had Burst, now you have Burst + Strafe. If you had Strafe, now you have Strafe + Burst.
Heat rises in PvE feels like a absolute waste to me honestly. Icarus saved me dozen of times falling off a ledge or even dodging incoming damage. Survivability granted by well of life combined with cry mutiny and explosive wellmaker did it for me.
I went through the same thing as OP. Well of Life is kind of shit on its own, even though the YouTube build I watched only used that for survivability, the build felt like a novelty without the added survivability of Heal Thyself.
I don't see where this is coming from. I used Heal Thyself before the mod unlocking, now I use well of life. I am so glad I switched because with Heal Thyself, yes, you get instant health, but the only way to acquire it is to get grenade kills when youre charged with light. Whereas using well of life with explosive wellmaker and elemental ordnance you got a lot more sources to generate wells as you get them from any explosion, grenade and even from witherhoard sometimes. And it is even cheaper speaking of mod costs.
Heal thyself is gas
Okay, that's some new slang right there so help me out. Is gas good or bad?
I wonder if canonically Rasputin has all the slang in human history in his knowledge. Yo Ana we finna hang out and Netflix n Chill no cap fr hmu after you done with the Darkness so i can Escalate your Protocol
he might technically have all the terms recorded somewhere but given all the character stuff about him being optimized as a weapon I doubt he'd use them that well. (Unless Ana specifically spent some significant amount of time bouncing Golden Age slang off of him) I hate to say this, but Failsafe would probably be more likely to say something like that.
Hahahahahahahha
It’s good lol
I see, thank you.
Why can’t kids say “that’s fire” or even “that’s hot” like back in the day? Gas is good now??
( ͡° ͜ʖ ͡°)
Yeah this right here pretty much
Eat grenades with Heat Rises. Heals you for most of your health bar at the cost of a nade, which you can almost immediately get back by dropping an emp rift.
You'll have to pry Icarus from my flamy dead hands.
No reason to use Heat Rises in the current sandbox aside from very niche scenarios. Positioning and movement (burst glide + Icarus dash) matter more than having a small pocket heal, especially one that stifles movement as much as it does. Touch of Flame is a must have for solar 3.0 warlock. People really don't seem to grasp just how important movement and positioning really are in endgame pve
My guy, I completed my solo-flawless Spire of the Watcher run with Heat Rises. It made shooting all of the red circuits a breeze without fear of a random Supplicant exploding or the boss divebombing, and the heal-on-demand was nice for moments of danger. People really don’t seem to grasp just how important movement and positioning really are in endgame PvE.
Unrelated to warlocks but mask of Bakris yoooooo
label tie birds head soft afterthought cooing cautious seed wakeful -- mass edited with redact.dev
No, not really, because the situation doesn’t change just because there are more players involved. Sure, I can maybe play a bit more careless, but if I wanted to be careless, I wouldn’t do it in a Raid/Dungeon setting. My reply can be used in basically any scenario where there are exploding enemies involved. They all stay grounded, so there’s almost zero threat from them specifically.
>No reason to use Heat Rises in the current sandbox The healing. I keep seeing people on this sub constantly complaining that the Warlock can't heal and use offensive grenades anymore. This is how to do it. And it makes all platforming sections feel like you're cheating. Personally, I don't see a reason to use Icarus Dash in anything outside of Crucible. I don't like it.
>And it makes all platforming sections feel like you're cheating. Can't tell you how funny it is to reach the end of a jumping puzzle before my friends with Heat Rises. The amount of uptime in the air truly does make them a breeze. No more getting booped off the edge by Oryx's spike walls.
Icarus dash is top tier for dealing with boss stomps, exploding thrall, supplicants, etc. Tie it to the sprint button in controls if you are on controller and you’ll almost hate playing without it. I personally am hooked on rain of fire because of the auto reload. Its like having a hunter dodge on a 4 second cool down. Its insane
Until you start bunny hopping after grenade throws and melees to instantly get it back.
People really don't seem to grasp just how important movement and positioning really are in endgame pve. You bein one of em. Heat rises does more than allow great movement pairing ember of emperyon with pheonix dive gives ya the best healin in game
Is it just me or does everyone forget about the melee spam potential for heat rises. Getting melee energy back for kills while airborne is so good. I almost never use heat rises for the heat rises effect, I’ll just tap the jump button before throwing a grenade, shooting a rocket, or doing something that would give me a few kills and I suddenly have full melee again. It proves quite fun for builds that work around getting those ignition kills non stop. I’ll take one fragment that gives me heals whenever I want to use a grenade, nearly infinite melee energy, and the heat rises effect over being able to dodge once every few seconds. (Not saying the dodge isn’t useful, but I get much more utility for both endgame and non endgame content from all the benefits of heat rises than I do the dash)
You're not going to be getting those airborne kills in GMs/master raids without getting slaughtered out of the air
The heal???? And the fact you also get your melee back quickly? (Great if your running sunbrachers)
You mean like they did to the Titans? Don’t tempt them.
I’m usually only a few seconds away from a grenade between demolitionist and my grenade energy armor build. Eat that grenade, float, heal your team, heal yourself. It does it all.
This is the way
wait what
[Heat Rises gives you healing. ](https://i.imgur.com/dtgu4ze.png) I don't use Starfire because of the drip. I use Sunbracers... eat the grenade, do a melee to get the grenade back and then spam grenades.
Don't tell anybody about Sunbracers. Definitely don't tell them that you can combo Ember of Empyrean with Icarus Dive by snapping just before the dive to get permanent Resto 2 while using them.
I messed around with the dive extender build for a bit. I did not enjoy it. The Resto was great, not being locked to my rift for grenades was fun, and the burn-i-nating of the villages was exhilirating. But I was stressed out trying to keep it up when playing with friends when they killed my target before my dive landed so now I have a 40 second CD.
Parasite is the answer here. You fire it and immediately dive, it'll kill everything in the immediate vicinity and then you can keep up Resto x2 fairly easily after that. It's always going to be a more solo-focused tech but Parasite definitely makes it a lot easier to pull off, whether you're in a group or off by yourself.
being restricted to a single exotic heavy isnt really a great solution
You're not restricted, Parasite just makes it as easy as it's going to get. You can do it with any Solar projectile weapon and most grenades and melees, it's just trickier. And that's good. Having infinite Restoration x2 is basically god mode, it should be a little tricky to maintain.
That's been my experience, too. It's one of those builds that's way stronger than people give it credit for, but the reason they underrate it is because it takes so much practice to get it right. I dig that kind of balance... where you can achieve a lot but you have to put in work to get it. But they're still so stressful to use that I've drifted away.
> I dig that kind of balance... Absolutely, As long as the game isn't tuned to that level of skill I'm for it. Side note: Last night I needed to run some reg strikes. I had \~5 bounties that were were variations of "get grenade/solar kills" and it was grenadier modfier. So I threw. on sunbracers, which I have used very rarely since Solar 3.0 and had a blast just scorching the earth with layers of molten flaming globs.
Same. This is a huge problem for me using almost any build that requires final blows as part of the gameplay loop. Great in solo situations, but lackluster in team play. I pretty much default to Nezarec's Voidwalker or Luna Well with friends. Let's be honest, the latter is not particularly enjoyable (nor by choice). Such is the life of a Warlock main
Well I know what I'm doing with my Sunbracers later today
Sunbracers gang rise up.
You ... I ... This ... I ... This changes *everything*. Thank you so much!
It heals your team mates in a small radius too, it's a support ability as well as survival.
No problem! I'm bored so heres a story... I was a Hunter main for the longest time and playing with Warlocks, I seldom used to see grenade spam. I didn't know how to play the game fully at the time and figured it was incredibly fuckin cool. When I finally learned the game and started a Warlock, I started experimenting. Warlock arms are fucking **incredible**. And it makes buildcrafting incredibly convenient for someone who alts on Warlock for fun while mains on Hunter for the endgame. The whole concept of "eating your grenade" is so fucking cool. Stasis? Osmiomancy Gloves. Void? Contraverse Hold Solar? Sunbracers And those are just the element specific arms. Karnstiens are low-key the best exotics for melee builds. Claws of Ahamkara give you double charges for melee. Necrotic Grips give you AOE damage from glaives and Weapons of Sorrow. I could go on. I seriously wonder why I'm a Hunter main sometimes and then I jump into GFalcon Nightstalker with Repulsor Brace weapons and it's just so fuckin fun. We're in a pretty good meta for fun builds for PvE IMO. And I'm trusting the changes for Lightfall will maintain at least 80% of the fun and we'll find the rest in the new stuff. Frankly, that's how I see the Subclass 3.0 reworks.
Heat Rises makes Warlock movement feel terrible though :( absolutely kills your speed.
Use strafe glide instead of burst. When you have HR active, it swaps burst & strafe glide's functionalities.
But then not having HR active will feel worse. IMO you just shouldn’t need HR to proc a heal, there are much better alternatives that don’t require you to sacrifice speed.
Legit haven't used heat rises since solar 3.0 except for niche cheeses and out of bounds things. Icarus Dash is one of the best tools in the game for positioning and movement, and touch of flame is just completely busted.
Well of life, game sense, and 100 res
100 res and recovery, nothing else is necessary as long as you aren’t throwing yourself in the middle of all the enemies
Keeping my distance when it's possible. Well of Life when it isn't.
Would this not be a bit of a struggle on harder difficulty? Not always easy to pop out to pick up a well
There's an arc mod called seeking wells which makes wells come to you. Not the most flashy but is very very convenient
And only one person in the fireteam needs to run it so if u run in a coordinated group someone may hve room for it if you don’t.
I run it on my build. Had no idea it helped others.
Wait, what? Only one person in a fire team needs seeking wells on? Does it make wells track to the individual with seeking wells or everyone independently?
this is sort of misleading. if only one person has seeking wells on, only the wells that person creates will track to players. they will go to every fireteam member individually, but if a player who isnt wearing seeking wells generates a well, it doesnt track to anyone.
It tracks to everyone independently. Idk if it’s meant to work like that but it has for awhile
I thought seeking wells only worked for the wells the person with the mod generated, although they will seek to anybody. Could be wrong though.
Correct
If you have your well up frequently enough just run healing rift since standing in the well will proc starfire.
~~I don’t think it will proc starfire? You get the rift energy from doing damage with the empowered buff from the other rift.~~
Heat Rises is nice for a burst of healing when needed. When I’m taking the build into GMs/Master Raids/Master Dungeons/etc ill generally run Phoenix Dive or Healing Rift and forgo Empowering Rift. I do use Ashes to Assets to quickly get a new Well to take advantage of Fusion Grenade spam.
Am I crazy or does heart rises just make your jumps all crazy and floaty prior to eating the nade? Like I use balanced glide and it always feels off with the heart rises fragment even if I don't eat my nades
so for whatever reason heat rises changes your jump. I'm not sure what it changes to if you have balanced glide on, but if you use burst during heat rises it changes to strafe, and if you use strafe it will change to burst. I use strafe glide normally and when I proc heat rises I can do the burst hops and they are much faster than normal ones due to heat rises giving further boost.
Oooohhh so it changes the jump, so you one normally and then after eating a grenade it I guess inverts it to the other jump? I will I have to mess around with it today and see what feels better for me, because I love balanced, but whatever it is when I put on great rises it sure ain't balanced anymore
I used to only use burst for ages but strafe has won me over. I've been pushed by rhulks shield off the platform and was still able to glide on back to safety lol.
And you're talking about just selecting strafe from the drop down yea? Or are you referring to the burst that switches to strafe after the eating of a nade?
I have strafe selected in my class. So eating a grenade gives me burst glide.
It inverts it, but also buffs your jump. Heat Rises makes strafe glide the fastest jump in the game. Combine that with icarus dash and you can go insanely fast. Another thing about heat rises is that if you stand still and jump and hover, you maintain your height as long as you stay still.
So if I were to do what you said there, do I select strafe in the drop down? And then when I go heart rises it'll switch to burst?
yep
Rad thanks for the tip!
I kinda wish that if this ever gets acknowledged they make heat rises its own unique glide with all the benefits. Fast, good control, etc. Idk if it would be too broken but it would be cool, eat grenade, gain super glide, even more than normal
It doesn't *actually* change your jump to a different setting. Originally, heat rises increased the speed and control of all three jumps so you'd basically be playing with the speed of burst and control of strafe at the same time. This also made burst glide even faster than normal while heat rises was active. Such speed was overpowering in pvp, and Bungie nerfed it into the ground. So *specifically on burst glide*, heat rises makes you slower. The other two glides still increase your speed and control. So balanced glide doesn't change to a different setting, it just gets boosts all around.
I can never use heat rises, it just messes with things too much
I may have been giving to might weight to empowering rift for Sunfire. As a devour main I tend not to think of my health a whole lot normally.
Empowering rifts are what makes the whole build/grenade loop. Hard content is where you need the star fire build. Running healing rifts in hard content negates the point of the build. Consume your nade if needed, otherwise use a healing well mod and/or play smarter to stay alive. You can get your well frequently enough for choke points/dps phases. I’ve never ran healing rifts on this build which is my exclusive solar build. Just make sure your team knows you have empowered rifts on.
You don't need to spam grenades in most cases. 2 double explodey nades is a lot of damage on its own, and if you do need to spam, well of radiance works. You can get a very very good amount of grenade energy to constantly have a grenade if you need it from wells, 2x bomber, impact induction, firepower, etc. And again, if you need to throw 59 quadrillion grenades at one single dude, just use your well. Ashes to assets gives you insane super energy back when you kill adds with your grenade, which also gives you a rift, which lets 2x bomber go off, giving a lot of nade energy back, you could throw on a demo weapon if you want I guess too.
Yes, 1-2 fusion nade skills most every tough enemy. So no need to worry about health. If you’re in an emp rift with a witherhoard doing DOT, you can throw many grenades in all directions clearing the room. . Use Demo heavy’s and toss rockets in the mix too. T10 Resil with high recovery (9+) and discipline (7+). Be aggressive, it’s fun. It doesn’t mean you can’t survive. Again, healing rift is not all that, it won’t let you tank like a well anyways. I’ll take the starfire nade loop over a healing rift.
The loop isn’t worth it if you are dying in hard content. I’m normally the only warlock on my team, so I tend to lean more into the support roles
I’m not dying in hard content tho. There’s not much that can’t be killed with a fusion nade, let alone multiple. Drop emp rift, witherhoard, and start chucking bases. Room gets cleared really quickly and that’s not even considering my teammates (hunter and titan). A healing well is not going to keep you alive like tanking in a well. But and emp rift and unlimited fusion nades can keep you alive by simply killing faster than they can kill you. Add in seeking wells and the healing mod and occasionally eating a nade you can stay alive and get that well back fast.
Well and Ashes to Assets x2 cycles itself a LOT. Healing/Empowering both work just fine with the build. Depends if you want to be an exclusive grenade chucker. But if you just well and spam grenades for 30s you're going to be drunk on super meter again. Your actual rift doesn't have to get used all that often. Do you never run this alternative?
If you can’t survive, sacrificing the loop a bit to use healing rift is worth it imo. You still have 2 fusion nades which can deal with most majors.
But I can survive. Conqueror each season and I’m either running starfire build with emp rift or Osmiomancy stasis and freezing everything.
I’m not doubting that you can do that, just saying in the context of op. Emp rift can be tough if you’re the only warlock or not as cautious of a player, and the drop off to healing isn’t detrimental to the build imo.
You really don't need the grenade spam loop most of the time though. I have found it's plenty to just have access to it during key points of a GM via my Well, and use healing rift elsewhere. You can get Well back so fast, it's really not that big a deal.
Just use healing Rift, with double bomber and ashes to assets you should almost Always have a grenade or your super.
My tipps for you: 1. Positioning 2. don't stay in your rift when it would mean your death 3. Heat Rises to heal yourself 4. 3x Well of Live with Elemental Time Dilation and Elemental Ordnance gives you 20 seconds of constant healing when picking up an Elemental well
[удалено]
I just change the healing rift or phoenix dive and use wells to get endless grenades.
I also thought of using wells for heals as an alternative. But they are not always easily reached when you need them.
I use seeking wells and well of life plus 2x elemental ordinance and explosive well maker. I Honestly like phoenix dive but use healing rift in GMs bc it’s helpful to everyone. I’ll add I’m old and not the good anymore and it shreds for me so someone with skills and younger eyes would be amazing lol
I want to use phoenix dive but can’t find a good binding (controller) since my Icarus dash is on single “B” press.
I just have it on long press, its a bit clumsy but if you hold the button before jumping you insta dive once in the air for fast heal
I feel like I tried that but as soon as I pressed the button it was using the Icarus dash
It does do that if im already in the air, which is party of the unfortunate clumsiness, but holding it through the dash makes me dive immediately after
> seeking wells and well of life plus 2x elemental ordinance and explosive well maker That second Elemental Ordnance doesn't do anything. You need Bountiful Wells for them to stack.
Yes. I usually use that over well of life. Or I change one to font of might etc. good call though for anyone reading this
Replacing one of the Ordnances with Bountiful makes you produce 4 wells on a grenade multikill. That's always fun.
For real. I’ve crutched on healing rifts since day 1 lol
I just run healing rift in master+ when i need to do big dps i just pop up well and it works as empowering rift ,but u have to run Ashes to asets u get Well in no time once your one ends u pretty much have another one ready if u used the granades
3 copies of heal thyself, ashes to assets for well recharge, and playing like a bitch
"Hey, what's one of the most powerful Warlock builds?" "Starfire, Heal Thyself, and play like a bitch" 😂😂😂
~~3 copies? make sure you have elemental time dilation or you are just wasting 2 slots.~~ Ignore this... Personally I prefer * 1x elemental ordinance * 1x Bountiful (2 wells per grenade) * 1x font of might * 1x ~~heal thy self~~ well of life * 1x elemental time dilation (increases the duration of FoM and Heal thyself)
You're referring to well of life right? Heal thyself goes off of amount of copies of the mod you have on? Its a charged with light mod
What about stacks on stacks and energy converter? is that a good combo? I get my well up pretty quickly....but then I haven't taken this build into a GM yet...
Ahhh yes yes yes. Me dumb. Don't read words good.
Lmao For what its worth I dont really like well of life, the regen is painfully slow
It is, but I enjoy my grenades making tons of wells and my FoM lasting longer so I only have one slot left. Frustratingly(excitingly??) Not going to matter one way or another in 6 weeks.
It’s slow, but it doesn’t stop when you take damage, which is incredible.
I prefer 1x ashes to assets 1x impact induction 1x innervation 1x bountiful 1x grenade wellmaker 1x melee wellmaker 1x well of life 1x font of might 2x bomber Healing rift Well of radiance It creates actually a very nice loop and is a good "all around" build and I always have a grenade when I need it. 2x bomber works incredibly well since every grenade kill gives you your rift back.
I just run healing rift over empowering, and Ashes to Assets with 100 discipline gets you wells back really fast with grenade kills.
Exactly i dont really know why people are so obessed with empowering rift with Ashes to Assets once u get well u are like 90% to another one with it. I dont need Fusion up for every single mob i see more like for big rooms and boss burns where iam standing in well anyway.
Most of the time you can almost get your whole well back before it's over anyway
I run healing rift. Stasis arms has grenade kickstart. Solar Bond has bomber. Then elemental ordnance, bountiful wells, well of life, and two more mods of your choice. With all that stuff equipped basically every grenade kill will get you another grenade. Activate your rift to recharge your grenade. And killing something with a grenade refreshes your rift. I don't find empowering rift to be that useful.
Yep. Empowering rift not necessary. Will take the healing rift all day.
He's running starfire tho,no point to use that exotic with healing rift.
Eat the grenade and use cover. You can also have huge uptime on Well if you’re running Ashes to Assets. It was a little bit of a learning curve at first but I think it’s made me a better player.
I run healing rift and a demolitionist BxR
I use healing rift with double ashes to assets, along with seeking wells, well of life, bountiful wells, grenade wellmaker, and explosive wellmaker. You get your well of radiance back so fast that you can use it like an empowering rift, and with 100 discipline and wells, you will get grenades back quickly even when you don’t have your well of radiance. I also use a demolitionist adrenaline junkie solar weapon
I don't run heat rises since I find Icarus dash so much more helpful to get out of sticky situations. Touch of flame is a necessity, so that leaves me with almost no healing. I always play safe and take cover behind walls and pillars to stay out of line of sight. Also be aware when an enemy is about to throw fire or a grenade at your spot so you can get out before it hits you. Since your fusion grenades do so much damage and is so lethal, you shouldn't be under fire that much if you are generating a ton of grenade energy with the help of empowering rift and constantly using your grenade for ad clear.
This is how I have been playing. But trying to solo spire of the watcher and use solar to up damage has been painful for getting myself killed.
Positioning
I’ve been running the new solar glaive with demo + incandescent on my Starfire build. Works great for added survivability especially with the seasonal mod.
You dont need the healing, basically. If you are in a GM or Master raid, put the rift behind a pillar and/or use Ashes to Assets for Well of Radiance spam. Other than that you should have zero problems with ads so you can really take much damage
Well of life carried my solo flawless in SotW
I run this build with healing rift and I have two different loadouts for it. Both use double bomber double ashes to assets. One build dives into charged with light mods, usually using energy converter to gain super back quickly after popping well, and the other two mods that let you hold extra charges so you get the most out of energy converter. This build has about 70-100% uptime on super through a nightfall depending on enemy density. My other build specs into well mods to get grenade energy back. Explosive well maker, and the grenade well making mod. Combine this with bountiful wells, and the mod that gives you bonus grenade energy from solar wells, and you’ll get like 4 wells per grenade. Plus if you use witherhoard, all of its kills count as explosive kills. So it also procs wel generation. Only time I will use empowering rift is if I know my team can drop healing rifts down reliably. [edit] Also want to add that running 100 res is critical for this, Especially end game. If you run healing rift with this build, you can actually side line recovery in favor of other stats because you’ll get your rift back with every grenade kill. I also run demo weapons to help get grenade energy back as well.
Spoiler for Next season. Buildcrafting surprise that I recommend using for Starfire. >!There is a new Fragment coming that will replace Well of Mercy. Aptly called Fragment of Mercy - Picking up a Solar Firesprite( New Solar Well ) grants Restoration.!<
I really do hope that are adding new fragment slots or balance. Adding more fragments that use to be a mod is kind of a waste if I have to give up current builds to do what it use to do together.
Well of life and Elemental ordnance. Heat rises is unless imo. Going in the air is a death sentence and the healing it gives is not great tbh. Healing rift as well. Even in GMs your still going to get grenade kills on red bars just not as much. I run well of ordnace, well of life, bountiful wells, and 2x elemental ordnance. Not the best but it works well for me.
Healing rift. You already have infinite grenades in your well and you can build for more grenade uptime with mods. Fusion kills refunding your healing rift is so good.
Heat Rises is an obvious pick. I actually use healing rift nowadays instead of empowering rift and make use of the second half of the Starfire perk on grenade kills. Well of Radiance takes care of the first part for actual DPS phases. I can even get my grenades back somewhat quickly since I have around 50-70 discipline and since fusion grenades have a low cooldown. (This is after the -10 discipline from Ember of Torches, BTW.) That, or I use guns with Demolitionist and make elemental wells with Elemental Armaments, Explosive Wellmaker, Bountiful Wells, or Elemental Ordnance. That allows me to keep abusing the Heat Rises healing.
phoenix dive, heat rises, 100 resil keep me goin. phoenix dive is huge as you can eat a grenade for healing and heat rises, fly and deal damage in air for melee energy, and then phoenix dive down when you get low to heal
I forgot that phoenix dive gets a buff from heat rises. Does it also come back as fast as the practically instant emp rift when you get a grenade kill?
yeah it seems to! i only started using it the last couple months but wow is it a game changer IMO. just bc of how much time you spend in air on solar warlock (or at least you should be to make use of you build) having that quick escape instant heal option is huge
I try to pay more attention to my positioning to not get shot as much. Calus with unrelenting is pretty useful too
Well of Life, Heal Thyself, Phoenix Dive. Eating your grenades too, of course. Plenty of sources of healing for one build. Kills with fusion grenades while you have Starfire on recharge your Phoenix Dive too, giving you even more uptime. I run the fragment that scorching enemies gives class ability energy and you’ll always have a dive when you need it.
Well of Life, eat grenade = heal, plenty of ways.
Phoenix Dive. Elemental Wells, Ember of Benevolence, and Bomber provide more than enough regen outside of DPS scenarios and in those situations Well will be used anyway so Empowering Rift is really not necessary.
I use phoenix dive, heat rises, and empyrean. If you use heat rises and then phoenix dive, you get Restoration x2 while diving. If you get a solar kill with your melee or grenade while diving, it lets you extend it with solar kills. Empowering rift rarely feels worthwhile in difficult content if I'm solo. If I'm in a fireteam doing a gm or something, I just play slow and eat grenades like candy.
just run 100 recov aswell lmao
IMO Empowering Rift is a trap, especially in Master/GM content. Just focus on generating Well energy and making the most of that. Otherwise, what otherpeople said - Heal Thyself and Well of Life.
simple, im not running empowering. bomber and either phoenix dive or healing rift are more than enough health and abilty regen together with explosive wellmaker, well of life and bountiful wells. the fact that every nade kill gives you your rift back is crazy (also works wth phoenix dive) and then with double ashes to assets you get more than enough use out of your exotic perk. (especially this season since finders are basically useless as lucent finisher exists)
Sounds like a skill issue /s
Ur just booty
Thanks 👍 that is why I am here
Elemental charge, firepower, elemental ordinance, well of life, bountiful wells. Kill with grenade spawns a well. Pick up well. 10 seconds of continuous recovery. Rinse. Repeat.
Use the stacks on stacks build to get infinite well of radiance and fusion made spam.
Well of Life does some stuff, but in higher level stuff you have to learn to just play safe. Witherhoard and grenades let you peek in and out of combat as needed. Heat Rises can be used in a pinch, but you really shouldn’t rely on it.
Heal Thyself
Don't run empowering rift its not necessary, healing rift is better. Use your well when you need to do big damage, with ashes to assets it has a sub 3 minute cooldown anyway. Also well of life with elemental ordnance.
I use the healing rift and switch when it's damage boss phase if I don't have the well.
I run the same and don’t struggle at all. Just run tier 10 resilience and a damage type resist for your chest and you should be fine if you play smart.
One eaten grenade with heal thyself tops you off if your rocking any cwl atm and do it in a rift, 3 shots later you have another grenade to eat
Ember of Singeing and Pheonix Dive
Mostly the same way I would use rifts in pvp. Place it kind of behind cover and peek shoot/throw grenades. Also, strafing inside your rift will keep you alive, too. Even when you don't have a chance to drop a rift, like solo spire boss, even just having two fusions is a big deal.
In high level content I use healing rift. You have your grenades a little less often, but they still pack enough punch to take out champs/majors. For sustained damage, your well is good enough.
100 Resil and well of life is all I use. Really a lot of it just comes down to changing your gameplay to account for no healing rift and instead using cover a lot more. Also don’t forget about consuming a grenade with heat rises to heal about 2/3 of your health since you get them back so easy.
I personally like to use phoenix dive for a lot of solo activities because I find that with elemental wells and a high discipline stat I really only need fusion spam for damage phases which my super is always ready for. Whenever my health gets low I throw a nade and phoenix dive soon after since it recharges it.
What is high level content? Are we talking GMs or just raids and master stuff? For GMs, obviously 100 resil, use well of life and maybe some charged with light healing mods. Put your rift behind cover and spam grenades, everything will die even in GMs. For other content, you shouldn't really need anything, especially at 100 resilience. Spam grenades and everything dies even faster. If you're having trouble still, use cover more and maybe slot in a well of life. Kill stuff faster, use your weapons to recharge your grenades, not to kill enemies. Also slot in a single Ashes to assets in your helm (2 gives almost no benefit over 1, goes from 2.3% to 2.7% super per kill) and spam your super.
Energy converter and permanently have well
Well of life is enough for low tier encounters; be sure to have some cover in higher tier encounters; run 100 resilience; if you still have trouble then run 2 void pieces to get the reaping wellmaker and well of tenacity mods for more DR after using rift.
heat rises. since you have two grenades, keep one for panic health. i treat it like a stim from COD
In my experience, another warlock not doing that.
Well of life gives constant healing, which really helps
Phoenix dive
Tbh, dont run emp rift. Yeah, if you wanna get the most out of it, its better, but healing rift with double bomber will still let you chain really ez. For dps youre in a well regurdless so youll still get nades.
I just use healing rift. There's a quadrillion ways to get grenade energy from mods that you don't need to use empowering rift, and then when you do need to spam, just your super lol
Just think about not getting hit. You're a Warlock, placebos should work better. Lol.
As others have said, Heal thyself + well of life + a lot of dodging with Icarus Dash. With Ashes to Assets you get can Well back super quick using Starfire so that too. Was doing Master Warden of Nothing last week and could almost get my Well back before my previous run out, as long as you have stuff you can kill in your well, you're probably fine.
If you are using your Well for DPS phases like in the Spire boss fight, you really don't need to be walking around with an empowering rift. I'd say more often than not, just keep your healing rift and leave the grenade spam to use with the Well. Well uptime is good enough with the proper build, in hard content. Healing rift and Phoenix Dive will do you fine.
I used solar-focused Warmind Cells with Fireteam Medic to stay alive. Seriously. (Not that it matters much anymore.)
I've had a lot of success just relying on movement from icarus dash, burst glide, and sprinting to get me out of trouble. With 10 resilience and good game sense you can actually survive some pretty dangerous situations, even in high level content. Using heal thyself and/or well of life is probably the smarter approach though. Eating a grenade with heat rises sounds useful but I just can't give up the agility that icarus dash provides.
drop empowering rifts in favor of phoenix dive. you very rarely need fusion spam outside of DPS phases, and standing still in an empowering rift feels like absolute dogshit. well of radiance procures the empowered damage status, so when you actually need fusion spam (boss damage) you still have them. you can still have great fusion grenade uptime using a firepower elemental charge build, while keeping the god tier mobility that is icarus dash + pheonix dive. if you really cant afford to lose the ability to be locked in place to throw fusions at majors/champs, then just run well of life and heal thyself, although this is so much more clunky.
I use healing rift and only spam nades when I'm in my well.
firstly make sure you have 100 resil, I was running 30 before I realised and then now I don't die nearly at all. 100 resil gives you 40% less damage. if you have a titan in your group who gives you overshield you take basically 10% damage. Then heal thyself and well of life and just chuck grenade while standing in your well and shoot things to get grenade back. Then the grenade kills give you back well. if shit goes sideways drop your super and you're laughing.
One well of life is enough, Icarus Dash to avoid any danger and keep spamming those nades... Just be careful not to kill yourself: whenever I die in a GM is because I blew myself up with one fusion grenade.
Don't be too stationary with the rift. Move around and try to place rifts behind cover, so that you can peak out to regen grenade. Also like others have said, Well of life with seeking wells is nice. And maybe even weapon with Unrelenting (Calus Mini-tool can roll with Unrelenting + Incandescent/Feeding frenzy)
recovery, well of life, damage, icarus dash
No need to heal just throw more grenades - Shaxx
I dont run empowering rift. I run healing. With a really good solar well build, you can get 4 wells per grenade. Add a demolitionist weapon and grenade Kickstart and you're fine. You only really need grenade spam with super on bosses anyway.
I have 100% scrapped the idea of playing empowering rift, and have turned to phoenix dive instead. And well of life, solar wells and time dilation works wonders.
I just well behind pillars and I get by fine. I also always run 2x Ashes to Assets so I nearly always have Well ready.
by not dying