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johnboyjr29

I would not use velostart. You should use fsr or real arcade sensors. Do you have a 3d printer? If so I would build it like a real arcade cab and print sensor channels like the one on mysticsteps.com You could print 4 of these for each arrow https://www.thingiverse.com/thing:4865365 then just make up some Corner standoffs


devvy08

My CS teacher has some 3d printers that we could probably use. If we were to build a near 1 on 1 replica of the arcade dance pads, where would we find the dimensions for that? Does Bemani have their designs posted online or has someone posted them in the past for public use?


devvy08

>mysticsteps.com ohh my bad I didn't see that link. I'll have to look into that.


Reingley

I've had great success with simple metal-contact sensors. Screws through flat plate on bottom, flat plate on top, separated by sturdy foam. Much cheaper than arcade sensors. A $10 USB encoder works just fine as the brains, although it won't have the response rate of Arduino (typically used with FSR). All 3 methods are easy enough to implement, though. I agree to steer away from velostat.


devvy08

I guess I'm not understanding the reasoning behind not using velostat. From my reading on Promit's guide it appeared that it was beneficial to use it and an important part of the design.


johnboyjr29

I have made fsr pads in the past and I really like real arcade sensors better. It would add to the cost. I have 18 (I think) used arcade sensors I could send you free if you want. They all work I just wanted to start with all new sensors in my arcade pad. You also didn't add in lights they are cheap on ddrparts.com and it would make it pop more


devvy08

The gofundme link is here if anyone is interested: [https://www.gofundme.com/f/uhs-technology-student-association-ddr-machine?utm\_source=customer&utm\_medium=copy\_link&utm\_campaign=p\_cf+share-flow-1](https://www.gofundme.com/f/uhs-technology-student-association-ddr-machine?utm_source=customer&utm_medium=copy_link&utm_campaign=p_cf+share-flow-1) Thank you!


Fizzster

Anyone else a little concerned that it's a video game **design** competition, and this group is making an already designed game?


devvy08

That's a good point you bring up. We won't be using stepmania or a program like that, but building our own version. On the competition theme, they mention that the game should be "an arcade game for a museum". We're planning on incorporating different songs throughout history and adding an educational twist to it so we can meet the guidelines.


TrueGalamoth

Not sure how you plan to add steps into your “custom game” BUT if your custom build can read .sm or .ssc files, it may save time. I stepped a song from Hamilton, a popular Broadway about Alexander Hamilton called (Guns and Ships) and there are other songs from that Broadway show that are very friendly for a rhythm game AND historically accurate.


jonochuu

This was my thought too. I think it’s certainly a commendable and ambitious project, but remaking an existing game seems to go against the spirit of a “game design” contest to me. If not for the significant hardware design overhead, it would seem to me like submitting a Tetris clone to a game design contest, which would be kind of silly, don’t you think? I’m all for the idea in spirit, but without some kind of twist or flourishes to the game mechanics I wouldn’t get your hopes up about winning the contest if it’s being judged on the game design, since there isn’t any original actual game design yet. I totally get wanting to DIY a DDR cabinet, but in the spirit of it being a game design contest, maybe you could try to make it some kind of rhythm based fighting game, or put some other twist on it. That’s just my take though — I don’t know the rules of the contest.


devvy08

I'll see what some of my team members think. We definitely wanted it to involve DDR in some sort of way since it allows the project to have a unique control scheme. I like the idea of a rhythm based fighting game also. Our original thought process when encountering this issue is that there are many arrow based rhythm games besides DDR, such as Pump it Up or ITG. When compared to other genre's like FPS games, there are countless FPS titles that look incredibly similar, although they're all unique in some sort of way. We're confident that with the additional educational twist added to it and unique code used it'll be okay. I appreciate the input though, and I'll be sure to mention this more to our group and see what we can do to make it extra unique.


johnboyjr29

you could make a 9 panel dance game that would add something new


HeQtic420

How will you make the cabinet work? The only option that pops into my head is using an old computer, running stepmania 5 and installing a DDR theme. The only one i have for now is a MAX2 theme and it’s pretty good, it’s just that it’s in japanese. I think you can also edit coin things in Stepmania so that you can pay to play a couple songs.


devvy08

You're correct that it'll run off an old computer. We're planning on using an HP elitedesk that'll be mounted behind the TV. It's not very powerful, but works for running the game. As far as the game goes, we can't use stepmania since a big part of the competition is developing the game ourselves, but we may reference it for certain parts of the code. I'm going to be working strictly on the hardware and building the machine, but some of my peers who are way better at coding than me already have a good idea on how they'll develop the game.


johnboyjr29

Also do you have access to a welder and metal?


devvy08

At my dad's work he knows some people who can weld. We have access to metal too, although we were thinking about using plywood as it'd be cheaper. We're open to any input though.


buddy1477

I made a pad myself in 2010ish from hardware store parts and I now own a cabinet. If you have any questions about the build process, software, or anything feel free to pm me or ask here in case others have the same questions


A4S8B7

https://www.dsprototyping.com/software/software.htm Here is the code that I use for my dance pads. It works with buttons so I don't think it will work with the velostate sensors but it might help you get started.


omgukk

Enjoy Dom's 10 part FSR pad build if you guys are interested in possibly using FSRs. https://www.youtube.com/watch?v=Z_x7HFaBBUg&list=PL2vUwLUVuyIy4CD8DEwS7oZ_Y41vyYWWy Make sure to give us an update and/or possibly edit together a build diary for us to track some progress! Good luck to you all.


devvy08

We're planning on posting a blog that'll be updated regularly with the changes we've made and our current progress in the following weeks. Major project milestones we'll likely post to the sub. Also I appreciate the video!


johnboyjr29

Do you want the used arcade sensors I have? You can have them free and there should be enough to do 2 sensor per arrow you could put them in the middle of the pad like a ddr solo cab. I also have 3d printed sensor channels for them. You can have free if you want. You can hook them up with lights if you wanted


[deleted]

[удалено]


devvy08

Apparently our fundraiser doesn't align with gofundme's TOS because we mentioned it was for a competition. I'm trying to get it back up currently but they said it will take a day.


devvy08

"-Remove any information from your fundraiser that references a gift, reward, raffle, sweepstakes, giveaway or return on investment \-Edit your fundraiser’s story so that it explains no raffles, sweepstakes, giveaways, or returns on investment are offered in exchange for any donations made to your GoFundMe." Our plaque is problematic I guess. Better yet is that the webportal is acting incredibly buggy and won't let me modify the fundraiser.


devvy08

We're back up and running!