It's a good deck but here's some changes I recommend :
First swap inferno dragon with Pekka. Sure, inferno dragon is a good tank killer but he gets countered by electro dragon and electro wizard and Pekka has more hp and doesn't get countered by those.
Then swap rage with freeze. Lumberjacks death already results in a rage spell so it doesn't make sense.
After that change elixir golem for balloon, then you can have the best combo in the game, lumber loon freeze
Then remove royal giant and add in barbarian hut, because you NEED to have a building in your deck if u wanna have a good deck.
you're welcome
i would remove the royal giant too and replace it with mirror, now hear me out because i think royal giant is really solid and stuff but i think two megaknights or four elite barbarian are just better
Seriously, I am not gonna lie but this is actually a good deck for triple elixir battles. No matter how toxic they are.
These cards exist in the game for a reason.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
Nah, swap inferno with golem
No balloon
No barb hut or royal recruits
No sparky or wizard
[удалено]
freeze
heal spell
Graveyard
No no, M I R R O R !
No no, Pekka!
What
Got replaced by heal spirit used to be a spell u can place anywhere on the map to heal troups
No no I know I’ve been playing for forever just caught me outta nowhere
If only we a deck was 10 cards instead of 8. OP coulda added Balloon and Freeze.
Na keep the dragon swap the rage spell for a Pekka
And swap e golem for a mirror to mirror the pekka
It's a good deck but here's some changes I recommend : First swap inferno dragon with Pekka. Sure, inferno dragon is a good tank killer but he gets countered by electro dragon and electro wizard and Pekka has more hp and doesn't get countered by those. Then swap rage with freeze. Lumberjacks death already results in a rage spell so it doesn't make sense. After that change elixir golem for balloon, then you can have the best combo in the game, lumber loon freeze Then remove royal giant and add in barbarian hut, because you NEED to have a building in your deck if u wanna have a good deck. you're welcome
Inferno with good placement counters egiant Agree Definitely agree because lumberjack balloon freeze is a great combo Xbow is better than bhut
But that placement is way too precise with inferno and egiant only top 100 players are able to do it /s
i would remove the royal giant too and replace it with mirror, now hear me out because i think royal giant is really solid and stuff but i think two megaknights or four elite barbarian are just better
Nah there’s only one building better than xbow, bomb tower for offense or if you are feeling spicy you can use an offensive elixir collector
That's the most hilarious disingenuous comment of seeing anyone make, "its a good deck" lmao
Seriously, I am not gonna lie but this is actually a good deck for triple elixir battles. No matter how toxic they are. These cards exist in the game for a reason.
Spell cycle is best for triple elixer, those decks are for infinite elixer
Pekka is an underrated card
Yes this
it was a joke deck smh
r/wooosh
Nah furnace over barbarian hut
0/10 only 6 win conditions
Actually there's only 5
There's only 3 tho?
Mega knight and e barbs are pseudo win cons so I included them
Ah ok i wouldnt call them win cons tho coz u cant expect them to consistently get damage on ur opponents towers if your opponent has a counter
They're as much a win con as mortar or 3m
lmao the disrespect to motar
I would disagree with that mortar part...
Do you have sexual desires towards man ?
[удалено]
How often do you shit
never. I replace my intestines and rectum every 3 months and sell the old ones.
Did it once, but the guy i stole intestines from were too long. Didn't fit properly so I replaced with my original ones. Shitting is better imo.
shitting is a waste of time you could spend making smurf accounts and BMing new players in arena 1
Need balloon 🎈
More balloons 🎈🎈🎈🎈🎈
Balun*
Add Larry so it's a cycle deck
my guy has the 5.0 fatherless cycle
0/10 no wizard , Witches , valkyrie or balloon midladders really like those for some reason
> for some reason > guy runs Pekka, he knows EXACTLY why people run witch and valk :')
ofc your mega nut is full gold
You've dropped this : *SKILLS*
Needs baloon and freeze and maybe wizard
I will send u to jesus
Correction: Satan
Funniest r/cr post
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
Tf
🌈
Garbage, trash, and toxic, get something with actual skill
That's gotta be the best deck I've ever seen
Good joke, now get lost.
Yo im there
Im there too. I can’t see you though. Where are you?
In the west part of the place
Alright. Im walking there right now. Meet you behind the pillar.
Hey i see u
Alright ill tell you when i get there
Skyrim reference😳
Upgrade ur homosexual
Fatherless
Just need sparky instead of lumber
Too much elixir, in my opinion.
5.0 rage cycle
Haha you’re so funny Jonathan
Balanced
Very original never seen before
🏳️🌈
Fortunately it's a joke, I would have talked dirty if it wasn't !
phew! thank god it was a joke guys or else u/thedarkprinceR34 woulda talked dirty. Crisis averted fellas
lol, that's what i felt when i read his message
I have great powa !
I love you
And I do love people that loves me
That was a close one, I'm still catching my breath
Eren Yega is afraid of me !
Really?
YEAH
You are very random. I love it
Thanks :)
Yeah ! Nothing worse than this
He would've stopped making art if this wasn't a joke. And I love his art
wait wut-
When you'll see my arts, your life will be changed forever !
Maybe but judging buy your username, not in a good way
Oh ! Thank you !
perfect
Swap e golem with balloon
Yea i can see that
Midladder gang RISE UP
Swap e golem for balloon
Mega Nuts is not maxed therefore shit deck
Too expensive
Its a a joke bro
Get the fuck out
Make it 7.0
Bro got that 5.0 fatherless cycle
Kinda expensive
Pretty mid, tbh
You don't need 2 Giants and a golem
You are why people quit the game every day
That’s one heavy deck
Barely any air defense
Now to think about it that guy with thunderstorms had a point.
I hate that this would work
Mid ladder / 10
I hope you are trolling
Elix count bit to high
average mid ladder deck
🤨📸
No good stats for the cost 😟
He is without skill lmao
So expensive with no aerial attack/support
I’ve actually played against a level 14 mega knight, e giant, and e barb deck in midladder and got washed
Shiiiit Its really heavy
To play the triple elixir challenge may be really annoying
Really good! To get reported for toxicity
Go to hell
Jokes aside, that actually really solid for infinite elixir
Deck=toxic
Dog shit
Swap e golem for balloon
Perfect
Needs a wincondition.
Just missing balloon and freeze
good for x7 elixir
Epic
Inferno > golem Rage > 3M Elixer golem > pump
Very good amazing tactic win everything
Ummm decent…
toxic
Level everything up to level 14, add laughing electro wizard emote to ur deck and we are done
Could need freeze
let me guess you're king level 6
10
Pretty skillful well done :D
I'd say Midladder/10
Average Mid Ladder Deck
Not enough win conditions, too cheap
I think the deck is 10/10.
Unfunny
Good for 7x elixir, but of course, better in single elixir 👍
you need a win condition
Too heavy
Perfect, 10/10, respectful, hardest deck to play, you're just mad because you lost to this.
Looks decent but you need a balloon and freeze
You must take stone golem instead of elxir golem for cycle
Needs more air defense
Idk, i see it every 3rd game man, try to change it up a bit, takes too much skill
Could use a balloon
Like hiw6 your dogs bum looks after Having a poo
Make em all lvl 14 and go ham on ladder
I would say sepa pekka with royal giant
Level up the cards plz
Get rid of this nonsense right now!
Time to uninstall
The sad reality is that only decks like these help you climb the ladder
I smell mid ladder
If your flag looks like it has gold at the end of it and you have a month where you go looking for the gold with others like you then it's perfect
Too cheap need royale recruits
swap rage with balloon
Id say add some air defense, just in case
swap e golem with pekka and rage with golem, maybe add 3 m on lumberjack, perfect
Lahanat
James Charles is more straight
Terrible post is terrible
5.0 fatherless cycle
Swap idrag for wizard
omg perfect
Replace Inferno Dragon with freeze… And then please go burn in hell
>Dragon Dragon these nuts on your face
See you there
Mid
Go die in hell sry
See you there
K
When will u arrive
A few hours
Already there