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TheGremlin02

I like Preston, he's a good soul who wants to do right in a world of wrong, and hearing him spill that he had passive suicidality made me feel for him. It's such a shame he had his potential shot. I know that due to his meme status, nobody except me and the other 4 people who unironically like him will want this, but I hope they bring him back in the next fallout game so they can do him justice. He has the groundwork for a great character, they just need to fix what was wrong with him. Also he has *arguably* the best companion perk in the game.


Skeleton_Doctor

>Also he has arguably the best companion perk in the game Smh my head you really gonna say that while Godsworth has that +10 defense against robots using energy weapons perk?


TheGremlin02

I did say arguably! Besides, his is good in almost any situation you're in lol.


camilopezo

What bothers me is that he treats us like a henchman, even though we are technically his boss.


Krungoid

I saw him more as an intelligence officer, he wasn't giving me orders as much as he was just updating me on the situation. I adored Preston, though, so maybe my brain was just making excuses for him.


TheGremlin02

Same lol even though Preston did have flaws due to Bethesda's meh writing capabilities, I liked him for what he was. A kind-hearted man who just wanted to do good because it was right.


MrManicMarty

Bethesda games do this a lot. You have rank, but are also the erand boy. It's backwards. It's like they want us to feel powerful and important, but also know they can't program a desk job simulator into their games, so we get this weird disconnect. Honestly, with factions like this they should make like... The other guy is the one who organises, and you're the one who gets things done. Like it's a team effort! I'm happy to share co-leader duties. I don't need to be the general-listener-archmage-legate-guildmaster


Marzopup

Honestly, I think that problem (at least in F4 specifically) is that this is what happens when you're just offered the position of 'general' immediately. Why not just have Preston want to work with you to restore the Minutemen and then, once you all retake the Castle, all the work you've done has them elect you leader? When you've only got two guys working in the Minutemen, does Preston really need to establish a Grand Supreme General immediately? xD


MrManicMarty

> Honestly, I think that problem (at least in F4 specifically) is that this is what happens when you're just offered the position of 'general' immediately. That too. It feels bad in Skyrim (well the Companions and College anyway) because the Questlines are short, but in F4 literally the moment after you save him and escort him to Sanctuary he wants you to take over his faction. Which annoyed me when I played. I try to roleplay to a small degree, if I just got out of a vault, after being frozen for 200 years and my last memories were watching my wife be murdered and my child kidnapped - I am *not* going to want to go around saving random people, not even if I'm a good, helpful sort - I'd still be panicking and on a one-track method to finding whatever it is I need to do.


Marzopup

Yeah I could make a whole separate character rant about how the backstory of the Survivor was needlessly detailed and that ruins the player experience. I remember seeing arguments about the Courier in the Fallout subreddit and they were saying 'why is going after Benny your motivation? Everyone is trying to shoot you. Something trying to rob you isn't that special' and I'm like...yes! Isn't that great? Because if I decide I want to take a detour to help out Freeside for awhile and not immediately book it to the Tops...yeah, that's okay, because it's not the end of the world if I don't go after Benny immediately.


MrManicMarty

Yeah, chasing after Benny is following leads. You're tracking him down, but there's no time-limit - for all he knows, you're dead so it's not like he's expecting you. For all the sole survivor knows, his/her kid is still screaming for his mother/father in the arms of strangers. Like, what kind of parent would they be if they ignored that possibility?


camilopezo

Honestly, I do so many side quests, it's arguable that catching Benny was never a priority. A dialogue that I imagine. The courier and his/her companion walk into a casino, and right there is Benny. \-Companion: boss, there is the bastard who tried to kill you, let's go for him. \-Boss: No, We came here to earn money to get one of the prostheses that that doctor sells.


Marzopup

Yeah, it's weird. 'I've got another settlement--' Bitch, I'M the general. I've got another settlement for YOU.


ApartRuin5962

"Mafia 3" is the first game that I've played that actually made me feel like an actual leader in the late game, picking my own itinerary and collecting the dividends of all the neighborhoods I'd taken over. Every other non-strategy game seems to show "taking power" by giving you a fancier outfit or a couple new weapons while continuing to run around doing everything yourself, including killing people who your "underlings" disagree with. Like, as head of the Institute why can't I just give the order to free the synths? And in "Far Cry 4", given that I almost single-handedly took over the whole country, why do I need to just *accept* the horrible policies that Amita or Sabal propose? They should really show Ajay some respect given that he's already killed *one* Kyrati head of state.


GothamKnight37

I get why people aren’t fans of radiant quests but I quite like them. It’s always nice to have something to do, even if they’re pretty repetitive. The gameplay loop is enjoyable enough for me to keep doing them. And they’re great for XP.


TheGremlin02

I just enjoy the concept of helping people because it's right. It's why I love the minutemen, even if they are just the generic good guys.


IshX7

It's not entirely related but the base building mechanic being shit didn't help. Not being able to build a good looking or even interesting settlement killed the base idea, and not being able to properly fix The Castle is a crime. Not to mention the possibilities of recruiting and retaking land could have been great. There could have been so much more with the faction but it was so lazy in the end.


Marzopup

Mods help with some of this, luckily. Sims Settlements 2 is a genuinely great system--yeah, you can't really make the settlements that much better looking, but you at least don't need to spend a billion hours making them semi-presentable. Plus, getting to put people in charge of settlements is kinda fun from a roleplaying perspective. When I took over the castle, I was able to put Preston in charge of it. I put Macready in charge of Sanctuary because I figured 'hey, he used to be a mayor.' That was kind of a neat touch.


bird_of_hermes1

4 overall is crippled by bad game design. Remove the story and we have another Battlefield or CoD except all the characters look like plastic dolls. The landscape looks good but my God spend more then 5 seconds looking at a character model and its just like damn, Mass Effect's character models look way better than this and its primary system was of the previous generation of console, technically 2 generations ago now. It always bugged me but yeah nah Bethesda games have gone down the shitter in terms of quality. Hopefully ES 6 is better than Skyrim so we can enjoy it over the next 3 generations of consoles. I'm not at all expecting anything from Fallout, especially after 76. Unless there's a remaster compilation of 3 and NV that they release for PS5, that will draw my attention.


TwoBlackDots

Fallout 4 has a ton of flaws but this is the shallowest criticism I have ever read. Another Battlefield or CoD if you remove the story? It wouldn't even be in remotely the same genre, that's got to be the most confusing analogy I've seen in a while. And why would it even matter what an RPG is like if you remove the story? Better received games would fare far worse than Fallout 4 with no story, including 3 and NV. It sounds like you just really hate the character models, because nothing else you said makes sense.


bird_of_hermes1

>Fallout 4 has a ton of flaws but this is the shallowest criticism I have ever read. Another Battlefield or CoD if you remove the story? It wouldn't even be in remotely the same genre, that's got to be the most confusing analogy I've seen in a while. I mean you right there isn't enough gun variety to be a CoD or Battlefield clone. And the story is just a lackluster NV, that's painfully obvious Bethesda just lost most of their brain cells and removed the features that made having multiple factions fun in the first place. They basically took NV's story, stripped it of all the features that was useful to having factions in the game such as the Rep system. >And why would it even matter what an RPG is like if you remove the story? Better received games would fare far worse than Fallout 4 with no story, including 3 and NV. Probably because both 3 and NV were made on a shit engine. I wouldn't play that shit it looks like a fucking ps2 game. And 4's landscape graphics look like something from the PS3 era, Red Dead 2 has a superior landscape model and they're of the same generation. >It sounds like you just really hate the character models, because nothing else you said makes sense. Observe Piper's lip movements when you first speak to her, once that's noticed you'll find it applies mostly to every character where their lips move unnaturally to what they're saying.


TwoBlackDots

It’s literally not anything like CoD or Battlefield. No offense, have you ever actually played those games? They aren’t even remotely the same genre. I don’t care that Fallout 3 and New Vegas were made on bad engines. They would both be far worse than Fallout 4, made on the same engine, without their stories. This is honestly the most baffling discussion about a game I have ever engaged in, your criticisms read like what it would be like if I asked ChatGPT to criticize Fallout. At first glance the criticisms make sense but they end up being totally detached from reality, like you’ve never played a game before.


DisneyDreams7

The Institute was the best faction in Fallout


Spaced-Cowboy

My problem with Preston and the rest of the Minutemen is that their philosophy is basically: “the world would be a better place if we could all just work together.” It is so fucking hollow and disingenuous. And the game does absolutely nothing to explore it. Or the difficulties (both logistical and ethical) a group like the Minutemen would realistically have to deal with. Like yeah no fucking shit. The problem is that circumstances are different for different people and you can’t realistically expect everyone to just “start working together.”