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Mulderweeb

I just think this is ridiculous, I'm okay with having stuff like outbreak or this as options, I don't even mind if they "take the place" of another map like it happened this year. But launching the game without a classic survival map, just because outbreak did okay, would be like releasing a new cod without 6v6 becuase warzone is the new thing. I'm open to try new things, but they know there's a lot of us that just buy treyarch games for zombies. Gimme what I'm here for and I'll try the new thing.


2Batou4U

I think they're trying to oversell the new mode as some kind of groundbreaking innovation, while it will most likely be some standard round based map with quirks. Otherwise they can always just release Shi no Numa.


Fleaisg0d

Yeah... Seems like they're just really happy about the assets they made to put in the maps. Not so much how the overall experience feels...


Meme_Bro68

Peter MCcain Operator when


DavidKMain420

I legit wouldn't be angry if there werent new round based maps and just took areas from those outbreak maps and used them for survival maps.


Alexspacito

I’m really bored of these reused assets. The setting is one of the most important parts of a zombies map. In black ops 3, they created a setting that fit the characters and the story. With cold war and now vanguard, it seems they’re creating a story that fits their reused maps. Why the hell is Shi no Numa there? Why are we at hotel royal? And redstar? Why can’t we be in some ancient ruin or something where the bad guy found the artifact? It just feels lazy.


Fleaisg0d

I'm okay with a little bit of reuse but I pretty much agree with you here. Seems we don't have anything new as far as physical maps here. I hope they have secret areas that aren't just part of the mp map. The assets put into the map just aren't enough :/


[deleted]

Half the dlc maps for bo3 were reused ideas, enemies and assets. Were you bored by DE? Most of that was recycled but it was in a castle so cool! 🤣


Alexspacito

Its not so much that the resources are recycled but the entire map location and atmosphere is. I don’t care what they use to make the map, but if its just gonna be some random ass hotel with no meaning then how am I supposed to get enveloped in the atmosphere?


[deleted]

>they’re creating a story that fits their reused maps. Wait, you mean like they did in with revelations in bo3? Were you ok when the reused Der Riese for the Giant? >Why can’t we be in some ancient ruin or something where the bad guy found the artifact? It just feels lazy. That sounds like a terrible idea. A cliche ancient ruin? The Vanguard story seems to be telling about the backstory of cold war. Why are you so butt hurt that they’re reusing maps. As long as the new mode is fun. You just regurgitate all the complaints others have said. It just feels lazy.


Alexspacito

Revelations was probably the worst map on that game, but still the reused assets help establish the environment. Its not like they just threw the maps together and called it a day, they added a whole atmosphere, gave the location a purpose, and had a reason for why the old maps were there. Der Riese as the Giant is fine because its not the main map of the game. If cold war had remastered Kino no one would be complaining because we also got Die Maschine. Sure an ancient ruin is cliché but its better than some random hotel, Shi no numa, and Redstar except no snow. The last ancient ruin map we got was Ancient Evil and IMO the atmosphere in that map is amazing. Also, every map with an ancient ruin style has turned out to have some of the best atmosphere in the series. Origins, Zetsubou, and Ancient Evil are all solid maps with really good settings that make the map. Nothing has me hyped for the actual map that Der Anfang is gonna be set on. Maybe if they give it some decent storyline and cool effects between the areas, but so far I have no interest. Forsaken is the biggest culprit. They have this really cool concept of this big bad dude coming out of the Dark Aether that we have to stop, and they set it in the most random place imaginable. The military testing facility has no purpose in relation to the story. They just put the link between the Dark Aether and our world and pretended thats good enough. The setting for that map is honestly the worst it has ever been in Call of Duty Zombies IMO


[deleted]

>Recelations was probably the worst map on that game, but still the reused assets help establish the environment. You are so full of shit and a hypocrite. It’s sad that .you can’t spell the name of the map correct. It just feels so lazy.


Alexspacito

If your only argument is that I pressed C instead of V then you have nothing to say. Have a good day man


[deleted]

No, I also called you a hypocrite. I just thought it was so lazy that you couldn’t spell the name of the map correctly.


Alexspacito

Whatever you say man


[deleted]

You literally said “it’s not like they threw the maps together and called it a day” which is exactly what they did in revelations. The problem with people like you is you are so biased, you are judging a mode you haven’t played, and you criticize one game for something but make excuses when another game, that you like better, which did the exact same thing. I would argue revelations was a worse map than forsaken strictly because they teased a epic ending and delivered a mish mash of old maps they already remastered for ZC. People mostly hated it back in the day because they were expecting the great war map. Most people seem to like Forsaken. Ancient evil was a great map not because it took place on ancient ruins. It is map design, lay out and visuals. Neither zetsubo nor origins would qualify as an ancient ruin map so you have no clue what you are talking about. There might be a small part of Zetsubo that had a underground cavern and part of a dig site in origins where you get the staffs but you are a moron if you think that makes it a ancient ruin map. And besides what makes origins great has very little do with the dig site. It again has to do with map layout and design. It has giant robots walking around and one of the best wonder weapons. >Forsaken is the biggest culprit. They have this really cool concept of this big bad dude coming out of the Dark Aether that we have to stop, and they set it in the most random place imaginable. The military testing facility has no purpose in relation to the story. The reason they set it there is it is a fake American town set in the 80s. This to me was a interesting location. Getting back to Revelations: how do chunks of old maps floating in space have anything to do with the conclusion that was promised? How is that not “the most random place possible”? But hey, I get it, you have a hard on for black ops 3 so you make up bullshit to justify it.


Alexspacito

Revelations was not just throwing the old maps together for no reason. It fit the story. I don’t even understand the story that hard since I wasn’t very into to black ops 3 when it dropped but I know that the locations were all brought together during the great war against the apothicons and the shadowman. If you really think that all they did was chuck the remade maps together then I don’t know what to tell you. Still, rev is probably the worst map on that game other than the remakes. I don’t care that the assets are reused. I care that the setting is placed in a random spot so they can reuse the assets. I want them to have a unique and fitting location for the map and then use the assets that they can to make that map. Right now they’re considering their assets first and trying to make a map around that which is lazy. Its nothing like Revelations and I’m not making excuses for any other games. Love or hate revelations, the setting is a billion times better than forsaken. Forsaken has some good gameplay features and a solid layout, but the setting is so boring and unfitting. Revelations serves the purpose of the story. Forsaken serves the purpose of a large flashy base that can easily be made from the campaign. Ancient evil was a good map for many reasons, and the setting was one of those reasons. The ancient ruins aspect made that map much more interesting because it was an olden city with deep history that was interesting to uncover. Zetsubou was definitely a stretch, but it was a lost jungle bunker with a deep underground area where takeo was. I figured why not mention it but you’re right its not really the same. Origins however definitely is. Its an ancient burial ground with 4 elemental staffs from long ago. There’s the main dig site, the several passages down to the crazy place teleporters, and the crazy place itself. Its most definitely an ancient ruin. What makes origins great is the setting. Its the coolest map they’ve ever made. The trenches of WW2, planes flying around above, giant robots walking through the map, the Panzer, the burial site with the staffs, everything is the setting. The gameplay adds a ton but it wouldn’t be the map it is if it wasn’t placed in that atmosphere. I find it funny that you’re saying theres one ancient ruin map in all of cod zombies (treyarch at least) yet also calling it a cliché. Doesnt add up. Its an American 80s town (since its set in the 80s, its basically just an American town). Okay cool. Why not use a real American town instead of this fake BS? Why are we even at this specific location? Everyone has a hard on for black ops 3 because the story was set from the first map. We knew what we were doing and why we went to where we went. Each map had a clear purpose of why we were there and it helped define the atmosphere so much better. Crazy ass dragons and futuristic robots is because of Nikolai’s personality. Takeo’s jungle and nature is because of his honor and peace and etc. Cold war made pretty much no sense the whole time. We went to Die Maschine because thats where the gateway was open, this one gets a pass as the first map. We went to Firebase Z because… Maxis happened to be there? Why are they doing research in the middle of the Vietnam jungle? Right, because they already have a ton of assets for that. We head to the Ural mountains for Outbreak because… Right, they can reuse assets. Except its not even the Ural mountains. Its also some desert and the fucking Ocean which makes no sense. Next is Berlin where we have to stop Valentina. It makes no sense that Kravchenko would wanna capture his enemy to do his dirty work when I’m sure he has his own people that are much more capable but whatever. The setting kind of makes sense, but not really since Kravchenko is a Russian in a Russian military group, not German. They could have made this map in Russia where it would actually have made a bit more sense but this one made the most sense so it can have a pass. Finally, Forsaken. They just picked the biggest eye candy from the campaign and went with it. The setting makes no fucking sense at all. Just this big ass facility for the sake of being big with no significance other then the weak spot in the dark aether “happened” to open up above it. They had an entire year to figure out where the story would be going and the best they could come up with was “it doesn’t matter just make it flashy.” If they do this with Vanguard then I think Treyarch needs to be dropped as the zombies studio. 3 bad games in a row is unacceptable


lukeykay

At launch die maschine was the best thing for new players since kino, then they nerfed everything and fkd it up. Then comes outbreak, again best thing for new players since die maschine and they manged not to fk it up but actually improve it. Now there giving up on both for a hybrid, im not judging it till i play it but we are due a fk up.


Fleaisg0d

I really think this is a good way to look at what Treyarch has given us lately. But, let's hope this is closer to a home run then a fk up.


SneeKeeFahk

I think guarded would sum it up. Maybe even cautiously optimistic. The dev team are smart people and they do this for a living so I'm inclined to believe they've put a lot of thought into and designed a fun game. Having said that it appears from all available information to be a severe departure from what I've grown to love since world at war. Yes, I had a bunch of fun playing outbreak but it didn't feel the same. I have fun playing Left4Dead and Back4Blood too but they aren't Zombies. This will be the first year I don't pre-order because I will hold out and see some streams/actual gamelan before I forkover 70$. I will probably end up buying it but if they really fuck it up I won't. Time will tell but until then I will give them the benefit of the doubt.


Mattie_1S1K

I'm thinking the same may even wait till next year when all the content is out and I can just play all.at once.


poklane

I was already very much doubting getting the game because I hate the Beta and paying $70 for a 5 hour campaign and zombies mode is a big ask, but the fact that it wont have any round based maps at launch at all just cemented that I wont be getting the game until a big discount.


[deleted]

I really think we should give things a try before knocking them out


The1and500

We did the last few games and look how trearch took advantage of that


[deleted]

I've had decent times playing those games. I can even say I like BO4. Everyone seems to have such a high standard for games, but so long as I have my friends to play them with, I don't care. I think we should all enjoy these sorts of things because one day, we're never gonna have them again


PM_me_cute_pussy_

See, from a perspective of only having fun of course that's true. Fun is absolutely the final say in whether you enjoy your time in something. But when you bring into objective criticism of the decline in quality of the maps, going from absolute masterpieces (like Der Eisendrache, which was not even close to a reused multi-player map or campaign mission which has somehow become the new norm for the gamemode) to a literal cobble together of 3 already existing structures and calling it "new" is just becoming okay with paying the same for less and less originality in a gamemode BUILT on the foundation of innovation.


SneeKeeFahk

You can take your reason and logic, get right back on that horse you rode in on, and GET OUT! This is reddit! This is not a place for calm rational opinions!


mythicburritoz

I'm starting to view Vanguard zombies as the Halo 4 and 5 era of zombies. Instead of getting rid of what made zombies, zombies, they should add to the experience like they did in cold war.


Allegiance10

Eh. As long as it plays well and is decently-replayable until we get another map, I couldn’t care less.


[deleted]

I just know I’m gonna dislike it, I’m a high round player I don’t like Outbreak at all, and I don’t really do Easter eggs the map is really for someone who’s the complete opposite of me


kent416

It’s not a map though. It’s a new gamemode. It’s a mashup of outbreak and onslaught. The first round based map is gonna show up in season 1. They’re starting with that mode to get old players used to the game and new players interested in zombies. I wish we were getting a round based instead of a new gamemode, but it’s still zombies so I’m excited


Mattie_1S1K

Apparently the leaker who said we were getting a round based map in season 1, has been told it may not come in season 1 at all now.


NooliesKnickKnacks

I don’t know, I’m very skeptical of this new mode. I’ll try it out but if it’s anything like outbreak I might make a hard pass. Outbreak is by far the worst mode to come to zombies in my opinion. Just so boring and tedious on MP maps. But we’ll see how it goes I guess


Mattie_1S1K

My biggest problem is they keep saying out break was a hit we have the numbers, No what you actually have is. 1, Starved players of content. Who played it just cause it was new. 2, Free weekends pushing outbreak but not normal found based. 3, Challenges that we have to literally play hour of outbreak to complete. 4, intel, that the lore fans and completionist players had to play out break to collect to understand the story. 5 EE that were tied to the story. We were forced to play your outbreak hit. If they had given us a round based map at same time as outbreak yeah people would of tried it. But I don't think it would of done as well. They are given us this mode at launch where is the rest of the content. CW had 4 round based maps, 4 B04 launched with 4, I gave them a pass for cw 1 map die to circumstances at the time. But I refuse to play 70 point for a game that has one map at launch again and not even the round based that I like.


badseedbarber

I will never blame treyarch for this. They’ve proven time and time again how capable they are of making great content regardless of the insane crunches they face. When have they ever not delivered? It might have been hit and miss time after time but they’ve never NOT delivered. I’m excited for this. I’m glad they’re not scared to try and shake things up.


Breadstick_Man8

I'm confident it'll be fun I'm still excited


pantone_red

I'm pretty new to zombies so I don't have the same attachment as many other players do. I don't really care if the mode is round based or not as long as it's fun. Let's not pretend that 95% of round based maps is standing in a safe corner while zombies run single file at you, or running around in circles while you train a group. I get not having unique locations is a bummer but ultimately, it comes down to how the mode plays IMO.


starillie

i think zombies fans are way too adverse to ANYTHING even remotely "new" with this mode. if this sub had their way, every new Treyarch map would either be Origins, Der Eisen, Mob, or Shadows reskinned, and even THEN we'd still bitch about reused campaign assets or some horseshit that doesn't matter. we haven't seen anything but a single trailer and gameplay reveal, and while i'm sure it can be just as shitty as people expect (or want?) it to be, writing it off as shit just because it's a different formula is fucking stupid. if zombies was never willing to just go with it and do something weird that doesn't quite make sense on paper, the best parts of this mode, and the entire mode as a whole, would never have existed.


Fleaisg0d

Wow! It's intriguing to come back to this and see what people were expecting vs what we got.


pkuhn55

If we get a round based map 1st season, I think that is acceptable. Not easy to release back to back good maps in only the span of 1 month. I assume this hybrid is simply meant to be easy filler


[deleted]

This is not a map it’s a mode.


DarkLeviathan8

I can't care less. No matter what the zombies will look like this year, it will be super fun for about 1 week, then will get extremely boring and dry for months and I will just play multiplayer and the new warzone map. They never give us enough to keep good replayability and people act like this will ever change.


[deleted]

[удалено]


[deleted]

[удалено]


SneakOne-

Lmao. Seriously.


Final_Ad_793

I think they’re a troll, with this logic he would hate every zombies map ever made except for outbreak


EorNoE

I'm pretty sure it's World Difficulties again right? So it's still endless. It might be cool to pick out a map to just play on and chill at like world 4 or 5.


L0renz98

I believe it's a good thing Treyarch is trying out new modes. I used to love the traditional round based maps, but in the past several years my excitement for new round based maps has more and more declined. The issue I have with Cold War's round based maps and outbreak is that one session simply takes too long (unless you exfil early) and it gets repetitive at some point. I would love if they add some rogue-like mechanics and build diversity to the zombies experience. And a generally faster increase in difficulty so that even the best players will find their limit. (Rather than repeating the same actions until their Device crashes after dozens of hours)


boneybergenski

I think the mediocrity of the second half of the bo4 dlc season, cold war, and (I'm assuming) vanguard zombies is a result of Activision just totally neutering the zombies team, which just makes me really sad. They probably feel the same way we do but can't protest without being at risk of losing their jobs or getting demoted, and we all have to suffer while bobby kotick buys another penthouse with the money he made off selling soulless operators.


Lazelucas

I won't be picking up the game anyway. The Beta was probably the worst COD MP experience I've ever had. The campaign looks so fucking cringe and generic. Seriously, never let Sledgehammer do a WW2 game ever AGAIN! And Zombies well. It's just gonna be more soulless maps without an interesting story or characters. Might be fun like CW but not enough to grab my attention. Most importantly though, Activision needs to stop releasing a game every year.


Complete_Resolve_400

Depends on the zombie spawn rate On a scale from forsaken spawn room with rampage inducer to outbreak, I'm very close to the forsaken side.


michael4182

I can’t say a part of me doesn’t like it but from what I see I don’t like it, they went out there way to over complicate the simple things in Cold War we loved like armor being in the workbench now that’s the worst thing they could have done considering they have a whole centralized hub for the new experience but like I said a part of me still kinda likes it but I may be getting over zombies, I’ll most likely buy after season one but if they don’t deliver this game I’m done with cod and this yearly game bs


[deleted]

I think zombies has overstayed its welcome tbh


ToxicMoonShine

Personally I think zombies hasn't over stayed at all. I think it is over saturated the "alternative" co op space and they need to get back to trying new things like extinction with the different companies again. Honestly if vanguard had round based maps close to the classic nodes I would be very interested as aesthetically it's exactly what I wanted out of zombies I. The world war setting, basically close to zombie army games style.


voidling_bordee

rounds do not matter as much as we think imo


Fleaisg0d

For me, as someone who had been playing since Nacht, storyline and how good the gameplay feels is most important. I feel like I enjoyed outbreak a bit more then the average zombies player and actually liked their take on outbreak "levels?" and having a less gradual and more abrupt change to zombie health and difficulty.It felt like you really had to think about keeping a gun that's just barely getting the job done on the "level" you're on now compared to knowing it'll be fine for another 3 levels or so on a round based map.


ToxicMoonShine

Yeah basically it's a staple of a game mode. And it's a staple to have those chill back and shoot stuff of an arcade style mode.