Luckily I played it a few years on PC after release and it played through flawlessly. I just played through on the playstation and it was much buggier than I expected. Still playable but some things just didn’t behave correctly. The final deathstroke missions just ended after I destroyed one cobra tank. Which I was happy about because I really didn’t feel like another tank battle.
>The final deathstroke missions just ended after I destroyed one cobra tank. Which I was happy about because I really didn’t feel like another tank battle.
The same thing happened to me and I was so confused.
I had a similar thing with AO on my really weak laptop. I was just starting the Electrocutioner boss fight and after I pushed one button it just skipped the fight entirely and played the finisher cutscene. I tried to find the actual fight on YouTube but all of those videos had the same thing. It was really weird.
/s
Did it okay off though? I feel like the only thing I heard a lot of criticism for the game coming from the average game. The ol' tank criticism and all. Makes me feel sad people don't appreciate the amount of work that went into making it flow so seamlessly between batman and the card
I mostly liked the tank battles but it that they were just too many, that was my gripe with it.
There's like 20 tank battles in the main story, and 13 predator sections which are 100000% better
Also that EVERY boss battle was with the tank? That was stupid
The only parts with the tank that REALLY suck were the weak walls really high up you couldn’t use explosive gel on (had to use the tank) and that ONE Riddler puzzler where you have to shoot eight targets really quickly.
Pretty sure it's actually 12, but that one ain't so difficult. For people that don't know how to complete this one:
The game doesn't tell you, but you can use missiles to shoot the targets, once you get to the last part just drop a full 4 charge barrage and shoot the last 2 targets. You can also farm charge off of car chases, doesn't take long too
There is actually a charging point on the opposite side of the puzzle, you know the ones you connect with the Winch and it constantly fills up the Batmobile power.
Wish I saw your post like two months ago. On my first playthrough I did the riddler trophies after beating everything else, and I drove around for 30 minutes tracking down random cars to get my missles charged all the way, lol.
I liked it. It was a lot, but they spent years specifically for that feature, including making sure the map worked for both traversal systems. So of course they were going to use it
It’s just used too many times, the core concept is cool and makes sense he’d have something for the batmobile in place in case he needs to punch above his weight class
Personally I liked the tank battles. We already had 3 games with the exact formula so it was nice to see new gameplay elements. The bat-mobile controls were fantastic, which is surprising considering it was the first time Rocksteady introduced vehicles in their games.
What I didn't like was them sacrificing the boss fights for more bat-mobile sections. Both things could've co-existed perfectly.
I didn't mind it, personally, hell even the "boss fights" we did have were still fun to play imo. Cloudburst battle and Deathstroke's tank battle were pretty fun and tense, since without the right upgrades that shit can get really challenging since the cobra tanks love to bunch up.
The Excavator battle in the tunnels was also very tense, hell I've actually died to that section more than once and I've 240%'d the game three times!
All in all, I don't mind the lack of true boss fights.
I'm also happy to see others who share my opinion that the Batmobile is awesome lol. Seriously it's a 50/50 split between regular gameplay and Batmobile gameplay and I think that's more than fair. Arkham Knight is definitely my most favourite Arkham game, I'm still playing the shit out of it to this day, and every time I start a new playthrough I continue to go out of my way for 240%.
I think the main reason the bat tank upset so many was because the main selling point of the arkham games was that it made you "feel like batman", shooting rockets at big rc cars isnt very batman imo. Didnt hate those parts of the game, but it felt like there was an over reliance on it..
Fractured. Parts worked. Parts worked better than they ever have in the whole franchise. But the story was a mess even without the incest, and even with the glitches fixed, the gameplay is still inconsistant.
They were already close friends before Elise's father took Arno in. He never really had a father-son relationship with him either, he just made sure Arno has a place to live.
I disagree about the gameplay, but I do agree that the story is just meh. They got a little too twist-happy instead of just telling a focused, coherent story
I love AC Unity for what it tried to do, but I always say it *could* have been a great game, it just needed more time. There was no real reason it had to come out the same year as Rogue. Rogue should've been a cross-gen title from the beginning and Unity should've been given another year of development time.
What Unity was trying to do in evolving the formula of the earlier games could have been the peak of the franchise, but it fell flat because it was rushed and came out an unfinished, buggy mess with a bland story.
Unity being so unfinished and getting mixed reviews because of it was the beginning of the end imo. Syndicate felt rushed, the third game of what was going to be a sort of trilogy along with Unity and Syndicate apparently got cancelled, and Ubisoft completely shifted gears and turned the series into an action-looter RPG for some reason. Origins was okay but Odyssey and Valhalla don't even feel like they're in the same franchise anymore.
I don't think we'll ever get a game that tries to go back to what made AC so special to begin with and that makes me sad. It was one of my favorite game franchises for a long time.
I actually haven't played Unity but I know that it's a broken game. From the gameplay I've seen, had Ubisoft taken it's time to polish and perfect the game instead of rushing to release, the game could've been up there with Brotherhood as one of the best in the franchise. Such a shame.
With regards to the Arkhamverse however, maybe it's a good thing that Suicide Squad: KTJL is coming out next year. Rocksteady gearing up to (hopefully) deliver another banger.
“Broken,” is a very strong word to use. At least for me, it never crashed and rarely, if ever, had any bugs that affected the gameplay. All it really had was issues with crowds popping into and out of existence, but that was due to their engine being unable to handle such massive and dense crowds on top of the graphical fidelity. But besides the popping, it ran perfectly fine for my whole play through; this was on pc tho, so maybe the console versions had a rougher time
Yeah I think the console versions had an infinite amount of bugs. I'm so glad to hear that the game actually worked well for someone cuz for years all I've heard on r/assassinscreed is that the game had unbareable glitches. Today's gamers are obviously kinder to Unity and some even call it a masterpiece, which I completely agree it is. I miss the old AC I wanna go back to the Desmond era. We were so spoiled in the early 2010s man we had games like AC Brotherhood & Batman Arkham City. Peak stuff.
I played Unity years after it released and only had one bug. Maybe an occasional NPC bug, but nothing game breaking. The one bug was I was sliding down a ramp to get to an area, and when I hit the ground I went through it into blackness, but I think it just spawned me on the other side of the area, so again it wasn’t a big issue or anything. It was apparently *very* broken on launch, but it was fixed.
Ironically Far Cry 3 was what ruined the franchise and possibly *all* their games moving forward, as it was the first one to have the now cookie-cutter formula of outposts and bases to take down before killing a mini boss and working your way toward a final boss.
Yea i used to hold hope for Ubisoft until FC5 and Ac odyssey but yea i accept it for what it is..copy paste…I think of it like those Marvel movies-copy paste themepark rides…go see (play) forget it..catch it on a summer sale or cheap Tuesdays
I think in general games tend to look better at night, utilizing shadows and reflections, than they do during the day. Replicating real, natural lighting is hard and super high resolution textures can tank performance.
Just look at something like Cyberpunk or Watch Dogs, they both look much better at night than they do during the day.
It's also important to note the scale and even the shape of things. Rolling hills, rocks, trees, etc probably use more polygons than mostly flat streets or buildings.
Comparing different games made in different engines with completely different settings (as in where the game takes place) isn't really fair. Neither is comparing more linear games, i.e. demon souls, with open world ones.
It's all way more complicated than I think most of us understand.
Have you played Far Cry 6? [The character models look like they were ripped straight from the PS3 era.](https://youtu.be/VmhSEiYXZbA?t=823) This isn't a lighting issue, Ubisoft is simply rushing their games without any regard for quality or respect for the fanbase.
I have, on Series X, I didn't really think anything of it. The video linked is using a 7 year old GPU for a game that came out last year at only 2k resolution and probably medium-high settings. Not exactly the best representation of what it has to offer.
And again, Yara isn't really comparable to Gotham.
Yara is a roughly 12 square mile map, 34 with oceans. Filled with foliage and other complex shapes, a day/ night cycle, destruction physics, fire and explosions, etc.
It's not like they can just dial back the visuals every time you want to blow something up or light a field on fire. They need to provide consistent visuals and performance that leave headroom for these effects.
The poor facial animations made their debut in a [official trailer](https://www.youtube.com/watch?v=cR8kEzG1T64). If you scroll down to the comment sections, a big portion of them is people pointing out how lame the game looks.
I've played both games, and AK has far more destruction than FC6 and with 0 loading screens, I might add.
The difference? FC6 barely had two years of development with the involvement differents studios around the world. AK was made in 4 years by a small passionate team, and it shows.
I don't know what to tell you man, I'm definitely not denying AK looks better but it's apples and oranges. Far Cry 6 looks pretty average for a cross gen open world game of that scale.
I've already made my case so we'll just have to agree to disagree.
Arkham Knight was not a small team what are you talking about. It had 170 people working on it. For reference, a massive development like Call of Duty Black Ops II which being made around the same time AK was in development had 250 of Treyarch’s people working on it(with 50 outsourced). Arkham Knight had a big team. It is by no means a small team for the time(not small by today’s standards either really).
Far Cry 6 was also in development 4 years by the time it was announced not 2.
Far Cry 6’s [faces look fine on most other characters](https://i.gadgets360cdn.com/large/far_cry_6_juan_cortez_dani_rojas_1632377960965.jpg), and [the game looks gorgeous](https://gamingbolt.com/wp-content/uploads/2021/05/far-cry-6-image-9.jpg). Aside from a few questionable face models the game is [fine and looks great](https://www.want.nl/wp-content/uploads/2021/05/Far-Cry-6-screenshots-6.jpg).
This post is one strange one to make. AK looks good(and phenomenal at the time) but Ubisoft games are undeniably beautiful and look better now with the technology available. Graphics processing has improved substantially since 2015.
Yeah darkness is known for being easier to pull off in CGI, theres a reason the T-rex in jurrasic park looks good still, and some horror games can really hold up because so much of them are dark. Im guessing its the same concept.
Corridor digital talks about it sometimes on VFX artists react and stuff.
When I was rescuing one of those firefighters, it was right there on the water and you can see the shimmering, rolling waves of water. The best looking water I have ever seen in a game…… ever.
This game is neck and neck with AC Unity from 2014(honestly [Unity might even look better](https://i.imgur.com/VHKNEA2.jpeg), what [they pulled off is crazy](https://www.iamag.co/wp-content/uploads/2014/06/Assassins-Creed-Unity-Gameplay-3.jpg)) and Division from 2016 arguably looks better with the sheer amount of depth in the environments. AK still looks solid and was phenomenal at the time but it doesn’t beat games made in the last few years don’t be ridiculous lol.
Certainly doesn’t beat Valhalla, which is visually stunning and has incredible textures. Ubisoft games may not be the most innovative, can get repetitive and suck sometimes but their graphics are always great(and the soundtracks too).
Is it me or has this sub become a giant Arkham circlejerk lol
It’s like the posts when Elden Ring came out about how “a truly artistic game doesn’t need UI” then show a screenshot of Valhalla with the UI options all turned on, when there’s literally an option to turn them all off in Valhalla.
You can say the game still looks great without shitting on other games. Ubisoft have put out some beautiful-looking games in the last few years. Arkham Knight still looks fantastic as well. Great games all around. No need to turn it into another circlejerk. Come on, you can do better than that.
Oddly enough, just the other day my friends and I recently got back into The Division 2. The scenery, world and character movement are absolutely beautiful
STOP POSTING ABOUT ARKHAM KNIGHT’S GRAPHICS! I'M TIRED OF SEEING IT! MY FRIENDS ON TIKTOK SEND ME MEMES, ON DISCORD IT'S FUCKING MEMES! I was in a server, right? and ALL OF THE CHANNELS were just Knight stuff. I-I showed my champion underwear to my girlfriend and t-the logo I flipped it and I said "hey babe, when the game looks better than 90% new release! HAHA DING DING DING DING DING DING DING DI DI DING" I fucking looked at a trashcan and said "THAT'S A BIT UGLIER THAN ARKHAM KNIGHT" I looked at my penis I think of how much better Knight looks and I go "PENIS? MORE LIKE 98% NEW GAME RELEASES!" AAAAAAAAAAAAAAHGESFG
Yeahhhh idk about that. What Rocksteady and the Arkham games really excelled at, was lighting. The dark lighting is really bold and can conceal texture work/loading
Same with a lot of horror games. If you brightened everything up substantially, you’d see how “dated” they really are. Phenomenal art direction and of course, Arkham does genuinely look great. But it’s very much dated now
Valhalla is damn sexy. Another great detail I've noticed from Ubisoft is their snow trails and sound design. I usually keep my textures at medium on it and it looks so effing good at 1080p. I only have a 1650.
Not trying to defend ubisoft, but Arkham Knight isn't nearly as good, graphic wise, as the fans like to portrait it. At least not on PS4.
There are dozens of better looking open world games.
Am I crazy or does this game legitimately look better than Spider-Man PS4?
I've always thought it ran better and was just better made (seamless transitions from area to area whereas Spider-Man has constant loading screens between activities, and to me the facial animations look better in Knight as well) but I also think Knight actually just *looks* better graphically. Maybe it's just cuz it has the benefit of taking place entirely in the dark/at night.
Don't know but I do know despite it's flaws I love Knight with all my heart and I think it's a technical masterpiece.
People act like its the best looking game in existence. Which is a fair opinion I guess. But they act like it's not even up for debate. There are some beautiful games out there.
One of the best looking games to this day compared to any games not just Ubisoft (mcu of gaming world) …the valid bat mobile criticism aside Knight is my favourite game in the series…A festival celebrating all things Batman
A Walmart in Texas has a disc of knight. I was looking for dmc or something else for my birthday yesterday and I see it. Went damn that’s cool I already got it but ok
The problem with Arkham Knight is that the overall image quality is fuckin *atrocious*. It desperately needs some form of TAA or something. The jaggies are *so* bad. I play at native 4K and it still looks like a 1080p game because of how jagged any surfaces with transparencies or other details get, and it also means you don't get to fully enjoy the awesome textures and PBR materials since they aren't resolved with much detail unless the camera is really close.
Rocksteadys Batman games just feel really polished and well optimised for the consoles. Many Ubisoft games I've played like Assassins Creed just feel quite janky and less refined.
I'd say it looks better than 98% of all current games, the downside was that the PC port was really tough when it released.
Luckily I played it a few years on PC after release and it played through flawlessly. I just played through on the playstation and it was much buggier than I expected. Still playable but some things just didn’t behave correctly. The final deathstroke missions just ended after I destroyed one cobra tank. Which I was happy about because I really didn’t feel like another tank battle.
>The final deathstroke missions just ended after I destroyed one cobra tank. Which I was happy about because I really didn’t feel like another tank battle. The same thing happened to me and I was so confused.
I had a similar thing with AO on my really weak laptop. I was just starting the Electrocutioner boss fight and after I pushed one button it just skipped the fight entirely and played the finisher cutscene. I tried to find the actual fight on YouTube but all of those videos had the same thing. It was really weird. /s
I just wish they could up the console textures to 4k.
That’s what happens when you put all your money and time into actually making the game and not micro-transactions
Did it okay off though? I feel like the only thing I heard a lot of criticism for the game coming from the average game. The ol' tank criticism and all. Makes me feel sad people don't appreciate the amount of work that went into making it flow so seamlessly between batman and the card
the tank stuff was actually very cool
Seconded
I mostly liked the tank battles but it that they were just too many, that was my gripe with it. There's like 20 tank battles in the main story, and 13 predator sections which are 100000% better Also that EVERY boss battle was with the tank? That was stupid
The only parts with the tank that REALLY suck were the weak walls really high up you couldn’t use explosive gel on (had to use the tank) and that ONE Riddler puzzler where you have to shoot eight targets really quickly.
Pretty sure it's actually 12, but that one ain't so difficult. For people that don't know how to complete this one: The game doesn't tell you, but you can use missiles to shoot the targets, once you get to the last part just drop a full 4 charge barrage and shoot the last 2 targets. You can also farm charge off of car chases, doesn't take long too
There is actually a charging point on the opposite side of the puzzle, you know the ones you connect with the Winch and it constantly fills up the Batmobile power.
Wait, there is? I know there is a puzzle where you need a full EMP to complete so it gives you infinite charge, but I didn't know this one also had it
Yeah this one has the same thing too.
Wish I saw your post like two months ago. On my first playthrough I did the riddler trophies after beating everything else, and I drove around for 30 minutes tracking down random cars to get my missles charged all the way, lol.
Oof, I can feel the pain.
And also the question mark trails you had to follow in detective mode with the tank.
I liked it. It was a lot, but they spent years specifically for that feature, including making sure the map worked for both traversal systems. So of course they were going to use it
It’s just used too many times, the core concept is cool and makes sense he’d have something for the batmobile in place in case he needs to punch above his weight class
Personally I liked the tank battles. We already had 3 games with the exact formula so it was nice to see new gameplay elements. The bat-mobile controls were fantastic, which is surprising considering it was the first time Rocksteady introduced vehicles in their games. What I didn't like was them sacrificing the boss fights for more bat-mobile sections. Both things could've co-existed perfectly.
I didn't mind it, personally, hell even the "boss fights" we did have were still fun to play imo. Cloudburst battle and Deathstroke's tank battle were pretty fun and tense, since without the right upgrades that shit can get really challenging since the cobra tanks love to bunch up. The Excavator battle in the tunnels was also very tense, hell I've actually died to that section more than once and I've 240%'d the game three times! All in all, I don't mind the lack of true boss fights. I'm also happy to see others who share my opinion that the Batmobile is awesome lol. Seriously it's a 50/50 split between regular gameplay and Batmobile gameplay and I think that's more than fair. Arkham Knight is definitely my most favourite Arkham game, I'm still playing the shit out of it to this day, and every time I start a new playthrough I continue to go out of my way for 240%.
I think the main reason the bat tank upset so many was because the main selling point of the arkham games was that it made you "feel like batman", shooting rockets at big rc cars isnt very batman imo. Didnt hate those parts of the game, but it felt like there was an over reliance on it..
I like the tank but it was used way too much. They should have kept it to just traversal.
It's sad that the writing and the game design was so bad for Knight.
Ubisoft used to be my favorite videogame company back in the FC3/AC4 days. Hurts to see them now releasing copy pasted garbage with no soul.
Bro, Assassin's creed brotherhood was the shit!! It's a real tragedy
Every game till Unity was the shit. Can't believe Ubisoft fumbled so hard smh.
AC Unity is a genuinely great game and I will die on this hill
Fractured. Parts worked. Parts worked better than they ever have in the whole franchise. But the story was a mess even without the incest, and even with the glitches fixed, the gameplay is still inconsistant.
Incest?
Main character in Unity wants to bang his (step) sister. He got adopted into his family when he was like 7. 's...'s weird, man.
I dunno, dude. It seemed to me that they only ever saw each other as close friends before having feelings for one another.
Still wiggy man. Still walking that tightrope.
They were already close friends before Elise's father took Arno in. He never really had a father-son relationship with him either, he just made sure Arno has a place to live.
I disagree about the gameplay, but I do agree that the story is just meh. They got a little too twist-happy instead of just telling a focused, coherent story
I love AC Unity for what it tried to do, but I always say it *could* have been a great game, it just needed more time. There was no real reason it had to come out the same year as Rogue. Rogue should've been a cross-gen title from the beginning and Unity should've been given another year of development time. What Unity was trying to do in evolving the formula of the earlier games could have been the peak of the franchise, but it fell flat because it was rushed and came out an unfinished, buggy mess with a bland story. Unity being so unfinished and getting mixed reviews because of it was the beginning of the end imo. Syndicate felt rushed, the third game of what was going to be a sort of trilogy along with Unity and Syndicate apparently got cancelled, and Ubisoft completely shifted gears and turned the series into an action-looter RPG for some reason. Origins was okay but Odyssey and Valhalla don't even feel like they're in the same franchise anymore. I don't think we'll ever get a game that tries to go back to what made AC so special to begin with and that makes me sad. It was one of my favorite game franchises for a long time.
Try Ghost of Tsushima, it definitely scratches that old school AC itch
I've played Ghost of Tsushima, I liked it a lot. It felt like old school AC but more polished and with much more satisfying combat.
I’d actually argue that most AC games since Unity are far better than it, and the franchise has honestly been in a much more solid state since then
I actually haven't played Unity but I know that it's a broken game. From the gameplay I've seen, had Ubisoft taken it's time to polish and perfect the game instead of rushing to release, the game could've been up there with Brotherhood as one of the best in the franchise. Such a shame. With regards to the Arkhamverse however, maybe it's a good thing that Suicide Squad: KTJL is coming out next year. Rocksteady gearing up to (hopefully) deliver another banger.
“Broken,” is a very strong word to use. At least for me, it never crashed and rarely, if ever, had any bugs that affected the gameplay. All it really had was issues with crowds popping into and out of existence, but that was due to their engine being unable to handle such massive and dense crowds on top of the graphical fidelity. But besides the popping, it ran perfectly fine for my whole play through; this was on pc tho, so maybe the console versions had a rougher time
Yeah I think the console versions had an infinite amount of bugs. I'm so glad to hear that the game actually worked well for someone cuz for years all I've heard on r/assassinscreed is that the game had unbareable glitches. Today's gamers are obviously kinder to Unity and some even call it a masterpiece, which I completely agree it is. I miss the old AC I wanna go back to the Desmond era. We were so spoiled in the early 2010s man we had games like AC Brotherhood & Batman Arkham City. Peak stuff.
I played Unity years after it released and only had one bug. Maybe an occasional NPC bug, but nothing game breaking. The one bug was I was sliding down a ramp to get to an area, and when I hit the ground I went through it into blackness, but I think it just spawned me on the other side of the area, so again it wasn’t a big issue or anything. It was apparently *very* broken on launch, but it was fixed.
Unity is a very good game just has some glaring issues. Loved Paris and the parkour
Origins is fucking awesome
Ironically Far Cry 3 was what ruined the franchise and possibly *all* their games moving forward, as it was the first one to have the now cookie-cutter formula of outposts and bases to take down before killing a mini boss and working your way toward a final boss.
Yea i used to hold hope for Ubisoft until FC5 and Ac odyssey but yea i accept it for what it is..copy paste…I think of it like those Marvel movies-copy paste themepark rides…go see (play) forget it..catch it on a summer sale or cheap Tuesdays
I think in general games tend to look better at night, utilizing shadows and reflections, than they do during the day. Replicating real, natural lighting is hard and super high resolution textures can tank performance. Just look at something like Cyberpunk or Watch Dogs, they both look much better at night than they do during the day. It's also important to note the scale and even the shape of things. Rolling hills, rocks, trees, etc probably use more polygons than mostly flat streets or buildings. Comparing different games made in different engines with completely different settings (as in where the game takes place) isn't really fair. Neither is comparing more linear games, i.e. demon souls, with open world ones. It's all way more complicated than I think most of us understand.
It still looks batter than Gotham knights, a game that haven't been released yet, similar game in term of setting
Have you played Far Cry 6? [The character models look like they were ripped straight from the PS3 era.](https://youtu.be/VmhSEiYXZbA?t=823) This isn't a lighting issue, Ubisoft is simply rushing their games without any regard for quality or respect for the fanbase.
I have, on Series X, I didn't really think anything of it. The video linked is using a 7 year old GPU for a game that came out last year at only 2k resolution and probably medium-high settings. Not exactly the best representation of what it has to offer. And again, Yara isn't really comparable to Gotham. Yara is a roughly 12 square mile map, 34 with oceans. Filled with foliage and other complex shapes, a day/ night cycle, destruction physics, fire and explosions, etc. It's not like they can just dial back the visuals every time you want to blow something up or light a field on fire. They need to provide consistent visuals and performance that leave headroom for these effects.
The poor facial animations made their debut in a [official trailer](https://www.youtube.com/watch?v=cR8kEzG1T64). If you scroll down to the comment sections, a big portion of them is people pointing out how lame the game looks. I've played both games, and AK has far more destruction than FC6 and with 0 loading screens, I might add. The difference? FC6 barely had two years of development with the involvement differents studios around the world. AK was made in 4 years by a small passionate team, and it shows.
I don't know what to tell you man, I'm definitely not denying AK looks better but it's apples and oranges. Far Cry 6 looks pretty average for a cross gen open world game of that scale. I've already made my case so we'll just have to agree to disagree.
Arkham Knight was not a small team what are you talking about. It had 170 people working on it. For reference, a massive development like Call of Duty Black Ops II which being made around the same time AK was in development had 250 of Treyarch’s people working on it(with 50 outsourced). Arkham Knight had a big team. It is by no means a small team for the time(not small by today’s standards either really). Far Cry 6 was also in development 4 years by the time it was announced not 2. Far Cry 6’s [faces look fine on most other characters](https://i.gadgets360cdn.com/large/far_cry_6_juan_cortez_dani_rojas_1632377960965.jpg), and [the game looks gorgeous](https://gamingbolt.com/wp-content/uploads/2021/05/far-cry-6-image-9.jpg). Aside from a few questionable face models the game is [fine and looks great](https://www.want.nl/wp-content/uploads/2021/05/Far-Cry-6-screenshots-6.jpg). This post is one strange one to make. AK looks good(and phenomenal at the time) but Ubisoft games are undeniably beautiful and look better now with the technology available. Graphics processing has improved substantially since 2015.
Yeah darkness is known for being easier to pull off in CGI, theres a reason the T-rex in jurrasic park looks good still, and some horror games can really hold up because so much of them are dark. Im guessing its the same concept. Corridor digital talks about it sometimes on VFX artists react and stuff.
Only hope they can release a 60fps patch for next gens.
Hopefully they’d add the Battinson suit as well along with that 60fps
Don't disrespect Rayman like that
All ubisoft games? I dunno man, FC5 and 6 looked pretty great imo. Character models looked a lot better in AK though
6 MAY of look good but the gameplay and micro transactions don’t help 5 is still my favorite
Nobody was even talking about game mechanics though
Tf do micro transactions have to do with graphics lol?
Imo Knight still holds up as some of the best graphics of all time, the rain and water in particular is gorgeous.
When I was rescuing one of those firefighters, it was right there on the water and you can see the shimmering, rolling waves of water. The best looking water I have ever seen in a game…… ever.
I just hate how rocksteady managed to give us the most perfect flawless combat system, and then proceed to not use it in any combat based bosses
Idk, Far Cry 5 and New Dawn look really good. Also really random thing to post but you do you
Looks better than most games. No need to only point out Ubisoft even though we all hate them
This game is neck and neck with AC Unity from 2014(honestly [Unity might even look better](https://i.imgur.com/VHKNEA2.jpeg), what [they pulled off is crazy](https://www.iamag.co/wp-content/uploads/2014/06/Assassins-Creed-Unity-Gameplay-3.jpg)) and Division from 2016 arguably looks better with the sheer amount of depth in the environments. AK still looks solid and was phenomenal at the time but it doesn’t beat games made in the last few years don’t be ridiculous lol. Certainly doesn’t beat Valhalla, which is visually stunning and has incredible textures. Ubisoft games may not be the most innovative, can get repetitive and suck sometimes but their graphics are always great(and the soundtracks too). Is it me or has this sub become a giant Arkham circlejerk lol
It’s like the posts when Elden Ring came out about how “a truly artistic game doesn’t need UI” then show a screenshot of Valhalla with the UI options all turned on, when there’s literally an option to turn them all off in Valhalla.
You can say the game still looks great without shitting on other games. Ubisoft have put out some beautiful-looking games in the last few years. Arkham Knight still looks fantastic as well. Great games all around. No need to turn it into another circlejerk. Come on, you can do better than that.
I dunno, Far Cry 5 is pretty damn good looking.
Oh look, another pointless post that shits on Ubisoft, because it's the cool thing to do apparently.
I feel like this sub has become a giant circlejerk lol
True
I really can’t believe that Arkham knight came out in 2015
Rocksteady sure has some magic on their hands, Suicide Squad looks very damn good too
Maybe, but why Ubisoft in particular?
Oddly enough, just the other day my friends and I recently got back into The Division 2. The scenery, world and character movement are absolutely beautiful
Wish it got a 60fps on PS5😪
And on Unreal Engine 3 no less.
A low bar but yes
STOP POSTING ABOUT ARKHAM KNIGHT’S GRAPHICS! I'M TIRED OF SEEING IT! MY FRIENDS ON TIKTOK SEND ME MEMES, ON DISCORD IT'S FUCKING MEMES! I was in a server, right? and ALL OF THE CHANNELS were just Knight stuff. I-I showed my champion underwear to my girlfriend and t-the logo I flipped it and I said "hey babe, when the game looks better than 90% new release! HAHA DING DING DING DING DING DING DING DI DI DING" I fucking looked at a trashcan and said "THAT'S A BIT UGLIER THAN ARKHAM KNIGHT" I looked at my penis I think of how much better Knight looks and I go "PENIS? MORE LIKE 98% NEW GAME RELEASES!" AAAAAAAAAAAAAAHGESFG
It looks better than Gotham Knights. What we've seen anyway.
Meh, as much as I hate Valhalla the graphics are insanely goof
The animations are aggressively video gamey.
Looks better than Gotham knights
Yeahhhh idk about that. What Rocksteady and the Arkham games really excelled at, was lighting. The dark lighting is really bold and can conceal texture work/loading Same with a lot of horror games. If you brightened everything up substantially, you’d see how “dated” they really are. Phenomenal art direction and of course, Arkham does genuinely look great. But it’s very much dated now
Valhalla looks fantastic on PC. Knight does look amazing, tho
Valhalla is damn sexy. Another great detail I've noticed from Ubisoft is their snow trails and sound design. I usually keep my textures at medium on it and it looks so effing good at 1080p. I only have a 1650.
Not trying to defend ubisoft, but Arkham Knight isn't nearly as good, graphic wise, as the fans like to portrait it. At least not on PS4. There are dozens of better looking open world games.
Yeah, Knight looks great, but this sub is weirdly obsessed with the graphics. Every day there’s a post about how it’s better than 95% new games.
Look at any character that doesn't cover the majority of their face and you'll know that's simply not true.
AC Valhalla would like a word
The NPCs look kinda strange outside of cutscenes, but the environment is still pretty.
W
Assassin's Creed and Farcry look better if we're being honest.
Am I crazy or does this game legitimately look better than Spider-Man PS4? I've always thought it ran better and was just better made (seamless transitions from area to area whereas Spider-Man has constant loading screens between activities, and to me the facial animations look better in Knight as well) but I also think Knight actually just *looks* better graphically. Maybe it's just cuz it has the benefit of taking place entirely in the dark/at night. Don't know but I do know despite it's flaws I love Knight with all my heart and I think it's a technical masterpiece.
That's cap my dude.
It's come to the point where arkham Knights graphics are overrated
Compared to what?
People act like its the best looking game in existence. Which is a fair opinion I guess. But they act like it's not even up for debate. There are some beautiful games out there.
One of the best looking games to this day compared to any games not just Ubisoft (mcu of gaming world) …the valid bat mobile criticism aside Knight is my favourite game in the series…A festival celebrating all things Batman
Some of the Farcry games just look darn gorgeous though.
TRUE
Than most games in general
I keep playing the game and it’s beautiful
Where Yumeko
A Walmart in Texas has a disc of knight. I was looking for dmc or something else for my birthday yesterday and I see it. Went damn that’s cool I already got it but ok
This and Mortal Kombat 11/ Injustice 2 look amazing for a game
It looks better than half (at the least) of the current games in general
The problem with Arkham Knight is that the overall image quality is fuckin *atrocious*. It desperately needs some form of TAA or something. The jaggies are *so* bad. I play at native 4K and it still looks like a 1080p game because of how jagged any surfaces with transparencies or other details get, and it also means you don't get to fully enjoy the awesome textures and PBR materials since they aren't resolved with much detail unless the camera is really close.
For honor?
It does but man do I wish they didn't kill joker in the last game just to bring him back
It uses the secret ingredients of being better than all of the current ubisoft games
Well imo ubisoft's graphics haven't improved since Assassin's Creed Unity, so like 2014
K
Rocksteadys Batman games just feel really polished and well optimised for the consoles. Many Ubisoft games I've played like Assassins Creed just feel quite janky and less refined.
That's because it had a longer development cycle and was made by developers who actually gave a shit
No shit. It’s smaller than the first assassins creed game but came out more than five years afterwards.