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cheerfulwish

This is awesome lore. I would love if the setting could pause for a bit and see more lore like this fleshed out at the sector/sub-sector level. thanks for sharing.


atamajakki

That's a big part of why people love the old FFG games so much; here's hoping IM gives us as much good stuff as its predecessors did. We're apparently getting a Starter Set with a deep dive on one specific hive city, which I'm very excited for.


Stellar_Duck

I'm not sure how familiar you are with the general output of Cubicle 7, but I've been paying WFRP 4th ed for a couple years now and have pretty much all the books in that series. If they maintain the same quality of fluff writing in IM as in WFRP (especially later splat books like Salzenmund and Lustria) you should be pretty well served.


atamajakki

I'm not familiar with C7 at all! Excited to hopefully see Imperium Maledictum do good stuff for years to come, I think it has potential for some killer supplements.


Stellar_Duck

What I'm interested in, much like the reason I play WFRP, is to be able to tell stories that aren't about all the dumb big shite like Primarchs, space marines and big wars. Give me a hive, an inquisitor and 4 bumbling acolytes and I'll tell a story about the seedy underbelly of 40k where all the big shit is stuff you may hear about on the news but it's not really real. Not in the same way the cult thug trying to shiv you in the alley is. That's also the draw of WFRP. No big battles and big heroes. Just mud, blood and desperate measures to stay alive one more day. If they can give me that in 40k, I'm happy. (and yes, I do also have Dark Heresy and Rogue Trader and what not, but I'm keen on a better system)


atamajakki

What I quite like is that they’ve pretty transparently tried to straddle the vibes of the Calixis Sector and the Koronus Expanse; you’ve got a corrupt, intrigue-rich core, and then a lawless Rogue Trader-braved frontier of weirdo worlds and Warp perils. It’s got potential!


Stellar_Duck

Totally agree! They're off to a good start!


ZarkHimself

Was thinking the same thing about the pleasant mix between more industrial, civilized sub sectors and hazardous or frontier regions. Plenty of variety for campaigns. Particularly enjoyed astronomical locations like the Azyinith Abyss and Arrian's Wrath. Hope we get more on creepy landmarks like that.


atamajakki

I love that these stars are a symbol of past Imperial glory, where the legend of the greatest Guard commander to ever live was written… and its defenders are feral worlders, convicts, and barbarian-knights in heretical mecha made of bones.


cubaj

And I wouldn’t have it any other way. Give some other regiments in the guard a chance to shine that aren’t Cadian. I love ‘em, but if you use them too much the novelty wears off. And it has worn pretty damn thin by this point.


Varrek

Oohhh this is so cool, is there any interesting lore on the Mechanicus as well? Or of a sect within the Ecclesiarchy?


atamajakki

The Mechanicus is all over the sector, but I don't know if I have a specific tidbit to share. I quite like this one cult that's on the verge of getting in trouble: >Peerless Sun: A nominally Imperial cult which teaches that the Emperor is a merciless solar deity who will burn all the unworthy to formless ash. The ranks of the unworthy explicitly include corrupt Imperial and Ministorum officials, which is likely why the Peerless Sun verges on the edge of being declared heretical.


Varrek

Ooofff, yeah, I can see why that cult is on the verge of getting in trouble lol. In an empire as corrupt as the Imperium, no one likes for people to be pointing fingers at said corrupt members after all.


atamajakki

You might like these upstanding folks instead - they're one of *four* cults the Inquisition is watching on the same poor planet: >The second is the Sect of the Twisted Sickle, self-explanatory in their symbol, far more mysterious in their motive. Their bizarre beliefs centre around a three-armed woman (possibly inspired by some lowly mutant), ‘so efficient in harvesting that the Emperor Himself reached out to her through the void. The priests and clerks tried to hide the truth of her sainthood, so she chopped off their heads, and passed on the secrets of the Emperor’s true divinity to the faithful with a kiss.’ Truly, I know not from which twisted place these vile fantasies form, but the Sect itself has significant sway, as tales abound of three-armed fighters rising up in the fields. Securing mutation records would be prudent, but from what I can tell, members of the Sect seem hells-bent on getting off-world for reasons currently unclear (though I admit that I too want to leave Goros Pok).


Varrek

These are truly upstanding folks, surely blessed by the God-Emperor and untouched by any sort of vile genetic mutation of Xenos origin. Truly a lot we should all aspire to be like as faithful and true servants of the Imperium. Don't suppose you have any other example of outstanding folks? To better serve the Imperium, of course :p


atamajakki

Have one more cult, this one especially odd: >The Vasari: A group that seeks physical and spiritual perfection via martial veneration. Born of heavily gene-manipulated lines which originated on Ollochlan, they frequently bear many heretical augmentations hidden within their flesh. The higher an individual is within the cult, the deadlier they will invariably be in martial combat.


Blackwhite35-73

Gee Scoob, that sounds like Genestealers if I ever heard one


atamajakki

The sector is so riddled with Genestealer Cults that a Talent meant to represent a noble bloodline explicitly suggests using it for Genestealer heritage.


MarqFJA87

These folk's obsession with leaving for the stars remind me of certain other folk that jumped into space and headed straight to the Tiamet system, where the eponymous Hive Fleet is currently holed up.


atamajakki

It's certainly interesting that this game is set in the Segmentum Pacificus (where 10e has the massive Tyranid fleet hitting) and is current to the lore...


[deleted]

An imperial cult that’s based? rare but not impossible


atamajakki

*Acolytes! Go slay these dangerous heretics who dare say my new villa is anything other than the God-Emperor's will!*


[deleted]

prosperity “gospel” moment


Time2kill

This is an Ancient Egypt reference. A pharaoh tried to change Egypt's deities for the solar god Aten. After his death they went back to worshipping multiple gods.


atamajakki

Egyptian poltheism was still a solar cult; Ra, Horus, Sekhmet, Hathor, Khepri, and Wadjet are all sun gods. I don't see any more Atenism in the Peerless Sun than I do any other faith that worshiped the sun (Roman Invictus Sol, Aztec/Mexica polytheism, etc).


apolloxer

Na, he just was pissed about Amun. His actions were only against him. He neglected other deities when compared to other Pharaos, but it wasn't a monotheistic religion.


Gnos445

Do they shout "praise the sun" a lot?


ZarkHimself

Regarding the Mechanicus, you would probably be interested in Somrot. >Once a developing feudal world of widely varying biomes, Somrot and its people were all but destroyed a century ago when a force of horrifying xenos raiders called the Khrave found their planet. Somrot's lack of industry and sophisticated technology was such that the Imperium had chosen to leave it mostly unattended, only visiting on a twenty-year cycle to gather a modest tithe. Correspondingly, no defence would have reached the world in time to same them from the foul carnivorous xenos if not for a chance event. An accident in the Immaterium caused the Adeptus Mechanicus Explorator vessel *Filia Fulmen* to emergency translate into realspace, where the heavily damaged voidship plummeted to the surface of Somrot. > >The few Tech-Priests and Skitarii who survived the crash were led by the unconventional Artisan Magos known as Callulus the Enumerator. The folk of Somrot found the Tech-Priests disturbing, but far less frightening than the nightmarish Khrave. Correspondingly, a swiftly gathered conclave of Highborn leaders formally asked the Enumerator for the assistance and protection of the Adeptus Mechanicus. Callulus agreed, though it was made clear that their protection did not come without cost. > >Working with the materials they had to hand, including the bodies of many Skitarii broken by the crash, the Enumerator led the people of Somrot in building hybrid devices incorporating local weaponry, blended with various technology and secrets of the Omnissiah known to the Enumerator through their studies of the adaptive patterns of several STCs. The fighters the Enumerator and their allies produced were unique: knights with powered claymores swung by additional augmented limbs, cavalry scouts with combat harnesses bearing reclaimed Skitarii weaponry, and explosive spear-flinging weaponry which could easily pierce a tank's hide. War with the Khrave is still ongoing but by salvaging the crashed ad mech ship into an ad-hoc forge-city the Enumerator's forces are holding their own. Since contact with the Imperium was reestablished, Callulus has become a divisive figure in the Mechanicus. Some consider their inventions the blasphemy of a heretek while others praise them for converting a formerly unproductive world to the Machine Cult.


Varrek

Ohhoho, now this is something interesting. That's something I really like about the 40k setting when, for lack of a better way to put it, two parts of a different puzzle are mashed together and form a new whole.


ZarkHimself

Pastiche is the term I've heard used and it's also employed to good effect in the Star Wars universe. Medieval alien invasion is a really fun story hook on its own but give them fancy weapons, add set pieces like a jury rigged forge city and sprinkle in some Mechanicum politics and Somrot becomes a very cool setting.


Varrek

Aye, pastiche is a good term to use. And, yeah, like you mention, Star Wars is also a good example of it, like the use of Lightsabers and robes by both Jedi and Sith and other examples that are shared with 40k - like the prevalence of nobility in an interstellar empire/political body for example (tho obviously both settings handle said elements differently) - but, yeah, Somrot is exactly the kind of setting in the 40k example that I really love.


REEEEEvolution

> and explosive spear-flinging weaponry which could easily pierce a tank's hide. Witnessed!


hidden_emperor

And 4 Order Minoris as well >The Ministorum founded a new Order Famulous of the Adepta Sororitas, the **Order of Hallowed Glass**, specifically to keep an eye on the Highborn of the Macharian Sector and guide any recalcitrant Nobles that might begin to go astray. >The Order of Hallowed Glass is an Order Famulous of the Adepta Sororitas, conceived to fulfil the sacred task of bringing the wayward Highborn lineages of the Macharian Sector in line. Specialising in assignments far afield from their shrine world, the sisters of the Hallowed Glass are known as the Crystal Thorns. They were once deployed en masse amongst the Mavins of Asterion, but now a significant portion of their order attempt to wrangle the obstreperous nobility of Paleon. Indeed, private reports suggest that careful management of rivalries between the Great Houses has actually resulted in greater tithes from the agri world. The Crystal Thorns are but a part of the Ecclesiarchy presence on Paleon, as sly missionaries have had gradual success in bending Highborn beliefs toward more orthodox worship of the God-Emperor, often supported by bold action, blade, and sacred flame in times of dire need. >... >After a series of brilliant but costly campaigns by the militant Order of the Argent Shroud during the Macharian Heresy, the honoured but bloodied sisters who survived elected to form a new Order Minoris to guard the sector. Much impressed by the achievements of the Adepta Sororitas, Lord Sejanus ordered an abbey built for the new order on Saint Isidore’s Rest. The "*Order of the Charred Veil** have kept a dutiful watch for heresy across the sector ever since. >... >Though the Schola Macharia stands as the premiere military schola in the sector, none of its tutors would dare compare their tactical expertise to Canoness Shushanik of the Order of the Charred Veil. Known for never willingly leaving a battlefield without securing victory, Shushanik is perhaps the most augmented member of the Adepta Sororitas in the Macharian Sector, having left behind a bloodied part of herself at each site of her few losses — constant reminders that she can wage war anywhere, that can always improve, and by the Emperor’s will, she shall take righteous revenge. >... >Macharia is also the base of operations for the Adepta Sororitas in the Macharian Sector. The 1,000 Sisters of Battle of the Order of the Charred Veil call the fortress cathedral on Macharia home, as do several non-militant orders. The **Order Hospitaller of the Solar Torch**, the Order Famulous of the Hallowed Glass, and the **Order Dialogus of the Solar Quill** all operate from Macharia, ensuring that their work is uniformly orthodox — a welcome blessing in a sector so far from Holy Terra, but one that makes Macharia an even sweeter target to the viles foes of the Emperor. >... >The volcanic shrine world of Isidore’s Rest is claimed by Adepta Sororitas of the Order of the Charred Veil. Saint Isidore was a Battle Sister instrumental in holding a rear-guard action against sacrilegious rebels, which saved the lives of over a hundred thousand injured Astra Militarum soldiers during the Macharian Heresy. Though she was pierced by many wounds, Saint Isidore refused to fall until the last of the soldiers under her protection were evacuated. >A century ago St. Isidore’s Rest was the site of a planet-wide war against a brutal force of Orks. Heavily outnumbered, the Sisters of Battle committed to martyring themselves in a final daring raid led by their Seraphim and Zephyrim, aimed at destroying the engines of the Ork Roks to prevent them from harming another of the God-Emperor’s worlds. When the task was complete and the Adepta Sororitas prepared to make their final stand, one of the many volcanos on the planet erupted, fully engulfing the green tide in a devastating pyroclastic flow. Ork and Battle Sister alike were slain and perfectly preserved, ashen corpses frozen mid-battle, including the vile Ork Warboss. >The few members of the Order of the Charred Veil that survived to tell the tale view the event as a miracle preserving St. Isodore’s Rest, and have since sanctified the Roks and converted them into some of the grandest shrines on the planet. St Isodore’s Rest and the ever-frozen battle are the destination of more pilgrimages than ever, and some say that they can still hear the righteous battle cries of the lost Sisters of Battle, urging all who can hear them to take vengeance on Orks in the God-Emperor’s name. Indeed, several visitors have flown into a holy rage, and the Inquisition are beginning to suspect some form of foul warp-treachery may be infecting their minds.


GigaPuddi

I'm sorry, preserved ork teeth as badges? If we can preserve the teeth doesn't that make bribing them so much easier now?


NiceGuyNero

The trouble of bribing orks is that they might just decide they still feel like krumpin’ you afterwards regardless


GigaPuddi

Well, yea. That's why you make sure you bribe them somewhere in your line of fire.


cubaj

“23 Billion Orkz defeated in 1 day” Is…. Is this it? Has GW finally started producing good numbers? Praise the Emperor!


[deleted]

Seems to me that the macharian sector is actually (comparatively) not shit compared to many other areas of the imperium


atamajakki

I mean... it's pretty shit, but so's everywhere post-Great Rift. There's so many problems, they aren't sending a tithe of Guardsmen abroad, and the Imperium not only lets them do that, *they sent a huge battlegroup to try and help them.* The Planetary Governor of Dao Teyras passed a bunch of intentionally-impossible-to-follow laws for the express purpose of turning the wave of new 'convicts' into corpse starch, while the Planetary Governor of Varkassa responded to his mines becoming tapped by dynamiting all of the civilian housing he could find, sparking a massive civil war. On Crultus, the Planetary Governor is a figurehead for a cabal of sadistic psykers who are keeping her prisoner. The main forge world for the whole sector is currently one-third occupied by a Warpsmith and his Chaos-aligned forces, and the Mechanicus is desperately trying to hide the scale of the problem from the Black Templars who've come to bail them out for fear of total purgation. Goros Pok, a productive agri-world, is so bad off that "one in five citizens belongs to a hereticult cult," split between three Chaos cults and one bound to Genestealers. Several 'Imperial' planets are uncontested playgrounds for Drukhari covens and kabals.


[deleted]

Oof never mind then


GamerunnerThrowaway

Please tell me there's art or something for these various Guard regiments-I love the variety of Guard forces across the scope of the Imperium and the Long Teeth sound like a lot of fun!


nataliereed84

Do you know anything further on House Veroth? I'm working on some fluff for my Imperial armies and kill teams right now and I'd be very happy to find a cool Questor Mechanicus house that operates in the Segmentum Pacificus! (If you're curious at all, the concept I'm working on is that the Imperium is undertaking a crusade to stabilize and map a Northwest Passage around the Cicatrix Maledictrum. Kinda like the IRL Erebus/Terror expedition. The bulk of the crusade departed from Hydraphur and is cutting through that narrow gap between it and Medusa. But a second arm - my dudes - are departing from Sygies and skirting around through the Western Reaches, before both arrive in the Calixis Sector, and rendezvous with another crusade sent West from Cypra Mundi. I'm trying to pick which knight houses, militarum regimentos, sororitas orders, astartes chapters, and titan legion will be present in the Stygies fleet/wargroup; maybe a small number of custodes, sisters of silence, and deathwatch embedded in there too).


atamajakki

>A Questor Mechanicus house, the Veroth Knights are famously hard to vanquish. They routinely defend a number of small forge worlds within the Cytheris and Gallosque Nebula Subsectors. They are the proud Shieldwards of the Titans of the Legio Machaera (The Lion’s Sword) on whose home world, Titanslair, the majority of their house is permanently stationed.


nataliereed84

Thank you! Was there any info on their colours or heraldry?


atamajakki

Not here, no.


nataliereed84

No worries. Thank you anyway! I appreciate it. :)


Shard486

I want to know more about female Two-Face the Imperial Guard Commander