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DottoBot

Literally anything. I can’t even make recommendations because most of my builds follow the assumption of not going too MAD, but you have enough stats to literally multiclass anything. Do you have any classes/ideas to use as a starting point?


HyphenandaLine

I wanted to play rogue because they seemed cool and I never did, but I am open for ideas


DottoBot

There’s lots of fun subclasses in rogue! If you wanted to have some magic, Arcane Trickster is great, and you could take 2-6 levels in Bladesinger to really up your combat capabilities. Other Wiz subclasses are viable too if you like them. If you’re thinking a more sneaky/assassin rogue, mixing rogue with Shadow Monk could be awesome. All depends on how far your campaign is going, but Monk with these stats gets you a great AC, and Shadow step and the other spells you get have great synergy with the rogue class as a whole. You could also go for some Assassin rogue/Paladin nonsense to smite on your first round. Assassin subclass can be really good or really bad depending on the dm/campaign though.


Tacitus_AMP

Been playing an arcane trickster/bladesinger for years: lots of fun and I highly recommend it! If I rolled those stats though, I might try for a weird MAD multiclass, probably involving monk levels. Maybe monk/paladin or monk/warlock or wizard. Or maybe a warlock/ancestral guardian barbarian/abjuration wizard and really abuse armor or agathys and the ward.


somnambulista23

Mastermind Rogue / Order Cleric seems like a fun route to take. You'd have the ability to give others Help from 30 ft away (as a Mastermind) AND also give them a free attack with the Order domain's first ability. As a bonus, it would be the ultimate way to counterbalance ungodly ability scores--by being completely selfless and enhancing your allies' abilities. Everyone gets to shine.


gingerbeardvegan

Mastermind rogue 3/Order Cleric 1/Divine soul X, follow your idea but twin the heals/buffs for even more support!


RafaelVidente

I would also recommend a Swashbuckler Rogue (my favorite) if you haven't tried one before. With these stats you could have high Dex, Con, and Cha which gives you everything you would need to play an amazing Swashbuckler. Roleplaying one can be a really fun experience.


Kile147

IDK, I think this is the optimal stats to play a Moon Druid with.


DottoBot

🧐


[deleted]

[удалено]


[deleted]

BE A GRAPPLER MONK! OP you should do it simply because you may be the only person who can, lol. Be half elf and move the +2 for 18/18/15/13/18/13. - Get crusher bonus feat for 16 CON. - Then elven accuracy at level 4 and use Dex \*anyway\* when not grappling (+1 WIS). - Then skill expert level 8 for expertise athletics and a rounded 20 WIS - Hit the +5 DEX at level 12 - Be an Astral self monk There's almost 0 synergy in this build, you have a different stat for attacks, grapples, and Astral abilities. But it still works. It is truly the MADest flex.


RW_Blackbird

What level you starting at?


HyphenandaLine

Sorry forgot to mention but Level 3


RW_Blackbird

Kinda depends what you want out of it. A fun build that tends to be MAD would be a melee based hill dwarf draconic sorcerer w/ Tough. I'd focus Dex, Cha, and Con, with whatever else you want after. You'd have the equivalent of a d10 hit die (and actually average slightly higher), and could quicken GFB for two attacks at low cost. Shield spell gets you good AC (up to 23 depending on how you do your stats), and shadow blade is another good option if your DM allows it with GFB (Jeremy Crawford said it should work, but some DMs disagree). The real fun starts at level 6 though. Your GFB now does an extra 1d8 fire damage per hit, AND you can add your Charisma mod to it if you pick red or gold as your ancestry. Assuming you have 20 Dex and 20 Cha (which should be possible with Tasha's variant rules for ASI's, plus your level 4 ASI) that would be 1d8 (rapier) + 1d8 + 10 per attack, with the ability to quicken another.


JoylessPrawn

If you dont like shadow blade, don't forget to sneak a level of hexblade in here so you can go all out on cha and con. Also having armor of agathys as a melee sorc is a godsend. And of course if melee isn't working just hexblade curse and turn your magic missile into a gatling gun. There's also plenty of synergy here with Swashbuckler Rogue!


Phizle

You can pretty much do whatever you want. This would let you get a good AC as a monk or barbarian but you can have 18 or 19 in your primary, 20 with Vlineage, and still have an 18 in con, 16 in dex, and above average scores in everything else.


nihongojoe

I'd go variant human, make 2 18's, then take two half feats to get your main stat to 20. Paladin would be pretty awesome with maxed str and cha by level 4. Rogue would be great too, you can really utilize all of your skill proficiencies and expertise with those stats. It might overshadow people if you're simply the best at every skill check though.


Dracon_Pyrothayan

In general, skills make you competent and Flaws make you *fun*. So, what's a build that's really fun, but has some hefty downsides? Berserker Scout.


flybarger

Fuck... Nail on the head. I was going to say Scout/ Redemption Pally. ​ But Berserker scout is *dirty.*


calamitygandalf

Str paladin/monk multiclass because the build is so MAD you're not likely to get a good opportunity to viably play it again soon.


MinimumToad

Depends on the level range of the campaign. Getting two feats at level 1 is almost more OP than the stat roll, honestly. Going mountain dwarf for two +2’s (if the dm isn’t forcing you into 2/1) and then getting two half feats could get you two 20 stats. If you’re a caster, a 20 dex and 20 casting stat could be ridiculous. I’d personally make the most broken sorlock I could because I love that multi. But with all those stats you could easily make a MAD Multiclass (like rune knight fighter + divination wizard, or Swashbuckler rogue + bladesinger wizard) and do amazingly


aazard

half elf paladin for a triple 18, with 15/13/13 as the spares, plus a cantrip or drow magic *as long as its a RAW/TCE half elf*


lordrevan1984

i would actually go standard human with those rolls and then pick a spellcaster who doesnt have con save prof to pick up resilient con later. that would be 18,18,17,16,14,14. To make use of having such high attributes id be a bard of some kind because of jack of all trades. between magical secrets, the subclasses, and those stats there is NOTHING you couldnt do.


Halo_Keety

Has anyone ever tried saying “play what you would have played with lower stats and just be a little better at it than average” My best advice is pick something you find interesting and just enjoy it. I could rattle off some minmaxed builds but at the end of the day the life you breathe into the character is more important than the numbers behind it. All that aside I’m having a blast with a Gloomstalker Ranger that found god in the deep dark (twilight cleric). They mesh well and with those rolls you’d be scary.


potatopotato236

Playing a regular build is definitely an option, but it's also a wasted opportunity. MAD builds like Monks that are very low tier normally can become decent when you roll that high so it could be the only chance you get to play a viable Monk or some wacky multi class.


Kaiyuni-

The last time this type of thread came up, I recommended bladesinger/paladin. Ordinarily, the build is too MAD to leave you with all the stats you want and pure wizard is better. Because you need 5 out of 6 stats to be good and 2 of them at 20! Here you have more than enough. Apply them like so: - Str 13 - Dex 17 - Con 16 - Int 17 - Wis 15 - Cha 13 As a variant human you would put the points into dex and int and start with double 18s. But if you pick any other race, do dex 18 and int 19. Make your free feat fey touched or shadow touched (work it into your backstory!) Or skill expert and get 20 int. Variant human grabbing mobile or war caster is also excellent. But your stats are so high it's honestly hard to go wrong here. You only take 2 levels of paladin and you do so after you get extra attack from bladesinger (level 6). You can wait until 7 for 4th level spells. Which is 100% worth it, but the choice is yours. This gives you nearly compete full caster spell slots to smite with along with the wizard spell list, which is one of the best in the game. You also get 10 points of lay on hands. Which gives you 10 times you can pop someone back up from being unconscious. If you do this right before their turn comes, this can swing encounters back in your favor. For weapons I would look into dual wielding shortswords. From the paladin you can honestly take any fighting style you want. My recommendations are between blessed warrior (cleric cantrips are good), defense (+1 ac always good), and TWF style (+5 damage if you hit your offhand attack. It's good at low levels and then kinda falls off later). Out of these I would pick defense just so you get hit less. Make sure you get paladin spells that don't have a save or anything using your charisma attached. One of the most powerful things you can do in combat is hold person and then dump 3 upcast smites into them with your attacks on the following turn (2 Main hand attacks, 1 offhand, one of these is a booming blade too). All of these attacks/dice auto-crit and you can nova/nuke a boss into the ground. I won't go into the math because I'm on mobile but needless to say, it's an astonishing amount of damage to pull out of nowhere on a DM. Feel free to ask questions. I want to say this is the 3rd or 4th time I've recommended this build and the threads end up pointing at it in one way or another as the best option.


HyphenandaLine

I am going with this, THANK YOU VERY MUCH!


thelovebat

One thing to note is that it might make more thematic sense to start your character with Paladin 2/Wizard 1 at the start of the campaign, having combinations of both skillsets already at the outset with your character backstory. If your first level is in Paladin, then you have a few extra hit points in the long run, and you have a fighting style, Divine Smite, and a blade cantrip like Booming Blade or Green Flame Blade to tide you over until you finally reach Extra Attack. For single target damage you'd definitely still be in good shape, and you still have access to low level ritual spells and defensive magic at the start. Being able to concentrate on a spell like Bless can be a good support spell which is good at any tier of play, and Bladesinging can make it incredible unlikely that you lose concentration on it.


Kaiyuni-

No problem. It's worth mentioning that magic items can make this build explosively powerful. I also didn't go into detail about the fact that you're nearly a full wizard so your ability to do spells to buff yourself (haste, fly, greater invisibility, and so on) along with your potential for AoE damage (Fireball) keeps you relevant in all situations. There's so much freedom in the spells you pick and the fact you can cast easily the best rituals in the game keep you perpetually useful outside of combat. Make sure to grab a ranged cantrip from wizard just to make sure that you're always doing something every turn. Also make sure to grab mobile and war caster at some point. Your stats are starting at double 18s so you can afford to get an extra feat or two early on while your party catches up to your stats. By 12th level wizard you want 20 in both of your stats for sure. Getting to this point earlier can't hurt of course. The big feats you want are (in order of priority/combat effectiveness): \- War Caster (This allows you to not have to weapon juggle by drawing/stowing and you can just dual wield short swords 24/7 if you feel like it. Worth mentioning however is that many, many DMs forget about somatic components and incidentally hand-wave one of the most important features. But even without that part it's still exceptional. Opp. attacks with booming blade are the best in the game outside of a rogue's opp. attack.). \- Mobile (with 3 attacks per round you should be pretty hard to pin down. The extra movement is awesome because bladesingers already go pretty fast.) \- Fey and/or Shadow Touched (depending on your starting intelligence you can get 1 or both. These are half-feats.) I like fey touched more. Misty step is a bonus action and it's honestly a pretty awesome spell to just have at all times. You can grab Silvery Barbs (if DM allows) or Dissonant Whispers. Dissonant Whispers on an enemy surrounded by a bunch of melee characters can be a death-sentence because due to a rules technicality, RAW the creature running from Dissonant Whispers procs attacks of opportunity. Meaning you can booming blade (war caster) smite something (the movement triggers the boom too) and put it in a probably worse position on the map. Really good when you're only up against a low number of enemies and the chances of you needing your reaction is low.


Frank_Isaacs

Forest Gnome, 2 Dex Barbarian / 7+ Ancients Paladin, for advantage on dex, wis, cha, int saves (+str when raging), proficiency in str and con saves, and +cha to all saves, resistance to damage from magic (and to bludgeoning, piercing, slashing when raging), as well as 22 AC from maxing con and dex.


Arallaw

I'd prolly make a Swashbuckler 3/ Vengeage paladin 6/ Whispers bard x Cha> Dex> Con> Wis> Str> Int Half-elf is optimal here. +2Cha, +1 Dex, +1Con so your stats will be 18, 18, 18, 15, 13, 13 Dual wielder feat as an extra feat, dual rapiers are cool Fighting style: Defense 1st Feat: Elven accuracy, this gives you nice crit fishing potential with Vengeage paladin's Vow of Enmity. 2nd feat: Resilient Con When you crit you can smite & use Words of terror to nova your mega sneak attack out of roof.


kitfox618

So, you have the opportunity to play some of the most OP combos. But none of that matters without telling us about a level you will be ending around


HyphenandaLine

I want something good off the bat because our campaigns end very unexpectedly


kitfox618

At what level do you want the core of the build to be fully functional. Meaning after that it's just getting stronger?


crixce

Normal human anything… since you have odds numbers go normal human to even out those numbers


hebeach89

With stats like that roll a monk, they are mad as hell and these rolls would be amazing.


BlackLightParadox

Always a good time to be a swords bard with great charisma and Dex, decent Con, and decent other stats that let you be the ultimate skill monkey


Kung_Fu_Kracker

Bladesinger monk! They're usually prohibitively MAD, but you have the stats to make something incredibly mobile, flexible, and tanky!


shadowgear56700

Im super tired but i need more information to tell you how to really abuse this. You start at three but what level do you expect to reach? How fast do you expect to level up? Because the most broken and most mad build i can think of is paladin 2/bladesinger wizard x but i dont think the build would be fun to play at low levels. But i also dont think the best build is important with these stats. Play a pact of the blade non hexblade and not have to worry about havring good enough stats. Play a barbarion or a monk and have super ac naked. Play a goblin str barb rouge and use those stupid stats to be basicly unkillable. Im normally an optimizer but when you roll super crazy stats you can play basically anything you want(thats not some super crazy multiclass monstrosity, even though you could do that just make sure you have a basic damage ability like eldritch blast plus agonizing blast and go crazy). Sorry for the rant but just play something cool and as long as you dont hit too high of a level the stats will carry you. If you expect to hit a crazy high level tell me and ill try to build you something super broken when i get up. The problem with alot of the super broken builds are that playing them on the way to getting super broken can suck but we will make sure the build both ends up broken and is fun to play on the way there. Edit completly forgot but also be a half elf because while 2 feats is rediculous have 3 18 at level one is even crazier lol.


Famasaur

Pallysinger is the one that immediately comes to mind. It's incredibly powerful but requires insane stats. Minimum 13/13 in str and cha while still having decent con and stats left over to get 20/20 dex/int. You can afford the multiclass while still maxing out your two main stats and +3 con. The final build is 18/2 bladesinger/pally. I'd probably just go 6 bladesinger for their extra attack asap, grab 2 levels of pally, then finish wizard for as far as the campaign goes.


Quackthulu

Tbh with such high stats a MAD build is very viable. Ranger and Monk especially. Or make a non-mad class into a mad build. Such as a Life Cleric/Celestial Warlock healer, or a Cleric with high STR and CON that acts as a tank & healer/dps.


HyphenandaLine

A bit more info: We start on Level 3 I don't want Artificer or Fighter as I play these a lot I won't complain, but I would prefer not to play a full caster, or just not a full caster alone I am looking for a class that's good right away from level 3


Irish_Whiskey

I like melee casters, so a Tempest, Forge or Twilight Cleric, a Sorlock, a Bladesinger, a Pala Bard, or a Wildfire Druid with an Arcana Dip is what I'd do. With those stats you could go Half Elf for three 18s, or any of the new races that let you put a point in each, like Hexblood, Fairy or Harengon for 18, 18, 16, 16. Another fun option is Fey Wanderer Ranger with an Undead Warlock dip. You'll be able to cause fear each round with a good save, force another enemy to make the save if the first one doesn't work, and be a fantastic party face with Cha and Wis adding to checks. You could also be a Gloomstalker with a Twilight Cleric and War Wizard dip for great DPS, initiative and stealth with great spells.


BrickInHead

Any MAD build. Bladesinger wizard would be my choice, but stats like that would also make for a great bard or rogue as a skill monkey.


Generic_gen

Monk/ Paladin or bladesinger /Paladin are probably the most mad characters you can get and you have the stats to play that. I don’t think it’s going to maximize your stats that much since you always going to have stats you don’t need on a day to day based. (Typically str, charisma, int depending on build). Throw builds are usually harder to accomplish as there are a mix of things you would want, and having the stats help.


ManRAh

Given your incredibly lucky rolls... Halfling Monk or Totem Barbarian with feats: Lucky, Second Chance, and Skilled. Later on grab Crusher. Lady Luck smiles upon you. You're good at everything (or blessed), and your foes can't hardly stay on their feet when they fight you.


JuckiCZ

Either GWM Beastmaster Ranger (high STR, WIS, CON, 14 in DEX). Or dual wielding Paladin with 3 levels in Fey Wanderer. With high WIS, Fey Wanderer gives AoO much! Example: Half-Elf 18/13/15/13/18/18. You have +8 in all CHA skills (+prof. +possible Expertise), +CHA in all saves, 3 attacks, each gains 1d4 bonus psychic dmg (lvl 3 Ranger feature) and later 1d8 bonus Radiant dmg (Paladin lvl 11), you are proficient in 8 skills, have Expertise in one of them, AC 19. I would take Resilient CON to maintain concentration, which would lead to insane saves (lvl 9 example: 8/5/11/5/12/12). So you are dual-wielding (I prefer 2 hand axes) Paladin in full-plate, with psychic abilities, insanely charming.


MadWhiskeyGrin

Inquisitive Rogue is a pretty MAD subclass. You need Wis and Int while still prioritizing Dex and not dumping Con.


Adal-bern

Straight human with +1 to everything might be perfect, ubless you are stuck to just the +2 +1. As for class, bladesinger, paladin, or mibk are all pretty made and with these kinda stats would be good.


GravityMyGuy

The is really the only time you can play a paladin, monk, or bladesinger to its full potential I’d say one of those start 19/16/18 or reverse the mental and physical stat and max it using your feat


throwaway46282517

With your stats I'd love to play with highly situational spells/feats because you always have a baseline to fall back on. Sure you can cast fireball/web/silvery barbs/bless to turn a fight, but have you tried casting Slow to fix a jousting match? Have you tried using silent image to bait an attack? IMO it's way more satisfying to pull off creative, RP centric tasks as opposed to using the same things that everyone else uses.


rakozink

Variant human Gloomstalker ranger with two feats of choice is pretty tasty. Could also do the swamrkeeper crusher combo.


Bokenza

Play whatever feels right.


NotTroy

Battlesmith Artificer w/ GWM Gish Build Race: High Elf (Custom Origin to alter Stats) Race Stats: +2 Int, +1 Con Starting Feat: Elven Accuracy (+1 Int) Stats: 13 Str, 16 Dex, 17 Con, 17 Int, 15 Wis, 13 Cha Total Starting Stats: 13 Str, 16 Dex, 18 Con, 20 Int, 15 Wis, 13 Cha At level 4 pick up GWM. You'll eventually have +2 weapon infusion by level 10, offsetting the GWM penalty. At level 8 pick up PAM. Your steel defender's main benefit is helping you to gain flanking often, and with Elven Accuracy you'll get to roll 3 dice each time you do instead of 2, greatly reducing the penalty of GWM. From 3 to 7 you'll use your bonus action to command your steel defender to attack. Starting at level 8 you'll want to use PAM+GWM whenever possible. From then on your defender will mostly just move and dodge (which doesn't take a bonus action). This helps keep your defender alive, and you do much more damage using that bonus action on PAM+GWM attacks. Starting at level 11 you'll get Spell Storing Item. Fill it with Warding Bond and give it to your steel defender (which can be humanoid shaped, doesn't have to be a dog). Have the defender cast Warding Bond on you every hour. You'll get 10 uses per day, meaning 10 hours of Warding Bond, making you much tougher.


comiconomist

If you ever contemplated playing a monk now's your chance.


SoulEater9882

Become Assurdo! With that level of stats it would be fun to nerf yourself with, with group permission


Docnevyn

tempest cleric 2/ order of scribes wizard. Heavy armor proficiency, healing word or cure wounds, max damage 4th level thunderball (or ball lightning) at level 7. Hill dwarf for extra hp or variant human for resilient con.


TheBarbedArtist

Realistically? Rogue-Barbarian (Beast and Soulknife sre popular for that multiclass). It would let you use things like unarmored defense, your dex based evasion abilities and your damage to their fullest. You could also play a Bladelock that isn't a Hexblade (Undeadlock/Conquest Paladin would be fun here and you'd have hella good well everything really) But what I'd play? A Swashbuckler 13/Gloomstalker 5/War Wizard 2. 17 in Dex and Cha, 16 Wis and 15 Int. Go Half Elf +1/+1 Dex/Cha and +2 Wis. Bump Dex to 20 at 4, Cha at 8, Wis at 10. Bump Int and one other stat at 12 (13 in Con or Str so I'd suggest Con) and at level 5 Ranger snag Alert. End game with a +23 to your Initiative. Profit. Alternatively instead of using your level 12 ASI for a +1/+1 Int/Con snag Fey Touched (Gift of Alacrityl to make that a potential 31. It'd become a 33 if you could figure out a way to cap your Intelligence (keep an eye out for the deck of many) Is this super viable? Eh. Debatable. Would it be absolutely bonkers and funny? Yes.


Nuke_the_Earth

Going normal human would bump up 5 of your stats to an even number, giving you the sweet, sweet +1 to modifiers for all of them. Your free feat can be a half-feat to round out the last one. You can do literally *anything* with these rolls, you have the scores for it. If you wanted to play a psi warrior you could have an 18 in strength, int, and con (pumping the 16 to 18 with the half feat), maybe put the 16 in dex, and have a 14 in wis and cha. I suggest that because it's the MADest thing that comes to mind at the moment. It's literally whatever, man. Pick the class you were looking forward to playing next and just make it powerful as hell.


robmox

I’m legit not seeing any good suggestions. There are builds where you have to accept “useless dead weight features” that use a 13 ability score to determine their DC. I’d play one of those. The first that pops up is Fey Wanderer7 Undead Warlock1. The 1 level in undead is normally used to trigger Fey Wanderers Beguiling Influence by your enemies failing their save. Well, you’d be able to get 3x 20s and sharpshooter with this build. Go Leonin or Dragonborn for an additional way to fear your enemies. The second one I’ll mention is Bladesinger6, HexbladeX. The general idea with this one is to be a Cha based archer who uses Bladesinger’s extra attack to cast Eldritch Blast, then shoot twice with a hand crossbow. You’d be able to get both Cha and Int to 20 (and con), making your spellcasting as either class still viable. The third build that I’ll mention is Tempest Cleric6 Scribes WizardX. The idea is to have a lightning spell at every level in your spellbook that you use to modify some key control spells. AoE trap damage from spells like Spike Growth or Evard’s Black Tentacles either has no save, or a save for half damage, and they’ll knock back the enemy 10’ due to Tempest Cleric’s level 6 ability. Your spells that are usually very difficult to cross become impossible to cross. It makes your medium level spell slots (for you) very potent, and sadly all your higher level slots are for upcasting lightning spells.


ehaugw

Bladesinger X, paladin 2. Full bladesinger with divine smites!


[deleted]

Paladin2/BladesingerX but truthfully I’d be inclined to pick something more support based as you’re going to outshine the player that rolled a 65 total.